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Posts posted by Aisynia
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Yes please. This is long overdue.
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If you really want to modernize the controls, this is the way to do it.
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The day/night cycle here serves no purpose. It's primarily used as a space for costume contests, so it should be well lit at all times, and lighting shouldn't arbitrarily change over time, which can really affect some costumes.
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Thanks everyone!
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Last night, I was putting together ITF, and some guy I recruited said "be right there, LFG teleporting now" and then appeared at Imperious. What devilry is this?
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Stars/Constellation based control/support sets.
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What's the most reliable way to apply and spread disintegrate?
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How good is Beam Rifle on Corruptor?
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11 minutes ago, lemming said:
Well, iirc, that contact will then introduce you further up the chain. You don't get missions from them
Azuria introduced me to a guy in Skyway City.
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2 hours ago, Luminara said:
Just go talk to the starter contacts (Atlas Park or Mercy Island). Regardless of what your level is, they'll unlock whatever the next accessible contact is in their chain.
Thanks, I will go give this a shot.
EDIT: That worked, thank you!
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Stuff at my level range.
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I want to do some of the really old contacts, but the old method of doing a safeguard mission and getting introduced through the detective isn't working for me.
To be honest they should make all contacts approachable on foot to solve this problem because I feel locked out of the content I would rather do in favor or the later Paragon Studios content I don't want to do (this time around).
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20 hours ago, balor said:
I would love to see your thoughts on it now.
I have been meaning to get to it, but it's just been crazy for me. I will get to it sometime this year.
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19 hours ago, Ironblade said:
Beam Rifle is the highest set for single target damage.
Really? I find beam rifle to feel so slow and I hate the cleave mechanic, it's so gimmicky, I just want to blast. I also don't like how the beam "sticks" to the rifle during so many animations, I think it looks bad.
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I am going to update this.
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I have always loved mercenaries but stopped playing them a couple years ago. I would like to know how they are now and if its worth it to start in on them again. The update notes said their entire power repertoire was updated, but doesn't explain how. Do we have any idea?
Also, what are secondaries that pair well with it?
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1 minute ago, Nyghtmaire said:
I have procs in Gloom on my current build, but will be respeccing soon to change it. Just not worth the slot investment. My Necro/Dark is slowly going recharge > recovery/End > HP >>> ranged defense.
Yeah like I said, if I have absolutely no other place for the slots.
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12 hours ago, WumpusRat said:
I haven't tested any of the others, but the necromancy attacks do NOT need to actually hit in order to summon a specter. Just fire them off on cooldown (assuming you have the endurance) until it pops up a specter, then go back to doing other stuff.
Interesting, thank you.
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I have settled on 3 slotting them, focusing on some minor end/recovery/HP/regen style bonuses and maximizing accuracy. If I end up with extra slots, I could be easily convinced to slot some procs in them, but really only if I have absolutely nowhere else to put those slots.
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8 minutes ago, biostem said:
TBH, I take the attack for their added effect more than the damage they do, (which is still nice). The -res from merc AR attacks, the extra crit chance from ninja archery ones, and the temporary pet summons from necro dark blasts all assist you and your pets, but I wouldn't say you have to worry too much about particular slotting - maybe just an acc or 2 to start...
Right, the utility they provide now is great, and MM attacks do basically no damage to begin with, but I guess it bugs me to have a power and not do something with it. Are there any set bonuses that should be squeezed out or anything? Hmm, I guess I will look through what can be slotted into them and see if I can get like 2-3 slots to do something special.
BTW do they need to hit in order to apply the buff to the pets?
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I gotta say, this is throwing me for a loop. I see a few different philosophies now that taking our attacks is something we should be doing. I don't really know what to do. How should attacks be slotted? I'm trying to build a Nin/TA and it's breaking my brain cause I am fairly sure I have to unlearn how attacks are slotted on other ATs, I just don't know what I should be replacing that knowledge here with.
So how many slots in these things?
What kind of bonuses should be slotted for?
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I'm really disappointed it doesn't have soul noir, it looks so much better than the original fx.
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So what is the verdict here?
Are there any particular ways that this should be built or certain ways that certain powers should be slotted? I really wouldn't know where to start on slotting the henchmen powers now for instance, there's so much more to it that they added that can be enhanced.
What are good secondaries for it? Pros and cons for various ones please?
Anything else you can think of would be helpful. I have never played ninjas before, but now seems like a good time to start.
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What are good secondaries for this or the new Ninjas?
Weird Noob thing you did in CoH/V
in General Discussion
Posted
I picked a power on my blaster because it did "lethal" damage. I figured lethal must be the best damage type, and was very confused when it wasn't one-shotting everything.