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Legend Guard

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Posts posted by Legend Guard

  1. Update to the build. Soft Caps with tier 4 Barrier and went with energy mastery. 

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Street Justice
    Secondary Power Set: Dark Armor
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Heavy Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), CrsImp-Acc/Dmg(5), CrsImp-Acc/Dmg/Rchg(7)
    Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(9)
    Level 2: Death Shroud -- Obl-Dmg(A), Obl-Acc/Rchg(11), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(13), Obl-Acc/Dmg/EndRdx/Rchg(13), Obl-%Dam(15)
    Level 4: Hasten -- RechRdx-I(A), RechRdx-I(19)
    Level 6: Combat Readiness -- RechRdx-I(A)
    Level 8: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Max HP%(23)
    Level 10: Rib Cracker -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(25), SprBrtFur-Acc/Dmg/Rchg(25), SprBrtFur-Rech/Fury(27), SprBrtFur-Dmg/EndRdx/Rchg(27)
    Level 12: Obsidian Shield -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(29), UnbGrd-ResDam(29), GldArm-3defTpProc(31), UnbGrd-ResDam/EndRdx(31)
    Level 14: Super Speed -- BlsoftheZ-ResKB(A)
    Level 16: Dark Regeneration -- FuroftheG-Acc/Dmg/End/Rech(A), FuroftheG-Acc/End/Rech(31), FuroftheG-Acc/Dmg(33), ThfofEss-+End%(33), Prv-Heal/Rchg(33), Prv-Heal(34)
    Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(34), Krm-ResKB(34)
    Level 20: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), ShlWal-ResDam/Re TP(36)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37)
    Level 26: Spinning Strike -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(37), Bmbdmt-Dam/Rech(39), Bmbdmt-Acc/Dam/Rech(39), Bmbdmt-Acc/Dam/Rech/End(39), Bmbdmt-+FireDmg(40)
    Level 28: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(40), Rct-ResDam%(40)
    Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 32: Shin Breaker -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(42), TchofDth-Dmg/Rchg(42), TchofDth-Acc/Dmg/EndRdx(42), TchofDth-Dam%(43), AchHee-ResDeb%(43)
    Level 35: Crushing Uppercut -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(43), SprUnrFur-Acc/Dmg/Rchg(45), SprUnrFur-Dmg/EndRdx/Rchg(45), SprUnrFur-Acc/Dmg/EndRdx/Rchg(45), SprUnrFur-Rchg/+Regen/+End(46)
    Level 38: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(46), AdjTrg-EndRdx/Rchg(50)
    Level 41: Superior Conditioning -- PreOptmz-EndMod/End(A), PreOptmz-EndMod/Rech(46)
    Level 44: Physical Perfection -- SynSck-EndMod(A), SynSck-Dam/Rech(48), SynSck-EndMod/Rech(48), SynSck-Dam/Rech/Acc(48), SynSck-Dam/Acc/End(50), SynSck-EndMod/+RunSpeed(50)
    Level 47: Cloak of Fear -- EndRdx-I(A)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury 
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(15), Mrc-Heal(17)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), PrfShf-EndMod/Rchg(19)
    Level 50: Cardiac Core Paragon 
    Level 1: Combo Level 1 
    Level 1: Combo Level 2 
    Level 1: Combo Level 3 
    ------------

  2. STJ/Dark has been something I have been interested in building! Here is my stab at it any feedback is welcomed! After reading this thread I think it will be my next character that i put some serious influence into!

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Street Justice
    Secondary Power Set: Dark Armor
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Heavy Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), CrsImp-Acc/Dmg(5)
    Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Rchg/ResDam(9)
    Level 2: Death Shroud -- FuroftheG-Acc/Dmg(A), FuroftheG-Acc/End/Rech(9), FuroftheG-Acc/Dmg/End/Rech(11), FuroftheG-ResDeb%(11), FuroftheG-Dam/End/Rech(13)
    Level 4: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
    Level 6: Combat Readiness -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(40)
    Level 8: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(21)
    Level 10: Rib Cracker -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(23), TchofDth-Dmg/Rchg(23), TchofDth-Acc/Dmg/EndRdx(25), TchofDth-Dmg/EndRdx/Rchg(25), TchofDth-Dam%(27)
    Level 12: Obsidian Shield -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(27), GldArm-3defTpProc(29), UnbGrd-Max HP%(29)
    Level 14: Super Speed -- BlsoftheZ-ResKB(A)
    Level 16: Dark Regeneration -- Prv-Heal(A), Prv-Heal/Rchg/EndRdx(31), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(33), Prv-Absorb%(33)
    Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(33)
    Level 20: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), ShlWal-ResDam/Re TP(34)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36)
    Level 26: Spinning Strike -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg/Rchg(37), SprUnrFur-Dmg/EndRdx/Rchg(37), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(39)
    Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), Rct-ResDam%(39)
    Level 30: Cloak of Fear -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(40), CldSns-Acc/Rchg(40), CldSns-Acc/EndRdx/Rchg(50)
    Level 32: Shin Breaker -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(42), SprBrtFur-Acc/Dmg/Rchg(42), SprBrtFur-Dmg/EndRdx/Rchg(42), SprBrtFur-Acc/Dmg/EndRdx/Rchg(43), SprBrtFur-Rech/Fury(43)
    Level 35: Crushing Uppercut -- Hct-Dmg/EndRdx(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45), Hct-Dam%(45)
    Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 41: Gloom -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(46), SphIns-Acc/Rchg(46), SphIns-ToHitDeb/EndRdx/Rchg(46), SphIns-Acc/EndRdx/Rchg(48)
    Level 44: Dark Obliteration -- PstBls-Acc/Dmg(A), PstBls-Dam%(48), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(50), PstBls-Acc/Dmg/EndRdx(50)
    Level 47: Tactics -- EndRdx-I(A)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury 
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13), Mrc-Heal(15)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PrfShf-EndMod/Rchg(17)
    Level 50: Cardiac Core Paragon 
    Level 1: Combo Level 1 
    Level 1: Combo Level 2 
    Level 1: Combo Level 3 
    ------------

  3. Just Dinged 50 on my Sav/Rad Brute and I am enjoying it far, the teleport in Savage Leap is pretty clean and has a great pbaoe radius, rending slash’s radius is pretty small with out stacks but is satisfying at 4 stacks and Hemorrhage is very underwhelming but I kept to keep the attack chain fluid for now. I do believe the set might not be working as intended and there could potentially be some bugs ( Pine’s is definitely off) Here is the set build I am working towards but currently I just unlocked my alpha slot( Im thinking spiritual or agility maybe even vigor) and an completely basic IOed out (30mill later).

     

    My Concerns:

    Am I underslotting my health and stamina powers?

    I know gloom and dark obliteration are not slotted for damage, essentially just using them as mules to reach S/L soft cap, Am I making a mistake there?

    End usage is a concern but Gamma Boost, Particle Shield and even Blood Thirst stacks help with end/end reduction

    Accuracy I can use some help with the threshold of Tohit and Acc

     

     

    At full Beta Decay Stacks and Blood Thirst Im almost at perma hasten but its not consistent however it feels pretty smooth even with just basic IOs.

     

     

    Villain Plan by Mids' Villain Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Level 50 Magic Brute

    Primary Power Set: Savage Melee

    Secondary Power Set: Radiation Armor

    Power Pool: Speed

    Power Pool: Leaping

    Power Pool: Leadership

    Power Pool: Fighting

    Ancillary Pool: Soul Mastery

     

    Villain Profile:

    Level 1: Savage Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(31)

    Level 1: Alpha Barrier -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(5), RctArm-EndRdx/Rchg(7), RctArm-ResDam/EndRdx/Rchg(7), GldArm-3defTpProc(17)

    Level 2: Gamma Boost -- Heal-I(A), Heal-I(15), EndMod-I(19)

    Level 4: Proton Armor -- RctArm-ResDam/EndRdx(A), RctArm-EndRdx(5), RctArm-EndRdx/Rchg(13), RctArm-ResDam/EndRdx/Rchg(17)

    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39)

    Level 8: Vicious Slash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(9), SprBrtFur-Dmg/EndRdx/Rchg(11), SprBrtFur-Acc/Dmg/EndRdx/Rchg(13), SprBrtFur-Rech/Fury(15)

    Level 10: Fallout Shelter -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(11)

    Level 12: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(50)

    Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(25), LucoftheG-Def(48)

    Level 16: Radiation Therapy -- DctWnd-Heal(A), DctWnd-EndRdx/Rchg(48), DctWnd-Heal/Rchg(48), DctWnd-Heal/EndRdx/Rchg(50), DctWnd-Rchg(50)

    Level 18: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40)

    Level 20: Beta Decay -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(21), SphIns-Acc/Rchg(23), SphIns-ToHitDeb/EndRdx/Rchg(23), SphIns-Acc/EndRdx/Rchg(37)

    Level 22: Boxing -- Dsrnt-I(A)

    Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(27), RctArm-EndRdx/Rchg(33), RctArm-ResDam/EndRdx/Rchg(33)

    Level 26: Hemorrhage -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(29), KntCmb-Dmg/EndRdx/Rchg(34), Acc-I(34)

    Level 28: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(31), Ksm-ToHit+(31)

    Level 30: Particle Shielding -- RechRdx-I(A), Heal-I(33), Heal-I(34)

    Level 32: Savage Leap -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43)

    Level 35: Gloom -- SphIns-ToHitDeb(A), SphIns-Acc/Rchg(36), SphIns-ToHitDeb/EndRdx/Rchg(36), SphIns-Acc/ToHitDeb(36), SphIns-Acc/EndRdx/Rchg(37)

    Level 38: Ground Zero -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46)

    Level 41: Meltdown -- RechRdx-I(A), RechRdx-I(42)

    Level 44: Dark Obliteration -- SphIns-Acc/EndRdx/Rchg(A), SphIns-Acc/ToHitDeb(45), SphIns-Acc/Rchg(45), SphIns-ToHitDeb/EndRdx/Rchg(45), SphIns-ToHitDeb(46)

    Level 47: Blood Thirst -- RechRdx-I(A)

    Level 49: Super Speed -- Run-I(A)

    Level 1: Brawl -- Empty(A)

    Level 1: Prestige Power Dash -- Empty(A)

    Level 1: Prestige Power Slide -- Empty(A)

    Level 1: Prestige Power Quick -- Empty(A)

    Level 1: Prestige Power Rush -- Empty(A)

    Level 1: Prestige Power Surge -- Empty(A)

    Level 1: Fury

    Level 1: Sprint -- EndRdx-I(A)

    Level 2: Rest -- Empty(A)

    Level 4: Ninja Run

    Level 2: Swift -- Empty(A)

    Level 2: Health -- Heal-I(A), Heal-I(19)

    Level 2: Hurdle -- Empty(A)

    Level 2: Stamina -- EndMod-I(A), EndMod-I(21)

    Level 1: Blood Frenzy

    ------------

     

     

     

    http://www.cohplanner.com/mids/download.php?uc=1500&c=663&a=1326&f=HEX&dc=78DA7D94DB6E12511486F7C020E7022DA75228C796721A41BD376AAD3142C5F2006452B6300902016AF4D237F19878A1ADF5F0581EEEB5E2EAAC1FAA217102F9F6FCB3F65A6BFEBD67379EEC7A8EEF3CBB2E14F7ADBE3E99B46F8E8FA6D2D6D0BBC6A155D065A77FD414DB0DD997526BE98FF52E6E12FC60573E948389D40EF48EA14F8DE1A07D63FC68380EDC1DF4E4580EA6DA7CE06A0E877DAD3592B2E3318775A98F8C41D737BFE9C8F1A4678CBCE6FD9ED1ED4DE969E4F6C838D4B8546B78D46F37F4C9548E9F46A9B532FDDFEE085C33AB681232AAB03C000F989B2DE6FB6DA262C6924883BC2AD424F3520A4C33FD57C8819A2AEE15680ACFB12839616A2BE06A8A794279AD1C63B5CEF366991EE4F5236F863CB5219FADC4F373E036B85F60EB29C6667FCE7D385E802F99AE574CCF6BE6CA1BE607EAC5C9F915678406098A0D33C394D48DDAEE9062C64783CC9A9F19A0182F62BCD0A288BD8CD853AAE1338D9CA9BEFB7856071BC8B70F3699EF689D02FC4E6AE0A785DFF71778C6CCFF0667CC8F54674DE13A6B767EBFA0831976822E66CECD54A8FF10D711A12AFB69252D82F589607D6219660AEB93C2FA9C509FEBE8731DFB2986FD14C77E4A633FA5639C5FA5FC1BC8BF01AFE2F06A131E6E9E09730D3ED13B25E06F02EB9DC27E4A83A7D443123D24E1551E5E15E055015E15E1D5F9079BC19C0CBCCAC2A32C3CCA3AFEF5EA33F5B285395BA853449D22EA5450A7823A5F680E7F72336507FD174049694BC857428D326A96D14B19BD54D0E33125D3B05E1AF264C9CF2AB46A85B5B8BAF8CEE94797282E29D525A5B6A45C5D52AE2D297BEAE29C98D52FC642A4B997A60A8934C59CE1F4D309C0CAECAB6B7162E0E9F70B45999F21ABE0B7A5E81F7F47E3840982327FAEDB0437FABFEB0F5F2AFCDC

     

  4. I have been thoroughly enjoying Savage melee and currently have a 37 will all lvl 35 general IOs. My play time has mostly been in groups for TFs or missions so just keep that in mind. Currently I picked up almost everything to give it a shot but I will most likely spec out of shred and Hemorrhage. My attack is basically Savage leap in(builds 2 stacks) knock down boss with Vicious Slash ( 2 stacks) and maiming strike (1 stack)  then Rending Fury which will have a pretty beefy radius at 5 stacks. After that I'll pop Blood thirst to get my 5 stacks back and I can usually get 2 attack chains in so that I can try and maximize the up time of the recharge buff and either pop Hemorrhage for ST or Rending Fury if there is still mobs left.

     

    Hemorrhage is ok damage and it's pretty heavy tick but honestly in groups I'm only seeing one or two ticks before everything dies anyway. If you're talking sets it might be worth keeping to slot some mules into it or keep it for an ST chain.

     

    Shred is essentially shadow maul with a shorter animation and it builds 1 stack  It's ok if you want to get some extra AOE but you'd have to position to maximize the cone radius. I typically skip anything that keeps you in an animation for too long but I would say this is probably one of the better ones in the game in terms of time locked down.

     

     

    Rending fury is awesome ! I would definitely not skip it but I'm also an AOE fiend.

     

    Savage is very situational I like being able to switch my priority from building stacks to O shoot I'm exhausted ok might as well dump my heavy hitters. I paired it with Rad as it seems to do great with extra recharge the light attack can almost be chained by itself at higher recharge rates. I've been rolling with a kin and with full Blood frenzy and Beta decay I'm running around 150% recharge with hasten up and the attack chain is running smoothly with 2 lvl 35 recharge IOs slotted in each attack.

     

    I'll link my IO build later, I can also post my set builds one will be going for all recharge and the other to get my defenses up to as close to 45 as possible. I'm Rusty but this too feels great Rad is cool for the extra recharge and the AOE blast that can fill the chain when your Exhausted to debuff enemies. Pines says blood frenzy has a healing bonus but I have not seen that in game.

     

    My main was DM/ Shield Scap who could run the optimal pylon ST attack chain and this is feeling pretty pretty good so far !

  5. I literally can't believe I am even back in one of your forums!!! You TAUGHT ME theory crafting!!!!!! My life was min/maxin my DM/Shield Legend Guard. You don't even know how much time I spent in mids learing about the diminishing returns and soft cap oo mann good times!!

  6. Legend Guard Here! From the Tribe of Legends!! Firekin you out there!?! I played DM/Shield Scrapper and moved to Freedom when the gamem was getting light. Happy to reconnect with anyone from Victory!

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