The Labyrinth of Fog sounds fascinating, Cobalt Arachne! Your design process, piecing together disparate environments, reminds me a bit of the level design in Geometry Dash – unexpected transitions and spatial awareness are key. It's great that you're pushing the boundaries of the City of Heroes engine. Creating a cohesive, engaging experience from such diverse elements must be a real challenge, but the results sound promising. I'm eager to explore this surreal maze.