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colepsi

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  1. I appreciate your encouragement. I did go back, looking through the various builds with Pyrotechnic Control that you did for Dominators (as they actually have attack powers) and tried to identify those powers that you see are the prime powers of Pyrotechnics. So I did attempt a ranged Pyrotechnic Control/Energy Assault build using what I could glean from your other builds. If you find the time, and by no means am I trying to disrupt this thread - that was never my intention, and if I have, I do apologize - if you could look at the powers for Pyrotechnic Control I did take and possibly give critique or advice ("this power that you didn't take is absolutely necessary; this power you did take is absolutely worthless"). I thank you in advance no matter if you review this build as I recognize your time is *your* time, free to spend it however you wish, and you have already read my first post. Again, thank you. PermaDom - (Pyrotechnic Control - Energy Assault).mxd
  2. I completely understand. And thank you for reading the post. Pyrotechnic Control, at least in the creator, looks absolutely beautiful, and I'm excited to see the builds you've done with it. I'll keep looking back on this thread to try to understand the powerset as it gets more use. Like I said, it doesn't seem to work like most control sets do - whereas most have some kind of "attack" (and usually available at level one), Pyrotechnic Control seems to be *absolutely* built around control only with so many immobilize and debuff powers. And "blast off" has me going "what do they mean? Are enemies just being tossed into the air willy nilly? With no control on them after the fact?"
  3. I play a lot of Controllers and Dominators, and Pyrotechnics has me completely befuddled. With most control powers, there is an inherent attack of some form (Illusion Control gets Spectral Wounds for Controllers, Gravity gets Lift and Propel), but I can't seem to see any true attacks with Pyrotechnic Control. So I'm wondering if you could make a ranged "perma-Dom" build for a Pyrotechnic/Psionic Assault for a Dominator. I'm not worried about what the Ancillary/Epic Power Pool is, or even if there is one (although I would want it if it proved useful - I often build at least some form of "armor" - Toughness, Invulnerability, etc.) with the Ancillary/Epic pools. But I am kind of picky. Beyond the build being slotted for "perma-Dom," I usually end up taking "junk powers" that I don't use (like Stealth, Grant Invisibility, and Evasive Maneuvers) just to slot in 5 Luck of the Gamblers +7.5% recharge speed (more than five, and the bonus doesn't count, but other sets that give a +7.5% will stack as long as there are no more than 5 of them, as well). Then I use other sets that have built in bonuses to recharge so that as my Domination is about to collapse, I click the Domination button again as it has finished recharging and since while Domination ends is active, the Domination bar is full. As far as types of enhancements, I don't use Hamidon Origin, purple sets - they're too expensive and can't really be used until end of game. Nor do I use PVP sets. I do use Archetype Enhancement set/s (sometimes I'll Frankenslot a proc from one onto where I've put 5 of the other). I know this is being incredibly picky, and I appreciate you just looking at this post. I've looked at your builds, and they're solid. I do builds myself. So maybe as a bribe I can offer you some builds I did for Dominators with Perma-Dom and Controllers with "perma" Phantom Army that can show my playstyle and slotting style? Flame Bird - Dominator (Mind Control).mxd Nightmire - Dominator (Darkness Control).mxd Infatua - Controller (Illusion Control).mxd Masked Lady 2 - Controller (Illusion Control - Darkness Affinity).mxd Merlin - Controller (Illusion Control).mxd
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