Since I started playing again, I've been faffing about with a -lot- of characters and new power sets I hadn't tried on live. I quickly fell in love with Bio Armour and Savage Melee. I've tried it on a tank and a scrapper, with the scrapper nearly hitting level 50, but I get the feel that this set combination would be best on a Brute. As such I've made this build, and would like some input on what other people think. I've never been great with IO slotting and Incarnates are a new thing for me. 
  
Hero Plan by Mids' Hero Designer 1.962 
http://www.cohplanner.com/ 
  
Click this DataLink to open the build! 
  
Scarletwolf: Level 50 Mutation Brute 
Primary Power Set: Savage Melee 
Secondary Power Set: Bio Armor 
Power Pool: Fighting 
Power Pool: Speed 
Power Pool: Leaping 
Ancillary Pool: Energy Mastery 
  
Hero Profile: 
Level 1: Maiming Slash  
 (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End 
 (13) Superior Unrelenting Fury - Accuracy/Damage 
 (15) Superior Unrelenting Fury - Damage/RechargeTime 
 (15) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime 
 (19) Superior Unrelenting Fury - Damage/Endurance/RechargeTime 
 (21) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime 
Level 1: Hardened Carapace  
 (A) Unbreakable Guard - +Max HP 
 (3) Unbreakable Guard - Resistance 
 (3) Unbreakable Guard - Resistance/Endurance 
 (5) Unbreakable Guard - Resistance/Endurance/RechargeTime 
 (40) Steadfast Protection - Resistance/+Def 3% 
Level 2: Savage Strike  
 (A) Superior Brute's Fury - Accuracy/Damage 
 (9) Superior Brute's Fury - Damage/Recharge 
 (9) Superior Brute's Fury - Accuracy/Damage/Recharge 
 (11) Superior Brute's Fury - Damage/Endurance/RechargeTime 
 (11) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge 
 (13) Superior Brute's Fury - Recharge/Fury Bonus 
Level 4: Inexhaustible  
 (A) Doctored Wounds - Heal 
 (5) Doctored Wounds - Heal/Recharge 
Level 6: Environmental Modification  
 (A) Luck of the Gambler - Recharge Speed 
 (7) Luck of the Gambler - Defense 
 (7) Luck of the Gambler - Defense/Endurance 
 (40) Reactive Defenses - Scaling Resist Damage 
 (42) Shield Wall - +Res (Teleportation), +5% Res (All) 
Level 8: Vicious Slash  
 (A) Hecatomb - Damage 
 (21) Hecatomb - Damage/Recharge 
 (23) Hecatomb - Accuracy/Damage/Recharge 
 (23) Hecatomb - Accuracy/Recharge 
 (27) Hecatomb - Damage/Endurance 
 (31) Hecatomb - Chance of Damage(Negative) 
Level 10: Adaptation  
Level 12: Taunt  
 (A) Taunt Duration IO Level 14: Blood Thirst  
 (A) Recharge Reduction IO 
 (37) Recharge Reduction IO 
Level 16: Ablative Carapace  
 (A) Doctored Wounds - Heal/Recharge 
 (17) Doctored Wounds - Heal/Endurance/Recharge 
 (17) Preventive Medicine - Heal/RechargeTime/Endurance 
 (19) Preventive Medicine - Heal/RechargeTime 
Level 18: Rending Flurry  
 (A) Armageddon - Damage 
 (34) Armageddon - Damage/Recharge 
 (36) Armageddon - Accuracy/Damage/Recharge 
 (36) Armageddon - Accuracy/Recharge 
 (36) Armageddon - Damage/Endurance 
 (37) Armageddon - Chance for Fire Damage 
Level 20: Evolving Armor  
 (A) Gladiator's Armor - TP Protection +3% Def (All) Level 22: Kick  
 (A) Empty Level 24: Tough  
 (A) Aegis - Psionic/Status Resistance 
 (25) Aegis - Resistance/Endurance 
 (25) Aegis - Resistance 
 (27) Aegis - Resistance/Endurance/Recharge 
Level 26: Hemorrhage  
 (A) Superior Blistering Cold - Accuracy/Damage 
 (33) Superior Blistering Cold - Recharge/Chance for Hold 
 (33) Superior Blistering Cold - Damage/Endurance 
 (33) Superior Blistering Cold - Accuracy/Damage/Endurance 
 (34) Superior Blistering Cold - Accuracy/Damage/Recharge 
 (34) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime 
Level 28: DNA Siphon  
 (A) Doctored Wounds - Heal/Recharge 
 (29) Doctored Wounds - Heal/Endurance/Recharge 
 (29) Preventive Medicine - Heal/RechargeTime 
 (31) Preventive Medicine - Heal/RechargeTime/Endurance 
Level 30: Weave  
 (A) Luck of the Gambler - Recharge Speed 
 (31) Luck of the Gambler - Defense 
 (50) Luck of the Gambler - Defense/Endurance 
Level 32: Savage Leap  
 (A) Superior Avalanche - Accuracy/Damage 
 (37) Superior Avalanche - Damage/Endurance 
 (39) Superior Avalanche - Accuracy/Damage/Endurance 
 (39) Superior Avalanche - Accuracy/Damage/Recharge 
 (39) Superior Avalanche - Accuracy/Damage/Endurance/Recharge 
 (40) Superior Avalanche - Recharge/Chance for Knockdown 
Level 35: Superior Conditioning  
 (A) Endurance Modification IO Level 38: Genetic Contamination  
 (A) Scirocco's Dervish - Accuracy/Damage 
 (42) Scirocco's Dervish - Damage/Endurance 
 (42) Scirocco's Dervish - Damage/Recharge 
 (43) Scirocco's Dervish - Accuracy/Recharge 
 (43) Scirocco's Dervish - Accuracy/Damage/Endurance 
 (43) Scirocco's Dervish - Chance of Damage(Lethal) 
Level 41: Physical Perfection  
 (A) Regenerative Tissue - +Regeneration 
 (48) Regenerative Tissue - Heal/Endurance 
 (50) Regenerative Tissue - Heal/Recharge 
Level 44: Parasitic Aura  
 (A) Preventive Medicine - Heal 
 (45) Preventive Medicine - Heal/Endurance 
 (45) Preventive Medicine - Endurance/RechargeTime 
 (45) Preventive Medicine - Heal/RechargeTime 
 (46) Preventive Medicine - Heal/RechargeTime/Endurance 
 (46) Preventive Medicine - Chance for +Absorb 
Level 47: Hasten  
 (A) Recharge Reduction IO 
 (48) Recharge Reduction IO 
Level 49: Combat Jumping  
 (A) Luck of the Gambler - Recharge Speed 
 (50) Luck of the Gambler - Defense 
Level 1: Brawl  
 (A) Empty Level 1: Prestige Power Dash  
 (A) Empty Level 1: Prestige Power Slide  
 (A) Empty Level 1: Prestige Power Quick  
 (A) Empty Level 1: Prestige Power Rush  
 (A) Empty Level 1: Prestige Power Surge  
 (A) Empty Level 1: Fury  
Level 1: Sprint  
 (A) Unbounded Leap - +Stealth Level 2: Rest  
 (A) Healing IO Level 4: Ninja Run  
Level 2: Swift  
 (A) Run Speed IO Level 2: Health  
 (A) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle  
 (A) Jumping IO Level 2: Stamina  
 (A) Performance Shifter - Chance for +End 
 (46) Performance Shifter - EndMod 
 (48) Endurance Modification IO 
Level 1: Blood Frenzy  
Level 10: Defensive Adaptation  
Level 10: Efficient Adaptation  
Level 10: Offensive Adaptation  
Level 50: Agility Radial Paragon  
Level 50: Degenerative Total Radial Conversion  
Level 50: Melee Core Embodiment  
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