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Madvillain

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Posts posted by Madvillain

  1. On 9/7/2022 at 6:03 AM, Crysis said:

     

    Care to share some tactics?  

     

    1) Did you have a tank grabbing/holding aggro?  I’m assuming you weren’t “Tankerminding” stuff?

    2) Did you remain ranged on Defensive Bodyguard or otherwise attempt to keep bots using mostly ranged attacks?

    3) Any significant +ToHit buffs to allow pets to hit targets?

    4) Pet +DEF/+RES stats at top end?

    5) Any other useful combat tactics for keeping pets/self alive?

     

    I’ve now completed exactly one 2* ITF with my Demons/Time build and it was primarily keeping myself and henchmen entirely on Defensive Bodyguard and only selectively targeting outlier critters.  Had a tank and brute on team, remainder were blasters and corruptors and one Defender.  I basically hung back with blasters and was a weak buffer and ghetto blasters.  Demons didn’t do much damage at all.  Still lost henchmen frequently but survived mainly by being carried and roaring pew pewing pot shots.  

     

    General tactics I use for this MM in standard content work well.
    1) I don't tank in the typical sense. I will set up bots adjacent to a mob, out of melee range but usually somewhat close, with defensive/stay, or aggressive/stay (depending on if theyre triggered while defensive) on them so they don't run into the middle of the mob. The tanking I do is applying radiation infection to other groups, then going back to pets for BG to drag them into the team/debuff puddles/pet aggro.

    2) See above mostly. In 4star content, you definitely don't want the pets in melee range due to the aoes (and them tending to run out of supremacy). But also, you want all enemies to be in one direction relative to the pets so they can aggro/AoE effectively, so this is applicable to standard content as well.

    3) I have tactics, pets get supremacy +tohit, plus whatever team buffs, and radiation infection for -defense. Have had no issues with pets hitting anything in any content.

    4) On my own, pets are at 30% defense from procs (5%+5%), maneuvers (5%), bot bubble (15%), and an extra 15% aoe from the ATO. Resistance is at 35% from the ATO (15%) and procs (10%+10%). Save the bot shield, they are baseline for a slotted lvl 50 MM since Rad offers no def/res buffs. I was on a team for all of these, which consisted of a variety of res/def/heal buffs and destiny cycling though.

    5) Not really. I have had to spam pet summons on some of the bigger fights where they inevitably draw aggro, or where you are forced into a full team huddle where they're hit by AoEs.

     

    Edit: Completing this or any TF at 4star difficulty demands competence and teamwork. You can't roll into it on a very strong toon and carry the team on any AT or any toon imo. Being on a team that's not working together well probably has the biggest impact on MMs, since they tend to draw excess aggro, and pets are more easily killed then, and when they don't have teammates buffing.

  2. I completed 4star on my bots/rad last night. Pets were squishier than normal but there were only a few fights where I was spam summoning them. If anything, I felt more effective since mobs took longer to kill and my main gripe w MMs in standard content is that the pets don't make it to mobs in time to get hits off unless they have some +movement buffs. I also wasn't trying to tank though.

  3. @Madvillain @Quasimoto

    I am interested. My qualifications are having built 30 fully IOed and incarnated characters, the fastest from level 1-50 and IOed/Incarnated in 36 hours. I have obtained sub 30 second ski slope runs 5 separate times. My crab spider soloed a lvl 54 AV Lord Recluse in an AE mission. My fastest rikti pylon time is 17 seconds. 

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  4. On 12/10/2019 at 3:48 PM, Sovera said:

    Mad numbers for a supposed AoE focused AT. No Assault incarnate clicked or anything?

    I was using Support Hybrid T4

     

    And yes, I should say this was using a general pve build, so I was cycling my AoE attacks. I can get some pretty solid -res stacking with them though, which I believe is why I am able to get solid times. Spiders (and all feats) get the chance for toxic proc, which makes the spider pets do an absurd amount of damage, especially considering I can stack -120% toxic resist and have each proc hit for around 100 dmg (12% chance per attack on all attacks between myself and 6 spider pets).

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  5. Crabbermind

    Just remade this last night with a new build. Got the following times from some testing.

     

    Agility T4

    Degen T3

    Support T4

    Pyronic T2

    Barrier T4

     

    Times

    1:12

    1:20

    1:17

    1:15

    1:11

     

    Times with T3 Arachnos Lore

    :42

    :38

    :40

    :37

    :34

     

    Looking at average 639 dps w/o Lore, 1130 dps with Lore.

    Might be able to push it a bit higher if I swap to Musculature, but currently need Agility so I can perma hasten w 1 slotted recharge IO.

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