Jump to content

Senkan

Members
  • Posts

    28
  • Joined

  • Last visited

Posts posted by Senkan

  1. On 9/2/2020 at 10:36 AM, Keen said:

    Hamidon Taunter Role

     

    Being the Hamidon Taunter can be done by any melee class if they have Taunt and enough external support. But sometimes multiple characters for this single role can be difficult to organize, and the more players are involved with this, the less they'll be contributing to the raid overall.

     

    In an ideal scenario, ONE player should be able to take care of Hamidon without needing any external attention.

     

    Certain ATs and power combinations make it easier to taunt Hamidon without the need of external buffs, and a couple of them are even able to do it without external buffs -and- without EoEs.

     

    Let's understand what happens to whoever is taunting Hamidon:

     

    • They will be hit by green beams. They cause unresistable regeneration debuffs that, when stacked, are enough to bring regeneration to zero even with multiple regeneration buffs. They also apply -Healing Received which makes heals less effective on the target (to the point that they don't work at all). And finally, they also deal a heavy Toxic DoT, which can kill the taunter even through EoEs if they don't have toxic resists or absorb shields.
    • They will be hit by blue bolts. Their endurance will be drained, their recovery reduced, they will have their recharge and movement slowed, and they may be terrorized.
    • They will be hit by yellow blasts. They may be stunned and knocked back, and suffer heavy Special damage, including a DoT.
    • They will be hit by Hamidon, which does all of the above at some level. Some debuffs from Hamidon last for around 70 seconds, and a Hamidon tank will usually have 20 stacks of them (most notably, -Healing Received and -Regeneration) over the course of the raid.

     

    So a strong, self-capable Hamidon taunter needs the following:

     

    • Endurance Drain Resistance (Critical).
      • Blue attacks directly damage the target's endurance points in addition of a recovery debuff. Two different things, but fortunately, some armor sets offer both debuff resistances together.
      • Recovery alone is often not enough to counter this, unless it's really, really high (Ageless Destiny, for instance).
      • Ageless Radial gives debuff resistances, which includes endurance drain resistance.
    • Slow Resistance (Critical)
      • Some armor sets offer this, while the rest can be attained with Winter IOs.
      • This will also prevent heals from becoming unusable due to too many recharge debuffs from blues and Hamidon.
    • Self Heals (Critical to most builds)
      • Most armor and melee sets offer healing that is unresistable, and therefore not affected by -Healing Received debuffs.
    • Toxic Resistance (Critical to builds without Absorb)
      • This allows the taunter to resist green beam damage and not die with an EoE active.
      • It is possible to earn great amounts of toxic resistance with purple IO sets (30% max). Other non-purple sets also offer varying amounts.
    • Extra Stun Protection/Resistance
      • Sometimes the Hami taunter will be briefly stunned when many yellows are attacking them. Depending on your powerset choices, this can suppress many vital toggles and the cascade effect can be fatal.
      • Melee Hybrid (mez protection), Clarion Destiny (mez protection) and Control Hybrid (mez resistance) are the Incarnate choices for this.
      • Many IO sets give mez resists as well.
    • MaxHP and Absorb
      • Having lots of HP allows the taunter to survive for longer until enough greens are defeated and the taunter can regain some regeneration.
      • Absorb shields will stop the toxic damage from greens, but not the special damage from yellows, blues, and Hamidon.
      • Having MaxHP + Absorb allows certain builds to better rely on regeneration, and make self-healing and toxic resists less needed.
    • Additional Knockback Protection
      • When the Hami taunter is briefly stunned, mez protection may be briefly suppressed.
      • This may cause a KB chain on the taunter that would be difficult to recover from, specially if the taunter is slowed.
      • This includes all armor powersets that offer KB protection+resistance, as all that resistance may be suppressed while stunned.
      • KB protection from Acrobatics is suppressed while mezzed as well.
      • KB protection from IO sets is not suppressed while mezzed.
    • Terrorize Protection/Resistance
      • Only a few armor sets offer this, and they often don't have the other critical requirements.
      • Blue mito attacks cause fear/terrorize, which may disrupt your initial traveling to the nucleus and your taunting chain.
      • Tactics helps with Terrorize resistance, as well as Clarion Destiny and Melee Hybrid.

     

     

    Base Buffs offer many helpful 1-hour-long buffs for minimal cost (white salvage), the most important being: KB protection (10tps), Recovery Debuff Resistance, Slow Resistance, Stun Resistance, Fear Resistance, and Toxic Resistance.

     

    Below is a matrix of requirements per Armor set (numbers for Tankers unless otherwise specified):

     

    Armor Set Self Heal Toxic
    Resistance
    Slow
    Resistance
    Terrorize
    Protection
    Endurance Drain
    Resistance
    Stun
    Resistance

    KB

    Protection

    Notes
    Radiation Armor

    Yes

    (Slow)

    50%

    (Enhanceable)

    45%

    (Toggle)

    No

    86%

    (Auto)

    Normal

    (Toggle)

    Yes

    (Toggle)

    High resists

    Debuff protection on auto powers

    Has Absorb

    Low Max HP

    * Top set

    Bio Armor

    Yes
    (Slow)

    (Can miss)

    25%

    (Enhanceable)

    30%

    (Auto)

    No

    86%

    (Auto)

    Normal

    (Toggle)

    Yes

    (Toggle)

    High Max HP
    High resists

    Has Absorb
    Debuff protection on auto powers

    * Top set

    Dark Armor Yes
    (Can miss)

    20%

    (Enhanceable)

    No

    Yes

    86%

    (Toggle)

    Normal

    (Toggle)

    No

    Heal is strong and fast but can miss
    Low Max HP

    Good set but difficult to build

    Debuff protection on toggles (can suppress)

    If stunned, goes down fast

    Regeneration

    (Brutes only)

    Yes

    (+MaxHP)
    (Multiple)

    15%

    (Enhanceable)

    (Stackable)

    No No No

    High

    (Resilience)

    (Taunt)

    Yes

    (Toggle)

    Need to offset endurance drain w/ Incarnates or temps

    Moment of Glory is a good alpha soaker (mez prot, recovery)

    Stone Armor

    Yes

    (+MaxHP)

    (Very Slow)

    20%

    (From Heal)

    No No

    86%

    (Toggle)

    High
    (Granite)

    Yes

    (Toggle)

    Heal is Earth's Embrace
    Has high amounts of Stun protection w/ Granite

    Can take alpha without Melee Hybrid

    Electric Armor

    Yes

    (Slow)

    No

    40%

    (Auto)

    No

    86+129%

    (Auto)

    Normal

    (Toggle)

    Yes

    (Auto)

    (Ground)

    Immune to end drain
    Low Max HP

    KB protection requires being on ground

    No innate toxic resists make this set very hard to build

    Willpower No

    7.5%

    (Enhanceable)

    No Yes No

    Normal

    (Toggle)

    Yes

    (Toggle)

    Need to offset endurance drain w/ Incarnates or temps
    Lacks a self heal
    Fiery Aura Yes

    20%

    (Enhanceable)

    (Stackable)

    *

    20%

    (Auto)

    No

    50%

    (Stackable)
    *

    Normal

    (Toggle)

    No

    Strong heal

    Difficult to build
    Low Max HP

    Needs preparation before launch (stacking Healing Flames and Consume)

    Ice Armor

    Yes

    (+MaxHP)

    (Very Slow)

    20%

    (Enhanceable)

    100%+

    (Auto)

    No No

    Normal

    (Toggle)

    Yes

    (Toggle)

    Immune to slows
    Need to offset endurance drain w/ Incarnates or temps

    Heal is Hoarfrost

    Invulnerability

    Yes

    (+MaxHP)

    (Very Slow)

    20%

    (Enhanceable)

    20%

    (Auto)

    No

    25%

    (Auto)

    Normal

    (Toggle)

    Yes

    (Toggle)

    Heal is Dull Pain
    Low Endurance Drain resists
    Shield Defense No

    15%

    (Enhanceable)

    30%

    (Toggle)

    Yes No

    High

    (Click)

    Yes

    (Click)

    Need to offset endurance drain w/ Incarnates or temps
    Lacks a self heal
    Super Reflexes No

    Very Low

    (Low HP)

    40%

    (Auto)

    No No

    High

    (Click)

    Yes

    (Click)

    Low Max HP
    Need to offset endurance drain w/ Incarnates or temps

    Lacks a self heal
    Energy Aura
    (Brutes only)

    Yes

    (Slow)

    7%

    (Enhanceable)

    20% No 25%

    Normal

    (Toggle)

    Yes

    (Toggle)

    Low Max HP
    Heal is a bit too slow (around 30s slotted)

     

     

    Contrary to popular belief, regeneration is not as important in a Hamidon taunter build. Green beams will debuff regeneration so much that it won't matter that you have every self regen power possible running (i.e., Instant Healing + Melee Hybrid + Rebirth) and your final regeneration will still be zero for most of the raid. Regeneration only has a positive effect if you're taunting Hami from range (which brings its own sets of problems) and/or you have external buffs. But again, we're looking into ways to be a more independent Hamidon taunter. If enough green aggro is diverted from the Hami tank, or when enough greens are down, then they are able to have some regeneration on their own, but it's advisable not to count on it, and that regeneration window can be brief (until the next bloom).

     

    The best melee set for this role is Dark Melee. Siphon Life is an unresistable heal that is up often (but can miss). But it is possible to have any other melee set and be a good Hami tank if your armor set is good enough. It's also possible to offset armor set deficiencies (like lack of healing) by having a heal in the melee set. Radiation Melee also has a self heal, but the target needs to be in Contaminated state for the heal to proc. The heal is best used after Devastating Blow, since it has a 100% Contaminated chance on hit.

     

     

    ____________________________________________________________________

     

    You've reached the end of the guide. Thanks for reading this far, and if you find any errors, kindly let me know.
    Acknowledgements to Elmyder, Veracor, gchpaco, SueROBOKiTTY and crew, and all the daily Hamidon raiders on Everlasting.

     

    See you all in the Hive/Abyss!

     

     

    Keen...here is a Bio/Dark Hami tank build for your review. Please look it over for any holes.

     

    Keen - Tanker (Bio Armor).mxd

  2. 2 hours ago, Thrax said:

    I still farm on my ss/fire brute form when this fired back up.  It still does fine.  Get killed a bit here and there if not paying attention just a bit more than before the "nerfs", which I still don't get what it does with farming.  Also, very rarely ever farm anymore at all.  Only if I make a new toon and wanna skip to 27 or something for IO slots.   I'm sure a fire/ or /rad SS tank would be just fine too.

    The difference that I see is that you now have 20 or so foes firing ranged attacks at you while the normal 16 or so are in melee. Tanks are better farmers now. Lot of brutes don't have the regen to survive and their max damaged buff was nerfed. The go to farmers get defeated when they run into the middle of an AFK farm (Spine/Fire, Rad/Fire Brutes).

  3. After getting a Rad/Stone Brute up to veteran level 50+ and a Stone/Rad tank up to almost veteran level 20 it's obvious the tank is better at AFK farming. I thought Fury would make the difference but it didn't.. I was able to build in Musculature Alpha and added Hasten. Hasten might only work for 2 minutes but on a 5 minute farm that's +28% more recharge on average (14% for 10 minute farm). Biggest problem with this build is endurance and with end modification in Musculature Alpha, 3 Performance +END IO's, and conserve power things seem to work.

     

    I'd like everyone to look over this build and let me know if you see anything that can be improved. Also if you have a build that you think is better please post it.   

    Stone Rad AFK Farm Tank 3 16.mxd

  4. 9 minutes ago, SeraphimKensai said:

    You're welcome to try, although you won't need to if you give it decent slotting. Besides, I have quite a bit of real-life PvP experience, but I'm usually always up for an MMA sparring match.

    My first thought was Ill/Earth for more control but savage should get the job done.

     

    BTW I have zero real life PVP experience. It's a benefit of being 6'5" 270. I'm usually the one breaking up the fights.

  5. 8 hours ago, SeraphimKensai said:

    I personally rolled Ill/Savage/Ice and it works wonders. You get Recharge from Savage which makes PA easier to Perma, and sleet debuffs mobs resistances making PA hit harder.

     

    As I've said before, I considered Ill/sonic/ice for more -res as well.

     

    Alright Seraphimsensai...I just made an Illusion/Savage Dom named Under the Bed. Better be good or I'm comin for ya.

  6. 1 hour ago, Nemu said:

    Let's run through the numbers. Screenshots reflect all 4 accolades

     

    image.png.185920029a4b6667a74456a8b154d384.png

    With Preemptive you get 26.33 hp/s and 4.68 end/s, and 3.75% more global recharge

     

    image.png.974b2c9197ed518b686c5274391e534a.png

    With Numina you get 35.69 HP/s and 3.87 end/s and 5 more max HP

     

    In the end I favored pre-emptive because I don't think the extra 10hp/sec regen will help me on a high defense/low resist build, because those moments when I really need regen are the moments I'm most likely to just pop a green. Whereas the extra recovery and recharge helps me more offensively so I don't have to use powersink as often.

     

    However, there's nothing wrong with trying that Numina configuration out. If it works for you great! If you change your mind you can always use those unslotters.

     

     

    I see your point. But alternatively you could pop a blue just as easy as a green. I'm going to have to play the build to see what works best for me. Thanks for the build and the reply.

  7. 8 hours ago, Nemu said:

    I had a few people ping me for page 5 updates. It's a slight update with power pick shuffles. Getting Inferno at level 26 makes this build even more exemp friendly. I still kept Electric Fence for an immob vs AVs that love to run. so no major changes other than moving some stuff up earlier in the progression.

     

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Jezebel Delias i27 P5: Level 49 Mutation Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Electricity Manipulation
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Flares

    • (A) Superior Defiant Barrage - Accuracy/Damage
    • (40) Superior Defiant Barrage - Damage/RechargeTime
    • (42) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
    • (42) Superior Defiant Barrage - Accuracy/Damage/Endurance
    • (42) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
    • (43) Superior Defiant Barrage - RechargeTime/+Status

    Level 1: Charged Brawl

    • (A) Superior Blistering Cold - Accuracy/Damage
    • (9) Superior Blistering Cold - Damage/Endurance
    • (9) Superior Blistering Cold - Accuracy/Damage/Endurance
    • (11) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
    • (11) Superior Blistering Cold - Recharge/Chance for Hold

    Level 2: Fire Ball

    • (A) Artillery - Accuracy/Damage
    • (3) Artillery - Damage/Endurance
    • (3) Artillery - Damage/Recharge
    • (5) Artillery - Accuracy/Damage/Recharge
    • (7) Artillery - Accuracy/Recharge/Range
    • (7) Artillery - Endurance/Recharge/Range

    Level 4: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (5) Kismet - Accuracy +6%

    Level 6: Super Speed

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (13) Winter's Gift - Slow Resistance (20%)

    Level 8: Hasten

    • (A) Recharge Reduction IO
    • (13) Recharge Reduction IO

    Level 10: Kick

    • (A) Empty

    Level 12: Aim

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 14: Tough

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (15) Gladiator's Armor - TP Protection +3% Def (All)

    Level 16: Thunder Strike

    • (A) Superior Avalanche - Accuracy/Damage
    • (17) Superior Avalanche - Damage/Endurance
    • (17) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (48) Armageddon - Chance for Fire Damage
    • (48) Sudden Acceleration - Knockback to Knockdown
    • (49) Force Feedback - Chance for +Recharge

    Level 18: Blaze

    • (A) Superior Winter's Bite - Accuracy/Damage
    • (19) Superior Winter's Bite - Accuracy/Damage/Endurance
    • (19) Superior Winter's Bite - Accuracy/Damage/Recharge
    • (25) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
    • (27) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

    Level 20: Dynamo

    • (A) Preemptive Optimization - Accuracy/Recharge
    • (21) Preemptive Optimization - EndMod/Endurance
    • (21) Preemptive Optimization - EndMod/Recharge
    • (23) Preemptive Optimization - EndMod/Accuracy/Endurance
    • (23) Preemptive Optimization - EndMod/Accuracy/Recharge
    • (25) Preemptive Optimization - EndMod/Endurance/Recharge

    Level 22: Blazing Bolt

    • (A) Sting of the Manticore - Accuracy/Damage
    • (39) Sting of the Manticore - Damage/Endurance
    • (39) Sting of the Manticore - Accuracy/Interrupt/Range
    • (39) Sting of the Manticore - Damage/Endurance/Recharge
    • (40) Sting of the Manticore - Chance of Damage(Toxic)

    Level 24: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (27) Shield Wall - Defense/Endurance
    • (47) Shield Wall - Defense
    • (48) Shield Wall - +Res (Teleportation), +5% Res (All)

    Level 26: Inferno

    • (A) Superior Blaster's Wrath - Accuracy/Damage
    • (31) Superior Blaster's Wrath - Damage/Recharge
    • (34) Superior Blaster's Wrath - Accuracy/Damage/Recharge
    • (37) Superior Blaster's Wrath - Accuracy/Damage/Endurance
    • (37) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
    • (37) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

    Level 28: Power Sink

    • (A) Preemptive Optimization - Accuracy/Recharge
    • (29) Preemptive Optimization - EndMod/Endurance
    • (29) Preemptive Optimization - EndMod/Recharge
    • (31) Preemptive Optimization - EndMod/Accuracy/Endurance
    • (34) Preemptive Optimization - EndMod/Accuracy/Recharge
    • (34) Preemptive Optimization - EndMod/Endurance/Recharge

    Level 30: Maneuvers

    • Hamidon Origin:Cytoskeleton Exposure

    Level 32: Force of Thunder

    • (A) Absolute Amazement - Stun/Recharge/Accuracy
    • (33) Absolute Amazement - Recharge/Accuracy
    • (33) Sudden Acceleration - Knockback to Knockdown
    • (33) Force Feedback - Chance for +Recharge

    Level 35: Scorpion Shield

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (36) Reactive Defenses - Defense
    • (36) Reactive Defenses - Defense/Endurance
    • (36) Reactive Defenses - Scaling Resist Damage

    Level 38: Shocking Grasp

    • (A) Hecatomb - Damage/Recharge/Accuracy
    • (40) Hecatomb - Damage/Endurance
    • (43) Hecatomb - Chance of Damage(Negative)
    • (43) Unbreakable Constraint - Chance for Smashing Damage
    • (46) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (47) Neuronic Shutdown - Chance of Damage(Psionic)

    Level 41: Tactics

    • (A) Endurance Reduction IO

    Level 44: Rain of Fire

    • (A) Artillery - Accuracy/Damage
    • (45) Artillery - Damage/Endurance
    • (45) Artillery - Damage/Recharge
    • (45) Artillery - Accuracy/Damage/Recharge
    • (46) Artillery - Accuracy/Recharge/Range
    • (46) Artillery - Endurance/Recharge/Range

    Level 47: Electric Fence

    • Hamidon Origin:Endoplasm Exposure

    Level 49: Build Up

    • (A) Rectified Reticle - To Hit Buff/Recharge
    • (49) Rectified Reticle - To Hit Buff

    Level 1: Brawl

    • (A) Empty

    Level 1: Defiance


    Level 1: Sprint

     

     

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1673;753;1506;HEX;|
    |78DA65945B4F134114C7FFDBDD5A402A60B95F5B10AD2D5D90047D32215CAA429B1|
    |0F900A4B62BACD6B6694B22BEFBAE466322A03E7AFD14BE6AD4E8A36F3E0B263E78|
    |41B39EEDD92383DD64777F33E73233FF9933E9EB73CD6F5EA7A6A10567F3994A656|
    |586BE55ABDC905EAF66AA76B1007A3A16AC1BD6252B1F9EB3F276A612B627CF8497|
    |A60264E9F1DC572E660AAB56CE4CDA658B5344C5B2BC5E2A15CB55733E6F65AB653|
    |B6B573756D299825D5ACFF300CD4BC562DE4C5999925D586DAA35964B96950BD630|
    |69AFAE55C9D0225E39AB5C59B34B3DF3253B6BCA20E94CD6A28FCB1BDD34AF08BDD|
    |3EED435C8E3F8E96300A70C9C80C670123E015DC06088C1CF60FD97867A6FB1A501|
    |B705EE3034E1AEC03D861937589D8406DD5FB3F86008F8190C1C623884804003432|
    |789AD2B69341D1D9A17F4873A060C8C908B5F75F1E393AFE6D28C3EBD06C3E41250|
    |5D0288C373F1C0472E8DD877A186430FE6A971785F06871A4F297BBB019D22826AD|
    |220BAB4DA8C8E6092C7BD42FD2DFB2A38FE166CB13CADD81678CC308EB33E0F3E73|
    |CF046E724F9262DBD49D68C31376398A6702CF19BAF182A1172F192E534848DD891|
    |0BEB3A51D3F047E3274E297C09EE4FBCD70CEAD0775121D78CBD21DC73B81F7021F|
    |E01DB88F0C0689D5A544EB5DB28FBD48BA6235C2C402C3381659BEF36EA1A933EFC|
    |103B60C629321822D8663D8167828F088E12AC5F669FFF6D0F1F78900FD2240BF08|
    |3028024444808808D0464B1850F77B4096308829EA08E8B0E937A41C167D0829DEC|
    |230D202DEEE866577F75A8161559A61C93B821D566404BB02DF784D79F21C55A519|
    |45D4E7491EF379851C17B8C090C0354E6C22C32735446B8A2A6910ADDD20E4324BB|
    |FB83A405CEA774CEA774CEA774CEA3721F59B90FACD51ACA90E60E2B47B1DE958A3|
    |DF845270DA04B6689A21F7DC6F32F41B501FC77DDD9A8C18076F262755EFD8C84B5|
    |E32544FB2689CE24BD3C114F42678E1BBF596086BBE536F8972CCD77ACB7D1EFF55|
    |8C2E27657C67317670D9CE5FCA47D2DF|
    |-------------------------------------------------------------------|

     

    @nemu I'm thinking of replacing the Preemptive Optimization set in Dynamo and replacing it a Numina Convalescence set. I haven't played the build yet but it seems that endurance won't be a problem with Power Sink. So this change trades a little recharge for a good bit of regeneration.  This makes sense to me (on paper) but do you think it's a good trade off? 

  8. After thinking of making an illusion/Martial range focused build and hearing Phantasm was dying a lot I thought maybe more crowd control secondary could keep him alive so I'm going with /Earth.

     

    Problem is I've been looking for a build for reference and can't find any and would appreciate directing me to any already posted. If there's nothing out there maybe we can start a discussion on a build that works.

     

    I'm probably going Ice mastery for Hibernate and sleet. 

  9. Ya know...some people have different reasons for playing this game. Min-maxers are a part of the community. If someone comes on a forum and asks for help don't you think it's better to offer help or just not respond instead of directing that person to do what you want to do or think should be done?  That's making his/her game experience worse not better.

    • Like 1
  10. On 3/1/2023 at 5:23 AM, Crowcus Pocus said:


    That's odd. Even without incarnates my brutes do just fine (although getting to T3 asap does make things smoother). Two things come to mind:

    1) Check your fire defense and resistance before you jump in. You should have ~45% and 88% respectively. If not, then you might be missing a toggle or maybe didn't upgrade your winter set to superior.

    2) Don't jump to the middle of the map right away. What I typically do is I enter the mission and then I just walk a bit forward or to the sides. By doing this I get the attention of 3-4 groups but not overaggro to the point where my regen/heal procs can't keep me alive. As things die, other patrols will join the party but not to the point of getting you killed.

     

    Hope this helps.


    image.thumb.png.e6cb00b5f4b88b1292a0eec0cad64bf7.png

    Not going to far into the mission was the key. My spine/fire brute can even AFK farm when doing this.

  11. On 2/22/2023 at 10:14 AM, Crowcus Pocus said:

    UPDATE: Made a few corrections to the build:

    • Numina's +Reg/Recovery moved to an auto-power
    • Added Unbreakable Guard +7,5% HP for slightly better hp/s
    • Traded Hasten for Concealment Pool for more efficient mule slotting

    Updated build attached to this post.

     

     

    AFK - Rad - Stone Armor - P5 v3.mxd 4.84 kB · 10 downloads

    I took the Imperium Armor Psi resistance slot and put it on Crystal armor and put a Power Transfer Chance to heal. I then took out the Power Transfer end mod out off Stamina and put that slot into Physical Perfection and put another Power Transfer Chance to heal. Hoping since this is an AFK build end use won't be a problem. And you get an additional 150 HP ever 20 seconds. I'm hoping the T3 alpha with level increase will make the difference.

    • Thumbs Up 2
  12. 14 hours ago, Crowcus Pocus said:


    That's odd. Even without incarnates my brutes do just fine (although getting to T3 asap does make things smoother). Two things come to mind:

    1) Check your fire defense and resistance before you jump in. You should have ~45% and 88% respectively. If not, then you might be missing a toggle or maybe didn't upgrade your winter set to superior.

    2) Don't jump to the middle of the map right away. What I typically do is I enter the mission and then I just walk a bit forward or to the sides. By doing this I get the attention of 3-4 groups but not overaggro to the point where my regen/heal procs can't keep me alive. As things die, other patrols will join the party but not to the point of getting you killed.

     

    Hope this helps.


    image.thumb.png.e6cb00b5f4b88b1292a0eec0cad64bf7.png

    I took all the IOs off the Brute and put them on the Tanker. Maybe I'll do another respec and try out the Brute again. I only had T2 Alpha when I ran it. My build is a little different than yours so I'll look into updating it. Maybe I'll try Agility Alpha like with the tank. 

    • Thumbs Up 1
  13. On 11/7/2022 at 7:04 AM, Zepp said:

    My first toon and main since live is Ill/Storm...

    Same here. I made my Ill/Storm in June of 2004. Dark Oasis. Glad he's back.

  14. On 2/22/2023 at 11:40 AM, Crowcus Pocus said:


    Yeah, that too! Just noticed I left it off in my tank build as well.

    Crowcus Pocus I tried the Rad/Stone Brute hoping it would live in a solo farm. It's didn't. I had tier 2 Alpha when I gave it a try. It worked OK with another farmer but solo it was tough. I'm farming up a Stone/Rad tank with the same hope. 

  15. I tweaked your stone/rad build. Not much of a change.

     

    This Hero build was built using Mids Reborn 3.4.6
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Comet Empire: Level 50 Magic Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Radiation Melee
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Stone Skin -- LucoftheG-Def/Rchg+(A), GldArm-3defTpProc(3), Ags-EndRdx/Rchg(3), Ags-ResDam/EndRdx(5), Ags-ResDam/Rchg(5), UnbGrd-Max HP%(50)
    Level 1: Contaminated Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(7), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(9)
    Level 2: Rock Armor -- LucoftheG-Def/Rchg+(A)
    Level 4: Earth's Embrace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(19), Pnc-Heal/Rchg(21), Pnc-Heal/EndRedux/Rchg(21), Pnc-Heal(23)
    Level 6: Mud Pots -- Erd-%Dam(A), ScrDrv-Dam%(23), Obl-%Dam(25), ImpSwf-Dam%(25), IceMisTrmt-+ColdDmg(27), FuroftheG-ResDeb%(27)
    Level 8: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31)
    Level 10: Boxing -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(33), AbsAmz-Acc/Stun/Rchg(33), AbsAmz-Acc/Rchg(33), AbsAmz-EndRdx/Stun(34)
    Level 12: Crystal Armor -- PwrTrns-+Heal(A)
    Level 14: Combat Jumping -- Ksm-ToHit+(A)
    Level 16: Tough -- Ags-ResDam/Rchg(A), Ags-EndRdx/Rchg(34), Ags-ResDam/EndRdx/Rchg(34)
    Level 18: Minerals -- LucoftheG-Def/Rchg+(A)
    Level 20: Weave -- Rct-ResDam%(A), Rct-Def(36), Rct-Def/EndRdx(36), Rct-Def/EndRdx/Rchg(36), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(37)
    Level 22: Proton Sweep -- Arm-Dmg/EndRdx(A), Arm-Dmg(37), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39)
    Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 26: Brimstone Armor -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(40), Ags-ResDam/EndRdx/Rchg(40), StdPrt-ResDam/Def+(40)
    Level 28: Irradiated Ground -- AchHee-ResDeb%(A), TchofLadG-%Dam(42), ShlBrk-%Dam(42), Erd-%Dam(42), Obl-%Dam(43), ScrDrv-Dam%(43)
    Level 30: Tactics -- GssSynFr--Build%(A)
    Level 32: Granite Armor -- ImpSki-Status(A)
    Level 35: Conserve Power -- Empty(A)
    Level 38: Atom Smasher -- PrfZng-Dam%(A), Arm-Dam%(43), Erd-%Dam(45), Obl-%Dam(45), ScrDrv-Dam%(45), AchHee-ResDeb%(46)
    Level 41: Physical Perfection -- PwrTrns-+Heal(A), PwrTrns-EndMod(46), PrfShf-End%(46)
    Level 44: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 47: Energy Torrent -- SprFrzBls-Acc/Dmg/Rchg(A), SprFrzBls-Rchg/ImmobProc(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Dmg/EndRdx(50), SprFrzBls-Acc/Dmg(50)
    Level 49: Hasten -- RechRdx-I(A)
    Level 1: Gauntlet 
    Level 1: Brawl -- Hct-Dmg(A), Hct-Dmg/Rchg(9), Hct-Acc/Dmg/Rchg(11), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(13)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(15), NmnCnv-Heal(15), NmnCnv-Heal/Rchg(17)
    Level 1: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(17), PrfShf-End%(19)
    Level 50: Degenerative Radial Flawless Interface 
    Level 50: Ageless Core Epiphany 
    Level 50: Assault Radial Embodiment 
    Level 50: Banished Pantheon Radial Superior Ally 
    Level 50: Agility Core Paragon 
    ------------

    • Like 1
  16. This can be used to farm. Believe it or not.

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Woe: Level 50 Magic Blaster

    Primary Power Set: Archery

    Secondary Power Set: Mental Manipulation

    Power Pool: Speed

    Power Pool: Leaping

    Power Pool: Fighting

    Power Pool: Flight

    Ancillary Pool: Cold Mastery

     

    Hero Profile:

    Level 1: Aimed Shot -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/EndRdx/Rchg(19), Dcm-Dmg/Rchg(27), Dcm-Dmg/EndRdx(39), Dcm-Acc/Dmg(42)

    Level 1: Subdual -- EnfOpr-Acc/EndRdx(A)

    Level 2: Fistful of Arrows -- PstBls-Dam%(A), PstBls-Acc/Dmg(3), PstBls-Dmg/Rng(3), PstBls-Dmg/EndRdx(9), PstBls-Acc/Dmg/EndRdx(29)

    Level 4: Telekinetic Thrust -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(7)

    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(37)

    Level 8: Blazing Arrow -- Apc-Dmg/EndRdx(A), Apc-Acc/Rchg(9), Apc-Dam%(11), Apc-Dmg/Rchg(29), Apc-Acc/Dmg/Rchg(34), GldJvl-Dam%(46)

    Level 10: Combat Jumping -- LucoftheG-Rchg+(A)

    Level 12: Explosive Arrow -- PstBls-Dam%(A), PstBls-Dmg/Rchg(13), PstBls-Acc/Dmg(13), PstBls-Dmg/EndRdx(15), PstBls-Acc/Dmg/EndRdx(17), FrcFdb-Rechg%(19)

    Level 14: Super Speed -- BlsoftheZ-ResKB(A)

    Level 16: Concentration -- RechRdx-I(A), RechRdx-I(25), RctRtc-ToHit/Rchg(25), RctRtc-ToHit(36)

    Level 18: Aim -- RechRdx-I(A), RechRdx-I(31), RctRtc-ToHit(31), RctRtc-ToHit/Rchg(31)

    Level 20: Drain Psyche -- DctWnd-Heal/Rchg(A), TchoftheN-Acc/Heal(21), TchoftheN-Acc/EndRdx/Heal/HP/Regen(21), NmnCnv-Heal/Rchg(23), PrfShf-EndMod/Rchg(23), PrfShf-EndMod/Acc/Rchg(27)

    Level 22: Boxing -- KntCmb-Knock%(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(36), KntCmb-Acc/Dmg(37)

    Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39)

    Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(48)

    Level 28: World of Confusion -- CrcPrs-Conf/EndRdx(A), CrcPrs-Conf%(34), CrcPrs-Acc/Rchg(40), CrcPrs-Acc/Conf/Rchg(43), CrcPrs-Conf/Rchg(45)

    Level 30: Hover -- LucoftheG-Rchg+(A), Flight-I(37)

    Level 32: Rain of Arrows -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Dmg/Rchg(34), PstBls-Dam%(50)

    Level 35: Psychic Scream -- Rgn-Dmg/EndRdx(A), Rgn-Dmg/Rchg(40), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(45), Rgn-Dmg(46)

    Level 38: Psychic Shockwave -- Obl-Acc/Dmg/Rchg(A), Obl-%Dam(39), Obl-Acc/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-Dmg(45), Arm-Dam%(50)

    Level 41: Flash Freeze -- FrtHyp-Sleep/EndRdx(A), FrtHyp-Plct%(43), FrtHyp-Sleep/Rchg(43), FrtHyp-Acc/Sleep/Rchg(46), FrtHyp-Acc/Rchg(50)

    Level 44: Hoarfrost -- DctWnd-Heal/Rchg(A)

    Level 47: Frozen Armor -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)

    Level 49: Hibernate -- RechRdx-I(A)

    Level 1: Brawl -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(11), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(17)

    Level 1: Sprint -- UnbLea-Stlth(A)

    Level 2: Rest -- Empty(A)

    Level 1: Defiance

    Level 4: Ninja Run

    Level 2: Swift -- Flight-I(A)

    Level 2: Hurdle -- Jump-I(A)

    Level 2: Health -- Heal-I(A)

    Level 2: Stamina -- EndMod-I(A)

    Level 1: Prestige Power Slide -- Empty(A)

    Level 1: Prestige Power Dash -- Empty(A)

    Level 1: Prestige Power Quick -- Empty(A)

    Level 1: Prestige Power Surge -- Empty(A)

    Level 1: Prestige Power Rush -- Empty(A)

    Level 50: Musculature Core Paragon

    ------------

     

     

     

     

  17. Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Hardness: Level 50 Natural Tanker

    Primary Power Set: Stone Armor

    Secondary Power Set: Stone Melee

    Power Pool: Speed

    Power Pool: Teleportation

    Power Pool: Fighting

    Power Pool: Leadership

    Ancillary Pool: Soul Mastery

     

    Hero Profile:

    Level 1: Rock Armor -- LucoftheG-Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(13), ShlWal-ResDam/Re TP(46)

    Level 1: Stone Fist -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(13), KntCmb-Dmg/Rchg(17), KntCmb-Dmg/EndRdx/Rchg(19)

    Level 2: Earth's Embrace -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(3), NmnCnv-Heal/EndRdx(5), DctWnd-Heal/EndRdx/Rchg(36)

    Level 4: Heavy Mallet -- KntCmb-Dmg/EndRdx(A), KntCmb-Dmg/EndRdx/Rchg(15), KntCmb-Acc/Dmg(15), KntCmb-Dmg/Rchg(17)

    Level 6: Mud Pots -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Dmg/EndRdx/Rchg(7), SprMghoft-Acc/Dmg(7), SprMghoft-Rchg/Res%(11), FuroftheG-ResDeb%(25), EndRdx-I(50)

    Level 8: Rooted -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(9), NmnCnv-Heal/Rchg(9)

    Level 10: Super Speed -- WntGif-ResSlow(A)

    Level 12: Teleport -- Jnt-EndRdx/Rng(A)

    Level 14: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg/Rng(21), MckBrt-Taunt/Rchg(23), MckBrt-Acc/Rchg(23), MckBrt-Taunt/Rng(31), MckBrt-Rchg(34)

    Level 16: Kick -- Acc(A)

    Level 18: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(45)

    Level 20: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(37)

    Level 22: Fault -- AbsAmz-EndRdx/Stun(A), AbsAmz-Stun/Rchg(25), AbsAmz-Acc/Rchg(29), AbsAmz-ToHitDeb%(40), AbsAmz-Acc/Stun/Rchg(43), RopADop-Acc/EndRdx(50)

    Level 24: Crystal Armor -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(40), LucoftheG-Rchg+(45)

    Level 26: Minerals -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31)

    Level 28: Maneuvers -- RedFrt-Def/EndRdx(A)

    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)

    Level 32: Granite Armor -- ResDam-I(A), ResDam-I(33), ResDam-I(33), LucoftheG-Rchg+(33), DefBuff-I(34), DefBuff-I(34)

    Level 35: Tremor -- FrcFdb-Rechg%(A), Arm-Dam%(36), Arm-Dmg/EndRdx(36), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/Rchg(40)

    Level 38: Seismic Smash -- UnbCns-Dam%(A), UnbCns-EndRdx/Hold(39), UnbCns-Hold/Rchg(39), UnbCns-Acc/Hold/Rchg(39), UnbCns-Acc/Rchg(43)

    Level 41: Soul Tentacles -- GrvAnc-Immob(A), GrvAnc-Hold%(42), GrvAnc-Acc/Rchg(42), GrvAnc-Immob/EndRdx(42), GrvAnc-Acc/Immob/Rchg(43)

    Level 44: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitDeb(45), DarWtcDsp-ToHitdeb/Rchg/EndRdx(46), DarWtcDsp-Slow%(46)

    Level 47: Dark Obliteration -- CldSns-ToHitDeb/EndRdx/Rchg(A), CldSns-Acc/EndRdx/Rchg(48), CldSns-Acc/ToHitDeb(48), CldSns-Acc/Rchg(48)

    Level 49: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(50)

    Level 1: Brawl -- Empty(A)

    Level 1: Sprint -- Empty(A)

    Level 2: Rest -- Empty(A)

    Level 1: Gauntlet

    Level 4: Ninja Run

    Level 0: Freedom Phalanx Reserve

    Level 0: Portal Jockey

    Level 2: Swift -- Run-I(A)

    Level 2: Hurdle -- Jump-I(A)

    Level 2: Health -- RgnTss-Regen+(A), NmnCnv-Heal/Rchg(19), NmnCnv-Regen/Rcvry+(27), NmnCnv-Heal(29)

    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EndMod-I(27)

    Level 1: Prestige Power Slide -- Empty(A)

    Level 1: Prestige Power Dash -- Empty(A)

    Level 1: Prestige Power Quick -- Empty(A)

    Level 1: Prestige Power Surge -- Empty(A)

    Level 1: Prestige Power Rush -- Empty(A)

    Level 50: Agility Radial Paragon

    ------------

     

     

     

     

  18. Been awhile since I've posted a build.

     

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Make: Level 50 Magic Controller

    Primary Power Set: Illusion Control

    Secondary Power Set: Radiation Emission

    Power Pool: Flight

    Power Pool: Speed

    Power Pool: Leaping

    Power Pool: Leadership

    Ancillary Pool: Primal Forces Mastery

     

    Hero Profile:

    Level 1: Blind -- FrtHyp-Plct%(A), FrtHyp-Sleep/EndRdx(3), FrtHyp-Sleep/Rchg(13), FrtHyp-Acc/Sleep/Rchg(17), FrtHyp-Acc/Rchg(23), GhsWdwEmb-Dam%(43)

    Level 1: Radiant Aura -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(3), DctWnd-Heal/Rchg(11), DctWnd-Heal(15), DctWnd-Heal/EndRdx/Rchg(43)

    Level 2: Deceive -- CrcPrs-Conf/EndRdx(A), CrcPrs-Acc/Rchg(5), CrcPrs-Conf%(9), CrcPrs-Conf/Rchg(9), CrcPrs-Acc/Conf/Rchg(17), Range-I(48)

    Level 4: Radiation Infection -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-Rchg/EndRdx(5), DarWtcDsp-ToHitDeb/EndRdx(11), DarWtcDsp-ToHitdeb/Rchg/EndRdx(13), AchHee-ResDeb%(21), TchofLadG-%Dam(50)

    Level 6: Accelerate Metabolism -- EffAdp-EndMod/Rchg(A), EffAdp-EndMod/EndRdx(7), PrfShf-EndMod/Rchg(7), PrfShf-EndMod/Acc/Rchg(23)

    Level 8: Hover -- LucoftheG-Rchg+(A)

    Level 10: Spectral Wounds -- Dcm-Acc/EndRdx/Rchg(A), Dcm-Acc/Dmg/Rchg(15), Dcm-Acc/Dmg(29), Dcm-Dmg/Rchg(34), Dcm-Dmg/EndRdx(39), Dvs-Hold%(46)

    Level 12: Hasten -- RechRdx-I(A)

    Level 14: Super Speed -- EndRdx-I(A)

    Level 16: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(39), Krm-ResKB(45)

    Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(19), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-EndRdx/Dmg/Rchg(21), SlbAll-Dmg/Rchg(25), SlbAll-Build%(43)

    Level 20: Lingering Radiation -- TmpRdn-EndRdx/Rchg/Slow(A), Acc-I(25), RechRdx-I(31), PcnoftheT-EndRdx/Rchg/Slow(34), TmpRdn-Acc/EndRdx(36)

    Level 22: Maneuvers -- LucoftheG-Rchg+(A)

    Level 24: Group Invisibility -- LucoftheG-Rchg+(A)

    Level 26: Spectral Terror -- GlmoftheA-Acc/Fear/Rchg(A), GlmoftheA-Acc/EndRdx(27), GlmoftheA-EndRdx/Fear(27), GlmoftheA-Acc/Rchg(31), GlmoftheA-Dam%(34)

    Level 28: Enervating Field -- EndRdx-I(A), EndRdx-I(36)

    Level 30: Flash -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(36), BslGaz-EndRdx/Rchg/Hold(37), BslGaz-Acc/EndRdx/Rchg/Hold(39), EssofCrr-Acc/Hold/Rchg(42)

    Level 32: Phantasm -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Rchg(33), SlbAll-Acc/Dmg/Rchg(37), ExpStr-Dam%(42)

    Level 35: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/EndRdx(48)

    Level 38: EM Pulse -- UnbCns-EndRdx/Hold(A), UnbCns-Hold/Rchg(40), UnbCns-Acc/Hold/Rchg(40), UnbCns-Acc/Rchg(40), UnbCns-Dam%(42)

    Level 41: Conserve Power -- RechRdx-I(A)

    Level 44: Energy Torrent -- PstBls-Dam%(A), PstBls-Acc/Dmg(45), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rchg(46), ExpStr-Dam%(50)

    Level 47: Temp Invulnerability -- StdPrt-ResDam/Def+(A), ResDam-I(48)

    Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50)

    Level 1: Brawl -- Empty(A)

    Level 1: Sprint -- UnbLea-Stlth(A)

    Level 2: Rest -- Empty(A)

    Level 1: Containment

    Level 4: Ninja Run

    Level 2: Swift -- Flight-I(A)

    Level 2: Hurdle -- Jump-I(A)

    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(29)

    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31), EndMod-I(37)

    Level 1: Prestige Power Slide -- Empty(A)

    Level 1: Prestige Power Dash -- Empty(A)

    Level 1: Prestige Power Quick -- Empty(A)

    Level 1: Prestige Power Surge -- Empty(A)

    Level 1: Prestige Power Rush -- Empty(A)

    Level 50: Spiritual Total Core Revamp

    ------------

     

     

     

     

     

     

  19. Would be nice to make this build again.

     

    Villain Plan by Mids' Villain Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Zordar: Level 50 Technology Mastermind

    Primary Power Set: Robotics

    Secondary Power Set: Traps

    Power Pool: Fighting

    Power Pool: Speed

    Power Pool: Leadership

    Power Pool: Presence

    Ancillary Pool: Mu Mastery

     

    Villain Profile:

    Level 1: Battle Drones -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(3), BldMnd-Acc/EndRdx(3), BldMnd-Acc/Dmg/EndRdx(5), BldMnd-Acc(5), BldMnd-Dmg(7)

    Level 1: Web Grenade -- EnfOpr-Acc/EndRdx(A)

    Level 2: Caltrops -- ImpSwf-Dam%(A), PstBls-Dam%(13), Rgn-Knock%(15), TmpRdn-EndRdx/Rchg/Slow(46), JvlVll-Dam%(50)

    Level 4: Triage Beacon -- DctWnd-Heal/Rchg(A), DctWnd-Heal/EndRdx(7), DctWnd-Rchg(9), DctWnd-Heal(9), DctWnd-Heal/EndRdx/Rchg(11), Pnc-Heal/+End(46)

    Level 6: Equip Robot -- EndRdx-I(A)

    Level 8: Kick -- Acc(A)

    Level 10: Acid Mortar -- AchHee-ResDeb%(A), PstBls-Dam%(11), TchofLadG-%Dam(21), JvlVll-Dam%(21), ShlBrk-%Dam(34), AnlWkn-Acc/Rchg/EndRdx(43)

    Level 12: Protector Bots -- DefBuff-I(A), EdcoftheM-PetDef(13), SlbAll-Acc/Dmg/Rchg(15), SlbAll-Dmg/EndRdx(19), SlbAll-Acc/Rchg(43), HO:Nucle(43)

    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)

    Level 16: Force Field Generator -- LucoftheG-Def(A), LucoftheG-Rchg+(17), LucoftheG-Def/EndRdx(17)

    Level 18: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(19)

    Level 20: Poison Trap -- UnbCns-Acc/Rchg(A), UnbCns-Hold/Rchg(31), UnbCns-Dam%(34), UnbCns-EndRdx/Hold(37), UnbCns-Acc/Hold/Rchg(37), Lck-%Hold(50)

    Level 22: Tough -- GldArm-3defTpProc(A)

    Level 24: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(36)

    Level 26: Assault Bot -- OvrFrc-Dam/KB(A), SlbAll-Build%(27), SprCmmoft-Acc/Dmg/EndRdx/Rchg(27), SprCmmoft-Acc/Dmg/Rchg(29), SprCmmoft-Acc/Dmg(29), SprCmmoft-Dmg/EndRdx/Rchg(31)

    Level 28: Seeker Drones -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(40), AbsAmz-Stun/Rchg(42), AbsAmz-Acc/Stun/Rchg(42), AbsAmz-Acc/Rchg(42)

    Level 30: Tactics -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--ToHit/Rchg(33), GssSynFr--Build%(33), GssSynFr--ToHit/EndRdx(33), GssSynFr--ToHit(34)

    Level 32: Upgrade Robot -- EndRdx-I(A)

    Level 35: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)

    Level 38: Trip Mine -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(39), Obl-Acc/Rchg(39), Obl-Dmg(39), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40)

    Level 41: Provoke -- MckBrt-Acc/Rchg(A), MckBrt-Taunt/Rchg/Rng(45), MckBrt-Taunt/Rng(45), MckBrt-Taunt(46)

    Level 44: Charged Armor -- StdPrt-ResDam/Def+(A), ResDam-I(45)

    Level 47: Electrifying Fences -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(48), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50)

    Level 49: Vengeance -- LucoftheG-Rchg+(A)

    Level 1: Brawl -- Empty(A)

    Level 1: Sprint -- UnbLea-Stlth(A)

    Level 2: Rest -- EndMod-I(A)

    Level 1: Supremacy

    Level 6: Ninja Run

    Level 1: Prestige Power Dash -- Empty(A)

    Level 1: Prestige Power Slide -- Empty(A)

    Level 1: Prestige Power Quick -- Empty(A)

    Level 1: Prestige Power Rush -- Empty(A)

    Level 1: Prestige Power Surge -- Empty(A)

    Level 2: Swift -- Run-I(A)

    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(37)

    Level 2: Hurdle -- Jump-I(A)

    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23), EndMod-I(23)

    Level 50: Agility Core Paragon

    ------------

     

     

     

     

     

     

  20. Having a hard time with people saying "if you don't like it then do...".  KS has been a bad part of this game since I joined in May 2004. Some don't realize this is CHEATING and should be looked at as cheating. People who cheat shouldn't be able to dictate how a person of character plays.

     

    If the person doesn't understand how KS works let them know what they did is wrong. if they do it again I would report them to the server admin and see what he/has to say.

     

    One thing people can do is ask if they can help....

  21. I still have XML files of my old heroes. Can these be used in game? They do state my old name and original server. I have no idea how to use an XML file. I tried to view content with an online viewer and all that shows are red dots.

×
×
  • Create New...