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Nymoril

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  1. So what you're saying is that dark armor is so broke in endurance economy that the only way it's viable is choosing specific alphas as mandatory, ones that have little value to stalker unlike the other melee ATs, yeah that sure helps the feeling that stalker is the forgotten redheaded step-child of the melee ATs. And I've tried the theft of essence dark regen proc on endgame builds, it did nowhere near as good as you say it did, it barely refunded dark regen's own cost half the time, and when it didn't proc I was even further in the dark armor endurance crash. My version of "building for endurance" seems to be scrapping the entire character and dumpstering months of work as my main because these power sets are unviable with this AT when combined due to how poor the design is for both.
  2. This long cooldown and base 160 seconds of 10% (0.17 end/sec on my character) recovery is absurd and makes Obscure completely unviable for my dark/dark stalker, I felt forced to take Obscure because the AT's lack of recovery from anywhere else, how extremely thirsty my attacks are, the armor toggles already eating every bit of end I did recover, and the Assassin's Strike's bug that can chew through your endurance, so I already feel like I'm just treading water with it in it's current state. It has a single problem that makes it worth while to me, fixing Dark Armor's endurance problems, and it barely does that on live's "unintended" version, and with the nerfed version there's just zero reason to pick it over Dark Regen and slotting Ageless as my forever destiny. And honestly I'd already prefer to take Dark Regen anyway because that's a fun aoe I can press while Obscure is just a maintenance button I feel forced to take by the devs as what I thought was their intended solution to Dark Armor's endurance woes, but apparently I was wrong on that.
  3. That'd be nice yeah, but with choosing the Rularuu monuments as like the size/intensity, I figure it makes it an easier job to save the dev team time/effort so they'd be more willing to do it since they could easily reference the values or just copy and paste them to an extent, no big thing of "is this too big, too small, too bright, too dark?" sort of drawn out back and forth multistage feedback assessment. And Rularuu monument sized lights can be positioned to light smaller areas well if you sink them into walls or floors and use fx blockers, and multiple can be used to light a larger space, so they're a pretty good size for room lighting.
  4. We should have hidden marker colored lighting items for base building, I'd prefer them to be tintable and floor anchored for maximum flexibility, and they should put out colored lighting at around the same intensity and size of one of the Rularuu monuments. If tintable lighting with base pieces isn't possible, then I'd suggest just making a set or around 11 with the preset colors of Red, Orange, Yellow, Green, Turquoise/Cyan, Blue, Indigo/Violet, Purple, Pink, Bright White, and Soft White. I think the usage case of them is obvious, uncontroversial, and would be well regarded by the player base with both base builders being more free to construct, and base enjoyers having nicer bases to use, win/win.
  5. Swap Touch of Fear for Dark Consumption in Stalker Dark Melee. While anecdotal, to set this up there's one major thing I've noticed in play is that Dark Melee for Stalkers is usually then taken with Dark Armor as well, while Dark Armor can be taken apart from Dark Melee and is, this relationship is not equal in the vice-versa, I've personally never seen a player with Dark Melee and without Dark Armor. As I have been playing Dark/Dark Stalker there is one significant issue that plagues the combined sets, and it's the endurance problems with it, Dark Armor is thirsty as hell, and Dark Melee isn't exactly endurance efficient either. Without some way of restoring endurance, my Dark/Dark Stalker can often be gassed by the end of a single high hp GM even with fully kitted out sets with as much end reduction as I can slot into my toggles, chance for +endurance added to multiple abilities, and other endurance gains like Zapp's endurance drain to try and help me. So then my solution is to then give Dark Consumption to Dark Melee Stalkers in exchange for Touch of Fear. I know it's not a perfect silver bullet, but it'd signficantly help these endurance problems so that it wasn't an inevitable drain to empty. I'd also say that it also gets into the identity of Dark Melee, DM is aoe heavier than a lot of melee sets, 1 cone, 1 targeted melee aoe that might as well be a cone, and 2 PBAOEs, so I'd argue that denying Stalker DM a PBAOE is in fact denying them a significant chunk of the flavor of Dark Melee, trying to hew it into a more stringent Issue 7 Cryptic era mold of the ST and Cone Stalker that never really fit the set perfectly. And for a Stalker set getting a PBAOE? Well Sonic Melee, Spines, and Staff Fighting have all crossed that rubicon I know, and we're not talking the world's most spammable PBAOE, with Dark Consumption we're talking a default cooldown of 180 second, and an 8 foot range PBAOE, it doesn't make Stalker into an aoe god, it does less damage per enemy than Shadow Maul with a default cd twice that of a tier 4 Judgement, and even at 270% haste we're talking a 66 second cd, this just isn't some grand movement of the AT's aoe needle. Now flavor/identity is a dangerous argument, then isn't Touch of Fear's fear then a significant part of Dark Melee's identity? But what is it? It's a melee range targeted PBAOE fear effect with damage, but wait there's already a targeted PBAOE fear effect with damage built natively into the Stalker AT already, for Dark Melee it's Assassin's Eclipse. While not a 1:1 perfect equivalency, aoe vs single target, strong mez vs mez at chance, Touch of Fear is duplicating of part a key portion of Stalker AT identity, and thus is redundant for the set's identity within that context. Moreover, ToF doesn't really work within Stalker's mechanics as well, like there's at least arguments for the other AT's Dark Melee having ToF as tanks or having a taunt at least then a CC forward ability is useful to them to control aggro as a trade off for damage, but never really Stalker, Stalker's CC is just killing the enemy, placating back to hidden, or dying, it's never expected to hold aggro like the other melee ATs are, and because of it's relative glass cannon nature, certainly not at the expense of damage. I hope that I've addressed enough reasons for this change, and concerns that come with it that the Homecoming team will seriously consider swapping ToF for Dark Consumption, also that it will help improve build diversity within Stalker Dark Melee as a more desireable ability to the AT's Dark Melee than ToF making the player consider serious considered changes to their builds to include it.
  6. Figured it out, it was ghost inputs from my controller, that even though it was unplugged and turned off, Homecoming was still trying to interperet even after the disconnect.
  7. To add more info to this since, I've done a full reinstall of Homecoming via the launcher, and the problem still happens. The jumping occurs most commonly after a right click to look around or when clicking menus like the main menu I've noticed, and it never happens on the title or character select screen, it's a purely in-play problem.
  8. With the update, my mouse has started to jump to the same point in the screen repeatedly, I have tried both restarting Homecoming and Windows, and can confirm that it doesn't happen outside Homecoming, this mouse jumping isn't exclusive a specific zone, I've experienced it in Croatoa, LoF, and Midnighter Club. It wasn't present before the latest update, as I was just playing some 12 hours earlier without this issue. I've included a 3 second clip of it happening, I was simply right clicking to move my camera around, and then it jumped, but it will repeatedly do this, sometimes with 30 seconds between, sometimes within 3 seconds. It always jumps to the exact same pixel as well it seems, I've stretched and moved my chat window, and it jumps to that specific pixel on the screen always, so it isn't a problem with being drawn to the chat window. Recording 2025-11-25 144714.mp4
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