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Silmarilla
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Edited due to not needing the extra post
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I saw a 2 year old post on this board about cone blasters (we are from...France) and decided to give it a try. Below is what I came up with. Any thoughts or suggestions you have to improve the build would be welcomed. I purposefully downgraded to yellow sets from orange and purple due to a lack of funds at the moment, so I'd appreciate it if we could keep the sets down to minimal oranges, no purps except ATOs. Thanks. Chet Higgins: ROCK GOD - Hero Blaster Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Sonic Attack Secondary powerset: Energy Manipulation Pool powerset (#1): Force of Will Pool powerset (#2): Fighting Pool powerset (#3): Leadership Pool powerset (#4): Flight Epic powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Shriek A: Thunderstrike: Accuracy/Damage 5: Thunderstrike: Damage/Endurance 5: Thunderstrike: Damage/Recharge 7: Thunderstrike: Accuracy/Damage/Recharge 7: Thunderstrike: Accuracy/Damage/Endurance 9: Thunderstrike: Damage/Endurance/Recharge Level 1: Power Thrust (Empty) Level 2: Scream A: Superior Blaster's Wrath: Accuracy/Damage 9: Superior Blaster's Wrath: Damage/Recharge 11: Superior Blaster's Wrath: Accuracy/Damage/Recharge 13: Superior Blaster's Wrath: Accuracy/Damage/Endurance 15: Superior Blaster's Wrath: Accuracy/Damage/Endurance/Recharge 15: Superior Blaster's Wrath: Recharge/Chance for Fire Damage Level 4: Build Up A: Adjusted Targeting: To Hit Buff/Recharge Level 6: Howl A: Superior Defiant Barrage: Accuracy/Damage 19: Superior Defiant Barrage: Damage/RechargeTime 21: Superior Defiant Barrage: Accuracy/Damage/RechargeTime 23: Superior Defiant Barrage: Accuracy/Damage/Endurance 23: Superior Defiant Barrage: Accuracy/Damage/Endurance/RechargeTime 25: Superior Defiant Barrage: RechargeTime/+Status Level 8: Mighty Leap A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range 46: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance 46: Blessing of the Zephyr: Knockback Reduction (4 points) Level 10: Shout A: Thunderstrike: Accuracy/Damage 11: Thunderstrike: Damage/Endurance 13: Thunderstrike: Damage/Recharge 17: Thunderstrike: Accuracy/Damage/Recharge 17: Thunderstrike: Accuracy/Damage/Endurance 19: Thunderstrike: Damage/Endurance/Recharge Level 12: Amplify A: Adjusted Targeting: To Hit Buff/Recharge Level 14: Project Will A: Invention: Accuracy Level 16: Kick (Empty) Level 18: Shockwave A: Detonation: Accuracy/Damage 40: Detonation: Damage/Endurance 43: Detonation: Damage/Recharge 45: Detonation: Damage/Range 45: Detonation: Accuracy/Damage/Endurance 45: Sudden Acceleration: Knockback to Knockdown Level 20: Tough A: Gladiator's Armor: TP Protection +3% Def (All) 21: Steadfast Protection: Resistance/+Def 3% Level 22: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 25: Luck of the Gambler: Defense/Endurance 27: Luck of the Gambler: Defense/Recharge 27: Luck of the Gambler: Endurance/Recharge 29: Luck of the Gambler: Defense/Endurance/Recharge 29: Luck of the Gambler: Defense Level 24: Sirens Song A: Detonation: Damage/Endurance/Range Level 26: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed 36: Luck of the Gambler: Defense/Endurance 36: Luck of the Gambler: Defense/Recharge 37: Luck of the Gambler: Endurance/Recharge 37: Luck of the Gambler: Defense/Endurance/Recharge 37: Luck of the Gambler: Defense Level 28: Power Boost A: Invention: Recharge Reduction Level 30: Energize A: Preventive Medicine: Heal/RechargeTime/Endurance 31: Preventive Medicine: Heal 31: Preventive Medicine: Heal/Endurance 31: Preventive Medicine: Endurance/RechargeTime 34: Preventive Medicine: Heal/RechargeTime 36: Preventive Medicine: Chance for +Absorb Level 32: Dreadful Wail A: Multi-Strike: Accuracy/Damage 33: Multi-Strike: Damage/Endurance 33: Multi-Strike: Damage/Recharge 33: Multi-Strike: Accuracy/Endurance 34: Multi-Strike: Accuracy/Damage/Endurance 34: Multi-Strike: Damage/Endurance/Recharge Level 35: Boost Range A: Invention: Recharge Reduction Level 38: Night Fall A: Detonation: Accuracy/Damage 39: Detonation: Damage/Endurance 39: Detonation: Damage/Recharge 39: Detonation: Damage/Range 40: Detonation: Accuracy/Damage/Endurance 40: Detonation: Damage/Endurance/Range Level 41: Soul Tentacles A: Detonation: Accuracy/Damage 42: Detonation: Damage/Endurance 42: Detonation: Damage/Recharge 42: Detonation: Damage/Range 43: Detonation: Accuracy/Damage/Endurance 43: Detonation: Damage/Endurance/Range Level 44: Assault A: Invention: Endurance Reduction 46: Invention: Endurance Reduction Level 47: Tactics A: Adjusted Targeting: To Hit Buff 48: Adjusted Targeting: To Hit Buff/Recharge 48: Adjusted Targeting: To Hit Buff/Endurance/Recharge 48: Adjusted Targeting: Endurance/Recharge 50: Adjusted Targeting: To Hit Buff/Endurance 50: Adjusted Targeting: Recharge Level 49: Wall of Force A: Force Feedback: Chance for +Recharge ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Defiance Level 1: Sprint A: Celerity: +Stealth Level 2: Rest A: Invention: Interrupt Reduction Level 1: Swift A: Invention: Flight Speed Level 1: Health A: Miracle: +Recovery 50: Numina's Convalesence: +Regeneration/+Recovery Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Performance Shifter: EndMod 3: Performance Shifter: Chance for +End 3: Invention: Endurance Modification Level 8: Takeoff ────────────────────────────── Accolades: Freedom Phalanx Reserve Portal Jockey Task Force Commander The Atlas Medallion ────────────────────────────── Incarnates: Musculature Core Paragon Mighty Core Final Judgement Diamagnetic Core Flawless Interface Clarion Core Epiphany Assault Core Embodiment Polar Lights Core Superior Ally ────────────────────────────── Stats Breakdown: - Defense - Smashing: 20.72% Lethal: 20.72% Fire: 24.47% Cold: 24.47% Energy: 35.4% Negative: 35.4% Toxic: 19.78% Psionic: 19.78% Melee: 21.65% Ranged: 36.03% AoE: 29.15% - Resistance - Smashing: 31.37% Lethal: 31.37% Fire: 4.5% Cold: 4.5% Energy: 9.75% Negative: 9.75% Toxic: 16.5% Psionic: 16.5% - HP & Endurance - Regeneration: 514.68% Max HP: 1572.45 | End Recovery: 3.31/sEnd Use: 0.96/s End. (Net gain: 2.35/s) Max End: 113.6 - Movement - Run Speed: 46.01 mph Jump Speed: 101.63 mph Jump Height: 200 ft Fly Speed: 0 mph - Stealth & Perception - Stealth (PvE): 30 ft Stealth (PvP): 300 ft Perception: 742.2 ft - Misc - Haste: 248.75% ToHit: 159.85% Accuracy: 56% Damage: 293% End Rdx: 122.95% Threat: 100 - Status Protection - Held: 15 Stunned: 23.3 Sleep: 15 Immobilized: 15 Knockback: 19 Repel: 0 Confused: 21.49 Terrorized: 15 Taunt: 0 Placate: 0 Teleport: 0 - Status Resistance - Held: 83.75% Stunned: 83.75% Sleep: 132.19% Immobilized: 132.19% Knockback: 0% Repel: 100% Confused: 126.14% Terrorized: 126.14% Taunt: 92.39% Placate: 92.39% Teleport: 100% - Debuff Resistance - Defense: 0% Endurance: 0% Recovery: 0% PerceptionRadius: 36.33%ToHit: 0% RechargeTime: 0% SpeedRunning: 0% Regeneration: 0% ────────────────────────────── Set Effects Breakdown Thunderstrike (Shriek) 2% (0.03 End/sec) Recovery2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)+7% Enhancement(Accuracy)6% Movement Speed2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Superior Blaster's Wrath (Scream) +15% Enhancement(Accuracy)+10% Enhancement(Range)4% DamageBuff(All)+10% Enhancement(RechargeTime)5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative) Superior Defiant Barrage (Howl) 4% DamageBuff(All)3.6% Max End36.14 HP (3%) HitPoints+10% Enhancement(RechargeTime)5% Defense(Energy,Negative), 2.5% Defense(Ranged) Blessing of the Zephyr (Mighty Leap) 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)Knockback Protection (Mag 4) Thunderstrike (Shout) 2% (0.03 End/sec) Recovery2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)+7% Enhancement(Accuracy)6% Movement Speed2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Detonation (Shockwave) 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance1.5% Resistance(Energy,Negative), 2.5% Status Resistance13.55 HP (1.12%) HitPoints1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold) Gladiator's Armor (Tough) 3% Defense(All), 100% MezResist(Teleport) (20% chance) Steadfast Protection (Tough) 3% Defense(All) Luck of the Gambler (Weave) 10% (0.5 HP/sec) Regeneration13.55 HP (1.12%) HitPoints+9% Enhancement(Accuracy)3.75% Resistance(Smashing,Lethal), 6.25% Status Resistance4.5% Resistance(Toxic,Psionic), 7.5% Status Resistance+7.5% Enhancement(RechargeTime) Luck of the Gambler (Maneuvers) 10% (0.5 HP/sec) Regeneration13.55 HP (1.12%) HitPoints+9% Enhancement(Accuracy)3.75% Resistance(Smashing,Lethal), 6.25% Status Resistance4.5% Resistance(Toxic,Psionic), 7.5% Status Resistance+7.5% Enhancement(RechargeTime) Preventive Medicine (Energize) 2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance22.59 HP (1.87%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount)+8.75% Enhancement(RechargeTime)GrantPower Preventive Medicine (10% chance), GrantPower Preventive Medicine Multi-Strike (Dreadful Wail) 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance1.5% Resistance(Fire,Cold), 2.5% Status Resistance2.25% Resistance(Energy,Negative), 3.75% Status Resistance1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing) Detonation (Night Fall) 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance1.5% Resistance(Energy,Negative), 2.5% Status Resistance13.55 HP (1.12%) HitPoints1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)3.75% Resistance(Toxic,Psionic), 6.25% Status Resistance Detonation (Soul Tentacles) 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance1.5% Resistance(Energy,Negative), 2.5% Status Resistance13.55 HP (1.12%) HitPoints1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)3.75% Resistance(Toxic,Psionic), 6.25% Status Resistance Adjusted Targeting (Tactics) 2% DamageBuff(All)3% Resistance(Energy,Negative), 5% Status Resistance+9% Enhancement(Accuracy)+5% Enhancement(RechargeTime)3.75% Resistance(Smashing,Lethal), 6.25% Status Resistance Performance Shifter (Stamina) 7.5% Movement Speed ────────────────────────────── Set Buffs Totals Damage(All) (10% Total)+4% Damage(All) (From Superior Blaster's Wrath in Scream)+4% Damage(All) (From Superior Defiant Barrage in Howl)+2% Damage(All) (From Adjusted Targeting in Tactics) S/L Defense (6.94% Total)+3% S/L Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% S/L Defense (From Steadfast Protection: Resistance/+Def 3% in Tough)+0.94% S/L Defense (From Multi-Strike in Dreadful Wail) Fire/Cold Defense (10.69% Total)+3% Fire/Cold Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Fire/Cold Defense (From Steadfast Protection: Resistance/+Def 3% in Tough)+0.94% Fire/Cold Defense (From Blessing of the Zephyr in Mighty Leap)+0.94% Fire/Cold Defense (From Detonation in Shockwave)+0.94% Fire/Cold Defense (From Multi-Strike in Dreadful Wail)+0.94% Fire/Cold Defense (From Detonation in Night Fall)+0.94% Fire/Cold Defense (From Detonation in Soul Tentacles) Energy/Negative Defense (21.63% Total)+5% Energy/Negative Defense (From Superior Defiant Barrage in Howl)+3% Energy/Negative Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Energy/Negative Defense (From Steadfast Protection: Resistance/+Def 3% in Tough)+2.5% Energy/Negative Defense (From Thunderstrike in Shriek)+2.5% Energy/Negative Defense (From Superior Blaster's Wrath in Scream)+2.5% Energy/Negative Defense (From Thunderstrike in Shout)+1.25% Energy/Negative Defense (From Thunderstrike in Shriek)+1.25% Energy/Negative Defense (From Thunderstrike in Shout)+0.63% Energy/Negative Defense (From Blessing of the Zephyr in Mighty Leap) Defense (Toxic) (6% Total)+3% Defense(Toxic) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(Toxic) (From Steadfast Protection: Resistance/+Def 3% in Tough) Defense (Psionic) (6% Total)+3% Defense(Psionic) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(Psionic) (From Steadfast Protection: Resistance/+Def 3% in Tough) Defense (Melee) (7.88% Total)+3% Defense(Melee) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(Melee) (From Steadfast Protection: Resistance/+Def 3% in Tough)+1.88% Defense(Melee) (From Multi-Strike in Dreadful Wail) Defense (Ranged) (22.25% Total)+5% Defense(Ranged) (From Superior Blaster's Wrath in Scream)+3% Defense(Ranged) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(Ranged) (From Steadfast Protection: Resistance/+Def 3% in Tough)+2.5% Defense(Ranged) (From Thunderstrike in Shriek)+2.5% Defense(Ranged) (From Superior Defiant Barrage in Howl)+2.5% Defense(Ranged) (From Thunderstrike in Shout)+1.25% Defense(Ranged) (From Thunderstrike in Shriek)+1.25% Defense(Ranged) (From Blessing of the Zephyr in Mighty Leap)+1.25% Defense(Ranged) (From Thunderstrike in Shout) Defense (AoE) (15.38% Total)+3% Defense(AoE) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(AoE) (From Steadfast Protection: Resistance/+Def 3% in Tough)+1.88% Defense(AoE) (From Blessing of the Zephyr in Mighty Leap)+1.88% Defense(AoE) (From Detonation in Shockwave)+1.88% Defense(AoE) (From Multi-Strike in Dreadful Wail)+1.88% Defense(AoE) (From Detonation in Night Fall)+1.88% Defense(AoE) (From Detonation in Soul Tentacles) Max Endurance (3.6% Total)+3.6% Max Endurance (From Superior Defiant Barrage in Howl) Enhancement (Accuracy) (56% Total)+15% Enhancement(Accuracy) (From Superior Blaster's Wrath in Scream)+9% Enhancement(Accuracy) (From Luck of the Gambler in Weave)+9% Enhancement(Accuracy) (From Luck of the Gambler in Maneuvers)+9% Enhancement(Accuracy) (From Adjusted Targeting in Tactics)+7% Enhancement(Accuracy) (From Thunderstrike in Shriek)+7% Enhancement(Accuracy) (From Thunderstrike in Shout) Enhancement (EnduranceDiscount) (3.75% Total)+3.75% Enhancement(EnduranceDiscount) (From Preventive Medicine in Energize) Enhancement (Range) (10% Total)+10% Enhancement(Range) (From Superior Blaster's Wrath in Scream) Enhancement (RechargeTime) (48.75% Total)+10% Enhancement(RechargeTime) (From Superior Blaster's Wrath in Scream)+10% Enhancement(RechargeTime) (From Superior Defiant Barrage in Howl)+8.75% Enhancement(RechargeTime) (From Preventive Medicine in Energize)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Weave)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Maneuvers)+5% Enhancement(RechargeTime) (From Adjusted Targeting in Tactics) HitPoints (126.5 HP Total / 10.5% of Base HP)+36.14 HP (3%) HitPoints (From Superior Defiant Barrage in Howl)+22.59 HP (1.87%) HitPoints (From Preventive Medicine in Energize)+13.55 HP (1.12%) HitPoints (From Detonation in Shockwave)+13.55 HP (1.12%) HitPoints (From Luck of the Gambler in Weave)+13.55 HP (1.12%) HitPoints (From Luck of the Gambler in Maneuvers)+13.55 HP (1.12%) HitPoints (From Detonation in Night Fall)+13.55 HP (1.12%) HitPoints (From Detonation in Soul Tentacles) JumpHeight (19.5% Total)+7.5% JumpHeight (From Performance Shifter in Stamina)+6% JumpHeight (From Thunderstrike in Shout)+6% JumpHeight (From Thunderstrike in Shriek) Mez (Knockback) (-4 Total)+Knockback (Mag -4) (From Blessing of the Zephyr: Knockback Reduction (4 points) in Mighty Leap) Mez (Knockup) (-4 Total)+Knockup (Mag -4) (From Blessing of the Zephyr: Knockback Reduction (4 points) in Mighty Leap) MezResist(All) (83.75% Total)+7.5% MezResist(All) (From Luck of the Gambler in Weave)+7.5% MezResist(All) (From Luck of the Gambler in Maneuvers)+6.25% MezResist(All) (From Adjusted Targeting in Tactics)+6.25% MezResist(All) (From Detonation in Soul Tentacles)+6.25% MezResist(All) (From Luck of the Gambler in Weave)+6.25% MezResist(All) (From Luck of the Gambler in Maneuvers)+6.25% MezResist(All) (From Detonation in Night Fall)+5% MezResist(All) (From Preventive Medicine in Energize)+5% MezResist(All) (From Adjusted Targeting in Tactics)+3.75% MezResist(All) (From Preventive Medicine in Energize)+3.75% MezResist(All) (From Multi-Strike in Dreadful Wail)+2.5% MezResist(All) (From Detonation in Soul Tentacles)+2.5% MezResist(All) (From Detonation in Soul Tentacles)+2.5% MezResist(All) (From Multi-Strike in Dreadful Wail)+2.5% MezResist(All) (From Detonation in Night Fall)+2.5% MezResist(All) (From Multi-Strike in Dreadful Wail)+2.5% MezResist(All) (From Detonation in Shockwave)+2.5% MezResist(All) (From Detonation in Night Fall)+2.5% MezResist(All) (From Detonation in Shockwave) MezResist (Teleport) (100% Total)+100% MezResist(Teleport) (20% chance) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough) Recovery (4% Total)+2% (0.03 End/sec) Recovery (From Thunderstrike in Shriek)+2% (0.03 End/sec) Recovery (From Thunderstrike in Shout) Regeneration (20% Total / 33.72 HP/s)+10% (0.5 HP/sec) Regeneration (From Luck of the Gambler in Weave)+10% (0.5 HP/sec) Regeneration (From Luck of the Gambler in Maneuvers) S/L Resistance (19.5% Total)+3.75% S/L Resistance (From Luck of the Gambler in Weave)+3.75% S/L Resistance (From Luck of the Gambler in Maneuvers)+3.75% S/L Resistance (From Adjusted Targeting in Tactics)+2.25% S/L Resistance (From Preventive Medicine in Energize)+1.5% S/L Resistance (From Detonation in Shockwave)+1.5% S/L Resistance (From Multi-Strike in Dreadful Wail)+1.5% S/L Resistance (From Detonation in Night Fall)+1.5% S/L Resistance (From Detonation in Soul Tentacles) Fire/Cold Resistance (4.5% Total)+3% Fire/Cold Resistance (From Preventive Medicine in Energize)+1.5% Fire/Cold Resistance (From Multi-Strike in Dreadful Wail) Energy/Negative Resistance (9.75% Total)+3% Energy/Negative Resistance (From Adjusted Targeting in Tactics)+2.25% Energy/Negative Resistance (From Multi-Strike in Dreadful Wail)+1.5% Energy/Negative Resistance (From Detonation in Shockwave)+1.5% Energy/Negative Resistance (From Detonation in Night Fall)+1.5% Energy/Negative Resistance (From Detonation in Soul Tentacles) Resistance (Toxic) (16.5% Total)+4.5% Resistance(Toxic) (From Luck of the Gambler in Weave)+4.5% Resistance(Toxic) (From Luck of the Gambler in Maneuvers)+3.75% Resistance(Toxic) (From Detonation in Night Fall)+3.75% Resistance(Toxic) (From Detonation in Soul Tentacles) Resistance (Psionic) (16.5% Total)+4.5% Resistance(Psionic) (From Luck of the Gambler in Weave)+4.5% Resistance(Psionic) (From Luck of the Gambler in Maneuvers)+3.75% Resistance(Psionic) (From Detonation in Night Fall)+3.75% Resistance(Psionic) (From Detonation in Soul Tentacles) SpeedFlying (19.5% Total)+7.5% SpeedFlying (From Performance Shifter in Stamina)+6% SpeedFlying (From Thunderstrike in Shout)+6% SpeedFlying (From Thunderstrike in Shriek) SpeedJumping (19.5% Total)+7.5% SpeedJumping (From Performance Shifter in Stamina)+6% SpeedJumping (From Thunderstrike in Shout)+6% SpeedJumping (From Thunderstrike in Shriek) SpeedRunning (19.5% Total)+7.5% SpeedRunning (From Performance Shifter in Stamina)+6% SpeedRunning (From Thunderstrike in Shout)+6% SpeedRunning (From Thunderstrike in Shriek) Chet Higgins - ROCK GOD - Blaster (Sonic Attack - Energy Manipulation).mbd
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Thank you very much.
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Sorry. I meant Energy Mastery when I said Primal. As far as ranged or melee, I leave that in your capable hands.
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Heya JJ, hope you're well. If you could, I'm lookin for a Grav/Earth/Primal Dommie using Combat/Super Jumping to get around. Thanks.
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Hi JJDrakken. I don't know if this is something you do but if so, could you please do a Bots/Time Tankermind? I would like to use Flight, all else is up to you.