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OldTimeRocker

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  1. I would like to thank everyone who's contributed all of the helpful replies to my AE questions. I really appreciate it. I think that this thread may also be helpful to others in the future if they, too, hop on the AE bandwagon. Thanks everyone! OTR
  2. Thanks Frozen. This is awesome info! I sincerely appreciate it. OTR
  3. Fantastic tips, Maelwys! Thank you so much. I will definitely use this information! OTR
  4. Thanks for replying, Photrius. The ranged attacks weren't really a problem, I was just trying to figure out how to increase the XP gain. Once I realized ranged had to be included to increase XP, I added "Throwing Knives" to the mix as CraneBump suggested. From there, I just customized power choices for each set of NPCS (Minions, Lieutenants & Bosses) until the percentage of XP reached 100% for each one, then stopped. Since Frozen has now provided helpful info on drops, my biggest question is: do I want to exclude bosses or not? I might make a version of my map without bosses to make it a more viable solution for tankers, but then also have a version which includes them for brutes & such. I did end up adding an Ally (a fire/kin) to help increase the tanker's DPS output. The "follow" capability of an ally in an AE mission though is frustrating at best (just as with rescue missions). Not decided yet if it's worth it! Though she is fun to have tagging along for buffs & power boosts. OTR
  5. Thanks, Frozen! This is very helpful. Makes me curious, now, as to what the drop rate for Incarnate Threads are, but I'm cool with I've seen. I see fairly frequent Incarnate Thread messages popping while I'm farming. Appreciate it! OTR
  6. So I did this: I began adding powers (starting with the throwing knives, as you suggested) until the XP made it to 100%, then I moved the slider all the way to the right to level 50. I'm assuming that this is the best possible XP to get from the toon when you do this. I would still love to hear from someone who knows what the downside is for not including Bosses - only Minions & LTs - in a mission. If you wouldn't recommend it, why? I'm wanting to create a "tanker-friendly" mission that would allow tanks to pseudo-farm, solo; since they don't deal as much damage as brutes, I was wondering if removing bosses from the mob group would help them progress at a reasonable pace. Thanks! OTR
  7. Thanks Crane! I appreciate the quick reply. So, which way should that slider move for custom mobs to get Max XP possible? And do you have any thoughts on "Include bosses" or "Don't include bosses" for quicker map clears? Does that hurt overall xp gain/drops? My intent is to both 1.) Increase XP gain, and 2.) Speed-up map clearing. But I don't want to that increased speed to have an adverse effect on xp gain & drops. I figure that there's got to be a delicate balance achieved at some setting. Thanks, OTR
  8. OK, AE level designing experts. I need your help! I am working on an S&L farm for my 50s... On the screen below, do I drag the "Experience Value" slider all the way to the right to increase Experience Gained to max, or all the way to the left? (I want the Max XP possible from each mob defeated) Per the help dialog, it appears that "hard" will give the best xp. But I have to include a ranged attack to crank it up (boo!). I was wanting to exclude ranged so that the mobs would get closer to me to feel the wrath of my AoEs. But alas, if I want the most XP, that looks like it ain't happening. (see second screenshot) I like farms with "No EBs" since they are quicker to clear. Wash, rinse, repeat. However, what about farms that also exclude Bosses? Is it worth it, or does the XP gain drop too much to make it a poor design choice? I'm not a min/maxer and stats aren't my specialty, but in the end I do want to make a practical design choice. Anyways, your insights & thoughts are appreciated! OTR
  9. Very cool, Midnyte. I have a DA/Staff Tanker, "Yozora", and he would be a blast to play with this team, but I'll have to miss 😞 He was my first Dark toon. I also have 2 other toons that use Dark powers: "Allessandra Nevar", an Empathy/Dark Defender, and "Jade Shade", a Dark/Rad Controller. Both are great fun to play! OTR
  10. So sorry that I'll miss the 5/4 & 5/11 Theme Team outings, but my wife & I will be out of town. Hoping to join you for Lady Grey after we return! Have fun! OTR
  11. Had a fantastic time (as always), and your screenshots are epic (as always)! Thank you! OTR
  12. I was able to get my new Ice/Kin controller leveled, and she'll be ready to rock on Saturday. She's just missing some purples, but nothing worrisome. She'll be good for the SF. May I present, "Snowspeed"! Ironically, Ice Mistral is somewhat of a "hero" of hers, so she's excited. OTR
  13. No Problem! I understand. I'm now leveling my a new Ice/Kin controller, "Snowspeed". She should be ready - if not totally tricked out - for Saturday! Thank you, OTR
  14. Love the backstory! Great writing! OTR
  15. That's disappointing, but I suppose I understand. I was considering joining a SG not for the prestige, but rather for the socialization - especially since Indom has such a light load. A SG would notify me when a fellow member logged in, and I miss seeing the "Hellos" from folks when they hopped online. It also makes it simpler to ask if anyone was interested in grouping, too. If not for the socialization, I really have no need to create a base just for me & my toons. I don't see a worthwhile return on that investment. Would kind of feel like a lonely Batman with no Alfred to talk to. Thanks though! OTR
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