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detour

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Posts posted by detour

  1. Hello.  I made a toon this morning on Excelsior and ran her through Death From Below.  She was level 6 or 7 when I signed off for lunch.  When I came back online, it said the character had been offline for more than 80 days, renamed it, put it in Outbreak, and recostumed it to something generic!  I've never seen the like before.  How do I proceed? Cheers. 

  2. 9 hours ago, Starhammer said:

    While I could see Galaxy City being a priority, if something along those lines were done, I'd love to see some progress made in Boomtown and The Hollows too. Maybe have a couple buildings get taken down by supervillains elsewhere, like Steel Canyon and Skyway. 

    Absolutely.  For me, it would be Faultline next.  The entrance to the city is beautiful, and the Donut / Old-Fashioned Badge is one of the reasons I still play COH! 

    • Like 1
  3. This page will check off three different 'bucket list' items I've had for ages:

    • Energy Armour for Tanks - I've wanted to play an NRG/NRG tank and now I finally get to!
    • REGEN FOR TANKS - With the old 'instant healing' back to a toggle!   The terminator bot that repairs itself mid-combat?  I'm in!  My absolute favourite change coming!
    • Kallisti Wharf - It's really a beautiful zone, and I'm so glad to see something done with all that great architecture. 

    If I had a 'top of list' item for another page, it would be the Return of Galaxy City as a playable zone.  It's been years since the Meteors came.  What a statement of hope and rebuilding it would be to have GC come back to life and give starting characters a different zone in which to hone their abilities.  

     

    This may end up being my favourite page update.  Thank you, team!

    • Like 1
    • Thanks 1
  4. Team - 

     

    Before Break Free, there was an inspiration called Strength of Will.  I see none available in the Marketplace, and nearly 300 people bidding for them.  Does that mean they're still available somewhere in game?  Cheers thanks a lot. 

  5. Ok so if I'm playing a Warshade, I get Dark Sustenance inherently, which boosts my powers depending on the make-up of my team.  I am led to believe those numbers are as follows:
     

    • For every Tank, Mastermind, Corrupter, Defender present on my team, my Damage Resistance increases by 10%
    • For every Scrapper, Bruter, Stalker, Blaster, Sentinel on my team, my Damage output increases by 20%
    • For every Controller or Dominator, I add a 1 Magnitude Resist to being mesmerized
    • For every Spider, Widow, Peacebringer or fellow Warshade on the team, I gain a 10% slow resist. 

     

    Question 1:  are those numbers accurate and applicable on Homecoming?

     

    Question 2:  is that per individual, or is the bonus only gained once, regardless of how many are on the team?  Meaning if I'm a Warshade on a team with two Defenders, does my Damage Resistance increase by 20% now (10% per Defender)?

     

    Thanks!

  6. Hi Hivemind - 

     

    I'm trying to do a Shivan arc, and am running into issues.  It appears as if the Neo-Shivans cap at level 25, but when I add a Shivan Obliterator AV, it lists level 15-40.   Can I make the surrounding bad guys level 40 as well?  I'm a little unclear how to make the minions match the AV level.  The goal here is the highest level Shivans possible. 

     

    If that can't be done, I would want to make custom Shivans that can function at higher levels, but there doesn't appear to be an option for a Shivan in the custom characters. 

     

    Is there any possible way to make a Shivan mission with villians higher than level 25? 

     

    Cheers, thanks a lot. 

  7. 27 minutes ago, Snarky said:

    I wish you well.  I just saw a Super Reflexes Tank (only Alpha slotted) eat dirt trying to Tank Rom on a 2 star ITF.  I stepped in with my Dark/Invul Brute.  With a hand at my back by one of the teams corruptors I was fine.  

     

    Regen?  Just straight up eat it all huh?  Because there are adds from time to time on top of Rom.  I think My Dark Dark Brute or for sure Dark Dark Tank could do it, maybe without the outside heals....maybe not lol.  But Dark has the best heal in the game.  And so much Resistance, and tons of tricks to screw adds.  But just balls out heal through it all?  

     

    Now you make me want to try a Regen Brute.  Curse you!

    Please PLEASE tell me you’re going to do this!  I’d love to see your build and get your thoughts on what it does well.  I’m looking at a SS/Regen brute myself, using foot stomp and hand clap for some breathing room if I need to heal.  Cheers! 

    • Like 1
  8. Right.  So after leveling all manner of tanks, i've decided to give my first brute a go to 50.  In reviewing brute possibilities, something occurred to me as i clicked 'energy/energy': not only was there not an energy aura tank, but that apparently there was some commentary about how 'overpowered' it might be to port it over to tank.  i was astonished. 
    I then began to study the other archetypes that have access to energy aura, and found that the stalker variety has a great power in it - disrupt - that other energy aura versions don't have!  
    So my question/suggestion is: couldn't a way be found to effectively create a new tank set to level, port disrupt over (as that seems to be a great mob mitigation power for a tank), and address any question about comparable power levels?  we seem to do that part with some frequency, adjusting things like regen and titan weapon as we go along.  I ask because there are currently 11 tanker primaries.  If i've gone through 10, and bio armour is my last to get to 50, i'd love another go at trying something new, something that wouldn't have to be built from the ground-up. 
    Cheers, thanks a lot!

    • Like 3
  9. 1 minute ago, tidge said:

     

    I don't think the Concealment pool needs any further buffs (all Widow buffs accepted!), but it would be more awesome for me if the Presence pool's Pacify worked like Placate to allow the crits.

     

    BTW, is that Modesty Blaise as your avatar? Zatanna?

    It's wonder woman, during her Emma Peel phase in the early 1970s.  My main is a homage. 

    justice league 101 cover.jpg

    • Thanks 1
  10. 49 minutes ago, expeditor said:

    You won't be able to crit with widow melee powers like you can using mask presence. Endurance cost is also a bit higher. If you were going pure ranged fortunata I guess there's a decent case for it though.

    Thanks for the quick reply!  I guess I was under the impressing that I could crit if I was hidden by ANY power, not just my own.  

  11. Okay.  So Issue 27, part deux is out, and Stealth & Invisibility are now one power.  I may be late to this party, but I've just made my first Widow: 
    Since you can now attack with Invisible on, and you don't have to buy Stealth to get to Invisible (thus only using one power choice now instead of two), is this the way to go vs. buying Mask Presence for a Widow, since the former is a stronger power?  

     

    I'd be interested to hear your thoughts. 


    Cheers. 

    • Thanks 1
  12. On 4/18/2021 at 4:24 PM, Outrider_01 said:

    Ah, got it.  Sometimes someone is like "Hey, I got this great idea." yet in game its something as simple as 30 seconds of work.  Just seems more work then necessary to pull a respec off a toon.  There are just so many options, you will most likely already off running another alt before you would respec the last one.  Everything in game is so cheap compared to live, most of the cost is time invested on the build not influence spent.

    Agreed.  I'm not aware of how involved a change like would be to make.  Since there are already things like server transfers and emailing things to others of your characters, I didn't know if it was a simple thing that could be based on existing code, or required a bunch of new code, etc. 

  13. 14 minutes ago, Outrider_01 said:

    You want infinite free respecs, 1000 x 5 servers x 6 freebies x 6 TF = 180,000 possible respecs.  Not to mention if you decide to delete characters and level them up to 50, for another 6 freebies + 6 TF.

     

    Question is, why have the devs spend more time to allow you to transfer respecs you won't use when you don't need them.

     

    respec.png.93c1795afe1bfa34b535c055b472efcf.png

     

    /ah -> type 1,800,000 -> Recipe table -> Combine, cost 250,000 -> Done, consumed and awarded to the character.

     

    5 minutes in a Briggs #125 for 1 map, I could get enough influence to buy 2 recipes and consume them. Note:  You can only consume 1 recipe at a time.

     

    tl;dr - Its already there and you spent more time thinking about a new idea that's already implemented.

     

    Not to mention, you can always strip enhancements and change your build.  But that is entirely useless anyway unless you have separate builds, just ripping out the enhancements is going to take more time and influence then necessary.

    Its already there and you spent more time thinking about a new idea that's already implemented.

    I'm not sure if this post was addressed specifically to me or not, but the basic point of my original post was that I - and I'm sure others - have earned respecs just kind of sitting about that another of our characters could likely use.  I really didn't spend a whole lot of time thinking about it:  it just popped into my head when I logged in today, and thought I'd mention it. If transferring respecs has already been implemented, I guess I just don't know how.  Thanks. 

  14. Hello team!  I had an idea.  A couple of my level 50's have half a dozen respecs lyin' about that they'll never use, as those heroes are built exactly the way I want them. I also have a couple that are in desperate need of a rebuild.  It seems a shame that I have earned respecs that I will never, ever use, so I thought, why not suggest a way to transfer a respec between characters?  
    Has anyone else run into this issue?  

    Cheers. 

    respecs.jpg

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