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zrgallardo

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Posts posted by zrgallardo

  1. 8 hours ago, Grimm2 said:

    I have a bio/fire, and he's really quite good. In a s/l farm, I find i end up dropping bosses before the herd thins, it's wierd having good ST damage on a tank. 

     

    I also run a rad/savage, and the AOE burst covers an enormous area. Like, even with Tanker AOE radius, you usually have to wait a couple seconds to let them mob you, and ranged attackers will often be missed. Rad/sav opening salvo is literally a carpet bomb, very little is not touched in an average spaced spawn. I do wish for better ST, though. 

     

    I can see rad/ fire being really, really good. Fire armor might bring better sustained damage, and Rad armor better and wider opening burst, along with being sturdier. 

     

     

    OOoh, officially choosing between Rad & Bio... 

  2. On 4/10/2022 at 10:17 PM, PrimaryControl said:

    Thank you for this.

     

    I easily found the creepers post you were talking about for proccing that power out.

     

    Between this and that, and can tweak the two to get exactly what I'm looking for, so again thank you so much!

    Will you link the post? I can't find it ;_;

  3. On 7/3/2022 at 8:15 AM, Murcielago said:

    So I have some time now to actually play again. This is my current build, I am going to go through the new changes to DM to start understanding the impact to my build.

     

    https://www.midsreborn.com/builds/download.php?uc=1663&c=728&a=1456&f=HEX&dc=78DA6594594F1A5114C7EFC050CB322C022A8A451015410768FBD22D69526AE2426342DAB74647B80A71026480543F49BF40D7CFD0C73E34E9FA35FAA2D2366DBA4F8F73CE2D639884FCE6FCEF39F72C772EE583926F7777E52693FCB774ADD3D9AA540DADDDE6C6C81DADDB33349DC1E329F78C6A83EBDA5E6B04CC98F0D92A739D73B5A419FBF89AF8BF52E2BBBCD9E16AA50E71356186569B756EF06657152FBECD564B5737B8D66E34F702C2A871A3536FB43D965D69735E53ACD795C65EBD0B8EB1DBED4655AD74357D1F72555A3D7DABAC75BADC389C80FA0AF0334E0BC5C794D9BC83B1A29B3932C445A49C25E6901E05DC250C72B2A06489E7C2C408F27C14E9056749384B2B4E5C5C457AD688EB481F383BC95976E6510C5E448ECE10E3C8481239063DB828C8E1A2722254C61895D10327EAD5748D6C335CD4901355620D39C98969A40265B9290373E7500CC1765E125DDE63AC257E42EC232F7C227E267E41CE42B0227654DC346F100354230B4C629A07208670DCA61CFA859E33BF897F90C9BF4413E98782E13CAC20164EE24E0110A3226794E6E284EDC7C5F18CD3C4678BC41FC4AF48199C63E2786234E9F428913E80344D7E9E328421684A4C7EEA111638FF98F804B9F094F88CF81C7900C1D3D4886BFA359631F306B9F896F88EF81E99FD803C84E084C89CD896715123EE2097AAC41A91234330AD94B819A92B58CEF255E235E275A47A03F91112CF89A0B9255A5C46E655629E58407EF7319611C79EA1AF2B08E973E2B07234CA1434A492A7A492678138AAE095B6220AA7673AED66097970BFCDB8CD608CBEAF0D7970994F9D4C936DCA420149B2A423CFE016336919438FCF8819144F6CA22CDDC3C27DABC005E01AD27F842794BC8BEB7D5B9043EAE309F8BF21830F714EEBD94183A63B08FF14C2289C69CC2A383B2C1587A5CBC3D2A561E9E718E4A7EACC5CC466BC0ADB8CC5A8CD7891B2199BD05E51147BDF6E687663C76EBC846E1561FC03A317FEC0

    Are you using Ageless or Barrier Incarnate?

  4. This thread is very helpful for me. I'm leveling a Bio/Rad Tanker right now but I'm contemplating a brute instead. I felt like the higher hp would make more sense but I like DAMAGE.

    Also does Irradiated Ground not need any accuracy? So 6 damage procs, and put the gladiator -Res into DNA siphon?

  5. On 3/12/2021 at 10:30 PM, arkieboy72472 said:

    I have an AR/DEV blaster and I have found that the trick to it is Range. Lots and lots of range plus Recharge. It all lends to a play style of "Stay away from me" with a dash of "by the time you make it to me, you will be dead. Things you will want:

     

    Intuition T4 Right side (gives damage AND 20% Range)

    Bombardment (at least 2 slots) x5 for 25% Range

    ATO Blasters Wrath (Either 3 slotted twice for 20% range or single slotted once for 10%)

     

    That is a lot of range!

     

    But wait, there is more! Every power once you hit 50 that is 6 slotted gets a Dam/Range HO at the end.

     

    The best kill is overkill. And let me tell you.....

     

    Being able to kill the next spawn from last spawns distance via Full Auto...Nice. Being able to snipe at almost 300 feet (or whatever draw distance is on my pc) also nice.

     

    If I can see it, I can shoot it. Usually I can snipe most any one thing regardless of power (short of purple EBs) before it gets to me. If you see it, you can shoot it. 

     

    Now, what IFFFF they make it to you? You have your pals Gun Drone, Caltrops, and Bonfire (with or without the KB to KD proc....) Now, bonfire itself is awesome for flopping with the proc, but it is also a great "stay the F away from me" power without it.

     

    Here is a quick run down of how I slot things because I don't use mids:

     

    Burst: Either decimation or entropic chaos 5 slot. Also a -res Ach Heel proc can fit this. 

    Slug: Either decimation or entropic chaos 5 slot. I also keep the KB because it is mitigation and fun.

    NOTE: if you put a DAM/Range HO in all of your cones, one of these can be six slotted for the other Blaster ATO. 

    Buckshot: Bombardment 5 slot and an HO dam/range. KB is mitigation.

    M30 Grenade: Bombardment 5 slot and an HO dam/range. KB is mitigation.

    Beanbag: Skip. I think it sucks. you do you.

    Snipe: either sting of the manticore 5 slot and dam/range HO or VR purple ranged 5 slot plus dam/range. If you see it, you can just about shoot it 🙂

    Flamethrower: Bombardment 5 slot and an HO dam/range. See a pattern? 

     

    Ignite: Tricky, but let me explain. It has so much fear it really only works on held or immobed stuff. It also does a shit ton of damage. Its built in range is crap. You can do a few things...Bombardment 5 slot and an HO dam/range OR Half of Blaster Wrath and 2 positron (dam/range plus dam/Recharge) plus another dam/range HO. I like the extra range in this so I Can ignite a thing way away from me or stick it in a doorway to make things run. I also spray this around my feet to make doods fear run off. It works and is a good EB/AV killer. Some like it, most hate it.

     

    Full Auto: I used to run Posi and then I tried a full ATO set and then I tried the above frankenslot, but in the end I fall back to Bombardment 5 slot and an HO dam/range. You need to max out that damage and recharge, then hit it with a range HO. I like having it on 15 second repeat. Cones from across the room!

     

    Now all that leaves us with still the other half of your ATO to slot if you split it, and another place I need to find 2 slots for bombardment! I wonder where it can go?

     

    Caltrops! 6 slot this power. It is too good not to. Pairs well with Bonfire (5 slot ragnarok or positrons blast or whatever plus KB to KD proc, or not if you are a sadist)

     

    As for DEV, here are my only advices:

     

    Trip Mine is a great place for a +recharge proc for a free 100% recharge boost for 5 seconds. It almost always fires. Also a good 5 obliteration slot.

     

    CJ or hover is great for a stealth proc and LotG. Layered stealth stacks with cloaking device.

     

    If you grab a patron pool for some odd reason, +res and +def procs in it also effect gun drone, making it more tough OR just drop both +res in it anyways.

     

    don't put procs in smoke grenade. or in any power that doesn't get noticed. They notice it.

     

    DEV is good and you can slack on a lot of the set for slots. Time Bomb goes against build and is crap currently. First power doesn't need another slot. The few gems you have are worth loading up on with slots (gun drone, cloak, caltrops, trip mine, targeting drone) I have never used taser. I hear it is good. I find things are dead before they get to me. Why tase what I can kill instead? Wake up and choose death to your enemies.

     

    As for epics, fire is an easy choice.

     

    Tough and weave are fine also. You have lots of options. Build for recharge when you can with LotG and set bonuses. Aim for at least 170 with hasten. You can easily get much much more but you will have to skimp on range some maybe. Between the shield in the epic and tough and weave and CJ and/or hover and stealth and set bonuses, you should be well rounded with Res and Def. You want ranged def primarily. You want S/L resistance mainly.

     

    To get the most out of your new found range, stay back and aim for the MOST MIDDLE YET FARTHEST BACK dude. Drop a caltrops and bonfire at your feet, pop the gun drone (or 2 if your fast enough), and flipping blast away. Snipe dudes a group or two away. If they all come at you, full auto and drop the rest of them and KB whatever gets danger close. It never gets old. If they punch you, you messed up somewhere.

     

    You will be getting lots of 5% and 6.25% recharges. maybe even a few 10% with ATOs and VR sets. Remember the rule of 5. P.S. I have found that global range in all powers works as good or better than running an IO set full of range. The best kill is overkill. 

    Maaaaaan, this sounds dope. Can you post your full AR's build?

  6. 3 hours ago, Bopper said:

    I wanted to throw in some more evidence for why I prefer stalker. Keep in mind, this is entirely because of how good EM is on a Stalker. Here is a breakdown of the best DPA attacks for Stalkers in the game. The first table are non-AS attacks. The second table are AS attacks. The third table are AoEs (I filtered out any AoE with an arc less than 45 degrees...which mostly just removed the 20 degree arc "cones")

     

    image.thumb.png.bedad932c5f7cd0234c9f083381c2f6c.png

     

    Energy Melee has 3 of the top 15 non-crit DPA attacks. Energy Transfer fast is 1st while Energy Transfer slow would rank 3rd behind Freezing Touch and Max Combo Crushing Uppercut. Total Focus ranks 4th, behind ET, FT, and CU. Bone Smasher ranks 15th while Energy Punch would be 19th if I exclude epic snipes. Now...that is not evidence of choosing Stalker over Scrapper, it is only to highlight the single target dominance of Energy Melee before I provide additional evidence later to support Stalkers. I did want to highlight the fact that Energy Transfer and Total Focus do not have full critical hits, so I also analyzed the average non-hide critical hit damage for a solo Stalker. This is a 10% chance to crit for each attack, with the exception of Storm Kick which has 15%. This doesn't change much other than to show Total Focus falls from 4th to 6th in DPA and Bone Smasher goes from 15th to 14th (assuming no epic snipes).

     

    The part where Stalkers shine over Scrappers is with their Assassin's Strike and Power Crash. Assassin's Strike replaces Whirling Hands, which is an average PBAoE attack. However, Energy Melee's Assassin's Strike is the 2nd best version you can get in the game. The only version better is Kinetic Melee with its 0.67s cast time. The reason why this is important, AS does a full crit and with Assassin's Focus you can practically guarantee that crit (or at the very least a 66.6% chance to crit with 2 AF stacks). That makes AS a fast version of ET, which as we saw in the table is already the best DPA attack in the game for Stalkers. So what sounds better...having Energy Transfer that is sometimes fast, or having two Energy Transfers, one that is sometimes fast and another that is always fast? Point goes to Stalker.

     

    Finally, EM Stalkers get Power Crash which is arguably the 3rd best AoE available to Stalker Primaries. Savage Leap at max range is flat out broken, but given its 40s recharge it deserves its perch as the top AoE. Sweeping Strike has better DPA, however it has a smaller AoE and is limited to 5 targets whereas Power Crash has an avenue to hitting up to 10 targets with the use of Energy Focus. Others could argue Shockwave is superior given its much larger AoE and faster cast/recharge. In either case, Power Crash is no worse than the 4th best Stalker AoE while having some argument for 2nd best.

     

    Scrappers don't get Stalker's version of Power Crash. Instead of a 16s recharge doing 1.9519 scale damage, it is a 9s recharge doing 1.2032 scale damage. It's decent, but a DPA of 38.0 as opposed to 54.8 just doesn't compete. Especially when you factor in Crits, the Stalker version has potential to one-shot LTs. It's fantastic.

     

    There's not much else to say. I have nothing against Scrapper EMs. They will still be amazing given their ATO combined with TF, ET, and BS attack chains. Their AoE will be fine with a chaining of Whirling Hands, Power Crash and possibly an Epic AoE. However, a chain consisting of TF(hide) followed by two fast ETs and two fast ASs before needing to restart TF is *chef's kiss*. An AoE alpha strike of PC(hide) followed by a proc bombed Epic AoE and fast AS is *chef's kiss*.  There really is nothing Energy Melee is bad at...or average at... for Stalkers. It's top tier in Single Target and it's above average in AoE (for Stalkers). I really should stop singing the praises of Stalker Energy Melee...my voice has a tendency to get things nerfed (I actually advocated for Power Crash to be toned down in Beta, it used to be 18s and 2.166 scale damage which was insanity). But let's hope it doesn't and we can all enjoy the set as it currently is.

    Wow, thank you.

     

    I would LOVE to see a build you'd recommend for em/ea stalker 

  7. I love the rework for energy melee, and I want to try energy aura as a secondary (I already have tried EM/bio Scrapper, EM/Shield stalker).... However I can't decide between whether stalker or scrapper is the better candidate for em/ea. The two main things I want is stealth so I can move through missions however I want, AND AV solo potential. Funny enough with energy cloak, em/ea scrapper can act like a stalker, but I just want to hear your opinions on the matter 😄

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