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  1. @Nemu You bring up solid points, and honestly, I can’t argue with any of them. Everything you said about Empathy, positioning, and balancing buffs with damage makes a ton of sense. 1. Empathy being outdated – Yeah, power creep is real. Back in the day, Empaths were a big deal, but now that so many sets offer a mix of buffs and debuffs, pure healing just doesn’t cut it. 2. Healing isn’t the best way to keep people alive – True. Mitigation and prevention are way stronger than reactionary healing. If you’re just spamming heals, you’re already behind. 3. Most teams don’t need Empathy buffs – Makes sense. Well-built characters are self-sufficient, so a lot of buffs don’t even register as a game-changer. 4. Clear Mind is king – 100%. Mez protection is something you can’t just IO your way out of, and an Empath who actually uses it well is worth their weight in influence/infamy. 5. Positioning > stacking defenses – Absolutely. A lot of people build for tankiness but don’t actually know where to stand. A well-placed Empath dodging damage is way more effective than one stacking resists and hoping for the best. 6. A good Empath does more than heal – Exactly. If you’re just standing there watching green bars, you’re doing it wrong. You’ve got to be buffing, blasting, and keeping the flow of combat going. 7. Range defense being key – Never really thought about it like that, but yeah, if you can get to 32.5% and pop a Luck, you’re golden. That’s some real min-max wisdom. 8. Flight has value, but Combat Jumping has advantages – Flight gets a bad rep in PvP, but it’s still useful as a melee damage mitigation tool. Being airborne keeps you out of reach of ground-based melee attacks such as earthquake, and if used well, it can buy time to react. Combat Jumping, though, gives immobilization protection and better ground mobility, which makes it easier to avoid being caught off guard. It really depends on playstyle and what kind of threats you're up against. 9. Slow resist is underrated – Good call. Recharge debuffs can completely screw you over if you’re not ready for them. 10. Procs over debuffs for most content – Fair. Resistance debuffs can be nice, but in general play, extra damage just makes more of an impact. Now, Here’s a Thought - Annihilation PvP Without Travel Powers So let’s take all of this and throw it into an Annihilation match in the arena, where no travel powers are allowed. That means positioning, mitigation, and sustain are even more important. How does an Empath actually hold up in PvP when movement is restricted? Are they a sitting duck? Without a good escape tool, they might just get dogpiled by Stalkers and Scrappers. Do they become a priority target? A smart enemy team is going to focus the Empath hard—how do they survive that? Does an Empath + Tank combo hold up? If you put an Empath behind a durable, taunt-heavy Tanker or Brute, does that buy enough time to make the heals and buffs matter? What kind of team comp actually makes them viable? You probably want Controllers with crowd control to lock enemies down, Stalkers or Scrappers to break up the enemy team, and maybe Blasters that can operate independently but still benefit from Clear Mind. Would an Empath be a game-changer or a liability in a high-speed PvP fight? Is there a way to build around them so they actually enhance a team instead of just struggling to keep up? I’d love to hear your take because if there’s a way to make an Empath work in that setting, that’s the kind of build challenge that gets interesting.
  2. @auroxis Thanks for your insight. I'll be following your work.
  3. Response to the Empathy/Ice Blast Build Perspective First off, thank you for taking the time to share your thoughts on Empathy/Ice Blast. You’ve provided a lot of great insight into how to balance healing, survivability, and damage, and I really appreciate the breakdown. I completely agree that Empathy lacks built-in survivability and that prioritizing recharge is key. However, I wanted to explore a few additional considerations that might be worth discussing: 1. Survivability & Defense Fly is a great option, but since many enemies have strong ranged attacks (Rikti, Malta, Council), Fighting Pool (Tough/Weave) might still be worth considering for added resilience.(insights from others are encouraged on this subject.) Rune of Protection (Sorcery) could be a helpful defensive tool in tougher fights, offering burst resistance when healing alone isn’t enough. Clarion Destiny might be a strong alternative to Nerve Alpha, since mez protection ensures that Empathy players can always heal and buff their team. 2. Damage Output & Team Support Achilles’ Heel (-Res Proc) in Ice Blast could help mitigate Empathy’s lack of debuffs, indirectly boosting team DPS. Power Boost (Soul Mastery) enhances Fortitude & Vengeance, improving both team defense and recovery. 3. Alternative Build Approaches(Your insights on this?) A. Survival-Oriented Build (Tanky Healer) 1. Tough/Weave + Rune of Protection for additional defenses. 2. Clarion Destiny to avoid getting locked out of healing. 3. Steadfast Protection +5% Defense IO to further improve mitigation. B. Offensive Support Build (Damage Hybrid) 1. Achilles’ Heel (-Res Proc) + Ice Storm for stronger teamwide damage. 2. Power Boost (Soul Mastery) to amplify buffing potential. 3. Agility Radial Alpha instead of Nerve for Recharge & Defense synergy. I appreciate your perspective, and I think your points on Empathy’s team-focused role and the importance of recharge are spot on. It’s always great to hear different approaches, and I’d love to know if you’ve tested any similar build(s) in Incarnate content or high-difficulty missions. Thanks again for the thoughtful discussion!
  4. Healing ans buffs are my priorities.
  5. To all the build experts out there, I’d love to get your thoughts on an Empathy/Ice Blast Defender build! When putting together this build, I find myself debating a few key questions, and I’d love to hear your input: Should I ignore personal survival and go all-in on healing and team buffs? How important is my damage output? Should I focus on it, or leave it to the DPS? Would sacrificing personal defenses be a mistake, or should I trust my team to protect me? How do you approach this kind of build? I’d love to see different perspectives—what has worked for you in teams, solo play, and tough content? Looking forward to your thoughts, thanks in advance!
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