Deathevn
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Good afternoon everlasting . I’ve been kicking around ideas for a brute and I thought I would ( finally ) give kinetic melee a shot . Figured brute may be a good place to do that . its common knowledge that it’s on the bad side of available sets but does anyone have any experience with just how much trouble I’m inviting here ?
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Good afternoon, I am going to be making a beam rifle / Energy Aura Sent and I have come up with this build so far. Perma energize, near perma hasten. Close to soft cap defenses. I dont have that much experience playing at extremely high level content with fully io'ed out builds. The build is still a work in progress, but I have a big of a nagging concern that I have grabbed to many single target attacks and as such eaten up to many slots on them. With the way beam rifle and sentinel's work I have grabbed both the T1 and the T2 attacks. to have access to offensive and defensive opportunity, but I am starting to think with perma energize that the t2 attack and defensive opportunity may be a complete wash out . Any weigh ins on that topic or the build in general? Thanks! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Sentinel Primary Power Set: Beam Rifle Secondary Power Set: Energy Aura Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Hero Profile: Level 1: Single Shot (A) Decimation - Accuracy/Damage (13) Decimation - Damage/Endurance (15) Decimation - Damage/Recharge (17) Decimation - Accuracy/Endurance/Recharge (46) Decimation - Accuracy/Damage/Recharge Level 1: Kinetic Shield (A) Luck of the Gambler - Recharge Speed (3) Luck of the Gambler - Defense (3) Luck of the Gambler - Defense/Endurance/Recharge (5) Luck of the Gambler - Defense/Endurance (9) Shield Wall - +Res (Teleportation), +5% Res (All) Level 2: Charged Shot (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb (17) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (19) Superior Sentinel's Ward - Accuracy/Damage (19) Superior Sentinel's Ward - Damage/RechargeTime (43) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (46) Superior Sentinel's Ward - Accuracy/Damage/Endurance Level 4: Power Shield (A) Luck of the Gambler - Recharge Speed (5) Luck of the Gambler - Defense (7) Luck of the Gambler - Defense/Endurance/Recharge (7) Luck of the Gambler - Defense/Endurance (9) Kismet - Accuracy +6% Level 6: Cutting Beam (A) Positron's Blast - Accuracy/Damage (27) Positron's Blast - Damage/Endurance (31) Positron's Blast - Damage/Recharge (31) Positron's Blast - Damage/Range (43) Positron's Blast - Chance of Damage(Energy) Level 8: Disintegrate (A) Devastation - Accuracy/Damage (33) Devastation - Damage/Endurance (33) Devastation - Damage/Recharge (33) Devastation - Accuracy/Damage/Recharge Level 10: Energize (A) Preventive Medicine - Heal/RechargeTime (11) Panacea - Hea/Recharge (11) Miracle - Heal/Recharge (13) Preventive Medicine - Heal/RechargeTime/Endurance Level 12: Lancer Shot (A) Superior Opportunity Strikes - Accuracy/Damage (40) Superior Opportunity Strikes - Damage/RechargeTime (42) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (42) Superior Opportunity Strikes - Accuracy/Damage/Endurance (42) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime Level 14: Aim (A) Recharge Reduction IO (15) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 16: Entropy Shield (A) Endurance Reduction IO Level 18: Refractor Beam (A) Decimation - Accuracy/Damage/Recharge (34) Decimation - Accuracy/Damage (34) Decimation - Damage/Endurance (34) Decimation - Accuracy/Endurance/Recharge (50) Decimation - Damage/Recharge Level 20: Power Armor (A) Reactive Armor - Resistance (21) Reactive Armor - Resistance/Endurance (21) Reactive Armor - Resistance/Endurance/Recharge (23) Reactive Armor - Resistance/Recharge (23) Gladiator's Armor - TP Protection +3% Def (All) Level 22: Super Jump (A) Empty Level 24: Maneuvers (A) Luck of the Gambler - Recharge Speed (25) Luck of the Gambler - Defense (25) Luck of the Gambler - Defense/Endurance (27) Luck of the Gambler - Defense/Endurance/Recharge Level 26: Piercing Beam (A) Positron's Blast - Chance of Damage(Energy) (37) Positron's Blast - Accuracy/Damage (37) Positron's Blast - Damage/Range (39) Positron's Blast - Damage/Endurance (46) Positron's Blast - Accuracy/Damage/Endurance Level 28: Repelling Force (A) Luck of the Gambler - Recharge Speed (29) Luck of the Gambler - Defense (29) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Defense/Endurance/Recharge Level 30: Tactics (A) To Hit Buff IO Level 32: Overcharge (A) Ragnarok - Damage (39) Ragnarok - Damage/Recharge (40) Ragnarok - Accuracy/Damage/Recharge (40) Ragnarok - Accuracy/Recharge (43) Ragnarok - Damage/Endurance (50) Achilles' Heel - Chance for Res Debuff Level 35: Kinetic Dampening (A) Reactive Armor - Resistance (36) Reactive Armor - Resistance/Endurance (36) Reactive Armor - Resistance/Recharge (36) Reactive Armor - Resistance/Endurance/Recharge (37) Steadfast Protection - Resistance/+Def 3% Level 38: Hasten (A) Recharge Reduction IO (39) Recharge Reduction IO Level 41: Boxing (A) Empty Level 44: Tough (A) Reactive Armor - Resistance (45) Reactive Armor - Resistance/Endurance (45) Reactive Armor - Resistance/Endurance/Recharge (45) Reactive Armor - Resistance/Recharge Level 47: Weave (A) Luck of the Gambler - Defense/Endurance/Recharge (48) Luck of the Gambler - Defense/Endurance (48) Luck of the Gambler - Defense (48) Luck of the Gambler - Recharge Speed Level 49: Assault (A) Endurance Reduction IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift
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Hello Controller experts, I have been considering making a controller for awhile. For a bit of background I have not had one since live. In the back of my head controllers scream groups only with the exception of Fire/Kin. So I am working with old info. I play about 50% solo and 50% groups and would like some input. I understanding the secondaries well enough, its the primaries I am concerned about. Right now I am leaning Darkness and Grav ( likely to be paired with /storm or /Dark ) What reading I have done suggests that Gravity may end up being my best option to kind of bridge the gap here. What I am getting at I guess is any input on Grav/ vs Dark/ and how they would pair up in both a solo or team environment? I know storm enough to know how to behave with things like hurricane. Any input would be appreciated! Thanks.
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Not quite sure where to put this as I was looking to compare two AT's . I recognize that dual blades is not.. the best set but It is something I always wanted to give a good swing to. I am just not sure which class fits best on it: Stalker, Brute or Scrapper. I want to say scrapper because of the base higher damage, or stalker due to assassinate , but it for the most part animates pretty fast and that lends to bruting. So here I am asking people that know better then me. Thank you.
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Quick question, If this gets slotted AOE will it proc per target or only once total? Difference between it being useful or not... Thanks!
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Just a simple question , when I ask it in game I get both answers. Can Psudopets (chain induction and lightning rod in this case) Crit?
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Hello everyone, First off thanks for your time reading this. So I came across a character concept I want to flesh out and decided to go with a Elec blast /Energy Aura Sent. This is born of a Elec/Elec/Elec blaster I loved in live mixed with a bit of trying something new. I would just like to confirm a few things: 1) With a bit of slotting Short Circuit + Power Drain will do the same job flattening everyone's endurance that it did on my blaster. Seems to me it should and I had a lot of fun doing this on my blaster. 2) How important is going fighting pool for this? Ive had a habit of getting it out of reflex and I am willing to do so, it just pushes me out of epic pools and I want to make sure the payoff is worth it. 3) Tesla cage does a lot more damage on a sent then it did for my blaster. Should I be considering treating it just as a big damage hit with a hold side effect? Or should I consider the control aspect of it more. 4) Is there any 'must skip' powers from elec blast? I am looking at it and the only one that seems a bit up in the air is aim. But I dont know how the attacks tie together once you start getting into some recharge. 5) Any big tips? It looks pretty straight forward use wise. 6) If I was going epic I was thinking elec mastery for the CC . Is rehabilitating Circuit worth anything? Bit of a head scratcher on that one. Thank you for anyone who takes the time to respond and read, and have a great night.