Jump to content

Zalarious

Members
  • Posts

    4
  • Joined

  • Last visited

Reputation

0 Neutral
  1. I noticed when I use my long animation snipe in PvP the damage does not reflect long animation damage. I've tested with and without build up/aim. Without BU or aim it did around 101 damage to an enemy player. With BU and aim it did around 150. These numbers were recorded while using the longer snipe animation. When I use the fast cast snipe, the damage is doubled around 300+. I'm not sure if this was intended or not, but in PvE all damage values seem to work like every other powerset; I only notice the difference in PvP
  2. Savage melee's attack Hemorrhage doesn't do DoT in pvp at all. I tested this on my lvl 50 stalker and there is a huge difference between pvp and pve with this attack, Without a buff to at least that attack, it makes the set as a whole unappealing.
  3. Blaster Archery's slow version of Ranged Shot does way less damage than it should in PvP. In PvE it works as intended, in PvP the damage hits for less than 100 damage even with build up and aim. The fast cast snipe does the correct damage.
  4. I've noticed (mainly in pvp) when I use the longer version of the archery snipe it does less damage. Even if I use aim and build up, the damage actually goes down. I used BU and aim and did the long snipe and it did 126 damage, but when I used blazing arrow without bu and aim it did 178. Fast cast does the correct fast cast damage, but the slow higher damaging version actually does way less. I've heard from other players that Assault Rifle has the same problem.
×
×
  • Create New...