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Rebel230

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  1. this is a great thread, thank you. My WS is 40. I was wondering for a fresh 50 who will need to work up to some of thie harder to get IO's, what would you suggest as a more hey i just hot 50 build?

     

    Quasar has a purple armageddon set

    Dark Detonation has ragnarok

    Shadow Blast has apocalypse

    Sunless mire has sup[erior essence transfer

    Unchained kheldian grace

    Grav well has superior blitering cold

     

    I get these are the end game goal IO's but they are super expensive and unless you have your own farm toon your not hitting 50 and just buying them, Can you suggest what sets to get at 50 to start while you work up to these?

     

    Thank you

  2. On 8/14/2019 at 9:10 AM, Whitest Light said:

    I updated the guide with corrections/additions. 

     

    Here's the build I'm working toward:

     

    Hero Plan by Hero Hero Designer 2.23
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Natural Peacebringer
    Primary Power Set: Luminous Blast
    Secondary Power Set: Luminous Aura
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Leadership

    Hero Profile:
    Level 1: Glinting Eye -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(5), Dcm-Dmg/Rchg(5), Dcm-Acc/EndRdx/Rchg(7), Dcm-Acc/Dmg/Rchg(7), Dcm-Build%(33)
    Level 1: Incandescence -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(9), Ags-Psi/Status(19), ImpArm-ResPsi(25)
    Level 2: Shining Shield -- ImpArm-ResPsi(A)
    Level 4: Essence Boost -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(11), DctWnd-Rchg(13), DctWnd-Heal/Rchg(15), DctWnd-Heal/EndRdx/Rchg(15), DctWnd-Heal(29)
    Level 6: Bright Nova -- PrfShf-End%(A)
    Level 8: Radiant Strike -- Hct-Dmg(A), Hct-Dmg/Rchg(11), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(37), Hct-Dam%(40)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 12: Inner Light -- RechRdx-I(A), GssSynFr--Build%(36)
    Level 14: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(50), Rct-ResDam%(50)
    Level 16: Stealth -- LucoftheG-Rchg+(A)
    Level 18: Incandescent Strike -- SprKhlGrc-Acc/Dmg(A), SprKhlGrc-Dmg/Rchg(34), SprKhlGrc-Acc/Dmg/Rchg(34), SprKhlGrc-Dmg/EndRdx/Rchg(34), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(43), SprKhlGrc-Rchg/FormBuff(46)
    Level 20: White Dwarf -- ImpArm-ResPsi(A)
    Level 22: Reform Essence -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(45), Prv-Absorb%(45)
    Level 24: Conserve Energy -- RechRdx-I(A)
    Level 26: Solar Flare -- Obl-Dmg(A), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(36), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), SuddAcc--KB/+KD(42)
    Level 28: Quantum Acceleration -- LucoftheG-Rchg+(A)
    Level 30: Maneuvers -- LucoftheG-Rchg+(A)
    Level 32: Dawn Strike -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), SuddAcc--KB/+KD(40)
    Level 35: Photon Seekers -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(46), ExpRnf-Acc/Dmg/Rchg(46), SuddAcc--KB/+KD(48)
    Level 38: Light Form -- Ags-ResDam/Rchg(A), TtnCtn-ResDam/Rchg(42), EndMod-I(43), ImpArm-ResPsi(48)
    Level 41: Restore Essence -- RechRdx-I(A)
    Level 44: Thermal Shield -- ImpArm-ResPsi(A)
    Level 47: Super Speed -- WntGif-ResSlow(A)
    Level 49: Quantum Flight -- EndRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Cosmic Balance 
    Level 1: Energy Flight -- EndRdx-I(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 10: Combat Flight -- LucoftheG-Rchg+(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3), Pnc-Heal/+End(33)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
    Level 6: Bright Nova Blast -- Dcm-Acc/Dmg(A), Dcm-Acc/Dmg/Rchg(23), Dcm-Dmg/EndRdx(31), Dcm-Dmg/Rchg(31), Dcm-Acc/EndRdx/Rchg(31), SprEssTrn-Rchg/Global Heal(50)
    Level 6: Bright Nova Bolt -- Acc-I(A)
    Level 6: Bright Nova Detonation -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(9), PstBls-Dmg/Rchg(13), PstBls-Dmg/Rng(17), PstBls-Dam%(17), PstBls-Acc/Dmg/EndRdx(19)
    Level 6: Bright Nova Scatter -- Rgn-Dmg(A), Rgn-Dmg/Rchg(21), Rgn-Acc/Dmg/Rchg(25), Rgn-Acc/Rchg(27), Rgn-Dmg/EndRdx(27), Rgn-Knock%(48)
    Level 20: White Dwarf Antagonize -- Taunt-I(A)
    Level 20: White Dwarf Flare -- AchHee-ResDeb%(A)
    Level 20: White Dwarf Smite -- FrcFdb-Rechg%(A)
    Level 20: White Dwarf Step -- Range-I(A)
    Level 20: White Dwarf Strike -- FrcFdb-Rechg%(A)
    Level 20: White Dwarf Sublimation -- Heal-I(A)
    Level 50: Assault Core Embodiment 
    Level 50: Musculature Radial Paragon 
    Level 50: Ion Core Final Judgement 
    Level 50: Diamagnetic Core Flawless Interface 
    Level 50: Ageless Radial Epiphany 
    ------------
    ------------

    Im getting a data error when i try to load the .mxd file?

  3. On 8/8/2019 at 7:36 PM, Mercurias said:

    If I were you, and completely happy with a human-only Peacebringer, I would either try a Tri-Form Warshade, a Corrupter, or a VEAT (Widow or Soldier of Arachnos). 

     

    Playing a Tri-Form build is a unique and interesting setup, and Warshades benefit from it even more than Peacebringers. 

     

    Corrupters are one of the most versatile and powerful classes in the game. Some really fun Corrupters I played on Live were:

    -Fire/Time (heavy damage, all-range, versatile support, very durable)

    -Dual/Pistols Kinetics (Extremely powerful support with gun kata right out of the movies, and enough mobility to make everyone jealous)

    -Water or Fire/Radiation (Heavy support, heavy damage, heavy debuffs, and a rez- Can solo GMs).

     

    VEATs are very different from blueside Elite ATs. They're more damage-driven than versatile, and they're good at it while offering some unique powers. 

    -Night Widows are basically what would happen if Wolverine and Psylock had a baby. Psychic power, ninja dodging, team buffing, and extremely heavy damage from claws with a sprinkle of stealth.

    -Fortunatas are essentially Widows who give up extra damage for versatility with control skills. Their blasts are solid, and I'd compare it as a little stronger than a Psychic/Ninja Sentinel overall.

    -Bane Spiders are acid-club-wielding melee combatants who deal heavy melee damage, similar to Widows but with more control options and smashing damage rather than lethal. They also have stealth capability to help them get the job done.

    -Crab Spiders are all-range AoE kings with strong resistances, two groups of summonable pets, and bonus HP.

     

    Do you have a current build for water/rad? I cannot find a good one.

  4. On 8/6/2019 at 9:12 PM, dtj714 said:

    So I got my human-only PB to 50 and built out to the point of having perma-hasten (and hence perma-everything), good psi resist, good solo damage (only gets better with CB stacks), and I’m starting to wonder, will I ever want to play a different AT?  The combination of survivability, ranged damage, melee damage, aoe damage, and just general awesomeness makes me think everything else will feel “meh” in comparison.

     

    For those who have gotten their PB’s to this point, what have you found to be the most rewarding to play after?

    Can you share your build?

  5. I have been looking at various builds and wanted some feedback on this?

     

    http://www.cohplanner.com/mids/download.php?uc=1500&c=691&a=1382&f=HEX&dc=78DA6593CB4F534114C6E7F6DE0AA5202D5028D0F228E52D85AA6B51100D11B44AE24AAD0D5CE026B5256D4974E95E376EF0B15063D495F8C6C75FA146A35BFF000405133526F5F47E5FA549276D7E33DF9C73E69C3377A62F1EAE5E3D7A7954699EF164229B8D8FA753B94C3A99343395D3CBB944CE4AA7948CCAC96472392B8B0A5974ED1815ED23C5FDA2102AB1195B9E9F8F9C4ACC5976B8F8C4052B5B30F54EA616CD8C99CA458A939A585A421DB1161673566AA1CA5ECD2C99E69C1B1BC9C24EAD3D9F3213736626BB682D354C2C59B3915821A2351B9F4E647366E6925FD2EC91FF1D4D71E40DB522E83594E33A7903346E92B7C0E3A53E1DBA525143ED6A270360651B1904EF8A8F66FBE59DDA1987AD559D27E36075823C0BEE3E079E103F1DBEBABE06CDF3867C0BD6BD066362E784ADE6BCCABD2BA026775381BC55455E86BA2D962E56E262950DACB281DD6864171AD995908470E304877B501075A9B04D430D91BAD8D4D0A6A649264143F9A3E8847F2FE8129B5ADAD41E83D6B245FA343BEE7D8117F939BD5BA822304A1E04DB0E9163E0F00170467CEBE95BFF5483CD33B063957C443E013B1F835EC9CDC7DC7C3EEE7990D3703DD67562D3041BD5D489BA1FC8BA99B7DC2C35DB7E7EB0AB996C215BC170003C297EADBCB956C60B77A2BF869C15643E41E6D3CB3CFA99D743413BEB6DDF400F7A37C9EF60FF0F92BD8C6E83EFA4ED217E6121C6EFF1927524CF3B2DE8C6397AF717877DB7039FC8CFE447F0BDC4ED63DCBE6DDDD6867EE28E877E83C3BFC00F8241E63FF81CF5EF7941BE24D7C0E82BF22B7CDDD29F08BFECC85FE4794F30426D8435155ACD972BBFC20B982A55D8F598681A35CDB60AEE58E55D1E798D9CAF57FD7FD54AEB82F7B752AD0FDA46A9B68E9C3777344D5BE18BBFE6B0EF72A42CCF8132255AA6EC2F53F695297F1AE5009C9AFF07ADE9F34F

     

    Thank you for any help making it better

     

     

  6. 8 hours ago, Redlynne said:

    My experience with Ninjas (on Ninja/TA where there was NO HELPING them with the secondary) is that Ninjas aren't borderline suicidal ... they're superjump off the cliff and keep your eyes closed suicidal if they aren't getting support in preventing them from killing themselves.  This is why I consider Tankerminding via Bodyguard Mode so incredibly crucial for them, particularly with a powerset like Time that has not only a PBAoE Heal plus Heal over Time but also boosts their Regeneration for a while as well into the bargain.  This means that by taking the attacks onto yourself you are simultaneously DIVIDING the damage up among your Ninjas while also simultaneously MULTIPLYING the effective healing (and, let's be honest with ourselves here, overhealing!) that Temporal Mending is able to deliver for you ... and that's not even including the effect of Temporal Selection into the bargain.

     

    Smoke Flash doesn't even take any Set IOs.  It can't mule ANYTHING.  Smoke Flash accepts Endurance Reduction, Range and Recharge Reduction ... and THAT'S IT.  Nothing else (aside from HamiOs, and they aren't superior to Common IOs in this context) can be slotted into Smoke Flash.

     

    I've recently started to think that skipping the Bow attacks out of the Ninja primary is a mistake if only because you can slot the Annihilation Resistance debuff proc and/or the Frozen Blast Immobilize proc into Fistful of Arrows ... and you can slot the Winter's Bite (unique) proc into either Snap Shot or Aimed shot for Slow and Recharge debuffing along with the Devastation proc for a Chance to Hold.  In addition to giving you some damage production (to multiply the effectiveness of your Provoke Taunts with) these procs would also allow you to exert additional soft/hard control effects over the action while your Ninjas do your fighting for you.  Snap Shot and Aimed Shot would also give you quick recharging "ranged pull" powers without needing to wait for the recharge on Nemesis Staff or Black Wand to draw $Targets towards you to be dispatched by machinegunning Shurikens from your Genin (which I'm seeing a LOT of while doing all the content in Nova Praetoria with only 2 Genin at my disposal as Disposable Minions 1 & 2).

     

    As for keeping Ninjas alive with Thermal ... good luck with that.  The Pet Aura IOs will certainly help, but Ninjas are inherently ... flimsy ... when it comes to survival, although if you can get them up to the NO GET HITSU!! softcap they will start to shine, but that requires a LOT of polishing work.

    Thank you for the solid response, and yes I see what your saying about the IO sets with the bow attacks. Yeah thermal may not have been the best choice, I think /dark may have been a better option with melee pets but its 50 now so im stuck with it, lol. 

  7. On 7/24/2019 at 12:08 AM, Redlynne said:

    If you're changing the secondary powerset, you may want to "rebalance" the power picks and slotting to better suit your preferences.

    Out of the Ninja/* powerset itself, I'd recommend the slotting for the Ninjas, training powers and Smoke Flash (so 6 of 9) either "as is" or perhaps look around for some damage procs you can slot into the Ninjas in lieu of the stock 'n' standard Acc/Dam/End mix.

     

    However, at this point, I'm seriously considering doing a rebuild on the Ninja/Time/Mace framework, simply because I wrote this up and posted it before I'd even started playing again (so, relying on 6+ year old memories of how to build and why) and I'm already running into second guessing some of the choices I made ... such as not taking any of the Ninja primary attacks that use the Bow ... while running around at up to Level 10 in Nova Praetoria.  I've also run into various issues with my bindloadfiles that have forced additional tweaks and reworks, but since I can no longer modify my old postings after the forum move, I'd basically need to just write up a new build post and start over anyway at this point for that.

     

    So look at this build as being a first/rough draft that I wanted to have access to for leveling purposes, with the thought always in mind that it would no doubt need to be tweaked and updated and playtime accrued and experience with the build increased.

    For Ninja I am not taking any of the bow attacks, I would prefer to take attacks when I take an epic or patron pool. Can you smoke as a mule for the auras or anything good? I am hoping with proper IO sets I can keep them alive with /thermal.

  8. 2 hours ago, Demon Shell said:

    Venom Grenade/Arctic Breath/Bile Spray is extraordinarily powerful.

     

    If you want Mace for thematic reasons (Summon Blaster), by all means.

    It was for thematic reasons but if the other set is that much more powerful I can switch.

  9. What is the key to being a crabbermind? Call reinforcements is the issue I guess due to the long CD. For people who cant afford some of the crazy expensive builds how do we go about achieving this? I assume 3 slot hasten, and then expedient reinforcement in call reinforcements maybe 4 pc with 2 recharge? Or is it all about global recharge through IO sets in all your powers?

    It's a mix. You need 275% recharge which is, conveniently, the same as perma-Hasten. So with that in mind you're looking at 95% from enhancements in the powers, 70% from Hasten and 20% form superior Conditioning. That leaves 90% you need from IOs.

     

    Getting 90% from IOs is easy if you've got the Inf. Five 10% bonuses and 4 LotG Globals gets you to 80% easily (if expensively). The last 10% can be picked up easily enough with a couple of Positron's Blast sets. Doing it without Purple sets is a lot harder since you have to pick up a lot more 7.5%, 6.25% and 5% bonuses.

     

    How hard is it to keep all the pets alive as a Crabbermind?

    It varies a lot depending on the enemy groups. In general the Disruptors and Patron Pet are tough enough to manage against regular enemies. The Spiderlings have a lower survival rate but they also recharge a lot faster so assuming you've got perma-pets on the other two you can afford to re-summong the Spiderlings early if necessary.

     

    It can also be worth slotting the Pet Defense auras to stack with your defense to help keep them alive. Additionally once you Incarnate your destiny power is good for keeping them alive with either Barrier or Rebirth.

     

    For a crabbermind what incarnets do you suggest I take for each of the slots?

  10. Softcapped Defenses including Psionic. All Resistances around or over 50%, including Psionic at 45%. Perma-Pets, Perma-Hasten. I couldn't figure out to reflect it in the designer but you'll need to +5 the Recharge IOs in Hasten and on the pets to achieve Perma status. You will have Endurance issues with the second Assault. You can either drop it or pick up the +End Accolades and slot in Musculature Alpha and/or Support Hybrid. I run with both of them and never have issues (though Support Core lies to you about it doubling bonuses for pets; it doesn't, at least not for Crab pets). I'd also recommend +5 on the Endurance Modification IO and the Endurance Reduction IOs, because every bit helps. You can squeeze in an extra 1% for Psionic Resistance by replacing an Aegis IO with an Impervium Armor, but I felt the extra mez resistance was worth the trade-off.

     

    I toyed around with this for ages, making a bunch of gimmick builds and try to squeeze things in; for a while the Spiderlings had knockdown powers via Overwhelming Force, and I'd six-slotted School of Sharks with a purple Immobilization set. Ultimately this gets you the most defense and power for yourself and your pets.

     

    Leviathan Mastery is the best Patron set, Arctic Breath's power and -Res being delightful, but the basic slotting works on all the Patron Power Pools so choose whichever one you like the most. I'm currently using Mu Mastery, for example, with the same benefits because I like when I pop my Lore power I have a fortunata, crab, mu mystic, and a ton of arachnobots around.

     

    Villain Plan by Mids' Villain Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Crabstermind: Level 50 Natural Arachnos Soldier

    Primary Power Set: Crab Spider Soldier

    Secondary Power Set: Crab Spider Training

    Power Pool: Leaping

    Power Pool: Leadership

    Power Pool: Fighting

    Power Pool: Speed

    Ancillary Pool: Leviathan Mastery

     

    Villain Profile:

    Level 1: Channelgun

    • (A) Superior Spider's Bite - RechargeTime/Global Toxic
    • (3) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime
    • (3) Superior Spider's Bite - Accuracy/Damage
    • (5) Superior Spider's Bite - Damage/Endurance/RechargeTime

    Level 1: Crab Spider Armor Upgrade

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (9) Steadfast Protection - Knockback Protection

    Level 2: Longfang

    • (A) Apocalypse - Damage
    • (5) Apocalypse - Chance of Damage(Negative)
    • (7) Apocalypse - Damage/Recharge
    • (7) Apocalypse - Accuracy/Damage/Recharge
    • (9) Apocalypse - Damage/Endurance
    • (31) Apocalypse - Accuracy/Recharge

    Level 4: Combat Training: Defensive

    • (A) Luck of the Gambler - Recharge Speed

    Level 6: Combat Jumping

    • (A) Luck of the Gambler - Recharge Speed
    • (27) Shield Wall - +Res (Teleportation), +5% Res (All)

    Level 8: Suppression

    • (A) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize
    • (17) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge
    • (19) Superior Dominion of Arachnos - Damage/Endurance/Recharge
    • (19) Superior Dominion of Arachnos - Accuracy/Damage
    • (21) Superior Dominion of Arachnos - Damage/Recharge
    • (46) Superior Dominion of Arachnos - Accuracy/Damage/Recharge

    Level 10: Tactical Training: Maneuvers

    • (A) Red Fortune - Defense/Endurance
    • (13) Red Fortune - Defense
    • (15) Luck of the Gambler - Recharge Speed
    • (23) Red Fortune - Endurance/Recharge
    • (23) Red Fortune - Endurance
    • (25) Red Fortune - Defense/Endurance/Recharge

    Level 12: Venom Grenade

    • (A) Ragnarok - Chance for Knockdown
    • (13) Ragnarok - Damage/Endurance
    • (15) Ragnarok - Damage
    • (17) Ragnarok - Damage/Recharge
    • (43) Ragnarok - Accuracy/Damage/Recharge
    • (43) Ragnarok - Accuracy/Recharge

    Level 14: Super Jump

    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

    Level 16: Maneuvers

    • (A) Gift of the Ancients - Defense/Endurance
    • (25) Gift of the Ancients - Run Speed +7.5%
    • (29) Gift of the Ancients - Defense/Endurance/Recharge
    • (29) Gift of the Ancients - Defense
    • (39) Luck of the Gambler - Recharge Speed

    Level 18: Boxing

    • (A) Accuracy IO

    Level 20: Tough

    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (21) Impervium Armor - Psionic Resistance

    Level 22: Tactical Training: Leadership

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (36) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

    Level 24: Fortification

    • (A) Aegis - Resistance/Endurance
    • (31) Aegis - Resistance/Recharge
    • (33) Aegis - Resistance/Endurance/Recharge
    • (34) Aegis - Resistance
    • (34) Aegis - Psionic/Status Resistance
    • (43) Aegis - Endurance/Recharge

    Level 26: Mental Training

    • (A) Run Speed IO

    Level 28: Tactical Training: Assault

    • (A) Endurance Reduction IO

    Level 30: Weave

    • (A) Gift of the Ancients - Defense/Endurance
    • (31) Luck of the Gambler - Recharge Speed
    • (33) Gift of the Ancients - Defense/Endurance/Recharge
    • (37) Gift of the Ancients - Run Speed +7.5%
    • (37) Gift of the Ancients - Defense

    Level 32: Hasten

    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO

    Level 35: Summon Spiderlings

    • (A) Soulbound Allegiance - Accuracy/Recharge
    • (39) Soulbound Allegiance - Chance for Build Up
    • (40) Soulbound Allegiance - Damage/Recharge
    • (40) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (48) Soulbound Allegiance - Damage/Endurance
    • (50) Soulbound Allegiance - Damage

    Level 38: Call Reinforcements

    • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (39) Call to Arms - Defense Bonus Aura for Pets
    • (40) Expedient Reinforcement - Accuracy/Damage
    • (42) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (42) Expedient Reinforcement - Endurance/Damage/Recharge
    • (42) Recharge Reduction IO

    Level 41: School of Sharks

    • (A) Gravitational Anchor - Chance for Hold

    Level 44: Arctic Breath

    • (A) Positron's Blast - Chance of Damage(Energy)
    • (45) Positron's Blast - Damage/Endurance
    • (45) Positron's Blast - Accuracy/Damage/Endurance
    • (45) Positron's Blast - Accuracy/Damage
    • (46) Positron's Blast - Damage/Range
    • (46) Positron's Blast - Damage/Recharge

    Level 47: Summon Guardian

    • (A) Expedient Reinforcement - Endurance/Damage/Recharge
    • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (48) Expedient Reinforcement - Accuracy/Recharge
    • (50) Expedient Reinforcement - Accuracy/Damage
    • (50) Recharge Reduction IO

    Level 49: Assault

    • (A) Endurance Reduction IO

    Level 1: Brawl

    • (A) Empty

    Level 1: Sprint

    • (A) Celerity - +Stealth

    Level 2: Rest

    • (A) Endurance Modification IO

    Level 1: Conditioning

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Run Speed IO

    Level 2: Hurdle

    • (A) Jumping IO

    Level 2: Health

    • (A) Miracle - +Recovery
    • (27) Panacea - +Hit Points/Endurance

    Level 2: Stamina

    • (A) Endurance Modification IO
    • (11) Performance Shifter - EndMod
    • (11) Performance Shifter - Chance for +End

    ------------

    ------------

     

    Why leviathan mastery over mace?

     

    Pre purples, what sets would you slot in place of the purple sets as a starter? They could take a while.

  11. My build:

     

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    |F1FEB009E|
    |-------------------------------------------------------------------|

     

    Expensive but what isn't?

     

    Perma Hasten, Perma PA, Perma Patron pool pet (its free damage why not?).

     

    208% recharge

    56% S/L resist

    Capped cold resist

     

    You need to run Cardiac and Ageless Incarnate because end use is pretty high.

     

    I like Leviathan Mastery because it gets its AoE at tier 1 which lets you heavy slot two powers. Water Spout is amazing damage per activation time and works well with your Tornados.

     

    The Summon is because we have tanks to tank for use (Perma PA) so why not have another perma range attacker for free DPS (once Phantasm gets its AI fixed)?

     

    Your almost a MM with 3 invicible tanking pets and 2 range support pets.

     

    I don't use Hurricane. Never needed it. But if you have a real hardon for it you can replace Arcane Bolt with it.

     

    For single target DPS I don't think this Controller can be beat. Even has a decent single target rotation in Spectral Wounds and Arcane bolt alternated.

     

    Hey as a precursor to this which will be expensive and take me some time to achieve, which sets would you suggest for deceive, arcane bolt, spectral terror, thunder clap, water spout, lightning storm? I dont know too man fresh 50 who can get anywhere near those for a while.

     

    Thank you

  12. My build:

     

    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |F1FEB009E|
    |-------------------------------------------------------------------|

     

    Expensive but what isn't?

     

    Perma Hasten, Perma PA, Perma Patron pool pet (its free damage why not?).

     

    208% recharge

    56% S/L resist

    Capped cold resist

     

    You need to run Cardiac and Ageless Incarnate because end use is pretty high.

     

    I like Leviathan Mastery because it gets its AoE at tier 1 which lets you heavy slot two powers. Water Spout is amazing damage per activation time and works well with your Tornados.

     

    The Summon is because we have tanks to tank for use (Perma PA) so why not have another perma range attacker for free DPS (once Phantasm gets its AI fixed)?

     

    Your almost a MM with 3 invicible tanking pets and 2 range support pets.

     

    I don't use Hurricane. Never needed it. But if you have a real hardon for it you can replace Arcane Bolt with it.

     

    For single target DPS I don't think this Controller can be beat. Even has a decent single target rotation in Spectral Wounds and Arcane bolt alternated.

     

    I'm not a fan of hurricane either so this might be good for me

  13. Is this a current build? I have a 43 I'll/storm and I just can't get into storm so I was thinking of retooling to rad. I would like to be able to solo efficiently as well, can I do that with this build?

  14. Working on probably my last MM combo. I have only beasts left but no interest at all so this will probably do it but I have no idea how to build it. All the pets go into melee so I was hoping with thermal I could keep them alive. If anyone has a build for it I would appreciate the share.

     

    Thank you

  15. I had gotten to 43 as my 1st character and then stopped playing it. I would like to revisit her but I really need a good build to repec into and work towards. I was not enjoying the /storm aspect of it but I am sure I am just not built right as many ppl say if you use a KB to KD io here and there it really changes things and the set itself is a good damage set. If anyone has a mids/pines build they can share I would appreciate it.

  16. Dug thru the archives and found the build Plainguy used back in the day. He seems to have been one of the guru's on MM so to speak and I was wondering if this was still a viable build, thank you.

     

    | Copy & Paste this data into Mids' Hero Designer to view the build |

    |-------------------------------------------------------------------|

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    |E5F451A4B892FF179AF4AB|

    |-------------------------------------------------------------------|

     

     

    Of course it is..

    My build basically works as such. Trip mine, Provoke and just continue to drop trip mines at your feet.

    Bots stay behind you.

     

    @ TheAdjustor - I'm sorry but no clue what your saying.

    Your build is short in positional defense cap. The number is 45%.  Pine is showing 41 melee, 40 range, 43 AoE.

    Further you should check your config settings as they are wrong and misleading you in some of your numbers EG resistance values. You are not maxed resistance. You are set for PVP as well.

    You also killed the recharge rate by 10 seconds.

     

     

    I am currently at 30 and picked up provoke. 38 defense cap with generic IOs no sets. Provoke is working extremely well. I think I am running 4/0 atm.

    Will up the team size first and see where I tank then up the mob levels

     

     

    Holy crap your back! Welcome back dude! Yeah I am slowly building towards your build. Some of the IO take some time to get but i'm getting there. I was wondering if you have any other builds you can share? I have a thugs/ cold, merc/TA also. For some reason finding a good Thugs/ cold big has been difficult.

  17. For thugs I am not taking any attacks, and I will slot the 6 auras into GW, or maybe 4 auras and 2 recharge to make it more available as its just super cool

     

    With this build do I need 3 from leadership or just maneuvers/tactics?

     

    Do I need to take the aid other, self, field medic from medicine or no?

     

    I prefer fly, but would i be better off with ss and should I take CJ for defense IO?

     

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