
Solarias
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Regeneration Suggestion for Instant Healing: Toggle Self Heal
Solarias replied to Solarias's topic in Suggestions & Feedback
I've probably over-said it but gonna say again, I don't know how to balance the math. But I know just enough to feel dangerous. I like your example, but in your percentage based example I immediately wonder: if the 60% healing applied after resists, doesn't that make it *worse* the better your other defenses are? For example, if I have 0% resist and take 100 damage, 60% healing would give me back 60 points. But if I have 50% resists and take 100 damage, I only take 50 of that in reality. So 60% healing now gives me 30 health? Isn't that negative scaling where my power gets worse the better my other powers get? -
Regeneration Suggestion for Instant Healing: Toggle Self Heal
Solarias replied to Solarias's topic in Suggestions & Feedback
Good point, I never thought of it that way. It's kinda funny. -
Regeneration Suggestion for Instant Healing: Toggle Self Heal
Solarias replied to Solarias's topic in Suggestions & Feedback
I actually like it too, it just feels like a lot to manage with the other defensive click powers. On top of whatever attack set you may have. -
Regeneration Suggestion for Instant Healing: Toggle Self Heal
Solarias replied to Solarias's topic in Suggestions & Feedback
You're right. I think what I meant wasn't "clicky" so much as "reactive". With four powers meant to help save you when the single toggle and passives aren't enough, it feels like I'm just waiting for something to go wrong and hope I react in time. Is this working as intended? I guess it could be one way to make the set unique. -
Regeneration Suggestion for Instant Healing: Toggle Self Heal
Solarias replied to Solarias's topic in Suggestions & Feedback
Fair points about a HoT being useful. I agree with the other guy though who said it really doesn't feel like a HoT would fit the name Instant Healing. Is that a silly reason to disagree with a good idea? Maybe. But I'm a stickler for names lol. Now, what sounds like it could be a good name for a HoT is Reconstruction. I didn't really intend to start up a debate about revamping other powers in this thread but so be it. So, Reconstruction for HoT, Dull Pain for immediate heal + max HP, and Instant Healing for healing per hit taken? What do you think of that? -
Regeneration Suggestion for Instant Healing: Toggle Self Heal
Solarias replied to Solarias's topic in Suggestions & Feedback
Yes I only just returned to the game on Homecoming a while back so I haven't trolled the forums but my original idea was to bring back a toggle. I'm sure I'm not the only one thinking about Regeneration and Instant Healing so apologies if some feel like it's rehashing old ground. -
Regeneration Suggestion for Instant Healing: Toggle Self Heal
Solarias replied to Solarias's topic in Suggestions & Feedback
Oh okay good to know, thank you. I only just got to 50 on my Regen scrapper so I probably haven't encountered it yet. -
Regeneration Suggestion for Instant Healing: Toggle Self Heal
Solarias replied to Solarias's topic in Suggestions & Feedback
For the purpose of my original suggestion about Instant Healing, I wanted to move away from a click to a toggle. If looked at in the larger scheme of things, there's a lot that could be done. Which is I guess part of the reason why nothing has been done maybe lol -
Regeneration Suggestion for Instant Healing: Toggle Self Heal
Solarias replied to Solarias's topic in Suggestions & Feedback
I'm scared of suggesting the percentage route myself. Like I said I don't know how to do the math but it just feels like percentages are easy to make overpowered. For example, if you had 25% healing for each hit taken, but had 75% resist, would you be 100% immune to the damage? It feels like there would need to either be a much smaller percentage, or a cap, or something. -
Regeneration Suggestion for Instant Healing: Toggle Self Heal
Solarias replied to Solarias's topic in Suggestions & Feedback
Oh yeah true. Maybe a revamped MoG could have a -heal (from outside sources)? It would mean you'd truly be on your own while it lasted, increasing the risk but making the reward all the sweeter. Also might confuse any empathy healers, though lol -
Regeneration Suggestion for Instant Healing: Toggle Self Heal
Solarias replied to Solarias's topic in Suggestions & Feedback
Here's a thought: what if Regen gained +recharge as health went down. Kinda like your stacking resist idea. It would mean that there is actually an incentive to have your health dip down, almost the opposite of every other defensive set. Balance between gaining speed and getting one-shot might give Regen a unique feel and reason for it to be so clicky. -
Regeneration Suggestion for Instant Healing: Toggle Self Heal
Solarias replied to Solarias's topic in Suggestions & Feedback
Personally as a player I like the idea of debuff resistance in the set. However, trying to think like a game developer, I wonder if there's a reason it's not there, since it's so obvious. First thought would be (in PVE at least) maybe regeneration debuff isn't so common, so it could not worth it. As for endurance drain, the few mobs that do have it are extremely noteworthy for it (I'm looking at you, Malta Sapper) and a terror to all players, so maybe they want to keep that fear? I can't speak for PvP, I don't play it. It was broken in live and doesn't seem any different now. Again as a player I sorta like this. I like how it would scale at lower levels, so it's not something to be relied on to keep at full health. The more I think of it the more I like it. Keeping your health low but balanced might actually become part of the uniqueness of Regeneration. Instead of being an immovable wall who's health never moves, Regen could be the one who seems to hover on the brink of death but just . . . won't . . . die! Like how the old MoG used to be, but not so powerful and more sustainable. My personal opinion is I like Revive. I actually get it in almost every defensive set that has it. I have it on my Willpower tank and Phoenix on my fire brute. It saves carrying wakies and is actually better because of the window of invulnerability. Avoids that whole worry about weather to revive while surrounded by mobs and not being able to toggle up fast enough. That said, I understand alot of people view it as skippable. I'm not sure I personally see how this fits in with the theme of Regeneration, or what is supposed to address. Is it supposed to make the set a little more offensive? -
Regeneration Suggestion for Instant Healing: Toggle Self Heal
Solarias replied to Solarias's topic in Suggestions & Feedback
Right, I know my suggestion seems weird but it is just a concept based around some possible themes centered around "regeneration" and "healing". Sure, the obvious solutions to regeneration are to make it more like every other defense set and give it more defense and resist. But then it just becomes another Willpower/Bio. If keeping it unique means it isn't top tier I'm okay with that. -
Regeneration Suggestion for Instant Healing: Toggle Self Heal
Solarias replied to Solarias's topic in Suggestions & Feedback
True about balance, which is why I tried to emphasize I have no idea how to balance the numbers, it's just a concept. About the weakness of Regen . . . I'm actually fine with that. Most powersets seem to have a recognizable weakness. If spike damage is Regeneration's, so be it. What I think I'm trying to address with my suggestion is the "feeling" of clickiness. Feelings are hard to address, obviously. There is no mathematical formula for it. -
Regeneration Suggestion for Instant Healing: Toggle Self Heal
Solarias replied to Solarias's topic in Suggestions & Feedback
Based on your response, I don't think you actually read my post beyond the title? -
Regeneration Suggestion for Instant Healing: Toggle Self Heal
Solarias replied to Solarias's topic in Suggestions & Feedback
Thanks for sharing. I haven't followed the game for 19 years so no idea what you feel is overly debated. My idea isn't just to turn it back into a permanent regeneration toggle, which is what I understand it was before. If the very fact that regeneration has a toggle of any sort is somehow game breaking, then how is it not game breaking far all other sets with toggles? From what I understand, what was game breaking was the high amount of constant healing especially when considered I believe it was before enhancement diversification. As stated in my suggestion, I start off with the assumption that my idea would be strong with weak enemies but fall off with stronger ones. I don't see how you see that as the same thing but okay, thanks for your input. I also find it a bit amusing that a set being stronger is somehow game breaking, especially in today's environment. Players deliberately try to build their characters as strong as possible with the tools they have. I've seen Blasters who seem pretty much immune to all damage from tons of enemies, let alone actual melee power sets. -
I would like to suggest a change to one of Regeneration's powers. I don't have any idea how to balance it with numbers, this is a purely conceptual suggestion. Instant Healing Toggle: Self Heal (Special) As long as you keep this power active your wounds heal almost as quickly as you take them. Heal a minor amount each time you are damaged. This healing can occur only once per damage source. The idea is to give Regeneration back a toggle that isn't just more . . . well, regeneration, but still focused on self-healing. The amount of the heal and the mechanics of how it scales with enhancements I have no immediate insight on. My idea is to make it something that feels strong when surrounded by weak enemies dealing minor damage, but still not able to fully mitigate the damage of stronger enemies without using other tools. How to translate into numbers I don't know. I recently leveled a Regeneration scrapper to 50 on Homecoming. I didn't play one on live but I did see it played before the big nerf and after. I was expecting it to be a bit different than what I remembered in its glory days, but was surprised by how clicky it is now. As for why Instant Healing? Several reasons. One, it's in the name. Two, I think this is the one that used to be the overpowered toggle, so feels right to return it to its toggle roots. EDIT: I made a small edit to my original suggestion. I thought it was evident based on how I phrased the mechanic that the damage source and healing go hand in hand, but I figured I'd clarify. Unlike regeneration mechanic which just keeps on healing until you are back to full (or dead), this mechanic would be more of a once per source. For example, take 1 damage, heal 10. Great! Take 100 damage, still heal 10. Not so great. What are your thoughts?