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Freakenstein

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Posts posted by Freakenstein

  1. Maybe an ideal solution would be not to include all that info in the LRT OR Fast Travel Menu, but instead a separate macro just for tracking zone unlocks that you could remove from your tray when you have all the zones you need for that char. Similar to this but with whatever fancy code you guys used on the Fast Travel version(I'd still love to have that code!).. 

    unknown.png

    • Like 1
    • Thanks 1
  2. 31 minutes ago, silentbutdebtly said:

    I still drag the fast travel powers to the tray so that I can see the cooldown timers.

     

    It would be nice if the cooldown timer time remaining appeared in the fast travel dropdown so you know how long to wait or if picking another option is worth it.

    I think that would take some serious tweaking to the way popmenus work. It would be nice though!

  3. Stances are great! Looks like we have a few bugs to work out but the idea is fun. Will we be expanding into more down the line? I'd love the undead stance(like the zombies in game use) on quite a few of my chars. Also love the Athletic Run, as the pose for the two others doesn't appeal to most of my chars. I mean, a speedy undead shamble would be ideal but this is a good start. Thanks Devs! = ]

    • Like 1
  4. On 10/24/2020 at 7:55 AM, Jimmy said:

    305632434_SL6_TStarcopy.png.f3434a36c506af7fdf8aabe5c84a0094.png Tarnished Star

    • Earned in Doc Buzzsaw's arc (Spoilers in the box below)
    •   Hide contents

      Fill every jail cell in The Zig during your life as a hero, before becoming a villain and releasing Bile during "The Freakish Lab of Dr. Vahzilok" story arc

    Unsure what this means exactly..

    Does this involve arcs we should have completed as a hero, and will they count towards filling the zig if done as flashbacks, or is it something else entirely? 0.o

  5. So I build under the base, and these rings ALWAYS shift up just slightly when I log out. I've deleted and replaced them numerous times, tried different attachment options, still does it. 

    Not a game breaker but pretty annoying when you're trying to get things lined up just so.

    Known issue? Any fixes?

     

    [Proper Placement, currently using Wall Attachment]

    TP01.PNG.7a8d9739f4db0f1da4e7735638934409.PNG

     

     

    [After logging back in, outer ring has shifted upwards]

    TP02.PNG.6f2f48d48761a5919cfba11ebd620c5c.PNG

     

    • Like 1
  6. Just using the ambient fogs in those, I used the sky fog and its nice but pics were hard to make out. =]

     

    \Using ->>Skies->>Sky: Dense Fog/

     

    7da77921daf89adb3f9a6b387798db9a.png

    The rain does show up much more clearly in dense fog.

    • Like 3
  7. Still a work in progress, but then again when are our bases every truly finished? @.@

     

    \ Castle Entrance /

     

    2fc46bd49d2b0c6db6d60c4535ce25e5.jpg

    -

     

    \ Med Bay /

     

    0f0d524edc9c73714d4392c2d28b2c30.jpg

    (still need to decorate walls)

    -

     

    \ Pillar of Ice and Flame /

     

    1e966c36f10aebf92950bf89ccc994c9.png

    -

     

    \ Foggy Haunted Graveyard in the Rain /

    df5189b83b1b933d347e75f69f42d70a.png

    • Like 7
  8. Freakenstein, perhaps you could put a small square stone there, or a decorative item. Corner stairs would lead to nowhere and destroy the nice look you have going there!

     

    They would be great for filling in those 90 degree turns or even just using them as edges to not have such abrupt corners that my char gets stuck on running through the base. x.x

     

    Also I probably use way more stairs than I should. =D

  9. Theres a target dummy in the Place Item->>NPC section, I have yet to test it but it might be close to what you're looking for.

     

    [Edit-Not targetable and not in NPC section, just ran a search for Dummy to get it, probably not what you're looking for.]

  10. Can't get in game right now to give exact part names, but.. if you put inactive arcane porters in, then hide active less intrusive tech ones in them, you can attach tech beacons to those then afterwards replace the inactive arcane ones with active ones(so the lights work). Might be able to do so with active ones in the first place TBH.

    That way you'll still have the look of arcane but the beacons of tech.

    Alternatively, you could always just throw a tech beacon on top of each arcane beacon, as it sticks out more and will cover it(or just hide the arcane beacons completely in a wall or floor). That actually sounds way easier, do that. = ]

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