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Vedic70

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  1. Which are the ones you add to every build that aren't in the list above?
  2. Yes, very true. There are a lot of complexities so I'm trying to break it down into more digestible chunks and make it more understandable that way. There's a ton of complexity and the mechanics are often very different from other MMOs, which I like for both cases, but that does mean there's a learning curve. I think trying to figure out everything in this game right away would lead to information overload.
  3. I understand there's more to it and I appreciate people's insights. However before somebody can walk or run they need to learn how to crawl or, for this example, understand how the general bonuses work before applying synergy to individual circumstances. Everyone who has replied seriously has been helpful but, before I can think about how something would work for a specific character or scenario, I need to ensure I'm working with a decent grasp of the basics. This is, afterall, an over twenty year old game (with all the changes that time span implies) I've never tried until recently with tons of outdated guides and information out there and differences in rule sets for the different groups of people running servers and somebody can go down the wrong path or be misled quite easily if they don't ask. Perhaps a stat is like with LOTRO where one stat is a poor choice for nearly everyone but good with one class (eg Beornings). I won't know that until I ask. It's certainly not a slight on any of the help offered; I appreciate all the insight. I'm just working on making sure I grasp the general fundamentals before moving onto the specifics.
  4. Does that also apply to Ouroborous then? If I were doing (or redoing) any story arcs attuned enhancements would be better than boosted enhancements?
  5. Thanks so much for the links and info. So if I did have multiple Endurance Mod powers and wanted to slot a Performance Shifter in each one I would benefit from it? I'm not saying I want to as that would depend on specific circumstances and characters; I'm just asking is that possible?
  6. Thanks for the advice but there seems to be a miscommunication with some people. The point of the question isn't whether there are opportunity costs involved or not (there are of course but that's not relevant to what I'm asking). The question is if in a white room situation with infinite resources and slots would there be a reason to not take those IOs? They appear to grant a benefit to everyone and although some ATs would benefit more than others (eg absorb on a tank is more useful than absorb on a blaster) but, if being attacked, absorbing damage would still help a blaster. As I new I want to make sure I understand the mechanics of how these work. So, the question is do these IOs provide a useful benefit to everyone or is there something I'm overlooking? I understand that there are limited slots and something might fit a concept or mechanics better but I'm really just asking for a yes or no. Are the benefits provided by these IOs something useful for every AT or not?
  7. If I were to have unlimited slots and budget and didn't have to worry about opportunity costs why wouldn't they help? To clarify, I know that this game has diminishing returns and some different interactions which is what I'm asking about (eg from what I've read one Performance Shifter in an auto endurance mod power is good but two in two auto endurance mod powers is wasted as the procs will synchronize upon entering a zone and only one will give a benefit). Is there any reason why that would apply to the mods I listed above or any reason that a blaster, for example and setting concepts and opportunity costs aside, would not benefit from having absorb? It would be more beneficial on a melee for sure but is there anything that make having any of the above not desirable or wasted on any archetype if they weren't concerned about opportunity costs?
  8. I'm new so I'd appreciate some insight. For IOs that are good for everyone is there a reason to not take any of the following singular IOs (providing they can be slotted) ? Miracle (15% recovery) Numina's Convalescence (10% Recovery and 20% Regen) Preventive Medicine (Chance for + Absorb) Luck of the Gambler (up to 5 global recharge ones if enough powers are available) Shield Wall (5% Resist All) Unbreakable Guard (7.5% max HP) Aegis (5% Psi Res/ 20% Mez Res) Gladiator's Armor (3% Def (All)/TP Prot) Performance Shifter (Chance for Endurance) Correct me if I'm wrong, but budget and slot allocation priorities notwithstanding, would these enhancements help with every type of build? As well, I read that set enhancements can be boosted. How would that work with the above IOs? Would it boost, for example, the Recovery and Regeneration percentage of Numina's Convalescence and/or the global recharge of Luck of the Gambler? Thanks in advance for any replies
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