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Drachenfang

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Everything posted by Drachenfang

  1. Sorry, this is my first foray into the mire. Though if it keeps coming up in discussion then perhaps it is a hot topic that needs some addressing even if it is on the test server to see how some changes would affect the larger game.
  2. I agree with this sentiment a lot. There are so many power pool powers that never get picked like air superiority, jump kick, and flurry. If they were all good as attacks then that would really open the field for some new and nuanced builds with a lot more individual flavor than we have now.
  3. Perhaps, but it's not exactly a tough choice. It's a boring choice. A dead power not even in a tray isn't fun or engaging in any way. If you want to make it a tough choice then say tough comes with a 10% hp penalty. I respect your opinion though and see both sides of it.
  4. I would love to see the fighting power pool modulated to have the first two power options be 'Kick' and 'tough.' When you pick one of those then you get to choose 'boxing' and 'weave' with cross punch being the final nugget in there. How many zillions of characters end up taking boxing and kick only to have it left unslotted and not even placed in power trays? Consider rearranging the fighting secondary pool so we can get a chance to take something cool we don't normally build for and saving so many players a power they never think about.
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