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Aryn

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Posts posted by Aryn

  1. Tooled together a build idea under the conceptual idea of using teleport as a pool akin to Malta Gunslingers except teleporting enemies as well into trip mines and other shenanigans. However at finishing the buildout I'm thinking I maybe should redo some of the overall slottings because at first blush, everything just recharges so fast and I arguably run out of reasonable power choices by the end--it's why I have a proc'd out Suppressive Fire near the end.

    Telefrag - Hero Blaster
    Build plan made with Mids' Reborn v3.6.6 rev. 3
    ──────────────────────────────

    • Primary powerset: Dual Pistols
    • Secondary powerset: Devices
    • Pool powerset (#1): Teleportation
    • Pool powerset (#2): Leaping
    • Pool powerset (#3): Speed
    • Pool powerset (#4): Fighting
    • Epic powerset: Mace Mastery

    ──────────────────────────────

    Powers taken:

    Level 1: Dual Wield

    • A: Superior Defiant Barrage: Accuracy/Damage
    • 3: Superior Defiant Barrage: Damage/RechargeTime
    • 3: Superior Defiant Barrage: Accuracy/Damage/RechargeTime
    • 5: Superior Defiant Barrage: Accuracy/Damage/Endurance
    • 5: Superior Defiant Barrage: Accuracy/Damage/Endurance/RechargeTime
    • 7: Superior Defiant Barrage: RechargeTime/+Status

    Level 1: Toxic Web Grenade

    • A: Endoplasm Exposure

    Level 2: Empty Clips

    • A: Superior Frozen Blast: Accuracy/Damage
    • 7: Superior Frozen Blast: Damage/Endurance
    • 9: Superior Frozen Blast: Accuracy/Damage/Endurance
    • 9: Superior Frozen Blast: Accuracy/Damage/Recharge
    • 11: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime
    • 11: Superior Frozen Blast: Recharge/Chance for Immobilize

    Level 4: Teleport

    • A: Blessing of the Zephyr: Knockback Reduction (4 points)

    Level 6: Swap Ammo


    Level 8: Combat Jumping

    • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • 37: Shield Wall: +Res (Teleportation), +5% Res (All)

    Level 10: Targeting Drone

    • A: Gaussian's Synchronized Fire-Control: To Hit Buff
    • 13: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
    • 43: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
    • 45: Gaussian's Synchronized Fire-Control: Recharge/Endurance
    • 45: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
    • 45: Gaussian's Synchronized Fire-Control: Chance for Build Up

    Level 12: Bullet Rain

    • A: Superior Blaster's Wrath: Accuracy/Damage
    • 13: Superior Blaster's Wrath: Damage/Recharge
    • 15: Superior Blaster's Wrath: Accuracy/Damage/Recharge
    • 17: Superior Blaster's Wrath: Accuracy/Damage/Endurance
    • 17: Superior Blaster's Wrath: Accuracy/Damage/Endurance/Recharge
    • 46: Superior Blaster's Wrath: Recharge/Chance for Fire Damage

    Level 14: Hasten

    • A: Invention: Recharge Reduction
    • 15: Invention: Recharge Reduction

    Level 16: Boxing

    • (Empty)

    Level 18: Executioner's Shot

    • A: Superior Winter's Bite: Accuracy/Damage
    • 19: Superior Winter's Bite: Damage/RechargeTime
    • 19: Superior Winter's Bite: Accuracy/Damage/Endurance
    • 25: Superior Winter's Bite: Accuracy/Damage/Recharge
    • 31: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
    • 47: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge

    Level 20: Field Operative

    • A: Performance Shifter: EndMod
    • 21: Performance Shifter: Chance for +End
    • 21: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • 23: Preventive Medicine: Heal/Endurance
    • 23: Preventive Medicine: Heal
    • 25: Preventive Medicine: Chance for +Absorb

    Level 22: Piercing Rounds

    • A: Artillery: Accuracy/Damage
    • 33: Artillery: Damage/Endurance
    • 34: Artillery: Damage/Recharge
    • 34: Artillery: Accuracy/Damage/Recharge
    • 34: Artillery: Accuracy/Recharge/Range
    • 36: Artillery: Endurance/Recharge/Range

    Level 24: Trip Mine

    • A: Obliteration: Damage
    • 31: Obliteration: Accuracy/Recharge
    • 31: Obliteration: Damage/Recharge
    • 33: Obliteration: Accuracy/Damage/Recharge
    • 33: Obliteration: Accuracy/Damage/Endurance/Recharge
    • 46: Obliteration: Chance for Smashing Damage

    Level 26: Hail of Bullets

    • A: Armageddon: Damage
    • 27: Armageddon: Damage/Recharge
    • 27: Armageddon: Damage/Recharge/Accuracy
    • 29: Armageddon: Recharge/Accuracy
    • 29: Armageddon: Damage/Endurance
    • 46: Armageddon: Chance for Fire Damage

    Level 28: Combat Teleport

    • A: Warp: Range / Increased Perception

    Level 30: Fold Space

    • A: Invention: Recharge Reduction
    • 40: Invention: Recharge Reduction
    • 40: Invention: Accuracy

    Level 32: Tough

    • A: Unbreakable Guard: Resistance
    • 37: Unbreakable Guard: Resistance/Endurance
    • 37: Unbreakable Guard: +Max HP
    • 47: Gladiator's Armor: TP Protection +3% Def (All)

    Level 35: Weave

    • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • 36: Red Fortune: Defense/Endurance
    • 36: Red Fortune: Defense

    Level 38: Scorpion Shield

    • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
    • 39: Red Fortune: Defense/Endurance
    • 39: Red Fortune: Defense

    Level 41: Gun Drone

    • A: Expedient Reinforcement: Accuracy/Recharge
    • 42: Expedient Reinforcement: Accuracy/Damage
    • 42: Expedient Reinforcement: Damage/Endurance
    • 42: Expedient Reinforcement: Accuracy/Damage/Recharge
    • 43: Expedient Reinforcement: Endurance/Damage/Recharge
    • 43: Expedient Reinforcement: Resist Bonus Aura for Pets

    Level 44: Caltrops

    • A: Ragnarok: Chance for Knockdown

    Level 47: Suppressive Fire

    • A: Thunderstrike: Accuracy/Damage/Endurance
    • 48: Thunderstrike: Accuracy/Damage/Recharge
    • 48: Apocalypse: Chance of Damage(Negative)
    • 48: Gladiator's Net: Chance of Damage(Lethal)
    • 49: Gladiator's Javelin: Chance of Damage(Toxic)
    • 49: Ghost Widow's Embrace: Chance of Damage(Psionic)

    Level 49: Teleport Target

    • A: Invention: Recharge Reduction


    ──────────────────────────────

    Inherents:

    Level 1: Defiance


    Level 1: Brawl

    • (Empty)

    Level 1: Sprint

    • (Empty)

    Level 2: Rest

    • (Empty)

    Level 1: Swift

    • (Empty)

    Level 1: Hurdle

    • (Empty)

    Level 1: Health

    • A: Miracle: +Recovery

    Level 1: Stamina

    • A: Performance Shifter: EndMod
    • 39: Performance Shifter: Chance for +End

    Level 6: Chemical Ammunition


    Level 6: Cryo Ammunition


    Level 6: Incendiary Ammunition

    ──────────────────────────────
    Incarnates:

    Musculature Core Paragon

  2. 2 hours ago, Rudra said:

    If you want to try a test, try slotting your Protector Bots with level 52 SOs.

     

    Did the test! 52 SO worked, so it's a matter of the 53 SO not actually working.

     

    image.png.dad60369d9a02130c377b4904ac7df7d.png

     

    Sadly even with the Level labeled that way, 53 still didn't work, 52 did, even if they got the improvement by having the level set at 50.

     

    Conclusion of test: 53 SO will not work on enhancing the Repair Benefit due to it being effectively +4, regardless of any forced level setting by AE and other conditions,

  3. Tested, verified; 53 Healing SO does not work to improve the healing whilst the Protector Bot is 50 or 49, only the IO does! Thankfully not many people use SOs but that's still a peculiar discovery purely by chance.

     

    Repair Value with 53 Healing SO: 209/210 on L49/50 entity

     

    Healing amount where somewhere near 300, a very clear difference with a regular L50 IO

     

  4. 21 hours ago, Purrfekshawn said:

    Maybe because it spawns Protector Bots of lvl 49, thus they can't benefit of lvl 53 enhancements? But anyway, who even uses SO's when IO's are all way better?

     

    Oh that's possible, in retrospect, now that I think about it. Mind, the only reason I had done this was it was a moment of 'huh, let me test and verify' because I hadn't played the Bots MM in forever and simply had the spare healing SO to jam in there. Still, not the worst bug, but as mentioned, a funny little discovery.

  5. Hello! I found a funny little bug playing my Bots Mastermind recently after reviewing the ol' Page 5 information and fixing up enhancements.

     

    Turns out, if you use Single Origin Enhancements, they do not correctly improve the heal on Repair granted to Protector Bots by the Upgrade Robot power. I didn't have an Invention enhancement at the time of testing numbers, and it made no change when I used a L53 SO on it, but a regular L50 IO improved the heal it gives.

     

    I'm left wondering if other SOs don't improve powers that have been adjusted like this in turn! I know not many people use SOs at all but it's definitely a weird occurrence. I haven't had the chance to test if it's just a certain level of SO but I can imagine it's all SOs that normally did not get used in this power prior to Issue 27, Page 5.

  6. I'm wondering if it's an intended effect to have Boss-level rocket launcher users able to knock back on melee protections; I'm talking the standard protects like Entropy Shield, etc on Energy Aura and the like for Brute-Tanks and Scrapper-Stalkers, because on a run of them I actually got knocked down on my EA stalker which was... really surprising, to put it kindly. I could understand an AV/Hero level having enough KB mag but even Ballista can't knock me around how could a boss do that?

  7. Suggestion based on both experience and similar powers: would say that Targeting Drone should be at most 20-25% recharge buff; this brings it in line with similar powers that provide a recharge buff such as Entropy Shield/Entropic Aura while providing additional benefits like mez protection at the same available level. Entropic/Entropy has a 20% recharge it adds on, FYI.

     

    Devices has Targeting Drone available at 10, Entropic Aura/Energy Shield for the Scrapper/Stalker/Brute at 10 as well.

  8. I'd personally like to remark I've NEVER liked the way hit works at times, in regards to accuracy.

     

    It's basically akin to XCOM -- even if you have wads, and I mean WADS of accuracy, there is always a 5% chance to miss. Never felt right. Heck, they have a streakbreaker that never felt right for me. I get it in a sense, but at the same time...

     

    I kinda wish it was set to 99%. Or something. Never seemed right to me, especially if you could build intense amounts of accuracy to just have arbitrary misses in there.

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