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Drachenfang

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  1. I did a bit of testing too and I agree that the enemies tend to run out of it fairly fast. It might be more thematic if it was a slower draw in over a few seconds with the added slow effect that Templarstone mentioned.
  2. I completely agree with this. I think you have a 100% winner with the trawl effect. So many powers would be very exciting to players to be able to draw enemies inward (it could even be added to quicksand or other control powers and resisted by enemies based on their minion/lt/boss status) but anything that makes enemies unhittable/unaffected due to being phased is an utter downer. I am willing to bet that if you put out a poll about what people dislike about carnies a great deal would mention that it is the intangibility of the illusionists and there are large time gaps where you are just stuck waiting for them to phase back in. Groups get angry when they cannot hit/affect targets and consequently it is why so many powers that make targets intangible/unaffectable are regularly skipped by players in their builds. I believe you guys are making a fantastic change to the sleep mechanic to make those regularly skipped powers relevant again and you could very much do the same by turning those intangibility/phasing powers have a cool trawl effect. I would absolutely take black hole if I could use it to draw all the nearby mobs to my tank or get them grouped for a blaster to nuke. I'd say consider ending powers that phase enemies, maybe put it to a community poll?
  3. The fix seems to have been to delete the entire game folder and install a fresh one while accepting whatever graphic setting recommendations the system gave me. I'm a hair more pixelated but a LOT less crashy.
  4. I have rolled back the most recent windows update and have been perfectly stable. Fingers crossed that was the issue
  5. Looks like my crashes are happening more than ever. Judging by the fact that I have never had a problem until recently and COH's latest update was in April I am guessing the problem is completely not the COH programming in any way. I really think it has to be this latest window's update since it is the only major system change I have had of late and COH has always been running fine up until about the time of the update. Though I know other folks who have had the win update and still have no problems. 😞
  6. I knocked down the shadows and that seemed to help at first though I am back to random crashes. They do not seem as frequent though they are still occurring.
  7. I noticed that the recent windows update seems to be a milestone of my crash misadventures as well. I have had zero problems running homecoming ever since it returned until the last few days.
  8. Sorry, this is my first foray into the mire. Though if it keeps coming up in discussion then perhaps it is a hot topic that needs some addressing even if it is on the test server to see how some changes would affect the larger game.
  9. I agree with this sentiment a lot. There are so many power pool powers that never get picked like air superiority, jump kick, and flurry. If they were all good as attacks then that would really open the field for some new and nuanced builds with a lot more individual flavor than we have now.
  10. Perhaps, but it's not exactly a tough choice. It's a boring choice. A dead power not even in a tray isn't fun or engaging in any way. If you want to make it a tough choice then say tough comes with a 10% hp penalty. I respect your opinion though and see both sides of it.
  11. I would love to see the fighting power pool modulated to have the first two power options be 'Kick' and 'tough.' When you pick one of those then you get to choose 'boxing' and 'weave' with cross punch being the final nugget in there. How many zillions of characters end up taking boxing and kick only to have it left unslotted and not even placed in power trays? Consider rearranging the fighting secondary pool so we can get a chance to take something cool we don't normally build for and saving so many players a power they never think about.
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