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Wingslord24

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Everything posted by Wingslord24

  1. the application of scientific knowledge for practical purposes, especially in industry. "advances in computer technology" machinery and equipment developed from the application of scientific knowledge. "it will reduce the industry's ability to spend money on new technology" the branch of knowledge dealing with engineering or applied sciences.
  2. Sorry to burst your bubble, but the powers you mentioned are fairly generic, such as Empathy. The others are highly origin-specific. Powers like Beam Rifle, Assault Rifle, the newly added Arsenal Control, Trick Arrow, and Traps all clearly align with a technology theme. Similarly, Dark Miasma and Demon Summoning emphasize a specific supernatural origin. Visual presentation is crucial in conveying what a power is. Also it seems to me that there's not an even representation across origins, and adding origin-based powers will not break the game. However, I do wish that Necromancy wasn't so tied to a specific origin. I would prefer a zombie power set that doesn't rely on the darkness elements.
  3. I have said what I attended to @Solok the floor is yours.
  4. Are you awake? We are discussing possibly expanding the pool into a river then an ocean of powers that can accompany this. (Read past post and comments.)
  5. Our we done here? The name is what it is. If you aren't in agreeance that's fine move on, it's an idea, my idea so if you have a better one by all means share.
  6. You are dense. Get a life and go find king if he's on here.
  7. You can't compare that to a name that has no reference to what the power is and does. @PsyonicoYou spell the name wrong, it's spelled primemacy......... I may need to change this to Primorcery or Primestry or put it like Primemancy. Either works.
  8. What does the name mean and powerset?
  9. What does it mean?
  10. Look, you're mistaken. The word doesn't have to meet your standards of spelling to be valid. Any power set can be called anything, and it can still make sense. Creating a word and making it work is the intention. End of discussion.
  11. What makes the intended word a spelling error? It's unique. @Bionic_Flea your spelling means too well not sure, my spelling means (of first importance; main) I don't think we want a power to be called that.
  12. Not him, please respect that. The name is my creation, so I spell it how I wish. These are my ideas, so if you want it spelled differently, by all means, create your own
  13. Not him and not my name please respect that.
  14. We can have that too, why limit what we can have?
  15. These Ideas are an excellent start to what others would want. @biostem I think this somewhat answers your question. Primemacy Blast Power Name Description FX Damage Debuff Cooldown Primordial Bolt Fires a single bolt of pure primal energy at a distant target. Deals moderate energy damage and weakens the target's defense. A glowing purple bolt with golden sparkles that crackles on impact. Moderate Foe -Defense Low Eldritch Torrent Unleashes a wave of arcane energy that damages multiple foes in a cone and reduces their resistance to further energy attacks. A wide, blue energy wave that leaves a faint afterglow. Moderate AoE Foe -Resistance Medium Runic Explosion Channels ancient runes to explode in a small area, dealing high damage. Enemies hit are weakened, reducing both defense and resistance. A rune circle appears on the ground, exploding with bright light. High AoE Foe -Defense, Foe -Resistance High Reality Break Tears a hole in space-time at a single location, dealing damage over time (DoT) to enemies and weakening their resistances. A small portal crackles with dark energy, emitting violet tendrils. DoT (Moderate) Foe -Resistance, Minor -Defense Medium-High Arcanic Barrage Fires multiple energy blasts in rapid succession at a single foe, dealing significant energy damage while further debuffing their defenses. A rapid burst of blue energy bolts with a bright arcane glow. High Foe -Defense High Etheric Lance Summons an ethereal spear of energy that pierces enemies in a line, dealing heavy damage to all targets hit. Weakens their resistance to further damage. A translucent energy lance pierces through multiple enemies in a line. Heavy (Pierce) Foe -Resistance Medium Astral Conduit A long-range, precision beam of primal energy that damages and drains enemy resources (mana/energy). Also reduces enemy resistance. A thin beam of light-blue energy that causes a shimmering drain effect. Moderate Foe -Resistance, Resource Drain Medium Arcane Nova Calls forth a burst of energy that damages all foes around the caster, weakening their defenses. A bright explosion of blue-violet energy radiating from the caster. Moderate AoE Foe -Defense Medium-High Cosmic Detonation Summons cosmic energy to explode on the target area, dealing massive energy damage and significantly reducing all resistances. A large, expanding burst of golden energy that lingers momentarily. Extreme AoE Foe -Resistance High Primemacy Control Power Name Description FX Control Debuff Cooldown Rune of Binding Engraves a rune on the ground, creating a magical zone that immobilizes enemies within a radius. Glowing runes appear on the ground, forming a golden trap. AoE Immobilize Foe -Defense Low Arcane Chains Conjures chains of arcane energy that hold a single foe in place, immobilizing them while sapping their defense. Spectral chains bind the target, glowing faintly with purple energy. Single-Target Hold Foe -Defense Medium Temporal Freeze Manipulates time to hold all enemies in a small area, freezing them for a short time and reducing their resistance when they break free. A shimmering blue field warps time, freezing enemies in place. AoE Hold Foe -Resistance Medium-High Prismatic Cage Creates a glowing cage of energy around the target, holding them in place and weakening both their defense and resistance. A multicolored energy field forms around the enemy, crackling with power. Single-Target Hold Foe -Defense, Foe -Resistance Medium Gravity Snare Summons a gravity well that pulls enemies inward, immobilizing them and reducing their resistance to energy damage. A swirling black-and-blue vortex forms, pulling enemies inward. AoE Immobilize Foe -Resistance Medium-High Astral Shackles Chains of starlight wrap around multiple enemies, holding them in place and reducing their defense. Glowing white chains envelop multiple enemies in starlight. AoE Hold Foe -Defense Medium Ethereal Grasp Reaches into the enemy’s soul, immobilizing them while reducing their defenses and resources (mana/energy). A ghostly hand made of light grabs the enemy, emitting faint sparks. Single-Target Hold Foe -Defense, Resource Drain Medium Dimensional Lock Temporarily locks enemies in place by distorting space around them. Those held take additional energy damage if attacked. Space distorts around the target, locking them in a shimmering cage. Single-Target Hold Foe -Resistance, Energy Damage Boost High Primal Seal Imbues the ground with primal energy, immobilizing enemies within a large area and weakening their defenses for a long duration. A large rune appears beneath enemies, glowing with ancient power. Large AoE Immobilize Foe -Defense, Long Duration High Primemacy Melee Power Name Description FX Effect Damage Debuff Cooldown Primordial Strike A quick, concentrated strike infused with primal energy. Deals moderate melee damage and reduces the target’s defense. A glowing fist or weapon surrounded by violet energy. Single-target Melee Moderate Foe -Defense Low Runic Cleave A wide arc of energy is unleashed with a weapon swing, dealing damage to all enemies in front of the caster. An energy-infused weapon swing with blue runes trailing behind. Point-Blank AoE Moderate AoE Foe -Resistance Medium Astral Fist The caster punches the ground, releasing a burst of primal energy in a small radius around them, damaging nearby foes and reducing their defenses. A ground pound with golden and blue energy shockwaves. Point-Blank AoE Moderate Foe -Defense Medium Ethereal Dash The caster dashes forward, striking a single foe with energy-infused fists. The dash attack reduces both defense and resistance. A blur of light with purple and gold energy trails. Single-target Dash Melee High Foe -Defense, Foe -Resistance Medium Cosmic Burst The caster channels energy into their body, releasing it in a point-blank explosion around them. This deals heavy damage to all nearby enemies. A glowing build-up of energy that explodes in a radiant flash. Point-Blank AoE High AoE Foe -Resistance High Arcane Rend A precise, melee strike that channels arcane energy to tear through an enemy’s defenses, significantly reducing their resistance to future attacks. A shimmering energy blade or hand glowing with arcane power. Single-target Melee Extreme Foe -Resistance Medium-High Spectral Thrust The caster thrusts forward with ethereal energy, striking an enemy at range. This ranged attack reduces both defense and resistance. A translucent spear of energy shoots from the caster’s hand. Ranged Attack (Melee Range) Moderate Foe -Defense, Foe -Resistance Medium Runic Confusion The caster strikes an enemy with a rune-imbued attack, briefly confusing them and causing them to attack their own allies. A rune-filled explosion surrounds the target, disorienting them. Single-target Melee (Confusion) Low Foe Confuse, Foe -Defense Medium Primal Fury The caster unleashes a barrage of melee strikes at lightning speed, hitting multiple enemies in rapid succession. Reduces defense and resistance. A blur of arcane-enhanced strikes with golden energy trails. Multi-hit, Point-Blank AoE Moderate Foe -Defense, Foe -Resistance High Primemacy Assault Power Name Description FX Effect Damage Debuff Cooldown Arcane Strike A swift, precise melee strike infused with energy that reduces the target's defense, setting them up for additional attacks. A glowing fist or weapon imbued with blue arcane energy. Single-target Melee Moderate Foe -Defense Low Eldritch Bolt Fires a concentrated bolt of arcane energy at a single foe, dealing moderate ranged damage and reducing the target’s resistance to further attacks. A purple and gold energy bolt that streaks toward the target. Single-target Ranged Moderate Foe -Resistance Medium Primal Swipe A wide, sweeping melee attack that damages enemies in a small area around the caster, reducing their defenses and setting them up for follow-up attacks. A glowing energy arc sweeps through enemies in melee range. Point-Blank AoE (Melee) Moderate AoE Foe -Defense Medium Cosmic Lash Summons a long-range energy whip that lashes out to strike a single foe, dealing energy damage and reducing their resistance. A long, whip-like streak of white energy lashes out at the target. Single-target Ranged Moderate Foe -Resistance Medium Astral Burst The caster releases a burst of arcane energy around them, damaging all nearby enemies and reducing their resistance. A circular shockwave of bright energy radiates outward. Point-Blank AoE Moderate AoE Foe -Resistance Medium-High Reality Rend A powerful, focused melee attack that tears through the target’s defenses, significantly reducing their resistance to future energy-based attacks. A crack in space-time briefly forms as the caster strikes. Single-target Melee High Foe -Resistance High Etheric Shot A rapid ranged attack that pierces through a single foe, reducing their defense and setting them up for additional ranged damage. A thin, precise beam of blue light shoots from the caster’s hand. Single-target Ranged Moderate Foe -Defense Medium Prismatic Disorient Fires a blast of prismatic energy that confuses the target, causing them to attack their allies while reducing their defense to incoming attacks. A multicolored energy pulse hits the target, causing disorientation. Single-target Confuse (Ranged) Low Foe Confuse, Foe -Defense Medium Arcane Detonation Charges the caster’s melee weapon or hands with energy, then releases it in a point-blank explosion, dealing high damage and reducing enemy defenses. A glowing buildup of blue and gold energy that explodes outward. Point-Blank AoE High AoE Foe -Defense H Primemacy Affinity Power Name Description FX Effect Healing Debuff/Control Cooldown Arcane Confinement Summons arcane chains to immobilize a single enemy, trapping them in place and reducing their defense. Ethereal chains wrap around the target, glowing with blue energy. Single-target Immobilize None Foe -Defense Low Mind Shatter Overwhelms a foe’s mind with arcane energy, causing them to attack their allies for a short duration. Reduces the target’s defense as well. A glowing, radiant burst around the target’s head. Single-target Confuse None Foe Confuse, Foe -Defense Medium Primordial Fear Instills primal fear into enemies, causing them to flee while reducing their resistance to incoming damage. A wave of shadowy, violet energy washes over enemies. AoE Fear None Foe Fear, Foe -Resistance Medium Energy Net Hurls a glowing net of arcane energy that immobilizes a group of enemies, reducing their defense and resistance. A luminous net with swirling runes wraps around the enemies. AoE Immobilize None Foe Immobilize, Foe -Defense, Foe -Res High Arcane Rejuvenation Channels healing energy to restore health to a single ally and briefly increase their defense. A bright golden glow surrounds the caster’s hands and the ally. Single-target Heal High Ally +Defense Low Mystic Reverberation A wave of arcane energy pulses outward from the caster, healing nearby allies and weakening enemies by reducing their resistance. A pulsating energy wave of blue and gold light radiates outward. Point-Blank AoE Heal Moderate AoE Foe -Resistance, Ally Heal Medium Spectral Drain Drains energy from a single foe, dealing minor damage and transferring the energy to heal nearby allies. Reduces the foe’s resistance. A spectral beam connects the caster and the foe, glowing purple. Single-target Heal Moderate Foe -Resistance, Ally Heal (AoE) Medium Phantom Surge Boosts the regeneration rate of a targeted ally while reducing nearby enemies' defense and resistance. A swirling cloud of purple mist envelops both ally and enemies. Single-target Heal Over Time (HoT) Moderate Foe -Defense, Foe -Resistance (AoE) High Ritual of Terror Unleashes a powerful ritual that instills terror into a group of enemies, causing them to flee in fear while reducing their defenses and resistance. Dark energy glyphs form in the air, followed by a violet shockwave. AoE Fear None Foe Fear, Foe -Defense, Foe -Resistance High
  16. @TygerDarkstormIt's not the name "magic" that people are focused on; it's the look and function of the powers. If you read the older posts, I personally would name this set Primemacy. I saw that @Rudra suggested naming it Primal Forces, but to me, that sounds more like the name of an army. However, I do understand that "primal" refers to the origin of all superpowered beings in this world, so the name would need to reflect that primal essence. Many of the original posters who want this set seem to lean towards calling it magic, though I'm against this. "Magic" is more of a power source or origin rather than a specific power set. Therefore, naming the set Primemacy makes more sense to capture the unique identity and function of these powers.
  17. Who are you addressing? It's very troubling that most of you think I'm someone else you may need assistance with your mental.
  18. Based on the previously discussed power sets and concepts, the goal is to create a new, distinct power that has its own unique visual identity and includes special effects. While some of the proposed ideas are viable, it's clear that the current state of sorcery powers leaves much to be desired, raising questions about what they could have been. Let’s explore this further. @megaericzero, you have repeatedly suggested adding alternate animations to existing powers, and while that is certainly a valid option, it's equally important to consider creating entirely new powers. These new powers can also feature alternative animations for older abilities, though it’s likely that the generic themes of those older powers wouldn’t be visually cohesive with the new, more dynamic designs. Our primary objective is to create new, engaging, and visually captivating powers. The AI-generated ideas I share serve as a foundation—a building block of creative concepts that, we can develop further. By introducing fresh, innovative powers, we can enhance the game's diversity and visual appeal while pushing the boundaries of what sorcery and magic can represent.
  19. I guess you have not been following the posts that have come before. Someone said the same thing you have stated, shows that you didn't see that. It's called a response, and I cleared the air of what was stated. Read older posts before you respond sir.
  20. Is this a forum to discuss ideas or a witch trial? As I stated I'm not this person @KingCeddd03 as others have claimed @Solok was @KingCeddd03 too. Until proof is provided, don't speculate or accuse. Having a liking to an idea powerset that someone else likes is not a crime, nor isn't a bad idea. As I have seen all pos, that discuss, the wanting of arcane/ magic powerset should belong to @KingCeddd03 if that could be proven.
  21. 1. What powers are you looking for in the "magic" set? (Ranged Damage, Crowd Control, or Support) Ranged Damage: Magic can offer various ranged attacks that go beyond the traditional energy bolts or fireballs. You might have: Arcane Missiles: Projectiles that seek out enemies. Mana Storm: A concentrated barrage of magical energy that deals damage over time (DoT) in an area. Spectral Blasts: Phasing through terrain or enemies, ignoring some forms of defense. Reality Tear: High-damage spells that rip through the fabric of reality, potentially causing AoE damage. Crowd Control: Magic excels at controlling large groups or halting enemy actions: Binding Glyph: Temporarily roots or immobilizes enemies in a fixed area. Time Freeze: Pauses a group of enemies briefly, stopping their actions but not making them vulnerable (good for strategic positioning). Polymorph: Transforming enemies into weaker creatures for a short period. Gravity Well: Creates a magical vortex that pulls in enemies, slowing or immobilizing them within a certain radius. Support: Magic can be used to strengthen allies or weaken enemies indirectly: Arcane Shielding: Summons protective barriers that absorb damage for teammates. Healing Runes: Lay down zones that heal allies over time. Mana Transfer: Redirect magical energy to replenish resources for allies. Warding Totem: A stationary magical totem that gives allies buffs like increased resistance to debuffs or damage. 2. What makes this different than what already exists? Magic offers a layer of versatility that can differentiate it from more traditional damage sets or control sets. Here's how: Ranged Damage: Instead of focusing solely on direct damage like many other ranged classes, magic allows for effects like DoT (Damage over Time) combined with secondary effects. For example, a spell that both deals damage and weakens the enemy's resistances, creating opportunities for multi-class synergy. Distinction: Many ranged sets rely purely on energy or projectile mechanics (bullets, lasers), but magic can have manipulative effects like void attacks that ignore armor or mana-based attacks that drain resources. Crowd Control: While other classes might use brute force to knock back or stun enemies, magic could emphasize control through debilitation or status effects. Spells like gravity wells or time manipulation offer strategic battlefield manipulation that purely physical or elemental classes can't replicate. Distinction: Instead of just disabling or stunning, magic could warp space, alter movement mechanics, or even force enemy behavior changes (e.g., mind control or fear effects). Support: Rather than just healing or shielding like other support sets, magic allows for esoteric buffs (e.g., increasing ally resistances, granting temporary invulnerability to status effects, or redirecting damage). Distinction: The variety of support options extends into different kinds of buffs, debuffs, and resource management, allowing a magical support player to be more proactive in combat. For example, they could cast power-enhancing buffs or damage reflection barriers. 3. What do you expect them to look like? Visually, magic powers should stand out from the more traditional abilities like elemental manipulation or mechanical weaponry. Visuals: Ethereal and Otherworldly: You might expect bright, swirling runes, ancient glyphs appearing mid-air, portals, or shifting energies that seem to bend reality. Magic should feel as though it’s drawing from hidden or ancient forces, with a mystical or arcane aesthetic. Colors and Animations: Deep purples, glowing whites, spectral greens, and arcane blue colors are common for magic sets, with animations like arcane circles, shifting light, or even cracks in reality forming when powerful spells are cast. Time Manipulation and Space-Warping: Spells involving slowing enemies, freezing them in time, or distorting their perception could have reality-bending effects, like trails of afterimages, glitched animations, or gravity-bending visual effects. 4. What kind of damage type are they? The damage type for a magic set would likely be Arcane, with some spells delving into unique effects like: Pure Arcane Damage: Damage that is not elemental or physical, bypassing typical resistances like armor or energy barriers. This would make arcane damage unique in how it interacts with different enemies. Temporal Damage: Causing DoT effects or health degeneration by aging the target or reversing their biological processes. Curses and Hexes: While dealing direct damage, curses may also debilitate enemies (e.g., lowering defense, slowing movement, or weakening their attacks). Void or Spectral Damage: Energy drawn from other planes of existence, possibly causing true damage (damage that ignores all defenses) or interacting with enemies that are normally immune to physical or elemental damage. 5. Why do we need an arcane magic set for a superhero MMORPG (focused on Ranged Damage, Crowd Control, or Support)? Uniqueness in Gameplay Versatile Playstyle: An arcane magic set would offer players a balance between ranged damage, crowd control, and support within a single set. Magic inherently allows for flexibility: players can choose to focus on damage in one scenario, shift to controlling enemies in another, or even act as a healer/buffer if the need arises. No other set can so seamlessly integrate these diverse roles. Strategic Gameplay Depth and Tactical Utility: Magic would emphasize strategy over brute force, rewarding players for managing multiple effects at once—DoTs, debuffs, buffs, and crowd control. A magic user could manipulate the battlefield to their advantage in ways that a straight DPS class or pure controller couldn’t. This would offer a higher skill ceiling, making it ideal for players who enjoy complex, multi-faceted gameplay. Synergistic Potential Cross-Class Synergies: A magic class can interact in unique ways with other damage types and roles. For example, a hex-based debuff could make enemies more vulnerable to physical or elemental attacks, or a magical buff could make allies temporarily immune to certain status effects. This cross-class synergy creates new tactical combinations that enhance team play. Lore and Theme Immersion and Fantasy: Arcane magic provides a deep sense of immersion and storytelling potential. The idea of mastering ancient, forbidden knowledge or tapping into the primal forces of the universe resonates with players who want a more mythic, fantasy-inspired experience in a superhero world. It could also tie deeply into the game’s lore, introducing elements like ancient orders, magical factions, or relics.
  22. Sorry, I'm not kingcedd03 stop with your speculations.
  23. I have been playing this game for a while I know about the origin's powers and exc, so I don't need education on it. And just a suggestion stop trying to box powers into and origin, it's only a way the power is created it does not mean it is the power itself. Have a good morning.
  24. Yes, I just made an account I'm new and you accuse me of alt accounts? what are you trying to get at? I see you guys have an alt account problem but whoever you think,
  25. I almost forgot we have sorcery; we can take that and make it into a full set problem solved.
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