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ApistoNate

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Everything posted by ApistoNate

  1. I think so far it's just happened that the regen ended up being halfway decent. Not going for an AFK build as I prefer actually playing the game. I already have a spines/fire farmer with incarnates and the build is old from a friend who made it a couple years ago so it does the job just not as well as I'd like it to. I like Brute's for the fury Bonus. I know some people in game who farm with Corrs and multiboxing with a blaster and tanks so I know other archtypes can be used but for (in my mind) simplicities sake I'd like to stick with the Brute I already have.
  2. HELP! I have never created a fire farmer and need some help. I know I need fire resist hard capped at 90% and fire defense at least soft capped at 45%. From what I can tell a 300%+ regen rate is optimal for a fire farmer and DPS is also super important. I was hoping someone might take a quick look at my build in mids and provide some assistance. I'll post the text build and data to import to mids. I have parts of this build correct I think in terms of getting some of the correct stats like resist, defense and regen but I'm having trouble figuring out how to slot enough damage buffs and recovery/end redux into the plan. I'd like to not have to take cardiac for my alpha is possible to prioritize damage over endurance reduction via cardiac. Any help is better than none! I really want to learn how to do this. Thanks in advance! 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|7YtOLZu9Tj2SVhpNn7RyhC779s7KJbwhcYXDddk+SPMrIlLozZdRD0os4au3cO2HQ==| Text: Villain Brute Build plan made with Mids Reborn v3.7.5 rev. 31 ────────────────────────────── Primary powerset: SpinesSecondary powerset: Fiery AuraPool powerset (#1): FightingPool powerset (#2): LeadershipPool powerset (#3): LeapingPool powerset (#4): ConcealmentAncillary powerset: Fire Mastery ────────────────────────────── Powers taken: Level 1: Lunge A: Invention: Accuracy Level 1: Fire Shield A: Gladiator's Armor: End/Resist3: Gladiator's Armor: Recharge/Resist3: Gladiator's Armor: Resistance/Rech/End5: Gladiator's Armor: Recharge/Endurance5: Gladiator's Armor: TP Protection +3% Def (All) Level 2: Blazing Aura A: Fury of the Gladiator: Accuracy/Endurance/Recharge7: Fury of the Gladiator: Accuracy/Damage9: Fury of the Gladiator: Accuracy/Damage/End/Rech9: Fury of the Gladiator: Chance for Res Debuff13: Armageddon: Damage/Recharge/Accuracy15: Armageddon: Chance for Fire Damage Level 4: Spine Burst A: Superior Brute's Fury: Accuracy/Damage36: Superior Brute's Fury: Accuracy/Damage/Recharge36: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge36: Superior Brute's Fury: Damage/Endurance/RechargeTime37: Superior Brute's Fury: Recharge/Fury Bonus37: Obliteration: Chance for Smashing Damage Level 6: Healing Flames A: Panacea: Heal/Endurance19: Panacea: Endurance/Recharge31: Panacea: Heal/Recharge31: Panacea: Heal/Endurance/Recharge33: Panacea: +Hit Points/Endurance Level 8: Impale A: Superior Winter's Bite: Accuracy/Damage43: Superior Winter's Bite: Damage/RechargeTime46: Superior Winter's Bite: Accuracy/Damage/Endurance46: Superior Winter's Bite: Accuracy/Damage/Recharge46: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime48: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge Level 10: Temperature Protection A: Unbreakable Guard: Resistance/Endurance11: Unbreakable Guard: RechargeTime/Resistance11: Unbreakable Guard: Resistance/Endurance/RechargeTime13: Unbreakable Guard: +Max HP Level 12: Boxing (Empty) Level 14: Tough A: Aegis: Resistance/Endurance40: Aegis: Resistance/Endurance/Recharge40: Aegis: Resistance43: Aegis: Psionic/Status Resistance Level 16: Plasma Shield A: Unbreakable Guard: Resistance/Endurance48: Unbreakable Guard: RechargeTime/Resistance48: Unbreakable Guard: Resistance/Endurance/RechargeTime50: Unbreakable Guard: Endurance/RechargeTime Level 18: Quills A: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime37: Superior Unrelenting Fury: Accuracy/Damage39: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime39: Superior Unrelenting Fury: RechargeTime/+Regen/+End39: Armageddon: Damage/Recharge40: Armageddon: Recharge/Accuracy Level 20: Weave A: Luck of the Gambler: Defense/Recharge21: Luck of the Gambler: Defense/Endurance21: Luck of the Gambler: Endurance/Recharge23: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 22: Maneuvers A: Luck of the Gambler: Defense/Endurance23: Luck of the Gambler: Defense/Recharge25: Luck of the Gambler: Endurance/Recharge25: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 24: Burn A: Superior Avalanche: Accuracy/Damage27: Superior Avalanche: Damage/Endurance27: Superior Avalanche: Accuracy/Damage/Endurance29: Superior Avalanche: Accuracy/Damage/Recharge29: Superior Avalanche: Accuracy/Damage/Endurance/Recharge31: Superior Avalanche: Recharge/Chance for Knockdown Level 26: Throw Spines A: Superior Frozen Blast: Accuracy/Damage33: Superior Frozen Blast: Damage/Endurance33: Superior Frozen Blast: Accuracy/Damage/Endurance34: Superior Frozen Blast: Accuracy/Damage/Recharge34: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime34: Superior Frozen Blast: Recharge/Chance for Immobilize Level 28: Assault A: Invention: Endurance Reduction Level 30: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 32: Stealth A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 35: Ring of Fire A: Invention: Accuracy Level 38: Fire Blast A: Gladiator's Javelin: Accuracy/Damage50: Gladiator's Javelin: Accuracy/Damage/End/Rech50: Gladiator's Javelin: Accuracy/Endurance/Recharge Level 41: Melt Armor A: Touch of Lady Grey: Defense Debuff42: Touch of Lady Grey: Defense Debuff/Recharge42: Touch of Lady Grey: Defense Debuff/Endurance42: Touch of Lady Grey: Chance for Negative Damage43: Touch of Lady Grey: Recharge/Endurance Level 44: Fire Ball A: Ragnarok: Damage/Recharge/Accuracy45: Ragnarok: Damage/Endurance45: Ragnarok: Damage/Recharge45: Ragnarok: Recharge/Accuracy Level 47: Grant Invisibility A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Infiltration A: Shield Wall: +Res (Teleportation), +5% Res (All) ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Fury Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Health A: Miracle: +Recovery17: Numina's Convalesence: +Regeneration/+Recovery19: Numina's Convalesence: Heal Level 1: Hurdle (Empty) Level 1: Stamina A: Performance Shifter: Chance for +End7: Performance Shifter: EndMod/Recharge15: Power Transfer: Chance to Heal Self17: Performance Shifter: EndMod
  3. Just wanted to pick some brains on what everyone thinks about spines and bi armor as a pair. What are strengths and weaknesses you see? Can you see it being good? Bad? Primarily for PvE or would it be better for PvP. Idk you tell me!
  4. Hi, I’m looking for some opinions on the Spines and Bio-Armor power sets for Scrappers. what would you say the primary goal is for each set? I am looking to create a build based around this set and it seems like dmg resist/regen is the main focus of bio-armor while DoT/DMG output is the goal for spines. What would you consider to be the goal of each set and how would you build around it. Just looking for some suggestions. Thanks in advance!
  5. Hi, I was a long time player when the game was originally developed years ago and have since rediscovered it. I used to be very adept at most aspects of the game and likely will be again at some point; I wanted to ask the community if they’d be willing to help me relearn the enhancement system. I know this is a super broad question because answers can vary based on your hero/villain type and what your end game goal is. Are there any enhancement universal truths or pieces of wisdom you all could bestow on me lol. I figured this might be helpful for others rediscovering CoH as well. Anyway, anything enhancements, slots, or character building related items I would be all ears for!
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