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Wingslord24

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Everything posted by Wingslord24

  1. Play the story arc she uses these powers to fight in last mission. Now let's get back to the topic at hand as I see it some people just want to be the center of attention and case disruption. who here likes the Idea of the task force.
  2. Dominator Autumnal Control Secondary Powers Autumnal Assault Right on her page right under serene's picture? Her body her powers, controlled by war witch's soul. SMH it doesn't take a smart person to figure that out.
  3. SMH my god you are really slow. Its serene not Selene first and foremost and it's selene's body and powers she now possesses she is a dominator in Praetoria the powers the body has is what @Rudra?
  4. SMH as I said no one pay's attention to the story arcs she has been revived in Sorceress Serene body the arc is from the The Magician (Stop Serene's Ritual). Read and educated yourself.
  5. Sorceress Serene's Primal Earth counterpart is War Witch. which means war witch soul inhabits the body of sorceress serene's body, which mean she has her powers too.
  6. Shows how much you pay attention to the story arcs.SMH
  7. Is there anyone with any comment on the idea instead of starting problems like children?
  8. Implementing a signature task force led by iconic heroes such as Mirror Spirit, Manticore, Incandescent, War Witch, Infernal, and Foreshadow at level 54 would add a rewarding, challenging, and narrative-rich experience to the endgame. Here’s why focusing on these heroes would elevate the game’s depth and create an engaging endgame content addition: Unique Abilities as Desirable Rewards: Each hero brings a signature ability that players could earn upon successful task force completion, adding tactical and thematic enhancements that go beyond standard powers. For instance, players might gain Mirror Spirit's "Mirror Trap" for a defensive edge, Manticore's "Teleporting Arrow" for high mobility and ranged versatility, or War Witch's "Harvest Blades" for enhanced melee and magical synergy. These abilities not only reward players with something unique but also provide subtle strategic advantages that are distinct from regular abilities. Immersive Hero-Led Storylines: Each hero in the lineup offers a unique narrative backdrop that could shape distinct story arcs for the task force. Imagine joining War Witch on a mission to prevent a dark seasonal ritual, or working with Foreshadow in unraveling a conspiracy with skillful precision and calculated strikes. These storylines would allow players to participate in defining battles that reinforce each hero's legacy while adding depth to the game’s lore and character relationships. This immersive storytelling brings iconic heroes to life, turning the task force into a memorable journey. Skill-Testing Challenges Tailored for High-Level Play: By setting the task force at level 54, these missions would be designed to test fully developed characters, challenging players’ abilities and encouraging strategic adaptation. These missions could push players to leverage their character’s full potential, for example, requiring team coordination to counter complex traps alongside Mirror Spirit or evading and timing attacks to match Incandescent’s fiery, fast-paced combat style. High-level challenges and team synergy requirements would add excitement and depth to the gameplay experience. Promoting Community Collaboration and Replay Value: The nature of a high-level task force encourages the formation of skilled, cooperative teams. A player who has mastered Infernal’s "Infernal Burn" or Incandescent's "Lambent Flame" will inspire discussions and strategic exchanges within the community, fostering a sense of camaraderie. Players will be motivated to replay missions to refine their teamwork, create guides, or challenge themselves with new strategies, adding considerable replay value as players build their reputation within the community. Connecting Players with Game’s Iconic Heroes: Players are drawn to the heroes that define the game’s lore, and having the chance to interact with and learn directly from these icons elevates the experience. Standing side-by-side with Manticore in an intense battle or tapping into the mystical prowess of War Witch during an arcane mission allows players to forge a more personal connection to these heroes. This direct involvement in a hero-led mission adds meaning to each player’s journey, reinforcing the sense of shared purpose and legacy. In essence, a hero-focused task force at level 54 would add a much-needed, high-level challenge with substantial rewards. This task force would enhance gameplay through immersive storytelling, community collaboration, and the unique opportunity to fight alongside beloved heroes, while offering powerful signature abilities that commemorate each hero’s strengths. Examples Signature Powers: Mirror Spirit- Mirror Trap Manticore-Teleporting Arrow Incandescent- Lambent Flame War Witch- Autumnal Equinox or Harvest Blades Infernal- Infernal Burn Foreshadow- Chi Blast
  9. Can we get this for all ATs?
  10. where did you get the icons?
  11. No staff fighting has smashing damage, and this is lethal and has very different functions.
  12. What do you suggest be done?
  13. Dark Angels I approve of this.
  14. Psion Guardian - Hero Tanker Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Invulnerability Secondary powerset: Super Strength Pool powerset (#1): Leadership Pool powerset (#2): Speed Pool powerset (#3): Flight Pool powerset (#4): Leaping Epic powerset: Psionic Mastery ────────────────────────────── Powers taken: Level 1: Resist Physical Damage A: Impervious Skin: Status Resistance/Regeneration 7: Unbreakable Guard: Resistance 7: Unbreakable Guard: Endurance/RechargeTime 11: Unbreakable Guard: RechargeTime/Resistance 40: Unbreakable Guard: Resistance/Endurance Level 1: Jab A: Absolute Amazement: Chance for ToHit Debuff 3: Superior Blistering Cold: Accuracy/Damage 3: Superior Blistering Cold: Damage/Endurance 5: Superior Blistering Cold: Accuracy/Damage/Endurance 5: Superior Blistering Cold: Recharge/Chance for Hold Level 2: Temp Invulnerability A: Steadfast Protection: Resistance/+Def 3% 13: Unbreakable Guard: Resistance/Endurance 13: Unbreakable Guard: RechargeTime/Resistance 19: Unbreakable Guard: Endurance/RechargeTime 43: Unbreakable Guard: Resistance Level 4: Assault A: Cytoskeleton Exposure Level 6: Hasten A: Membrane Exposure Level 8: Haymaker A: Hecatomb: Damage 9: Hecatomb: Damage/Recharge/Accuracy 9: Hecatomb: Recharge/Accuracy 11: Hecatomb: Damage/Recharge Level 10: Fly (Empty) Level 12: Combat Jumping A: Shield Wall: +Res (Teleportation), +5% Res (All) 46: Reactive Defenses: Scaling Resist Damage Level 14: Dull Pain A: Numina's Convalesence: +Regeneration/+Recovery 15: Miracle: +Recovery 15: Regenerative Tissue: +Regeneration 19: Preventive Medicine: Chance for +Absorb Level 16: Resist Elements A: Aegis: Psionic/Status Resistance 17: Aegis: Resistance/Endurance 17: Aegis: Resistance 46: Aegis: Resistance/Recharge Level 18: Unyielding A: Gladiator's Armor: TP Protection +3% Def (All) 43: Impervium Armor: Psionic Resistance 43: Impervium Armor: Resistance/Endurance 46: Impervium Armor: Resistance Level 20: Resist Energies A: Unbreakable Guard: +Max HP 21: Unbreakable Guard: Resistance 21: Unbreakable Guard: Resistance/Endurance 31: Unbreakable Guard: RechargeTime/Resistance 33: Unbreakable Guard: Endurance/RechargeTime Level 22: Knockout Blow A: Lockdown: Accuracy/Hold 23: Lockdown: Recharge/Hold 23: Lockdown: Endurance/Recharge/Hold 25: Mako's Bite: Accuracy/Damage 25: Mako's Bite: Damage/Recharge 27: Mako's Bite: Damage/Endurance Level 24: Invincibility A: Gaussian's Synchronized Fire-Control: To Hit Buff 27: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge 31: Reactive Defenses: Defense 31: Reactive Defenses: Defense/Endurance Level 26: Tough Hide A: Gift of the Ancients: Defense/Endurance 37: Gift of the Ancients: Defense/Recharge 39: Gift of the Ancients: Defense/Endurance/Recharge 40: Gift of the Ancients: Endurance/Recharge 40: Gift of the Ancients: Defense/Increased Run Speed Level 28: Punch A: Superior Gauntleted Fist: RechargeTime/+Absorb 33: Superior Gauntleted Fist: Damage/Endurance/RechargeTime 33: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime 34: Superior Gauntleted Fist: Damage/RechargeTime 34: Superior Gauntleted Fist: Accuracy/Damage 34: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime Level 30: Rage A: Gaussian's Synchronized Fire-Control: Chance for Build Up A: Gaussian's Synchronized Fire-Control: To Hit Buff A: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance Level 32: Unstoppable A: Aegis: Resistance/Endurance Level 35: Foot Stomp A: Superior Might of the Tanker: Recharge/Chance for +Res(All) 36: Superior Might of the Tanker: Accuracy/Damage 36: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge 36: Superior Might of the Tanker: Accuracy/Damage/Recharge 37: Superior Might of the Tanker: Damage/Recharge 37: Superior Might of the Tanker: Damage/Endurance/Recharge Level 38: Mesmerize A: Fortunata Hypnosis: Chance for Placate 39: Induced Coma: Sleep/Range 39: Induced Coma: Endurance/Sleep Level 41: Dominate A: Lockdown: Chance for +2 Mag Hold 42: Superior Entomb: Recharge/Chance for +Absorb 42: Lockdown: Accuracy/Hold 42: Lockdown: Recharge/Hold Level 44: Harmonic Mind A: Performance Shifter: Chance for +End 45: Performance Shifter: EndMod 45: Performance Shifter: EndMod/Accuracy 45: Performance Shifter: EndMod/Recharge Level 47: Mental Blast A: Devastation: Chance of Hold 48: Devastation: Accuracy/Damage/Recharge 48: Devastation: Accuracy/Damage 48: Devastation: Damage/Recharge Level 49: Psionic Tornado A: Superior Frozen Blast: Recharge/Chance for Immobilize 50: Annihilation: Chance for Res Debuff 50: Annihilation: Accuracy/Damage 50: Annihilation: Accuracy/Damage/RechargeTime ────────────────────────────── Inherents: Level 1: Gauntlet Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance Level 1: Stamina A: Power Transfer: EndMod Level 10: Afterburner
  15. what site did you use?
  16. Honered Spirit - Hero Scrapper Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Broad SwordSecondary powerset: Shield DefensePool powerset (#1): ConcealmentPool powerset (#2): FightingPool powerset (#3): LeadershipPool powerset (#4): LeapingEpic powerset: Mu Mastery ────────────────────────────── Powers taken: Level 1: Hack A: Shield Breaker: Defense Debuff7: Shield Breaker: Accuracy/Defense Debuff36: Shield Breaker: Defense Debuff/Endurance/Recharge36: Shield Breaker: Accuracy/Endurance/Recharge37: Hecatomb: Damage Level 1: Deflection A: Unbreakable Guard: Resistance37: Unbreakable Guard: Resistance/Endurance37: Unbreakable Guard: RechargeTime/Resistance39: Unbreakable Guard: Resistance/Endurance/RechargeTime40: Reactive Defenses: Defense40: Reactive Defenses: Defense/Endurance Level 2: Slice A: Superior Scrapper's Strike: Recharge/Critical Hit Bonus3: Superior Scrapper's Strike: Damage/Endurance/Recharge3: Superior Scrapper's Strike: Accuracy/Damage/Recharge5: Superior Scrapper's Strike: Damage/Recharge5: Superior Scrapper's Strike: Accuracy/Damage7: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge Level 4: Stealth A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 6: Kick (Empty) Level 8: Build Up A: Adjusted Targeting: To Hit Buff9: Adjusted Targeting: To Hit Buff/Recharge9: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 10: Battle Agility A: Reactive Defenses: Scaling Resist Damage11: Reactive Defenses: Defense11: Reactive Defenses: Defense/Endurance/RechargeTime13: Reactive Defenses: Defense/RechargeTime13: Reactive Defenses: Endurance/RechargeTime Level 12: True Grit A: Miracle: +Recovery15: Regenerative Tissue: +Regeneration15: Numina's Convalesence: +Regeneration/+Recovery17: Preventive Medicine: Chance for +Absorb17: Gladiator's Armor: Resistance Level 14: Active Defense A: Cytoskeleton Exposure Level 16: Parry A: Superior Blistering Cold: Damage/Endurance42: Superior Blistering Cold: Recharge/Chance for Hold42: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime43: Superior Blistering Cold: Accuracy/Damage43: Superior Blistering Cold: Accuracy/Damage/Recharge43: Superior Blistering Cold: Accuracy/Damage/Endurance Level 18: Tough A: Unbreakable Guard: +Max HP19: Gladiator's Armor: TP Protection +3% Def (All)19: Aegis: Psionic/Status Resistance21: Impervium Armor: Psionic Resistance21: Impervious Skin: Status Resistance/Regeneration23: Steadfast Protection: Resistance/+Def 3% Level 20: Assault A: Cytoskeleton Exposure Level 22: Against All Odds A: Perfect Zinger: Accuracy/Recharge23: Perfect Zinger: Threat/Placate/Recharge/Range29: Perfect Zinger: Threat/Placate/Recharge33: Perfect Zinger: Chance for Psi Damage33: Perfect Zinger: Threat/Placate33: Perfect Zinger: Threat/Placate/Range Level 24: Whirling Sword A: Superior Critical Strikes: RechargeTime/+50% Crit Proc25: Superior Critical Strikes: Damage/Endurance/RechargeTime25: Superior Critical Strikes: Accuracy/Damage/RechargeTime27: Superior Critical Strikes: Damage/RechargeTime27: Superior Critical Strikes: Accuracy/Damage29: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime Level 26: Phalanx Fighting A: Shield Wall: Defense/Endurance34: Shield Wall: +Res (Teleportation), +5% Res (All)34: Shield Wall: Defense/Recharge34: Shield Wall: Defense/Endurance/Recharge36: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 28: Super Jump A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range Level 30: Shield Charge A: Force Feedback: Chance for +Recharge31: Overwhelming Force: Accuracy/Damage/Endurance/Recharge31: Overwhelming Force: Endurance/Recharge31: Overwhelming Force: Damage/Endurance/Recharge Level 32: Head Splitter A: Shield Breaker: Defense Debuff40: Armageddon: Damage/Recharge/Accuracy42: Armageddon: Recharge/Accuracy46: Armageddon: Damage Level 35: One with the Shield A: Numina's Convalesence: Heal Level 38: Combat Jumping A: Reactive Defenses: Defense39: Luck of the Gambler: Defense39: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 41: Zapp A: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge45: Superior Winter's Bite: Accuracy/Damage45: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime45: Superior Winter's Bite: Damage/RechargeTime46: Superior Winter's Bite: Accuracy/Damage/Endurance46: Superior Winter's Bite: Accuracy/Damage/Recharge Level 44: Ball Lightning A: Superior Frozen Blast: Recharge/Chance for Immobilize48: Superior Frozen Blast: Accuracy/Damage/Recharge48: Superior Frozen Blast: Accuracy/Damage/Endurance50: Superior Frozen Blast: Damage/Endurance50: Superior Frozen Blast: Accuracy/Damage50: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime Level 47: Electric Shackles A: Lockdown: Chance for +2 Mag Hold48: Superior Entomb: Accuracy/Hold Level 49: Weave A: Shield Wall: Defense ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Critical Hit Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance Level 1: Hurdle (Empty) Level 1: Stamina A: Power Transfer: EndMod Level 28: Double Jump Level 49: Quick Form
  17. 1. That would not be an issue we have tab to lock on to enemies. I think adding auras to weapons is great.
  18. @Blazar what do you think? Power Level Effect Spear Thrust 1 Ranged, Moderate DMG (Lethal), Foe -Defense. A precision throw with your polearm, reducing the target's defense, making them more vulnerable to future attacks. Sweeping Arc 1 PBAoE, Light DMG (Lethal), Foe Knockdown, Foe -Defense. Spins your polearm, damaging and knocking down nearby foes, weakening their defenses for further attacks. Impaling Strike 2 Melee, High DMG (Lethal), Foe -Defense, Chance for Stun. A powerful thrust that pierces deep into the enemy, reducing defense and possibly stunning them. Wide Cleave 6 Melee (Cone AoE), Moderate DMG (Lethal), Foe -Speed, -Defense. Sweeps your polearm in a broad arc, damaging and slowing enemies, while weakening their defenses. Battle Focus 8 Self +DMG, +ToHit. Boosts your damage and accuracy for a period of time, sharpening your polearm attacks, helping you land devastating blows. Harpoon Toss 12 Ranged, High DMG (Lethal), Foe Immobilize, -Defense. Throws the polearm like a harpoon, impaling and pinning the target, rendering them unable to move. Spinning Polearm 18 PBAoE, Moderate DMG (Lethal), Foe -Defense. Spin your weapon in a wide circle, striking all nearby foes and making them more vulnerable to damage. Grand Impale 26 Melee, Extreme DMG (Lethal), Foe -Defense, Chance for Critical Strike. Delivers a devastating polearm strike, potentially scoring a critical hit and leaving enemies weakened. Cyclone of Blades 32 PBAoE, High DMG (Lethal), Foe Knockdown, Foe -Defense. Spins violently, unleashing a flurry of lethal strikes that send enemies flying, while shredding their defenses.
  19. Variations of these bottoms.
  20. I would love to see weapons with auras, the appearance of the weapon with an aura would make them seem more dangerous and more powerful. Yes we need more more. I agree we need more choices for weapons, Why not that would be cool to have a war scythe, I have a grim reaper character that needs that to complete its look. Polearm powerset coming right up stay tooned.
  21. Credit to KingCedd03 for the idea I had read that the last proposed set king made. I found it to be too much like another set that we have, so I decided to make some adjustments to make it its own set. Metal Armor Power Level Effect 1. Steel Skin 1 Auto: Self +Res(Smashing, Lethal) 2. Iron Muscles 2 Toggle: Self +Def(Smashing, Lethal, Energy) 3. Bronze Shield 6 Toggle: Self +Def(Energy), +Res(Energy) 4. Quick Silver 8 Click: Self +Res(Toxic), +Regen 5. Magnetic Sheen 12 Toggle: Self +Res(Disorient, Hold, Sleep, Immobilize, End Drain), -Speed, +Def(Smash, Lethal) 6. Chrome Coating 18 Toggle: Self +Res(Fire, Cold), +Def(Fire, Cold) 7. Palladium Guard 26 Toggle: Self +Def(Negative Energy), +Res(Negative Energy) 8. Mind Alloy 32 Auto: Self +Def(Psionic), +Res(Psionic), +Perception 9. Adamantium Core 38 Click: Self +Res(All), +Def(All), -Damage, -Recharge
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