Jump to content

Beef Supreme

Members
  • Posts

    8
  • Joined

  • Last visited

Posts posted by Beef Supreme

  1. I see this topic was posted a while back,.  While I was looking for the same sort of information, I wound up simply doing my own.  So here's my Time/AR build.  I wanted to have ample amounts of recharge to take advantage of Time Manipulation's buffs.  I added procs to attacks to try to get damage into a respectable range.  It doesn't come cheap, but this is the build I'm planning for the upcoming Justice Superteamers "Timey Whimey" team found here: 

    Anyway.  Here's the build I'm using.  And I had a bit of help from the aforementioned superteamers to improve it and get it team-ready.

     

    This Hero build was built using Mids Reborn 3.1.1.2
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Beefmaster General: Level 50 Science Defender
    Primary Power Set: Time Manipulation
    Secondary Power Set: Assault Rifle
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Force of Will
    Power Pool: Speed
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Temporal Mending

    • (A) Preventive Medicine - Heal
    • (3) Preventive Medicine - Heal/Endurance
    • (3) Preventive Medicine - Endurance/RechargeTime
    • (5) Preventive Medicine - Heal/RechargeTime
    • (5) Preventive Medicine - Heal/RechargeTime/Endurance
    • (7) Preventive Medicine - Chance for +Absorb

    Level 1: Burst

    • (A) Superior Defender's Bastion - Accuracy/Damage
    • (15) Superior Defender's Bastion - Damage/Recharge
    • (17) Superior Defender's Bastion - Damage/Endurance/Recharge
    • (17) Superior Defender's Bastion - Accuracy/Damage/Endurance
    • (19) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
    • (19) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

    Level 2: Time's Juncture

    • (A) Dark Watcher's Despair - Chance for Recharge Slow
    • (7) Dark Watcher's Despair - To Hit Debuff
    • (9) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (9) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance

    Level 4: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 6: Buckshot

    • (A) Force Feedback - Chance for +Recharge
    • (34) Bombardment - Chance for Fire Damage
    • (34) Annihilation - Chance for Res Debuff
    • (36) Superior Vigilant Assault - Accuracy/Damage
    • (36) Superior Vigilant Assault - Accuracy/Damage/Endurance
    • (46) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime

    Level 8: Temporal Selection

    • (A) Regenerative Tissue - +Regeneration

    Level 10: Maneuvers

    • (A) Reactive Defenses - Defense/Endurance
    • (11) Reactive Defenses - Defense
    • (11) Reactive Defenses - Endurance/RechargeTime
    • (13) Reactive Defenses - Defense/RechargeTime
    • (13) Reactive Defenses - Defense/Endurance/RechargeTime
    • (15) Reactive Defenses - Scaling Resist Damage

    Level 12: Slug

    • (A) Force Feedback - Chance for +Recharge
    • (31) Apocalypse - Accuracy/Damage/Recharge
    • (37) Apocalypse - Accuracy/Recharge
    • (43) Apocalypse - Damage/Endurance
    • (48) Apocalypse - Damage
    • (48) Apocalypse - Damage/Recharge

    Level 14: Mighty Leap

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 16: Project Will

    • (A) Force Feedback - Chance for +Recharge

    Level 18: Farsight

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (33) Luck of the Gambler - Defense
    • (34) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (37) Shield Wall - Defense

    Level 20: Sniper Rifle

    • (A) Superior Vigilant Assault - Damage/RechargeTime
    • (21) Superior Vigilant Assault - Damage/Endurance/RechargeTime
    • (21) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
    • (23) Sting of the Manticore - Chance of Damage(Toxic)
    • (23) Apocalypse - Chance of Damage(Negative)
    • (25) Gladiator's Javelin - Chance of Damage(Toxic)

    Level 22: Unleash Potential

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 24: Time Stop

    • (A) Basilisk's Gaze - Accuracy/Hold
    • (25) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (31) Basilisk's Gaze - Endurance/Recharge/Hold
    • (33) Basilisk's Gaze - Recharge/Hold

    Level 26: Slowed Response

    • (A) Shield Breaker - Chance for Lethal Damage
    • (27) Touch of Lady Grey - Chance for Negative Damage
    • (27) Achilles' Heel - Chance for Res Debuff

    Level 28: Distortion Field

    • (A) Basilisk's Gaze - Chance for Recharge Slow
    • (29) Basilisk's Gaze - Accuracy/Hold
    • (29) Basilisk's Gaze - Endurance/Recharge/Hold
    • (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

    Level 30: Hasten

    • (A) Recharge Reduction IO

    Level 32: Chrono Shift

    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO

    Level 35: Dark Consumption

    • (A) Eradication - Chance for Energy Damage
    • (36) Eradication - Damage
    • (37) Eradication - Accuracy/Damage/Endurance/Recharge
    • (39) Cleaving Blow - Accuracy/Recharge
    • (40) Cleaving Blow - Accuracy/Damage
    • (40) Cleaving Blow - Damage/Endurance

    Level 38: Full Auto

    • (A) Ragnarok - Damage
    • (39) Ragnarok - Damage/Recharge
    • (39) Ragnarok - Accuracy/Damage/Recharge
    • (40) Ragnarok - Chance for Knockdown
    • (43) Ragnarok - Accuracy/Recharge
    • (43) Ragnarok - Damage/Endurance

    Level 41: Dark Embrace

    • (A) Unbreakable Guard - Resistance/Endurance
    • (42) Unbreakable Guard - Resistance
    • (42) Steadfast Protection - Resistance/+Def 3%
    • (42) Gladiator's Armor - TP Protection +3% Def (All)

    Level 44: Soul Drain

    • (A) Cleaving Blow - Accuracy/Damage
    • (45) Cleaving Blow - Damage/Endurance
    • (45) Cleaving Blow - Accuracy/Recharge
    • (45) Eradication - Damage
    • (46) Eradication - Accuracy/Damage/Endurance/Recharge
    • (46) Eradication - Chance for Energy Damage

    Level 47: Oppressive Gloom

    • (A) Absolute Amazement - Chance for ToHit Debuff
    • (48) Absolute Amazement - Stun/Recharge
    • (50) Absolute Amazement - Stun
    • (50) Absolute Amazement - Endurance/Stun
    • (50) Absolute Amazement - Accuracy/Stun/Recharge

    Level 49: Soul Transfer

    • (A) Fury of the Gladiator - Chance for Res Debuff

    Level 1: Vigilance


    Level 1: Brawl

     

     

  2. Been out of touch during the holidays, but I'm back now.  Thank you Psylenz0511 for getting this show on the road.  I'm gonna go ahead and roll a new Defender for this.  Is there any interest in sticking with a dedicated primary or secondary or just whatever?  I kinda have my eye on Storm/*

     

  3. Seems like Rad or Dark would have lots of synergy in and of themselves.  Of course it might also be interesting to choose something sorta off-the-wall like Empathy or Pain and explore the possibilities.

×
×
  • Create New...