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ClawsandEffect

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Posts posted by ClawsandEffect

  1. 41 minutes ago, Sovera said:

     

    Working on a Dark/Bio atm. Dang, Dark animations and skills make it sluggish as heck, but I can't complain about the damage. The selling point to me is the quick AoE with two 1.2 powers.

    I went Dark/SR/Dark for Engulfing Darkness. 

     

    Aim-ED-Blackstar-Void Judgment usually doesn't leave much standing. 

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  2. Just going to throw this out there: You pretty much always want to go Assault Core on a blaster. Blaster damage scale is so high that the damage boost with a full stack, when combined with the bonus from Defiance, easily eclipses the damage potential of the doublehit. 

     

    The doublehit only deals part of the damage on the second hit, while it is ludicrously easy to have 100%+ damage bonus from Core if you're constantly attacking like a proper blaster. The doublehit is roughly 45% of the damage of the attack, while Core straight up doubles it. While it's active it's like having permanent Build Up. 

     

    The doublehit is really only a good idea on ATs with a low damage scale like Defenders, Controllers, and MMs. Brutes can go either way equally well. 

  3. You can softcap Willpower to all types but Toxic and Psionic pretty easily. 

     

    My main character is a Claws/WP brute, and is rocking at least 47% defense to all while hardcapped on S/L resistance and more regen than most people reasonably shoot for. 

     

    Pretty sure the same thing is possible for Street Justice, but you're going to need a ranged attack from an epic pool to slot the winter set in. 

     

    Not a cheap build at all. But it's doable. 

  4. 2 hours ago, Ston said:

     

    I’ll give that a try in my next round of testing. Going to do another round with some suggestions in this thread so far.

     

    Your suggestion does sound like it’d be more DPS, it just depends on how much recharge is left on Screech after using Shriek/Scream. It might mean Screech needs more recharge enhancing or I’ll need to chase more global recharge to keep the chain gapless. But interested to see if Sonic can squeeze out some more DPS! 

     

    It can. I've respecced all my Sonic blast characters to run a Shriek/Scream/Screech chain. It's gapless with not a lot more effort than using Shout. Base recharge is 10 for Shout vs 12 for Screech. 

  5. 16 minutes ago, ZemX said:

     

    Ah, now I get it.  Thought you were talking about inspirations.  Hence my confusion.

     

    I was responding to Snarky's comment about inspirations above what I wrote. 

     

    Before the criteria for the badge changed and you could use Incarnate powers on Master runs I didn't need inspirations very often at all. Without Incarnate powers I'll probably have to use them a lot more. 

     

    I know I used the hell out of them on my solo MoITF run with my Sentinel.

  6. I take Parry very early in all my Broadsword builds. 

     

    On a tank it lets me focus some slotting on ranged and AoE defense -or- keep my focus on melee defense so I have a cushion for the inevitable defense debuffs. If you're at nearly 60% defense it will take more than one or two hits to drop you below the softcap. 

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  7. 6 hours ago, Rand0lk said:

    Every pairing has its own reason to be played imo. But well, KM/regen was...rough.

     

    I believe it. 

     

    Regen does not do well paired with primaries that get you stuck in long animations when you really need to hit Reconstruction. 

  8. On 4/22/2023 at 6:49 PM, Snarky said:

    But...We all use Insp for Master runs....right?  *looks around...   right?

     

    Not in the old criteria for the badge. 

     

    Since they changed it, probably. Haven't tried it yet. But I usually use my Dark/SR Sentinel for Master runs, so it's a little different.

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  9. Only permadom character I have is a  Hasten-less Dark/Martial

     

    I leave Domination on autofire and barely think about it after the first time it fires. The only concession I make is to make sure I'm not spamming powers when the timer gets down to the last few seconds so I don't miss the window. 

     

    I also managed to get softcap or very close to it on S/L/E defense via Weave/CJ/Scorpion Shield and a few set bonuses. 

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  10. On 4/14/2023 at 1:21 PM, Arc-Mage said:

    Emp Merits can be emailed to your other toons. Incarnate Merits can not.

     

    There's your answer right there. 

     

    The "Special" tab is for account locked items. You can share them amongst characters on the same account. 

     

    Incarnate tab is all items that are character locked, meaning only that specific character can use them . 

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  11. 40 minutes ago, biostem said:

    I wonder how difficult it would be to repurpose the various Mace Mastery attacks into a tech-themed control set...

     

    Probably not terribly difficult. 

     

    The power effects are already there, and it's not like animations haven't been recycled before. 

     

    But that's coming from someone who knows jack about coding, so I'd not take my word for it. 

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  12. Devices and Traps are essentially different versions of the same set already. 

     

    Devices doesn't support the team in any way, so it doesn't work for Corruptors, Defenders, Controllers, or Masterminds, whose powers are meant to be team support oriented. 

     

    Your request to have Devices ported to those ATs is probably never going to happen. In case you haven't noticed, every blaster secondary is unique to blasters, since no other ranged AT was designed the way they were. 

  13. If you buy attuned IOs you won't have to worry about what level they are. And the ability to boost them doesn't sound like it's something you need to worry about for a while, if ever. 

     

    If you play on Excelsior I'd be happy to take you on a couple farm runs to get some cash built up. If you don't want to level that way you can shut off XP gain and just gain influence. 

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  14. In regards to not being a fan of Soul Drain: It doesn't deal very much damage because it's not intended to be an attack. You get a damage boost for each enemy you hit with it. 

     

    You should be using it at the start of a fight. 

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  15. Don't forget that the T1 and T2 blasts can be used while mezzed, as well as the T1 of the secondary. 

     

    I have had a number of times where being able to keep using all 3 powers has been the difference between surviving with a sliver of health and a faceplant. Especially if the secondary is Martial and its repel power. 

  16. On 4/19/2023 at 7:28 AM, Shred Monkey said:

    I see a lot of great suggestions on AT... but I'm going to add a playstyle suggestion.  Be a hover blaster.  Get hover, choose sets and powers that do damage from range (not melee or PBAoE... in particular look at the nuke, because you don't want to skip that).  Then fight from above and out of melee.  This will reduce the incoming damage dramatically simply because the majority of enemy attacks can't be used against you.  Enemies will also spend time moving and trying to get to you, which further reduces incoming damage because they're not attacking.  You can also add in some other soft controls like slows, and knock downs, etc to further augment this strategy.   Layer on some defenses, particularly to lethal since a high amount of enemy ranged attacks are bullets, and you'll be extremely tanky.

     

    Also, every blaster secondary has a "sustain" power, which boosts Health (regen or absorb) and endurance recovery.  These powers are very strong.  Slot them up when you can.  A well slotted blaster has more hp/sec regen then any other AT unless it is specifically a regen-type set.  35+hp/sec or the equivalent absorb component is very doable.

     

     

     

    Solid suggestion as well. I play a few of my blasters like that. 

     

    But with my DP/Martial it almost feels criminal to skip the melee damage potential in the secondary. 

  17. I built a Rad/MA tanker purely for the +defense in Storm Kick. Lets me softcap my positional defenses without going too crazy chasing defense set bonuses. However, he's much better as a teaming tank. He's damn hard to kill, but his damage output is a little lacking. 

  18. Nature is my personal favorite. 

     

    It's especially great for people like me who despise having to target teammates to buff them. I just have to be in their general vicinity with Nature. 

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  19. Gonna throw out my secret weapon. 

     

    I do the Patron arc on all my blasters for Scorpion Shield at level 35. Yeah, it locks you into one epic pool, but it makes it trivially easy to softcap to Smashing, Lethal, and Energy defenses. Which if I recall correctly covers something like 70% of the enemy attacks in the game. 

     

    I did that with 3 different blasters and they are stupid hard to kill now. 

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