Clancy Clown
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Posts posted by Clancy Clown
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I would substitute Superjump, or the travel power of your preference. You need a travel power by 14 anyway, and it makes getting to mission doors a lot easier.
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You might want to consider taking Proton armor at 4 and delay combat jumping until much later. Ninja run is a great almost travel power, and you start running into energy and neg energy damage pretty early, also, the benefit from CJ defense isn't stacking with anything so the benefit is minimal.
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Very early on, its probably not a bad choice. Even with the Sands of Mu, Black Wand, and the Axe, there will be gaps in your attack chain. Its much better to have Proton Sweep than nothing to geep gaps to a minimum. Later, when you have more choices of attack powers and no gaps in your attack chain, you can experiment with leaving it out and see what you think.
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this may be a silly question but why acrobatics if u already have FS which has anti KB protection
Not a silly question at all, not only does it have KB protection, I also put a Steadfast KB protection in it, so it might be. I will say, however, that I remember being knocked on my can several times with Fallout Shelter running and acrobatics off (don't remember if I had the Steadfast KB prot at the time).
Do you think it's a waste to use Proton Sweep for leveling?
Early game, even with the p2W attack powers, there will be gaps in your attack chain, it is far better to have Proton Sweep available than nothing. Later on, when you have no gaps and more choices, you might want to try attack chains without Proton Sweep and see what you think. Respes are free and plentiful.
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A more readable version of the build. Can't put into original post due to post size limitations.
Hero Plan by Mids' Hero Designer 1.962
Click this DataLink to open the build!
Radman-PotentialRespec: Level 50 Technology Scrapper
Primary Power Set: Radiation Melee
Secondary Power Set: Radiation Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Radioactive Smash
- (A) Superior Blistering Cold - Accuracy/Damage
- (3) Superior Blistering Cold - Damage/Endurance
- (7) Superior Blistering Cold - Accuracy/Damage/Endurance
- (13) Superior Blistering Cold - Accuracy/Damage/Recharge
- (31) Superior Blistering Cold - Recharge/Chance for Hold
Level 1: Alpha Barrier
- (A) Titanium Coating - Resistance/Endurance
- (3) Titanium Coating - Endurance
- (5) Titanium Coating - Resistance
- (7) Resist Damage IO
Level 2: Gamma Boost
- (A) Endurance Modification IO
- (15) Endurance Modification IO
- (15) Healing IO
- (25) Healing IO
- (25) Endurance Modification IO
Level 4: Proton Armor
- (A) Titanium Coating - Resistance/Endurance
- (5) Titanium Coating - Resistance
- (11) Titanium Coating - Endurance
- (40) Resist Damage IO
Level 6: Super Jump
- (A) Jumping IO
Level 8: Radiation Siphon
- (A) Superior Scrapper's Strike - Accuracy/Damage
- (9) Superior Scrapper's Strike - Damage/Recharge
- (9) Superior Scrapper's Strike - Accuracy/Damage/Recharge
- (17) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
Level 10: Fallout Shelter
- (A) Steadfast Protection - Resistance/+Def 3%
- (11) Steadfast Protection - Knockback Protection
- (42) Steadfast Protection - Resistance/Endurance
- (43) Resist Damage IO
Level 12: Fusion
- (A) Adjusted Targeting - To Hit Buff
- (13) Adjusted Targeting - To Hit Buff/Endurance
- (43) Adjusted Targeting - To Hit Buff/Recharge
- (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 14: Combat Jumping
- (A) Endurance Reduction IO
Level 16: Radiation Therapy
- (A) Theft of Essence - Healing
- (17) Theft of Essence - Healing/Recharge
- (43) Theft of Essence - Accuracy/Healing
- (45) Theft of Essence - Accuracy/Endurance/Healing
- (45) Theft of Essence - Chance for +Endurance
Level 18: Irradiated Ground
- (A) Analyze Weakness - Defense Debuff
- (19) Analyze Weakness - Accuracy/Defense Debuff
- (19) Analyze Weakness - Accuracy/Recharge
- (37) Analyze Weakness - Accuracy/Endurance/Recharge
- (46) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (46) Analyze Weakness - Chance for +ToHit
Level 20: Beta Decay
- (A) Endurance Reduction IO
- (21) Deflated Ego - To Hit Debuff
- (21) Deflated Ego - Chance for Recovery Debuff
- (46) Undermined Defenses - Defense Debuff
Level 22: Acrobatics
- (A) Endurance Reduction IO
Level 24: Boxing
- (A) Accuracy IO
Level 26: Devastating Blow
- (A) Hecatomb - Damage
- (27) Hecatomb - Damage/Recharge
- (27) Hecatomb - Accuracy/Damage/Recharge
- (31) Hecatomb - Accuracy/Recharge
- (31) Hecatomb - Damage/Endurance
- (34) Hecatomb - Chance of Damage(Negative)
Level 28: Particle Shielding
- (A) Preventive Medicine - Heal/Endurance
- (29) Preventive Medicine - Heal/RechargeTime/Endurance
- (29) Preventive Medicine - Heal/RechargeTime
- (40) Recharge Reduction IO
- (42) Endurance Modification IO
- (50) Endurance Modification IO
Level 30: Tough
- (A) Endurance Reduction IO
Level 32: Atom Smasher
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
Level 35: Ground Zero
- (A) Armageddon - Damage
- (36) Armageddon - Damage/Recharge
- (36) Armageddon - Accuracy/Damage/Recharge
- (36) Armageddon - Damage/Endurance
- (37) Armageddon - Accuracy/Recharge
- (37) Armageddon - Chance for Fire Damage
Level 38: Meltdown
- (A) Unbreakable Guard - Resistance
- (39) Unbreakable Guard - Resistance/Endurance
- (39) Unbreakable Guard - Endurance/RechargeTime
- (39) Unbreakable Guard - RechargeTime/Resistance
- (40) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (50) Unbreakable Guard - +Max HP
Level 41: Hasten
- (A) Recharge Reduction IO
Level 44: Conserve Power
- (A) Recharge Reduction IO
Level 47: Physical Perfection
- (A) Performance Shifter - Chance for +End
- (48) Performance Shifter - EndMod
- (48) Preventive Medicine - Chance for +Absorb
Level 49: Fly
- (A) Empty
Level 1: Brawl
- (A) Accuracy IO
Level 1: Critical Hit
Level 1: Prestige Power Dash
- (A) Empty
Level 1: Prestige Power Slide
- (A) Empty
Level 1: Prestige Power Quick
- (A) Empty
Level 1: Prestige Power Rush
- (A) Empty
Level 1: Prestige Power Surge
- (A) Empty
Level 1: Sprint
- (A) Run Speed IO
Level 2: Rest
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
Level 2: Health
- (A) Miracle - +Recovery
- (42) Numina's Convalesence - +Regeneration/+Recovery
- (48) Numina's Convalesence - Heal
- (50) Miracle - Heal
Level 2: Hurdle
- (A) Jumping IO
Level 2: Stamina
- (A) Endurance Modification IO
- (23) Endurance Modification IO
- (23) Endurance Modification IO
Level 50: Spiritual Partial Radial Revamp
Level 50: Pyronic Partial Core Judgement
Level 50: Reactive Partial Radial Conversion
Level 50: IDF Partial Radial Improved Ally
Level 50: Melee Partial Core Graft
Level 50: Barrier Partial Radial Invocation
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Set Bonus Totals:
- 15% DamageBuff(Smashing)
- 15% DamageBuff(Lethal)
- 15% DamageBuff(Fire)
- 15% DamageBuff(Cold)
- 15% DamageBuff(Energy)
- 15% DamageBuff(Negative)
- 15% DamageBuff(Toxic)
- 15% DamageBuff(Psionic)
- 16.44% Defense(Smashing)
- 16.44% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 14.88% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 1.8% Max End
- 62% Enhancement(Accuracy)
- 2.5% Enhancement(Max EnduranceDiscount)
- 25% Enhancement(RechargeTime)
- 5% Enhancement(Heal)
- 7.5% SpeedFlying
- GrantPower Preventive Medicine (10% chance, if Scourge)
- 225.9 HP (16.87%) HitPoints
- 7.5% JumpHeight
- 7.5% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 97.5%
- MezResist(Held) 97.5%
- MezResist(Immobilized) 97.5%
- MezResist(Sleep) 97.5%
- MezResist(Stunned) 97.5%
- MezResist(Terrorized) 97.5%
- 16% (0.27 End/sec) Recovery
- 32% (1.79 HP/sec) Regeneration
- 15% ResEffect(SpeedFlying)
- 15% ResEffect(RechargeTime)
- 15% ResEffect(SpeedRunning)
- 9% Resistance(Smashing)
- 9% Resistance(Lethal)
- 23.25% Resistance(Fire)
- 23.25% Resistance(Cold)
- 10.5% Resistance(Energy)
- 10.5% Resistance(Negative)
- 15.75% Resistance(Toxic)
- 15.75% Resistance(Psionic)
- 7.5% SpeedRunning
- 36% GlobalChanceMod PlayerCrit
- (A) Superior Blistering Cold - Accuracy/Damage
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Radiation/Radiation Scrapper Discussion
I can't find much in the way of rad/rad builds, so lets have a discussion. I'm not an expert so please chime in where I'm wrong, or what your experience has been.
Radiation Melee: Most attacks reduce target’s defense and have chance to apply Contaminated proc
Contaminated Strike: Single target, light damage Skipped Radioactive Smash: Single target high damage Must have Proton Sweep: Melee cone, moderate damage Wish I skipped, damage is weak, cone is too small. Fusion: Build up, with 100% chance of contaminated on next attack. Must have Radiation Siphon: High Energy/Smash damage, + heal if target is contaminated Must have Confront: Single target taunt Skipped, I’m not a tank Irradiated Ground: Minor DOT (toxic) patch Mostly a defense debuff Devastating Blow: Extreme Energy/Smash Must have, long animation time Atom Smasher: High Energy/Toxic Must have, PBAOE goodness Radiation Armor: Beta Decay seems to work similarly to Invulnerability’s Invincibility, so keep those mobs close.
Alpha Barrier: Toggle Resist Smash/Lethal/Toxic Required Gamma Boost: Recovery & Regen boost Must have Proton Armor: Toggle Resist Energy/Fire/Cold/Neg Must have Fallout Shelter: Toggle Resist Hld/Slp/Immob/Stun/KnkDwn/Toxic/Psi/Slow Must have Radiation Therapy: Self heal/+HP/+End, Foe Minor Dot(toxic)/-Regen Must have Beta Decay: Taunt/-Tohit/-Def/Self +Recharge Must have Particle Shielding: +Absorb, +Regen Must have Ground Zero: Foe Moderate Energy Dmg/Toxic DOT, Def(All), Ally+HP, +Heal over time Must have, slot for damage. Meltdown: +Res(All), +Recover, +Dmg(All) Must have, but has long recharge time How I use:
- Groups: gather mobs close: Meltdown (if appropriate), Fusion, Atom Smasher, Ground Zero, Hasten (if you have it). Then single target melee or heal (radiation siphon will heal since you attacked with fusion, and you have radiation therapy for big heal). Hit Atom Smasher whenever it comes up. Since getting the incarnate Pyronic Judgement, I add that to the AOE attack chain for tough groups.
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Single Target: Build up, Radioactive smash, Devastating Blow Atom Smasher, Radiation Siphon, etc. When hasten is not active I sometimes add Sands of Mu to the chain as a filler. Proton sweep has been a bitter disappointment and I don’t really use it unless I get slowed.
My current build has a lot of flaws, so here is a proposed replacement (using Pine's Hero Designer), please critique this PVE build:
Link to builder: https://mega.nz/?fbclid=IwAR0AlGyVbfejioQvgB8E28izGncWrrkMZR712eOxw-mg-tGWGMQu6VlYXg8#!qFEFTCLQ!XkqDAVafa_48bl7xYa0WFkqGNBVDXApSnpm6Keie3e8\
Edits:
Added Link to Pines' download, use at your own risk.
Moved human readable build to second post due to post size limitations.
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- Groups: gather mobs close: Meltdown (if appropriate), Fusion, Atom Smasher, Ground Zero, Hasten (if you have it). Then single target melee or heal (radiation siphon will heal since you attacked with fusion, and you have radiation therapy for big heal). Hit Atom Smasher whenever it comes up. Since getting the incarnate Pyronic Judgement, I add that to the AOE attack chain for tough groups.
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I would think coalitions would work pretty well for that purpose.
Spines/Bio build assist
in Scrapper
Posted
On the spines side, i would lose Barb Swipe and get Impale. Impale is a bit slow, but its great for stopping runners and knocking flyers down to earth. At higher levels, you don't really need barb swipe to keep your attack chain full unless you get slowed, and you can use temp powers to fill that gap. Looking at your recharge bonus' I doubt that you would need filler anyway.