NovaChronum
-
Posts
4 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Posts posted by NovaChronum
-
-
So, reading above it seems to say that the Blitz run is not designed to hold a weapon; however, when you activate a shield and/or sword, the Blitz run proceeds with the weapon until a certain time has passed or you jump and the animation is reset; at which point, the run goes back to the default. So the movement CAN hold a weapon, it just looks a bit dumb and it doesnt stick. I would honestly be fine with it looking dumb and my character repeatedly stabbing themself in the face if that meant not having the run change jarringly and almost randomly mid-sprint.
When it comes to utilizing the run with the a weapon-based character, I think it should either be 100% on or 100% off. It looks/feels whack to have it turn on and off randomly while in the midst of running with a sword/shield out.
-
As a member of Alpha Division, I support Lt.Zerge, however I'll enter a base of my own!
SG: Hawthorne Heights (I found out there's a band by this name, but no relation lol)
Password: Hawthorne-9177
Global: @Nova Chronum
*Note* I update this base for seasons and holidays, so there will be decorations for Halloween at the front of the house. -
Finally. My chance to make my main back during Live. I'd donate my left foot to have that costume toggle back. I will let it run CONSTANTLY. Beast computer GO!
Focused Feedback: Permanent NPC Costume Power Rewards
in [Open Beta] Focused Feedback
Posted · Edited by NovaChronum
Shield scales with the costume toggle, but weapons don't. Looks a little silly, but the shield looks AMAZING.
Base character is female body MAX height for reference.
Side note: Ive been waiting 10 years to play my rikti main character again. I am beyond happy.