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Clancy Clown

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Posts posted by Clancy Clown

  1. On the spines side, i would lose Barb Swipe and get Impale.  Impale is a bit slow, but its great for stopping runners and knocking flyers down to earth.  At higher levels, you don't really need barb swipe to keep your attack chain full unless you get slowed, and you can use temp powers to fill that gap.  Looking at your recharge bonus' I doubt that you would need filler anyway.

  2. You might want to consider taking Proton armor at 4 and delay combat jumping until much later.  Ninja run is a great almost travel power, and you start running into energy and neg energy damage pretty early, also,  the benefit from CJ defense isn't stacking with anything so the benefit is minimal. 

  3. Very early on, its probably not a bad choice.  Even with the Sands of Mu, Black Wand, and the Axe, there will be gaps in your attack chain.  Its much better to have Proton Sweep than nothing to geep gaps to a minimum.  Later, when you have more choices of attack powers and no gaps in your attack chain, you can experiment with leaving it out and see what you think.

  4. this may be a silly question but why acrobatics if u already have FS which has anti KB protection

    Not a silly question at all, not only does it have KB protection, I also put a Steadfast KB protection in it, so it might be.  I will say, however, that I remember being knocked on my can several times with Fallout Shelter running and acrobatics off (don't remember if I had the Steadfast KB prot at the time). 

     

    Do you think it's a waste to use Proton Sweep for leveling?

    Early game, even with the p2W attack powers, there will be gaps in your attack chain, it is far better to have Proton Sweep available than nothing.  Later on, when you have no gaps and more choices, you might want to try attack chains without Proton Sweep and see what you think.  Respes are free and plentiful.

     

     

     

     

  5. A more readable version of the build.  Can't put into original post due to post size limitations.

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Radman-PotentialRespec: Level 50 Technology Scrapper

    Primary Power Set: Radiation Melee

    Secondary Power Set: Radiation Armor

    Power Pool: Leaping

    Power Pool: Fighting

    Power Pool: Speed

    Power Pool: Flight

    Ancillary Pool: Body Mastery

     

    Hero Profile:

    Level 1: Radioactive Smash

    • (A) Superior Blistering Cold - Accuracy/Damage
    • (3) Superior Blistering Cold - Damage/Endurance
    • (7) Superior Blistering Cold - Accuracy/Damage/Endurance
    • (13) Superior Blistering Cold - Accuracy/Damage/Recharge
    • (31) Superior Blistering Cold - Recharge/Chance for Hold

    Level 1: Alpha Barrier

    • (A) Titanium Coating - Resistance/Endurance
    • (3) Titanium Coating - Endurance
    • (5) Titanium Coating - Resistance
    • (7) Resist Damage IO

    Level 2: Gamma Boost

    • (A) Endurance Modification IO
    • (15) Endurance Modification IO
    • (15) Healing IO
    • (25) Healing IO
    • (25) Endurance Modification IO

    Level 4: Proton Armor

    • (A) Titanium Coating - Resistance/Endurance
    • (5) Titanium Coating - Resistance
    • (11) Titanium Coating - Endurance
    • (40) Resist Damage IO

    Level 6: Super Jump

    • (A) Jumping IO

    Level 8: Radiation Siphon

    • (A) Superior Scrapper's Strike - Accuracy/Damage
    • (9) Superior Scrapper's Strike - Damage/Recharge
    • (9) Superior Scrapper's Strike - Accuracy/Damage/Recharge
    • (17) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

    Level 10: Fallout Shelter

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (11) Steadfast Protection - Knockback Protection
    • (42) Steadfast Protection - Resistance/Endurance
    • (43) Resist Damage IO

    Level 12: Fusion

    • (A) Adjusted Targeting - To Hit Buff
    • (13) Adjusted Targeting - To Hit Buff/Endurance
    • (43) Adjusted Targeting - To Hit Buff/Recharge
    • (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge

    Level 14: Combat Jumping

    • (A) Endurance Reduction IO

    Level 16: Radiation Therapy

    • (A) Theft of Essence - Healing
    • (17) Theft of Essence - Healing/Recharge
    • (43) Theft of Essence - Accuracy/Healing
    • (45) Theft of Essence - Accuracy/Endurance/Healing
    • (45) Theft of Essence - Chance for +Endurance

    Level 18: Irradiated Ground

    • (A) Analyze Weakness - Defense Debuff
    • (19) Analyze Weakness - Accuracy/Defense Debuff
    • (19) Analyze Weakness - Accuracy/Recharge
    • (37) Analyze Weakness - Accuracy/Endurance/Recharge
    • (46) Analyze Weakness - Defense Debuff/Endurance/Recharge
    • (46) Analyze Weakness - Chance for +ToHit

    Level 20: Beta Decay

    • (A) Endurance Reduction IO
    • (21) Deflated Ego - To Hit Debuff
    • (21) Deflated Ego - Chance for Recovery Debuff
    • (46) Undermined Defenses - Defense Debuff

    Level 22: Acrobatics

    • (A) Endurance Reduction IO

    Level 24: Boxing

    • (A) Accuracy IO

    Level 26: Devastating Blow

    • (A) Hecatomb - Damage
    • (27) Hecatomb - Damage/Recharge
    • (27) Hecatomb - Accuracy/Damage/Recharge
    • (31) Hecatomb - Accuracy/Recharge
    • (31) Hecatomb - Damage/Endurance
    • (34) Hecatomb - Chance of Damage(Negative)

    Level 28: Particle Shielding

    • (A) Preventive Medicine - Heal/Endurance
    • (29) Preventive Medicine - Heal/RechargeTime/Endurance
    • (29) Preventive Medicine - Heal/RechargeTime
    • (40) Recharge Reduction IO
    • (42) Endurance Modification IO
    • (50) Endurance Modification IO

    Level 30: Tough

    • (A) Endurance Reduction IO

    Level 32: Atom Smasher

    • (A) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (34) Obliteration - Chance for Smashing Damage

    Level 35: Ground Zero

    • (A) Armageddon - Damage
    • (36) Armageddon - Damage/Recharge
    • (36) Armageddon - Accuracy/Damage/Recharge
    • (36) Armageddon - Damage/Endurance
    • (37) Armageddon - Accuracy/Recharge
    • (37) Armageddon - Chance for Fire Damage

    Level 38: Meltdown

    • (A) Unbreakable Guard - Resistance
    • (39) Unbreakable Guard - Resistance/Endurance
    • (39) Unbreakable Guard - Endurance/RechargeTime
    • (39) Unbreakable Guard - RechargeTime/Resistance
    • (40) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (50) Unbreakable Guard - +Max HP

    Level 41: Hasten

    • (A) Recharge Reduction IO

    Level 44: Conserve Power

    • (A) Recharge Reduction IO

    Level 47: Physical Perfection

    • (A) Performance Shifter - Chance for +End
    • (48) Performance Shifter - EndMod
    • (48) Preventive Medicine - Chance for +Absorb

    Level 49: Fly

    • (A) Empty

    Level 1: Brawl

    • (A) Accuracy IO

    Level 1: Critical Hit

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Run Speed IO

    Level 2: Rest

    • (A) Recharge Reduction IO

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Run Speed IO

    Level 2: Health

    • (A) Miracle - +Recovery
    • (42) Numina's Convalesence - +Regeneration/+Recovery
    • (48) Numina's Convalesence - Heal
    • (50) Miracle - Heal

    Level 2: Hurdle

    • (A) Jumping IO

    Level 2: Stamina

    • (A) Endurance Modification IO
    • (23) Endurance Modification IO
    • (23) Endurance Modification IO

    Level 50: Spiritual Partial Radial Revamp

    Level 50: Pyronic Partial Core Judgement

    Level 50: Reactive Partial Radial Conversion

    Level 50: IDF Partial Radial Improved Ally

    Level 50: Melee Partial Core Graft

    Level 50: Barrier Partial Radial Invocation

    ------------

    ------------

    Set Bonus Totals:

    • 15% DamageBuff(Smashing)
    • 15% DamageBuff(Lethal)
    • 15% DamageBuff(Fire)
    • 15% DamageBuff(Cold)
    • 15% DamageBuff(Energy)
    • 15% DamageBuff(Negative)
    • 15% DamageBuff(Toxic)
    • 15% DamageBuff(Psionic)
    • 16.44% Defense(Smashing)
    • 16.44% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 14.88% Defense(Melee)
    • 3% Defense(Ranged)
    • 3% Defense(AoE)
    • 1.8% Max End
    • 62% Enhancement(Accuracy)
    • 2.5% Enhancement(Max EnduranceDiscount)
    • 25% Enhancement(RechargeTime)
    • 5% Enhancement(Heal)
    • 7.5% SpeedFlying
    • GrantPower Preventive Medicine (10% chance, if Scourge)
    • 225.9 HP (16.87%) HitPoints
    • 7.5% JumpHeight
    • 7.5% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 97.5%
    • MezResist(Held) 97.5%
    • MezResist(Immobilized) 97.5%
    • MezResist(Sleep) 97.5%
    • MezResist(Stunned) 97.5%
    • MezResist(Terrorized) 97.5%
    • 16% (0.27 End/sec) Recovery
    • 32% (1.79 HP/sec) Regeneration
    • 15% ResEffect(SpeedFlying)
    • 15% ResEffect(RechargeTime)
    • 15% ResEffect(SpeedRunning)
    • 9% Resistance(Smashing)
    • 9% Resistance(Lethal)
    • 23.25% Resistance(Fire)
    • 23.25% Resistance(Cold)
    • 10.5% Resistance(Energy)
    • 10.5% Resistance(Negative)
    • 15.75% Resistance(Toxic)
    • 15.75% Resistance(Psionic)
    • 7.5% SpeedRunning
    • 36% GlobalChanceMod PlayerCrit

     

     

     

     

  6. Radiation/Radiation Scrapper Discussion

    I can't find much in the way of rad/rad builds, so lets have a discussion.  I'm not an expert so please chime in where I'm wrong, or what your experience has been.

     

    Radiation Melee: Most attacks reduce target’s defense and have chance to apply Contaminated proc

    Contaminated Strike:   Single target, light damage   Skipped
    Radioactive Smash:   Single target high damage   Must have
    Proton Sweep:   Melee cone, moderate damage   Wish I skipped, damage is weak, cone is too small.
    Fusion:   Build up, with 100% chance of contaminated on next attack.   Must have
    Radiation Siphon:   High Energy/Smash damage, + heal if target is contaminated   Must have
    Confront:   Single target taunt   Skipped, I’m not a tank
    Irradiated Ground:   Minor DOT (toxic) patch   Mostly a defense debuff
    Devastating Blow:   Extreme Energy/Smash   Must have, long animation time
    Atom Smasher:   High Energy/Toxic   Must have, PBAOE goodness

     

    Radiation Armor: Beta Decay seems to work similarly to Invulnerability’s Invincibility, so keep those mobs close.

    Alpha Barrier:   Toggle Resist Smash/Lethal/Toxic   Required
    Gamma Boost:   Recovery & Regen boost   Must have
    Proton Armor:   Toggle Resist Energy/Fire/Cold/Neg   Must have
    Fallout Shelter:   Toggle Resist Hld/Slp/Immob/Stun/KnkDwn/Toxic/Psi/Slow   Must have
    Radiation Therapy:   Self heal/+HP/+End, Foe Minor Dot(toxic)/-Regen   Must have
    Beta Decay:   Taunt/-Tohit/-Def/Self +Recharge   Must have
    Particle Shielding:   +Absorb, +Regen   Must have
    Ground Zero:   Foe Moderate Energy Dmg/Toxic DOT, Def(All), Ally+HP, +Heal over time   Must have, slot for damage.
    Meltdown:   +Res(All), +Recover, +Dmg(All)   Must have, but has long recharge time

     

    How I use:

    • Groups: gather mobs close: Meltdown (if appropriate), Fusion, Atom Smasher, Ground Zero, Hasten (if you have it).  Then single target melee or heal (radiation siphon will heal since you attacked with fusion, and you have radiation therapy for big heal).  Hit Atom Smasher whenever it comes up.  Since getting the incarnate Pyronic Judgement, I add that to the AOE attack chain for tough groups.
       

    • Single Target: Build up, Radioactive smash, Devastating Blow Atom Smasher, Radiation Siphon, etc.  When hasten is not active I sometimes add Sands of Mu to the chain as a filler.  Proton sweep has been a bitter disappointment and I don’t really use it unless I get slowed.
       

     

    My current build has a lot of flaws, so here is a proposed replacement (using Pine's Hero Designer), please critique this PVE build:

    Link to builder: https://mega.nz/?fbclid=IwAR0AlGyVbfejioQvgB8E28izGncWrrkMZR712eOxw-mg-tGWGMQu6VlYXg8#!qFEFTCLQ!XkqDAVafa_48bl7xYa0WFkqGNBVDXApSnpm6Keie3e8\

     

    Edits:

    Added Link to Pines' download, use at your own risk. 

    Moved human readable build to second post due to post size limitations.

     

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