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NiyceOne

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Posts posted by NiyceOne

  1. This is the Tanker version of what I'm running on my Brute right now. Can you guys throw some feedback my direction, I would love to have a monster of a Tanker. Spare no expense please. 

     

    Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Super Strength
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Deflection -- LucoftheG-Def(A), LucoftheG-Rchg+(3), UnbGrd-ResDam(13), UnbGrd-ResDam/EndRdx(15), Ags-Psi/Status(15), StdPrt-ResDam/Def+(17)
    Level 1: Jab -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(7), Mk'Bit-Dam%(7)
    Level 2: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(17), LucoftheG-EndRdx/Rchg(19), LucoftheG-Def/EndRdx/Rchg(19), LucoftheG-Def(25), LucoftheG-Rchg+(27)
    Level 4: Haymaker -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(9), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Dmg/EndRdx/Rchg(11), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Rchg/Res%(13)
    Level 6: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(33)
    Level 8: Active Defense -- EndRdx-I(A)
    Level 10: Against All Odds -- EndRdx-I(A)
    Level 12: Phalanx Fighting -- LucoftheG-Def(A), LucoftheG-Rchg+(34), Rct-ResDam%(34), ShlWal-ResDam/Re TP(34)
    Level 14: Taunt -- PrfZng-Taunt(A), PrfZng-Dam%(48)
    Level 16: Hasten -- RechRdx-I(A)
    Level 18: Grant Cover -- EndRdx-I(A)
    Level 20: Knockout Blow -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(21), SprGntFis-Acc/Dmg/Rchg(21), SprGntFis-Dmg/EndRdx/Rchg(23), SprGntFis-Acc/Dmg/EndRdx/Rchg(23), SprGntFis-Rchg/+Absorb(25)
    Level 22: Maneuvers -- RedFrt-Def(A), RedFrt-EndRdx(36)
    Level 24: Kick -- FrcFdb-Rechg%(A)
    Level 26: Shield Charge -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(29), Erd-%Dam(31), FuroftheG-ResDeb%(48)
    Level 28: Rage -- GssSynFr--Build%(A)
    Level 30: Tough -- GldArm-ResDam(A), GldArm-End/Res(48), GldArm-3defTpProc(50), GldArm-RechEnd(50), GldArm-RechRes(50)
    Level 32: Weave -- LucoftheG-Def(A), LucoftheG-Rchg+(36)
    Level 35: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Rchg+(36)
    Level 38: Foot Stomp -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), FrcFdb-Rechg%(40)
    Level 41: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), PstBls-Dam%(43)
    Level 44: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/EndRdx(45), PstBls-Dam%(46), Ann-ResDeb%(46)
    Level 47: Super Jump -- UnbLea-Stlth(A)
    Level 49: One with the Shield -- ImpArm-ResPsi(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(37), NmnCnv-Regen/Rcvry+(37), RgnTss-Regen+(37), Mrc-Rcvry+(40)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(43), EndMod-I(46)
    Level 50: Musculature Core Paragon 
    ------------

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  2. 1 hour ago, DanteTheStoic said:

    Why the -res proc, and not two damage procs in the Mu fence/ball? Would two -res procs be worth it? 

     

    Went Ageless Core, have Banished Pantheon Pet(s). Love the rain(does -damage) and the fortitude buff it gives.

     

    Thanks again!!

    I don't have a data driven answer for you. I put a Knockdown proc in Ball Lightning for extra mitigation and a -res proc in Electrifying Fences because it seems like it procs a lot. 

     

    If anyone is more informed on numbers and would like to suggest changes to maximize damage that would be wonderful. A few specific enhancements I would have questions about are:

     

    1. Ball Lightning - KD for Mitigation or damage% or damage proc
    2. Electric Fences - -Res or damage% or damage proc
    3. Shield Charge - " "
    4. Taunt - any feedback
  3. 1 hour ago, DanteTheStoic said:

    Hello again!! 🙂 🙂

    Big shout out to @NiyceOne!!

    I specced into your build,

    took it to level 100 vet. Loved it.

    Thank Moo so mooch:) 

    I swapped out SJ for Mu Lighting, put a taunt IO (+5) in Against all Odds. It's beautiful. Just wanted to give you some credit/propers Matey.

     

     

     

    Thank you!

     

    Here is my current build. Some notable changes:

     

    KD proc in Ball Lightning

    Purple Sets

    I didn't change it in this but I have T4 Agility, Assault, Ageless & Degenerative

     

    She is more or less unkillable and crazy fun to play. IF something is standing up, its immobilized and taking one hell of a beating. Love love love this build! 

     

    @3333053222 the crash from rage is a non-issue. I've always maintained that some awareness mitigates this 100%, I monitor my  damage buff % which is a lot more noticeable than trying to find the blinking rage icon in a sea of icons. 

     

    Powers - SS/SD/Mu

    56% Melee // 48% Ranged // 47% AOE Defense

     

    64% S/L // 61% F/C // 34% Ene/Neg // 47% Toxic // 41% Psi

     

    Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Shield Defense
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(19)
    Level 1: Deflection -- LucoftheG-Def(A), LucoftheG-Rchg+(15), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(17), StdPrt-ResDam/Def+(19), Ags-Psi/Status(50)
    Level 2: Haymaker -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(43)
    Level 4: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(21), LucoftheG-EndRdx/Rchg(21), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def(23), LucoftheG-Rchg+(25)
    Level 6: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Max HP%(29)
    Level 8: Knockout Blow -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(9), SprUnrFur-Acc/Dmg/Rchg(9), SprUnrFur-Dmg/EndRdx/Rchg(11), SprUnrFur-Acc/Dmg/EndRdx/Rchg(11), SprUnrFur-Rchg/+Regen/+End(13)
    Level 10: Active Defense -- EndRdx-I(A)
    Level 12: Kick -- FrcFdb-Rechg%(A)
    Level 14: Tough -- GldArm-ResDam(A), GldArm-Res/Rech/End(31), GldArm-End/Res(31), GldArm-3defTpProc(31), GldArm-RechEnd(34), GldArm-RechRes(37)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Rage -- RechRdx-I(A)
    Level 20: Phalanx Fighting -- LucoftheG-Def(A), LucoftheG-Rchg+(39), ShlWal-ResDam/Re TP(39), Rct-ResDam%(40)
    Level 22: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Rchg+(40)
    Level 24: Weave -- LucoftheG-Def(A), LucoftheG-Rchg+(39)
    Level 26: Hasten -- RechRdx-I(A)
    Level 28: Grant Cover -- EndRdx-I(A)
    Level 30: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(37)
    Level 32: Foot Stomp -- Arm-Dam%(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), FrcFdb-Rechg%(34)
    Level 35: Shield Charge -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), FuroftheG-ResDeb%(40)
    Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), Ann-ResDeb%(48)
    Level 41: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(46), Rgn-Knock%(50)
    Level 44: Taunt -- PrfZng-Dam%(A), PrfZng-Acc/Rchg(45)
    Level 47: Super Jump -- UnbLea-Stlth(A)
    Level 49: One with the Shield -- ImpArm-ResPsi(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(43), Mrc-Rcvry+(48), NmnCnv-Regen/Rcvry+(48)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(42), EndMod-I(50)
    Level 50: Agility Core Paragon 
    Level 50: Assault Total Radial Graft 
    Level 50: Warworks Partial Core Improved Ally 
    Level 50: Ageless Partial Radial Invocation 
    Level 50: Void Total Radial Judgement 
    Level 50: Degenerative Total Radial Conversion 
    ------------

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  4. I love this combo! I think she's fantastic team support who brings a lot to the table, I'm just really too certain about how to build her. She's 30 atm with a goal of doing incarnate content. I would like to keep the build in the 100 mil range but am willing to run the tab up to 250 mil if it takes her from good to godly. Thanks in advance. 

  5. Powers - SS/SD/Mu

    56% Melee / 48% Ranged / 47% AOE Defense

     

    64% S/L

    61% F/C

    34% Ene/Neg

    47% Toxic

    41% Psi

     

    General Content Build. Can Farm S/L Comic Con in 6ish minutes. This is my current build, I still have a few more changes towards optimization I would like to make. If you have any questions let me know.

     

    Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Shield Defense
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(19)
    Level 1: Deflection -- LucoftheG-Def(A), LucoftheG-Rchg+(15), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(17), StdPrt-ResDam/Def+(19), Ags-Psi/Status(50)
    Level 2: Haymaker -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(43)
    Level 4: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(21), LucoftheG-EndRdx/Rchg(21), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def(23), LucoftheG-Rchg+(25)
    Level 6: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Max HP%(29)
    Level 8: Knockout Blow -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(9), SprUnrFur-Acc/Dmg/Rchg(9), SprUnrFur-Dmg/EndRdx/Rchg(11), SprUnrFur-Acc/Dmg/EndRdx/Rchg(11), SprUnrFur-Rchg/+Regen/+End(13)
    Level 10: Active Defense -- EndRdx-I(A)
    Level 12: Kick -- FrcFdb-Rechg%(A)
    Level 14: Tough -- GldArm-ResDam(A), GldArm-Res/Rech/End(31), GldArm-End/Res(31), GldArm-3defTpProc(31), GldArm-RechEnd(34), GldArm-RechRes(37)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Rage -- RechRdx-I(A)
    Level 20: Phalanx Fighting -- LucoftheG-Def(A), LucoftheG-Rchg+(39), ShlWal-ResDam/Re TP(39), Rct-ResDam%(40)
    Level 22: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Rchg+(40)
    Level 24: Weave -- LucoftheG-Def(A), LucoftheG-Rchg+(39)
    Level 26: Hasten -- RechRdx-I(A)
    Level 28: Grant Cover -- EndRdx-I(A)
    Level 30: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(37)
    Level 32: Foot Stomp -- Arm-Dam%(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), FrcFdb-Rechg%(34)
    Level 35: Shield Charge -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), FuroftheG-ResDeb%(40)
    Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), Ann-ResDeb%(48)
    Level 41: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(46), Rgn-Knock%(50)
    Level 44: Taunt -- PrfZng-Dam%(A), PrfZng-Acc/Rchg(45)
    Level 47: Super Jump -- UnbLea-Stlth(A)
    Level 49: One with the Shield -- ImpArm-ResPsi(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(43), Mrc-Rcvry+(48), NmnCnv-Regen/Rcvry+(48)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(42), EndMod-I(50)
    Level 50: Agility Core Paragon 
    Level 50: Assault Total Radial Graft 
    Level 50: Warworks Partial Core Improved Ally 
    Level 50: Ageless Partial Radial Invocation 
    Level 50: Void Total Radial Judgement 
    Level 50: Degenerative Total Radial Conversion 
    ------------

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    • Like 1
  6. I currently main a SS/SD Brute and am looking to start exploring some ranged DPS. I've always been interested in Blaster, particularly a weapons based Blaster. I enjoy all the content the game has to offer so I would want a build that is capable at all 3 "levels" of the game - beginning/mid/end game. I am looking for some guidance on primaries and secondaries, what pairs well and why, what doesn't and why. This would be 100% for PvE and it's ok if the sets require expensive enhancements. The combinations I would like to know about are:

     

    Archery, AR, Beam/TA

    Archery, AR, Beam/Dev

    Archery, AR, Beam, DP/Ninja Training 

    AR/Martial Training 

     

    Dual Pistols would be a second blaster build I'd be interested in down the road.

    DP/Dark

    DP/Ice - I feel like there is a lot of utility here (Blastfender?)

     

    Thanks folks! 

     

  7. Here what I'm currently rolling with. It's an expensive(ish) build but I love it. I removed Hand Clap - I tried it, but its just messes with my very smooth attack chain and having a non damaging "attack"...meh. If you got the inf, I recommend this build. I'm working on Ragnarok for Electric Fences atm.

     

    Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Shield Defense
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(19)
    Level 1: Deflection -- LucoftheG-Def(A), LucoftheG-Rchg+(15), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(17), StdPrt-ResDam/Def+(19), Ags-Psi/Status(50)
    Level 2: Haymaker -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(43)
    Level 4: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(21), LucoftheG-EndRdx/Rchg(21), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def(23), LucoftheG-Rchg+(25)
    Level 6: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Max HP%(29)
    Level 8: Knockout Blow -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(9), SprUnrFur-Acc/Dmg/Rchg(9), SprUnrFur-Dmg/EndRdx/Rchg(11), SprUnrFur-Acc/Dmg/EndRdx/Rchg(11), SprUnrFur-Rchg/+Regen/+End(13)
    Level 10: Active Defense -- EndRdx-I(A)
    Level 12: Kick -- FrcFdb-Rechg%(A)
    Level 14: Tough -- GldArm-ResDam(A), GldArm-Res/Rech/End(31), GldArm-End/Res(31), GldArm-3defTpProc(31), GldArm-RechEnd(34), GldArm-RechRes(37)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Rage -- RechRdx-I(A)
    Level 20: Phalanx Fighting -- LucoftheG-Def(A), LucoftheG-Rchg+(39), ShlWal-ResDam/Re TP(39), Rct-ResDam%(40)
    Level 22: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Rchg+(40)
    Level 24: Weave -- LucoftheG-Def(A), LucoftheG-Rchg+(39)
    Level 26: Hasten -- RechRdx-I(A)
    Level 28: Grant Cover -- EndRdx-I(A)
    Level 30: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(37)
    Level 32: Foot Stomp -- Arm-Dam%(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), FrcFdb-Rechg%(34)
    Level 35: Shield Charge -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dmg/Rchg(36), ScrDrv-Acc/Rchg(36), ScrDrv-Acc/Dmg/EndRdx(37)
    Level 38: Electrifying Fences -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(46), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(48)
    Level 41: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), Ann-ResDeb%(50)
    Level 44: Taunt -- PrfZng-Taunt(A), PrfZng-Acc/Rchg(45)
    Level 47: Super Jump -- UnbLea-Stlth(A)
    Level 49: One with the Shield -- ImpArm-ResPsi(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(40), RgnTss-Regen+(43), Mrc-Rcvry+(48), NmnCnv-Regen/Rcvry+(48)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(42), EndMod-I(50)
    Level 50: Agility Core Paragon 
    ------------

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  8. Yeah I'm excited to see. I figured Posi Blast was what you were slotting. My end issues actually came from the cone attack from Mu. Stopped using it, stopped having end issues. I may even give handclap a try. I replaced that in my test build with Assault, meh...

  9. I bought into this, I read and immediately ran the patron arc. Love the damage output BUT endurance management here is tough especially coming off energy mastery. I would be curious to see the build you are running with, specifically how you slotted fences and hand clap (not a fan). 

     

    Anyways thanks for posting this, despite the end issues atm I love the build and it plays to my chars lore. 

    • Thanks 1
  10. Getting into the end game here and am hoping for some feedback before I commit the inf to this build. Let me know if there are any holes, waste of enhancements/inf, etc. I have both agility and musculature at T3 switching depending on what i'm doing.

     

    Specifically I have questions about slotting Physical Perfection (PM Absorb?), Laser Beam Eyes and Energy Torrent.

     

    Can I 4 slot Armageddon and add FoG: Chance for Res Debuff to Foot Stomp? 

     

    Its an endgame build and of course I'll be doing some AE farming but nothing serious. Anyways let me know, if you provide feedback I would like to know why you are changing what you are as I find it more helpful. Thanks folks!

     

    Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Shield Defense
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(19)
    Level 1: Deflection -- LucoftheG-Def(A), LucoftheG-Rchg+(15), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(17), StdPrt-ResDam/Def+(19)
    Level 2: Haymaker -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(43)
    Level 4: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(21), LucoftheG-EndRdx/Rchg(21), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def(23), LucoftheG-Rchg+(25)
    Level 6: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Max HP%(29)
    Level 8: Knockout Blow -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(9), SprUnrFur-Acc/Dmg/Rchg(9), SprUnrFur-Dmg/EndRdx/Rchg(11), SprUnrFur-Acc/Dmg/EndRdx/Rchg(11), SprUnrFur-Rchg/+Regen/+End(13)
    Level 10: Active Defense -- EndRdx-I(A)
    Level 12: Kick -- FrcFdb-Rechg%(A)
    Level 14: Tough -- GldArm-ResDam(A), GldArm-Res/Rech/End(31), GldArm-End/Res(31), GldArm-3defTpProc(31), GldArm-RechEnd(34), GldArm-RechRes(37)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Rage -- RechRdx-I(A)
    Level 20: Phalanx Fighting -- LucoftheG-Def(A), LucoftheG-Rchg+(39), ShlWal-ResDam/Re TP(39), Rct-ResDam%(40)
    Level 22: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Rchg+(40)
    Level 24: Weave -- LucoftheG-Def(A), LucoftheG-Rchg+(39)
    Level 26: Hasten -- RechRdx-I(A)
    Level 28: Grant Cover -- EndRdx-I(A)
    Level 30: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(37)
    Level 32: Foot Stomp -- Arm-Dam%(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), FrcFdb-Rechg%(34)
    Level 35: Shield Charge -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dmg/Rchg(36), ScrDrv-Acc/Rchg(36), ScrDrv-Acc/Dmg/EndRdx(37), FuroftheG-ResDeb%(40)
    Level 38: Superior Conditioning -- PrfShf-EndMod(A), PrfShf-End%(42)
    Level 41: Physical Perfection -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(42), Prv-Absorb%(43), PrfShf-EndMod(46), PrfShf-End%(50)
    Level 44: Laser Beam Eyes -- Dvs-Acc/Dmg(A), Dvs-Dmg/Rchg(45), Dvs-Acc/Dmg/Rchg(45), Dvs-Acc/Dmg/EndRdx/Rchg(45), AchHee-ResDeb%(46), AchHee-DefDeb(46)
    Level 47: Energy Torrent -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Rchg/ImmobProc(50), OvrFrc-Dam/KB(50)
    Level 49: One with the Shield -- ImpArm-ResPsi(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(43)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(42)
    Level 50: Agility Partial Core Revamp 
    ------------

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  11. I'm starting to accumulate a decent amount of inf and am looking to progress my "starter" build. Here is what I've come up with. She is +3 and will be used for team content as well as farming. Let me know what you guys think

     

    Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Lady War: Level 50 Technology Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Shield Defense
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42)
    Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(3), LucoftheG-Rchg+(3), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(5), StdPrt-ResDam/Def+(7)
    Level 2: Haymaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40)
    Level 4: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(7), LucoftheG-EndRdx/Rchg(9), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def(11), LucoftheG-Rchg+(11)
    Level 6: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-Max HP%(21)
    Level 8: Knockout Blow -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(31), TchofDth-Dmg/Rchg(31), TchofDth-Acc/Dmg/EndRdx(31), TchofDth-Dmg/EndRdx/Rchg(34)
    Level 10: Active Defense -- RechRdx-I(A)
    Level 12: Kick -- FrcFdb-Rechg%(A)
    Level 14: Tough -- GldArm-ResDam(A), GldArm-Res/Rech/End(15), GldArm-End/Res(15), GldArm-3defTpProc(17), GldArm-RechEnd(17), GldArm-RechRes(19)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Rage -- RechRdx-I(A)
    Level 20: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(23), LucoftheG-Rchg+(23)
    Level 22: Phalanx Fighting -- LucoftheG-Def(A), LucoftheG-Rchg+(25), Rct-ResDam%(25), ShlWal-ResDam/Re TP(27)
    Level 24: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Rchg+(27)
    Level 26: Hasten -- RechRdx-I(A)
    Level 28: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(29), RedFrt-EndRdx(29)
    Level 30: Assault -- EndRdx-I(A)
    Level 32: Foot Stomp -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(33), SprBrtFur-Acc/Dmg/Rchg(33), SprBrtFur-Dmg/EndRdx/Rchg(33), SprBrtFur-Rech/Fury(34), FrcFdb-Rechg%(34)
    Level 35: Shield Charge -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg/Rchg(36), SprUnrFur-Dmg/EndRdx/Rchg(36), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(37)
    Level 38: Superior Conditioning -- PrfShf-EndMod(A), PrfShf-End%(40)
    Level 41: Physical Perfection -- RgnTss-Regen+(A), PrfShf-EndMod(43), PrfShf-End%(43)
    Level 44: Laser Beam Eyes -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(45), Dvs-Dmg/Rchg(45), Dvs-Acc/Dmg/Rchg(46), Dvs-Hold%(46), AchHee-ResDeb%(46)
    Level 47: Energy Torrent -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(48), Ann-Acc/Dmg/Rchg(48), Ann-Acc/Dmg/EndRdx(50), Ann-Acc/Dmg/EndRdx/Rchg(50), Ann-ResDeb%(50)
    Level 49: One with the Shield -- ImpArm-ResPsi(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37), Prv-Absorb%(43)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(45)
    Level 50: Agility Partial Core Revamp 
    ------------

    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  12. 16 minutes ago, Hyperstrike said:

    Also, you're at 6x for instances of the +Rech LOTG.

    Deflection
    Battle Agility
    Phalanx Fighting
    Weave
    Combat Jumping
    Maneuvers

    Is there a cap on this?

     

    19 minutes ago, Hyperstrike said:

    Also, you forgot to turn off the FF Proc in Kick (click on the green bubble).
    It adds 100% +Rech that is NOT going to be there much, if at all.

    FML 

     

    27 minutes ago, Hyperstrike said:

    Going with L20 sets, which don't have much in the way of really decent bonuses, just shoots you in the foot.

    I did mean for all of these to be attuned with lvl 50 IO's

     

    28 minutes ago, Hyperstrike said:

    Here's your build with much of what I talked about tweaking.

    Thanks for working on this with me! Looking forward to building her up

  13. 57 minutes ago, Rockfall said:

    I don't know that I'd SS/SD, because that rage crash is going to be no fun when it hits. YMMV.

    Worst case scenario you eat a purple and hang out for 10 seconds. 

     

    SS/SD has too much synergy to skip over because of one ability. On top of that it is insanely fun to play. I loved my Bots/Dark until I rolled my SS/SD now she is my main and it was an easy decision.  

     

    In the end Hyper is right its a molehill thats been made into a mountain. 120s of being a rage monster smash machine > 10s of a puny -def debuff

  14. Thanks for the lesson on how to export that. I was trying to build in as much resistance as possible because of what you said about defense sets. Good call on Obliteration, I choose that for the cost and melee defense bonus. 2 questions as it pertains to Obliteration - 1) Will Energy Mastery help offset that? 2) What would be a similar price point alternative?

     

    I am also looking for a recommendation on my remaining 2 slots if you or anyone has any. 

     

    Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Shield Defense
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)
    Level 1: Deflection -- LucoftheG-Rchg+(A), LucoftheG-Def(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Rchg/ResDam(11)
    Level 2: Haymaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(17)
    Level 4: Battle Agility -- LucoftheG-Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(19), LucoftheG-Def/Rchg(19), LucoftheG-EndRdx/Rchg(29), LucoftheG-Def/EndRdx/Rchg(46)
    Level 6: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-EndRdx/Rchg(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(46)
    Level 8: Knockout Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(23), Mk'Bit-Dmg/Rchg(25), Mk'Bit-Acc/EndRdx/Rchg(25), Mk'Bit-Acc/Dmg/EndRdx/Rchg(27), Mk'Bit-Dam%(27)
    Level 10: Active Defense -- EndRdx-I(A)
    Level 12: Kick -- FrcFdb-Rechg%(A)
    Level 14: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(34), Ags-EndRdx/Rchg(34), Ags-ResDam/EndRdx/Rchg(34), Ags-ResDam(36), Ags-Psi/Status(36)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Rage -- AdjTrg-Rchg(A)
    Level 20: Phalanx Fighting -- LucoftheG-Rchg+(A), LucoftheG-Def(29), GifoftheA-Run+(31), Rct-ResDam%(46), ShlWal-ResDam/Re TP(48)
    Level 22: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
    Level 24: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(33)
    Level 26: Hurl -- BrtFur-Acc/Dmg(A), BrtFur-Dmg/Rchg(36), BrtFur-Acc/Dmg/Rchg(37), BrtFur-Dmg/EndRdx/Rchg(37), BrtFur-Acc/Dmg/EndRdx/Rchg(37), BrtFur-Rchg/Fury(39)
    Level 28: Grant Cover -- Ksm-ToHit+(A)
    Level 30: Maneuvers -- LucoftheG-Def(A), LucoftheG-Rchg+(33), LucoftheG-Def/EndRdx(33)
    Level 32: Foot Stomp -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43)
    Level 35: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(42)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
    Level 41: Superior Conditioning -- PrfShf-End%(A), PrfShf-EndMod(50)
    Level 44: Physical Perfection -- NmnCnv-Regen/Rcvry+(A)
    Level 47: One with the Shield -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(48), GldArm-3defTpProc(48)
    Level 49: Super Jump -- UnbLea-Stlth(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Prv-Absorb%(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EnrMnp-EndMod(A), EnrMnp-EndMod/Rchg(45), EnrMnp-Stun%(45)
    ------------

    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  15. Thanks to Hyperstrike I was inspired to create my first build. From what I can gather this is not a super expensive build and with my limited build knowledge seems pretty legit. I would appreciate any feedback and guidance. BTW this would be intended for end game content and AE Farming. 

     

    http://www.cohplanner.com/mids/download.php?uc=1431&c=643&a=1286&f=HEX&dc=78DA65945B6F12511485CF81C1CAAD40817229F442054AB114DAFA6CA26D7DB0244D30C66B0829A7C32801023491471F7C50DF7CF107F8EE0FF1AEFFA36AE23D5A71337B519BCC04F2E5EC7DD6ACB5CF3094EF6D7A9E5FBA7F5E48F7C566ADD7AB5EE81EF495EB8ADA6BB4DACDB63E10A36B82BE71B3532DABA65285CA414775AB957E57B5F47E23C1AD4DB5AF5A3D6A360CD5AC8F97C2BBDB6E370BDB86DEE81B2DDD63AE7654AD430BDF785157DD5EC3E8B8CC75A5A3543DB6D531F60A5B2DD5D507D572ADD757DD01878B5298347D5352E01A3AC43EA1A4099B0E36989A01DE619EBACB7CE1214A68C3927B21E6E9AF76E637A6EB27F883B9282125AD84AF07BE1EF84EC27712BE7EF8BE245F3B7CEDF0F5C377CA0F06988929E64A90F98AB40E681DC81842C6D077E634329E45E6955FCCB4E48738D24E8C32A7682F324791398ACC71648E23F36BF275B256381770BE7433376711EE0736B366A79A17F9BC45CEBC5002D7C075E6E206788EF9863C7C529AF7F3C1234BCB80E05AE0197BBCA57D41F6D08238BF04CE6FD649CCD2CC5F78E6D5CB4C8D728559630B43333BD6E0CCA7694F84679411EC99C79E25420C6717BB86DFC075E6991BE04DF01633739BF98EF2CEE09C668E08494D04C82B893C4978CC8F3D9127479883E7DC6F9E3DF7073C622EFF0587A060CFF7E4998236056D06DA2CB45968B3D0E6A04D51B6346793E93C3F870CE80C08F32C46BDA5A7AC2B3D617AA897C79CF9AB3CC307CA51C09C858834675FCD816BEC1721BF2274453BDF2BA11DBFD7F4A14B2C5B2A454BA564A9AC5B2A1B96CAB676FC3F30DCB17477B5E3375D48B3E2F48BD14999FB0F5DD49527BB9F4E560E79C28F965D9FFF576CF221CD1CA4F7F511F898F90F8014E32E

  16. I left the game well before all ATO's so I'm a little lost on where to start and how to proceed. I currently have around 12 million on my 34 Bots/Dark main. I'm playing with all dropped enhancements currently out of hesitation for what to buy in what order and slot where...can someone offer some guidance. I also wouldn't mind seeing a Bots/Dark build if anyone has one stashed away. Thanks in advance.

  17. I left the game about 2 years before shut down playing an NrG/Invul Brute. I resurrected him upon my return to the game and meh...

     

    I'm going to use his name, likeness and backstory but I would like a new power set. I've tried all the primaries and found that I absolutely love TW. I'm just having a hard time pairing it with a secondary and this is where I need some advice. I'm open to anything but Bio, just doesn't do it for me. I would be focused primarily on group PvE, AE Farms and the occasional solo. If anyone is able to spare the time to list pro's/con's of how TW interacts with secondaries that would be amazing. On a side note I am leaning towards TW/Elec.

     

    Thanks in advance! 

  18. Just started his big a$$ up. Does anyone have some insight into this spec? Is it > or = to Dark/TW? For a novice they seem pretty close. I am looking for a farming/mish spec btw. Any help/advice is appreciated.

  19. Im looking for a Therm/x build that will keep me busy clicking buttons. I am currently leaning towards one of the following:

     

    Therm/Sonic

    Therm/Rad

    Therm/Psi

    Therm/Cold

     

    I'm just not certain about how well these combos synergize outside of my noobish eye. I'm leaning towards Therm/Psi or Cold because of the mitigation potential with the recharge reduction.

     

    Any guidance, opinions, advice or build will help. Thanks in advance.

  20. Why are all the archetypes available to red and blue side?

     

    I loved the Corruptor, Brute and Stalker playstyles so much I choose to play redside even though I would normally play the hero when given a choice. Furthermore, it seems this contributes to an overwhelmingly blueside heavy population. Torchbearer currently has 415/55...I would like to play red side and I think others would too. I would just like to play with someone.

     

    I'll still play the heck out of this game I just felt like flavor was lost by "millennialing" the game.

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