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Viagron

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Everything posted by Viagron

  1. Ok... I think that clears things up. Thank you.
  2. You will need to tell me how to get the screen shot of the defensive values like you did. I am able to get screen shots but the open windows showing the values do not appear in the shots. One thing I did notice while trying to get the screenshots was that my defensive values were going red... and when they did I died in seconds. Melee Radial was showing up in the combat attributes screen. Its almost as if I was getting massive debuffs. Something is seriously wrong here.. even if I had no melee radial or barrier running or using any purples at all I have a good enough build to stand in a large group of mobs for a while... now it's like a switch is thrown and my health drops in 3-4 seconds to zero. Barrier has also been flakey but it has always been to some extent. Pop barrier and it works fine for about half its duration and then it's benefits taper off, but before my health would gradually start dropping and I could pop a purple. Now.. about half way thru barrier my health drops like a rock and I'm dead within seconds. Understand I have run this same AE mission hundreds (and hundreds) of times and I could run it blindfolded. With Melee Radial it has always been my strongest defensive power.. use it and will full agro in a 4/8 farming map my health bar barely fluctuates. I may have been mistaken about the second set of Melee Radial icons (dimmed) showing up on screen. When testing today it appeared those icons were from something else, gold colored like the Melee Radial ones and still dimmed but not the same. I have chatted with other farmers and no one seems to be having any issues like I am. Perhaps the patch has effected my build in some way causing my toggles to stop functioning (they are not dropping and still show as running in the power tray.) Here is my build: Primary powers - Spines/Fiery Aura Power Pools – Fighting, Leaping, leadership Epic power pool – Energy mastery Inherent pool - Health, Stamina all others are not important Single target attacks only are one slotted, aura attacks are 6 slotted, and multi-target cone attacks are multi-slotted. Inherent Health – 3 slot 2 Numinas (one regen/recovery) and 1 Panacea +hit points/recovery Health is not worth multi-slotting in most toons but is a great place to put your recovery boosters for end. Stamina – 4 slot Power Transfer Spines Lunge – 1 slot Damage IO Spineburst – 6 slot Avalanche melee aoe purple Build up – 3 slot 2 Recharge IOs 1 Gaussians chance for build up Impale – 1 slot Decimation chance for build up Quills – 6 slot Armageddon purple Ripper – 5 slot 4 Sciroccos Dervish 1 Force Feedback chance for recharge Throw Spines – 5 slot Ragnorock purple Fiery Aura Fire Shield – 3 slot Aegis Blazing Aura – 6 slot Unrelenting Fury archetype enhancement Healing Flames – 4 slot Doctored wounds Consume – 2 slot Fury of the Gladiator pvp enhancement (for the fire resist) Burn – 6 slot Brutes Fury archetype enhancement Fiery Embrace – 3 slot recharge IOs Energy Mastery Superior Conditioning – 3 slot endurance IOs Focused Accuracy – 3 slot to hit IOs Physical Perfection – 6 slot Performance Shifter Fighting Kick – 1 slot doesn’t matter what you slot Tough – 3 slot Aegis Weave – 3 slot 2 luck of the gambler (one being the global recharge) and 1 reactive defense Leaping Combat Jumping – 3 slot 2 Shield Wall pvp enhancements 1 red fortune Leadership Manuvers – 3 slot Red Fortune Tactics – 3 slot To Hit IOs Incarnate Powers Alpha – Cardiac For endurance Destiny – Barrier For defense Hybrid – Melee For Regen and def buff Interface – Reactive For resist debuff and extra fire damage Lore – doesn’t matter, lore pets are useless farming.
  3. After todays patch Melee Radial Embodiement has stopped functioning on my toon. I filed a ticket in game and received this reply: That power requires the user to be within melee range of enemies for the stacking defense and regeneration boosts to happen (much like the Invincibility power from the Invulnerability armor set). You should get 1.5 melee defense for each foe within 7 feet, and the power maxes out at 9 targets, for a maximum benefit of 13.5% melee defense. I tested this on one of my own toons, and it seems to be working correctly. Some context on my bug report: I use this power on my farming toon which is vet level 760, so it's not like I don't understand how the power works. When using the power I click the icon in the power tray and it activates, The multiple icons denoting the number of enemies affected appear. But it is doing nothing, no buff whatsoever. One anomaly that is happening is that a second set of icons are showing up which are the same as normal but they are dimmed (or ghosted) out. So I have the first normal set of the powers icons on screen with the second set right after the first (but dimmed). Since I am farming in AE alone (no hitters or sitters) the mobs are all clustered around me and are within 7 feet. Something in the patch has caused this and I am going to assume it was not intentional. I would be happy to demonstrate this issue if you think that would help you see it is actually broken.
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