You will need to tell me how to get the screen shot of the defensive values like you did. I am able to get screen shots but the open windows showing the values do not appear in the shots.
One thing I did notice while trying to get the screenshots was that my defensive values were going red... and when they did I died in seconds. Melee Radial was showing up in the combat attributes screen. Its almost as if I was getting massive debuffs. Something is seriously wrong here.. even if I had no melee radial or barrier running or using any purples at all I have a good enough build to stand in a large group of mobs for a while... now it's like a switch is thrown and my health drops in 3-4 seconds to zero. Barrier has also been flakey but it has always been to some extent. Pop barrier and it works fine for about half its duration and then it's benefits taper off, but before my health would gradually start dropping and I could pop a purple. Now.. about half way thru barrier my health drops like a rock and I'm dead within seconds. Understand I have run this same AE mission hundreds (and hundreds) of times and I could run it blindfolded. With Melee Radial it has always been my strongest defensive power.. use it and will full agro in a 4/8 farming map my health bar barely fluctuates.
I may have been mistaken about the second set of Melee Radial icons (dimmed) showing up on screen. When testing today it appeared those icons were from something else, gold colored like the Melee Radial ones and still dimmed but not the same.
I have chatted with other farmers and no one seems to be having any issues like I am. Perhaps the patch has effected my build in some way causing my toggles to stop functioning (they are not dropping and still show as running in the power tray.)
Here is my build:
Primary powers - Spines/Fiery Aura
Power Pools – Fighting, Leaping, leadership
Epic power pool – Energy mastery
Inherent pool - Health, Stamina all others are not important
Single target attacks only are one slotted, aura attacks are 6 slotted, and multi-target cone attacks are multi-slotted.
Inherent
Health – 3 slot 2 Numinas (one regen/recovery) and 1 Panacea +hit points/recovery Health is not worth multi-slotting in most toons but is a great place to put your recovery boosters for end.
Stamina – 4 slot Power Transfer
Spines
Lunge – 1 slot Damage IO
Spineburst – 6 slot Avalanche melee aoe purple
Build up – 3 slot 2 Recharge IOs 1 Gaussians chance for build up
Impale – 1 slot Decimation chance for build up
Quills – 6 slot Armageddon purple
Ripper – 5 slot 4 Sciroccos Dervish 1 Force Feedback chance for recharge
Throw Spines – 5 slot Ragnorock purple
Fiery Aura
Fire Shield – 3 slot Aegis
Blazing Aura – 6 slot Unrelenting Fury archetype enhancement
Healing Flames – 4 slot Doctored wounds
Consume – 2 slot Fury of the Gladiator pvp enhancement (for the fire resist)
Burn – 6 slot Brutes Fury archetype enhancement
Fiery Embrace – 3 slot recharge IOs
Energy Mastery
Superior Conditioning – 3 slot endurance IOs
Focused Accuracy – 3 slot to hit IOs
Physical Perfection – 6 slot Performance Shifter
Fighting
Kick – 1 slot doesn’t matter what you slot
Tough – 3 slot Aegis
Weave – 3 slot 2 luck of the gambler (one being the global recharge) and 1 reactive defense
Leaping
Combat Jumping – 3 slot 2 Shield Wall pvp enhancements 1 red fortune
Leadership
Manuvers – 3 slot Red Fortune
Tactics – 3 slot To Hit IOs
Incarnate Powers
Alpha – Cardiac For endurance
Destiny – Barrier For defense
Hybrid – Melee For Regen and def buff
Interface – Reactive For resist debuff and extra fire damage
Lore – doesn’t matter, lore pets are useless farming.