Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

kittowam

Members
  • Posts

    2
  • Joined

  • Last visited

Everything posted by kittowam

  1. Guess everyone's experience is different. I've deleted three tankers since the patch that just aren't as fun to play anymore and I've shelved plans to roll any new ones. Did two task forces yesterday and not a single tanker on the teams. Part of that, of course, is because there were quite a few new Pyro controllers and dominators, but still the lack of tankers was noticeable. If the goal of the changes was to get people playing tankers less then it's working like a charm.
  2. I finally got a chance to test my Plant/TA controller under the new changes. I tested the same way I test all new character ideas, running at +1/x8 against Council, level 50 but before incarnates. These were my thoughts with each change: Seeds of Confusion. The lowered target cap didn't seem to affect me much. My luck with seeds is horrible, I rarely hit more than a few targets, even on live. The plus side is that it usually recharged in under 8 seconds, so I could use it multiple times in the fight. The negative is it did feel like I could have skipped seeds entirely. I expect it's still a valuable power for levelling, but it may not be so useful at 50. Spirit Tree. This change worked better than I expected. I changed my bind to summon at target location and used it as an opener. The spawns started attacking it immediately, though I couldn't tell how long it lasted since the other power effects made it hard to see. Spore Burst. I didn't really notice the changes for this power. I ended up dropping it in favor of Poison Gas Arrow since they both have similar effects, but arrow includes -20% damage. Carrion Creepers. I dropped the procs from it and replaced them with a set of Bombardment. The power performed well and with the other TA powers minions and lieutenants died pretty quickly, but bosses were a lot more difficult. Vines. Added this into my usual power rotation and it worked really well. Conclusions: The set felt fine overall with the latest changes. The increase in enemy regen rates seemed to be the biggest problem and clearing the map is definitely slower. I nearly ran out of endurance trying to finish off the bosses. I don't see these changes keeping me from enjoying my plant controllers and dominators or making new ones in the future. Though I would like to see a damage increase on some of the powers.
×
×
  • Create New...