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Posts posted by Jedediah
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2 minutes ago, ivanhedgehog said:
someone has something you want. you get building maintenance to let you in so you can get it. you then can say "I didnt break in so its not theft". if its someone that moved out in the night 2 years ago, fine. If its someone that is at work and not home, not so fine.
We are talking about names for made up super heroes that you claim by being first, not someone coming into your house and taking the things you own.
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1 hour ago, ivanhedgehog said:
Do we have to have a permanent great name theft system or could we run it once a year?
I don't understand how a use it or lose it policy is theft in anyway.
Personally as someone with a lot of alts If someone wants to use a name that I am not actively using then more power to them. More active players means a better game.
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25 minutes ago, ForeverLaxx said:
In any case, all this worry about "name campers" is silly. You're not getting a list of released names so it's not like you'll even know that the name you wanted is available in the first place.
I am not looking to collect new names, as I said in my last post I believe that the biggest effect will be to see new characters created by both new and old players. New characters usually means more active players and that is the ultimate potential good of this change.
Yes I do worry that this thread is making it seem like more people oppose this change then actually do. People who are pro this change mostly don't feel the need to post in the focused feedback thread because they have no feedback beyond, "sounds good". While those who oppose it post and reply and end up taking up the whole conversation.
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Posting to show my support for this change, and to argue that the original time frames make much more sense.
This change encourages the creation of new heroes and likely increases the amount of people who will be actively playing the game, which is one of the most important goals for any change. I liked the original time frame for the warnings, because as others have pointed out getting to level 6 can take about 15 minutes, leaving name hoarders an easy way to effectively lock down a name for a year in exchange for a minute or two of time to login.
I know a lot of people in this thread are frustrated by this potential change, and while many of them argue for their point quite well I suspect that they are the loud minority in this case. Since they see themselves as the ones being the most affected they are also the loudest about the change.
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Thanks for the advice, I really like your changes a lot. What you said about Maneuvers and Weave especially makes sense, I was just keeping them in as an autoinclude but they don't make sense in the build.
Are there any attacks I am taking that you would skip, or are they just valuable for holding enhancements even if they are not making it into my attack chain that much?
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This is a little off topic but I've been working on a Katana / Elec Brute. I've had to sacrifice some slots to make up for the Brutes worse resistances but I think I've gotten it close to what I'm looking for. I'm trying to figure out where to spend my last two slots, and if I want to move anything around to increas re Any suggestions would be greatly apprecaited
Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Gentleman Robot: Level 50 Technology Brute
Primary Power Set: Katana
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: SpeedVillain Profile:
Level 1: Gambler's Cut- (A) Crushing Impact - Accuracy/Damage
- (13) Crushing Impact - Damage/Endurance
- (19) Mako's Bite - Chance of Damage(Lethal)
- (19) Gladiator's Strike - Chance for Smashing Damage
- (21) Touch of Lady Grey - Chance for Negative Damage
- (21) Achilles' Heel - Chance for Res Debuff
Level 1: Charged Armor
- (A) Unbreakable Guard - Resistance
- (3) Unbreakable Guard - Resistance/Endurance
- (3) Unbreakable Guard - Endurance/RechargeTime
- (5) Unbreakable Guard - RechargeTime/Resistance
- (5) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (7) Unbreakable Guard - +Max HP
Level 2: Lightning Field
- (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End
- (40) Superior Unrelenting Fury - Accuracy/Damage
- (40) Superior Avalanche - Accuracy/Damage/Endurance
- (42) Superior Avalanche - Accuracy/Damage
- (42) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
Level 4: Conductive Shield
- (A) Aegis - Resistance/Endurance
- (7) Aegis - Resistance/Recharge
- (9) Aegis - Endurance/Recharge
- (9) Aegis - Resistance/Endurance/Recharge
- (11) Aegis - Resistance
- (11) Aegis - Psionic/Status Resistance
Level 6: Build Up
- (A) Empty
Level 8: Divine Avalanche
- (A) Mako's Bite - Accuracy/Damage
- (25) Mako's Bite - Chance of Damage(Lethal)
- (27) Gladiator's Strike - Chance for Smashing Damage
- (27) Perfect Zinger - Chance for Psi Damage
- (29) Touch of Death - Chance of Damage(Negative)
- (31) Empty
Level 10: Boxing
- (A) Empty
Level 12: Static Shield
- (A) Impervium Armor - Resistance/Endurance
- (13) Impervium Armor - Resistance/Recharge
- (46) Impervium Armor - Endurance/Recharge
- (46) Impervium Armor - Resistance/Endurance/Recharge
- (46) Impervium Armor - Resistance
- (48) Impervium Armor - Psionic Resistance
Level 14: Maneuvers
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (15) Luck of the Gambler - Defense
- (15) Luck of the Gambler - Defense/Endurance
Level 16: Combat Jumping
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (17) Shield Wall - +Res (Teleportation), +5% Res (All)
- (17) Reactive Defenses - Scaling Resist Damage
- (43) Kismet - Accuracy +6%
Level 18: The Lotus Drops
- (A) Obliteration - Chance for Smashing Damage
- (31) Obliteration - Damage
- (33) Armageddon - Chance for Fire Damage
- (34) Armageddon - Damage
- (34) Armageddon - Damage/Recharge
- (34) Armageddon - Accuracy/Damage/Recharge
Level 20: Lightning Reflexes
- (A) Empty
Level 22: Tough
- (A) Gladiator's Armor - End/Resist
- (23) Gladiator's Armor - Recharge/Resist
- (23) Gladiator's Armor - Recharge/Endurance
- (25) Gladiator's Armor - Resistance/Rech/End
- (48) Gladiator's Armor - TP Protection +3% Def (All)
- (48) Gladiator's Armor - Resistance
Level 24: Dragon's Roar
- (A) Empty
Level 26: Soaring Dragon
- (A) Mako's Bite - Accuracy/Damage
- (36) Hecatomb - Chance of Damage(Negative)
- (36) Hecatomb - Damage
- (36) Touch of Lady Grey - Chance for Negative Damage
- (37) Force Feedback - Chance for +Recharge
- (37) Touch of Death - Chance of Damage(Negative)
Level 28: Energize
- (A) Preventive Medicine - Chance for +Absorb
- (29) Regenerative Tissue - +Regeneration
Level 30: Hasten
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
Level 32: Weave
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (33) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Defense/Endurance
Level 35: Golden Dragonfly
- (A) Superior Brute's Fury - Accuracy/Damage
- (37) Superior Brute's Fury - Damage/Recharge
- (39) Superior Brute's Fury - Accuracy/Damage/Recharge
- (39) Superior Brute's Fury - Damage/Endurance/RechargeTime
- (39) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
- (40) Superior Brute's Fury - Recharge/Fury Bonus
Level 38: Power Sink
- (A) Perfect Zinger - Chance for Psi Damage
- (43) Perfect Zinger - Taunt/Range
Level 41: Grounded
- (A) Impervious Skin - Status Resistance
- (42) Steadfast Protection - Resistance/+Def 3%
- (45) Titanium Coating - Resistance
- (50) Titanium Coating - Resistance/Endurance
- (50) Titanium Coating - Resistance/Recharge
- (50) Titanium Coating - Resistance/Endurance/Recharge
Level 44: Super Jump
- (A) Empty
Level 47: Tactics
- (A) Empty
Level 49: Assault
- (A) Empty
Level 1: Brawl
- (A) Empty
Level 1: Prestige Power Dash
- (A) Empty
Level 1: Prestige Power Slide
- (A) Empty
Level 1: Prestige Power Quick
- (A) Empty
Level 1: Prestige Power Rush
- (A) Empty
Level 1: Prestige Power Surge
- (A) Empty
Level 1: Fury
Level 1: Sprint
Focused Feedback: Name Release Policy - Phase 1: Warning Mode
in [Open Beta] Focused Feedback
Posted
I never said it wasn't important, I just thought that the metaphor of it being stealing was a tad hyperbolic.
I see names like the toys at a preschool. Whoever picks the toy first gets it but if you put your toy down, anyone else should be allowed to pick it up.
As to why I care at all. It's my hope that this change does two things; drives people to create new characters increasing active players, and encourages people to reach level 50 and engage with the end game content. At this point whether or not this change accomplishes these goals is purely a matter of opinion and open to discussion. But I think that it would be a shame not to give it a try.