Aryn
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Posts posted by Aryn
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2 hours ago, Rudra said:
If you want to try a test, try slotting your Protector Bots with level 52 SOs.
Did the test! 52 SO worked, so it's a matter of the 53 SO not actually working.
Sadly even with the Level labeled that way, 53 still didn't work, 52 did, even if they got the improvement by having the level set at 50.
Conclusion of test: 53 SO will not work on enhancing the Repair Benefit due to it being effectively +4, regardless of any forced level setting by AE and other conditions,
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Tested, verified; 53 Healing SO does not work to improve the healing whilst the Protector Bot is 50 or 49, only the IO does! Thankfully not many people use SOs but that's still a peculiar discovery purely by chance.
Repair Value with 53 Healing SO: 209/210 on L49/50 entity
Healing amount where somewhere near 300, a very clear difference with a regular L50 IO
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21 hours ago, Purrfekshawn said:
Maybe because it spawns Protector Bots of lvl 49, thus they can't benefit of lvl 53 enhancements? But anyway, who even uses SO's when IO's are all way better?
Oh that's possible, in retrospect, now that I think about it. Mind, the only reason I had done this was it was a moment of 'huh, let me test and verify' because I hadn't played the Bots MM in forever and simply had the spare healing SO to jam in there. Still, not the worst bug, but as mentioned, a funny little discovery.
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Hello! I found a funny little bug playing my Bots Mastermind recently after reviewing the ol' Page 5 information and fixing up enhancements.
Turns out, if you use Single Origin Enhancements, they do not correctly improve the heal on Repair granted to Protector Bots by the Upgrade Robot power. I didn't have an Invention enhancement at the time of testing numbers, and it made no change when I used a L53 SO on it, but a regular L50 IO improved the heal it gives.
I'm left wondering if other SOs don't improve powers that have been adjusted like this in turn! I know not many people use SOs at all but it's definitely a weird occurrence. I haven't had the chance to test if it's just a certain level of SO but I can imagine it's all SOs that normally did not get used in this power prior to Issue 27, Page 5.
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I'm wondering if it's an intended effect to have Boss-level rocket launcher users able to knock back on melee protections; I'm talking the standard protects like Entropy Shield, etc on Energy Aura and the like for Brute-Tanks and Scrapper-Stalkers, because on a run of them I actually got knocked down on my EA stalker which was... really surprising, to put it kindly. I could understand an AV/Hero level having enough KB mag but even Ballista can't knock me around how could a boss do that?
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Other things that are labeled differently inside the / commands
Crafted_Endurance_Discount -> Endurance Reduction
Crafted_Recovery -> Endurance Mod
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The above folder does not exist -- when I go into data, only texture library exists. Am I looking in the wrong place?
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Suggestion based on both experience and similar powers: would say that Targeting Drone should be at most 20-25% recharge buff; this brings it in line with similar powers that provide a recharge buff such as Entropy Shield/Entropic Aura while providing additional benefits like mez protection at the same available level. Entropic/Entropy has a 20% recharge it adds on, FYI.
Devices has Targeting Drone available at 10, Entropic Aura/Energy Shield for the Scrapper/Stalker/Brute at 10 as well.
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I'd personally like to remark I've NEVER liked the way hit works at times, in regards to accuracy.
It's basically akin to XCOM -- even if you have wads, and I mean WADS of accuracy, there is always a 5% chance to miss. Never felt right. Heck, they have a streakbreaker that never felt right for me. I get it in a sense, but at the same time...
I kinda wish it was set to 99%. Or something. Never seemed right to me, especially if you could build intense amounts of accuracy to just have arbitrary misses in there.
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So hey, is there a command to get catalysts, or even better, merit rewards?
Everything on the Merit Vendor is literally free.
It says so in the original announce.
Dual Pistol / Devices Thoughts
in Blaster
Posted · Edited by Aryn
fixing bad colors!
Tooled together a build idea under the conceptual idea of using teleport as a pool akin to Malta Gunslingers except teleporting enemies as well into trip mines and other shenanigans. However at finishing the buildout I'm thinking I maybe should redo some of the overall slottings because at first blush, everything just recharges so fast and I arguably run out of reasonable power choices by the end--it's why I have a proc'd out Suppressive Fire near the end.
Telefrag - Hero Blaster
Build plan made with Mids' Reborn v3.6.6 rev. 3
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Powers taken:
Level 1: Dual Wield
Level 1: Toxic Web Grenade
Level 2: Empty Clips
Level 4: Teleport
Level 6: Swap Ammo
Level 8: Combat Jumping
Level 10: Targeting Drone
Level 12: Bullet Rain
Level 14: Hasten
Level 16: Boxing
Level 18: Executioner's Shot
Level 20: Field Operative
Level 22: Piercing Rounds
Level 24: Trip Mine
Level 26: Hail of Bullets
Level 28: Combat Teleport
Level 30: Fold Space
Level 32: Tough
Level 35: Weave
Level 38: Scorpion Shield
Level 41: Gun Drone
Level 44: Caltrops
Level 47: Suppressive Fire
Level 49: Teleport Target
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Inherents:
Level 1: Defiance
Level 1: Brawl
Level 1: Sprint
Level 2: Rest
Level 1: Swift
Level 1: Hurdle
Level 1: Health
Level 1: Stamina
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
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Incarnates:
Musculature Core Paragon