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Timepants

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Posts posted by Timepants

  1.  

    On 7/26/2019 at 7:07 PM, Justisaur said:

    I'm pretty sure it takes a lot longer for that first attack after switching to hit, but I'll give queuing an attack a try, I'm always afraid to try that because if my last one isn't done and I don't see the white circling that it'll do the other attack, and the order is important.

     

    I also do group my attacks, but really all I have right now is WAWG and VG in the wolf set, though thinking of trading to more.  It's probably more valuable to switch on a bane, as the ST attacks on Bane are a lot better, and the AoE attacks on Wolf are a lot better, where Crab is AoE & AoE, and you can get VG in the Crab attack set if you prefer to have suppression I agree it's one of the better looking attacks, and don't like skipping out on it on the crab side, it's also a wider cone than HB, which is nice.

    It changes where the damage "hits" in the animation, which can make it feel slower than it actually is. And you gotta be good about queueing your next attack, or then it'll play the full animation which is lame. But it's less of a problem now than it was, which is nice.

     

    But yeah, it's more important on a Bane than a Crab, which can kind of partition ST to the gun and AoE to the legs or just go full crab people if it wants. 

    59 minutes ago, Scientist said:

    Good to know, I'm discussing this with a friend who is going to dual build Crab/Bane, it will change both my and his powers chosen.  I actually kind of like the gun models, but Suppression is too awesome to give up.  

     

    Do you happen to know if anyone has tested this for the VEAT powers, btw?  Sometimes the devs did forget about HEATs and VEATs when rebalancing things. . . 

     VEATs were the ones my testin' buddies and I tested it on; we originally were testing switching between mace for Shatter Armor and claws for Night Widows (which is its own can of weird spaghetti code worms), and they're the ones most affected by redraw issues most of the time. 

  2. The animation pass at the end of the game was bigger than most people thought, actually. Now, redraw doesn't change the actual animation time of an attack. The full animation will still play if you let it, but if you're diligent about queuing your next attack while the current one is going, it'll now do a sort of animation cancel after the regular Arcanatime runs out and chain into the next attack faster.

     

    So yeah, break out that gun! I do it all the time on my mace-Banermind to get my full -Res suite up. Give it a shot and see for yourself!

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