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Zen Gypsy

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Posts posted by Zen Gypsy

  1. As someone who was live when the game first came out, Unstoppable, and perma-Unstoppable used to be a thing before I6 when Enhancement Diversification hit.  Now, mind you, this was prior to IO's which came out I9 I believe.  So at the time where you could double stack Unstoppable, incoming damage was nullified, so dropping to 1% was nothing, because incoming hits were being zeroed out.

     

    It was a glorious thing, though, now, just relegated to tales from old timers like me!  :(

  2. @Nex:  Thanks for the response, super helpful, I'll have to break it down in-game as I'm phone posting at the moment.  Quick question though, doesn't Kinetic Combat have a Knockback enhancement in it, meaning I'd be chasing dudes with my oh, so, slow Granite form, or am I miss remembering it?

     

    Also, isn't Rooted my Status Protection against Hold, Slerp, etc?  Shouldn't I always be running that even with Granite, or did I miss something somewhere?

     

    Again, my 1st Stone Tanker, I've admired the set from afar and never really delved into it.  You've certainly given me stuff to think about, I may play with Mids while watching TV with the wife, which is likely a Provoke right there!  ???

  3. Greetings all!

     

    I was hoping for some assistance from the Tanker community, back in the day I had always admired the sheer durability of a Stone tanker, and never had the patience to level one to a point where he was as durable as those I'd seen in action.  So when this came back, I decided to do just that!

     

    I choose Street Justice based solely on the animations, and how I felt they would look in Granite form, not the most efficient reasoning, but sometimes you need to build for cool factor.  So here I am, at 36th level, having just gotten Granite, and now I look to slotting & IO Sets, now, Sets are something I never had the inclination to deal with back in the day, so this is my 1st attempt at a build.  Also, something to keep in mind, I hate *hate* *HATE* the fact that Teleport is almost required on a Granite build, and so am sticking with Jumping for, shall we say, thematic, reasons.  However, despite the build below, I am considering swapping some powers around to add Combat Jumping (I know it can't run w/Rooted, it may just be a place holder for a Defensive Set) and Spring Attack for a teleport-like attack that kind of fits thematically.

     

    Anyways, the build, any comment or critiques are oth welcomed and encouraged!

     

    Thanks for your time!

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Terra-Nova: Level 50 Science Tanker

    Primary Power Set: Stone Armor

    Secondary Power Set: Street Justice

    Power Pool: Leaping

    Power Pool: Fighting

    Power Pool: Speed

    Ancillary Pool: Energy Mastery

     

    Hero Profile:

    Level 1: Rock Armor

    • (A) Gift of the Ancients - Defense/Endurance
    • (3) Gift of the Ancients - Defense
    • (3) Gift of the Ancients - Run Speed +7.5%

    Level 1: Initial Strike

    • (A) Focused Smite - Accuracy/Damage
    • (5) Focused Smite - Damage/Endurance
    • (21) Focused Smite - Damage/Recharge
    • (39) Focused Smite - Accuracy/Endurance/Recharge
    • (48) Focused Smite - Accuracy/Damage/Recharge

    Level 2: Heavy Blow

    • (A) Focused Smite - Accuracy/Damage
    • (5) Focused Smite - Damage/Endurance
    • (29) Focused Smite - Damage/Recharge
    • (37) Focused Smite - Accuracy/Endurance/Recharge
    • (50) Focused Smite - Accuracy/Damage/Recharge

    Level 4: Earth's Embrace

    • (A) Aegis - Resistance/Endurance/Recharge
    • (7) Aegis - Endurance/Recharge
    • (11) Regenerative Tissue - Heal/Recharge
    • (11) Regenerative Tissue - +Regeneration
    • (50) Miracle - Heal/Endurance/Recharge
    • (50) Miracle - Heal/Recharge

    Level 6: Mud Pots

    • (A) Superior Might of the Tanker - Accuracy/Damage
    • (7) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (13) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (13) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge

    Level 8: Rooted

    • (A) Healing IO

    Level 10: Super Jump

    • (A) Jumping IO

    Level 12: Taunt

    • (A) Perfect Zinger - Taunt/Range

    Level 14: Boxing

    • (A) Stagger - Accuracy/Recharge
    • (34) Stagger - Accuracy/Endurance
    • (36) Mako's Bite - Chance of Damage(Lethal)

    Level 16: Tough

    • (A) Aegis - Resistance/Endurance
    • (17) Aegis - Resistance/Endurance/Recharge
    • (17) Aegis - Resistance

    Level 18: Crystal Armor

    • (A) Gift of the Ancients - Defense/Endurance
    • (19) Gift of the Ancients - Defense
    • (19) Gift of the Ancients - Run Speed +7.5%

    Level 20: Rib Cracker

    • (A) Mako's Bite - Accuracy/Damage
    • (21) Mako's Bite - Damage/Endurance
    • (43) Mako's Bite - Damage/Recharge
    • (46) Mako's Bite - Accuracy/Endurance/Recharge
    • (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (48) Mako's Bite - Chance of Damage(Lethal)

    Level 22: Weave

    • (A) Gift of the Ancients - Defense/Endurance
    • (23) Gift of the Ancients - Defense
    • (23) Gift of the Ancients - Run Speed +7.5%

    Level 24: Stone Skin

    • (A) Aegis - Resistance/Endurance
    • (25) Aegis - Resistance/Endurance/Recharge
    • (25) Aegis - Resistance

    Level 26: Minerals

    • (A) Gift of the Ancients - Defense/Endurance
    • (27) Gift of the Ancients - Defense
    • (27) Gift of the Ancients - Run Speed +7.5%

    Level 28: Spinning Strike

    • (A) Annihilation - Accuracy/Damage
    • (29) Annihilation - Damage/RechargeTime
    • (31) Annihilation - Accuracy/Damage/RechargeTime
    • (37) Annihilation - Accuracy/Damage/Endurance
    • (43) Annihilation - Accuracy/Damage/Endurance/RechargeTime
    • (43) Annihilation - Chance for Res Debuff

    Level 30: Hasten

    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    • (31) Recharge Reduction IO

    Level 32: Granite Armor

    • (A) Gift of the Ancients - Defense/Endurance
    • (33) Gift of the Ancients - Defense
    • (33) Gift of the Ancients - Run Speed +7.5%
    • (33) Unbreakable Guard - Resistance
    • (34) Unbreakable Guard - Resistance/Endurance
    • (34) Unbreakable Guard - +Max HP

    Level 35: Shin Breaker

    • (A) Mako's Bite - Accuracy/Damage
    • (36) Mako's Bite - Damage/Endurance
    • (36) Mako's Bite - Damage/Recharge
    • (37) Mako's Bite - Accuracy/Endurance/Recharge
    • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (40) Mako's Bite - Chance of Damage(Lethal)

    Level 38: Crushing Uppercut

    • (A) Mako's Bite - Accuracy/Damage
    • (39) Mako's Bite - Damage/Endurance
    • (39) Mako's Bite - Damage/Recharge
    • (40) Mako's Bite - Accuracy/Endurance/Recharge
    • (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (42) Mako's Bite - Chance of Damage(Lethal)

    Level 41: Conserve Power

    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO

    Level 44: Physical Perfection

    • (A) Regenerative Tissue - Heal/Endurance
    • (45) Regenerative Tissue - Heal/Recharge
    • (45) Performance Shifter - EndMod
    • (45) Performance Shifter - EndMod/Recharge
    • (46) Performance Shifter - EndMod/Accuracy/Recharge
    • (46) Performance Shifter - EndMod/Accuracy

    Level 47: Combat Readiness

    • (A) Recharge Reduction IO

    Level 49: Focused Accuracy

    • (A) Endurance Reduction IO

    Level 1: Brawl

    • (A) Empty

    Level 1: Gauntlet

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Empty

    Level 2: Rest

    • (A) Empty

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Run Speed IO

    Level 2: Health

    • (A) Miracle - +Recovery
    • (9) Panacea - +Hit Points/Endurance
    • (15) Numina's Convalesence - +Regeneration/+Recovery

    Level 2: Hurdle

    • (A) Empty

    Level 2: Stamina

    • (A) Performance Shifter - EndMod
    • (9) Performance Shifter - EndMod/Recharge
    • (15) Performance Shifter - Chance for +End

    Level 1: Combo Level 1

    Level 1: Combo Level 2

    Level 1: Combo Level 3

    ------------

     

     

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