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obx

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  1. This is what I have come up with so far. Any ideas to better it? I am sorry, but I have no idea how to export this so it is actual powers and enhancements. http://www.cohplanner.com/mids/download.php?uc=1456&c=663&a=1326&f=HEX&dc=78DA65945B4F13511485CFB483D81B6D29B7420B944B3B6DA5B48089D71015F0050C09C6D7A6816369D2B44D0B46E2937FC1175F4531910451E22FF2CD1B686262F481D4CDACC525E9A4936FCE3A67EFB3F63E335D7A3AE7DDBFFF7C56199E7BE542A391BF5BDFDCD0EE877A75BD522D578B5B4E2557BBDC7DF64C7E4997B5CEAC149E148A1C843131A71FEB4A4367E62BBA5EDCCADFD9AC17946FB95A2D67164AC5F58D52A5E8B5478BBA509381FF74B0A6EB8DF552CD6D8F576A5AAF85E76BA5D5D33C4B85C686AE6FC1579FF888CBFDCE52BC9A6DEAAD58CC99CAB14DBE06CD37E42BF0D20EB877126630B6DBC05C0778D94FBA41B707ECF781BB164325D6F09A581300BD41D2077674907EF0BD4439B1AFC3199587A8A90693C284308CF1BECCB6D15B1BBDC5E8698C1EE3F416A7B738BDED5B38278955ED3B0E5BFB202317F219AE98B2B500F920A99487B578D2581F48819D7132017659641274C8463EEEE56BCAA53ECAB39FD5F9FFA1D3912970B017D5ED89C320770CDE46A69E5BE435B0EF3A7903ECBF091E4854889D09B13393ECC8243B94636772EC4C8E9D718ADB6EC676CF40BB92052772E43439C59C574153627B19DB7BACEC3A527F49FA48753167880C823D121B46AC0AFF462F82A20D30DF00E313AC23C13A12AC23C93A92ACA35362A3CC17E5291E484F87D8D3A16DBC69C3B3D86B5891CFB03676E4B07DC73E43FF24F208BD8C1C421BFD417E27BF81635FC92F6048BC8CD3CBF82ECE6844348B6F9B95C69E49D225079FE6FAF44B07BF18A532D4327FE07D547264A9655D581731CFBE76F99DBC6DA91625DBA2E45A94E91665A6455930CFFE1D9A8B2DB3CBE6D9F7AF0C5B7105947242691EBA6596DE8D09D4FDF35C338C4738C7480C3D3CBAB8DEC2FA5F17B517A85F27CE3DFD0782C6D54A
  2. I am about to hit 50 with my savage melee/energy aura brute. This is an accomplishment as I am truly horrible with melee. Savage is the only melee set other than dark that I enjoyed playing. I have tried to plan out some builds in mids reborn, but none of mine come close to defense softcaps and just seem lackluster all over. I keep reading that the T1 is skippable at endgame and the cone as well I think. I also read that savage leap needs procs, but I am not sure what all this means. Can some of the more experienced builders point me in the right direction?
  3. obx

    Pool power choice

    I am working on an Ice/Ice/Force blaster and am wondering if for my last pool power selection I should go leadership for assault or leaping for combat jumping. More damage or more defense?
  4. I played way way back in beta and for about a year on live. I have come back as I compared every MMO I have played since to COH. My question is, I was looking at Movement under combat powers and while flight is active, I have a -14.something reduction in flight speed and do not know why. I thought it was stealth, but it seems the movement reduction in that was removed after I stopped playing. Any thoughts on this? I like flight as a travel power the best and hate that it feels so slow.
  5. For blasters, freeze ray is respectable damage and part of the single target chain. For chilling ray, is it the same type of damage?
  6. I keep reading about using +5 IOs. Does this mean using five slots of IOs or something completely different?
  7. I have two sentinels, both fire, one with bio and one with energy aura. They are sitting mid 20s and not sur which to take up to 50. Bio seems to have more versatility to it, but there is just something about energy aura I like. Anyone have experience with them at 50?
  8. Is there a way to negate the repel aspect of the blazing bolt power? I love my fire/bio sentinel, but the knock back just annoys me.
  9. I recently got my fire/ice blaster to 50 and this is what I found helpful. Rain of fire is great for oh snap that is a lot of mobs on me, RoF right on top of me, away they go. Frigid protection really slows down the mobs that get close. Once you get shiver you can slow lots of mobs to running in place. Ice patch is situationally useful, but always fun to watch. Best to drop it in doorways or choke points if you can. I avoided pretty much all the melee powers. If I can't attack it from the air, I ain't killing it.
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