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Nuc

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Posts posted by Nuc

  1. Quote

    By all means, please point out where I said they weren't professional.

     

    5 hours ago, Excraft said:

     

    You've essentially said they're a volunteer staff and can't take on large(r) projects due to manpower.  I disagree.  I think they can manage it just fine as they look to have a firm grasp of the code and architecture of the game.  I'm not suggesting stuff like new costumes, powersets and such should be put on hold completely in favor of larger scale back end code improvements.  Just my opinion.  Feel free to disagree. 

     

    Volunteer is not the same thing as "not professional". Plenty of professionals volunteer their time and skills with charities for example, the fact that they're volunteers makes their work no less professional. Try finding your nearest volunteer fireman and tell him he's not doing a professional job, let me know how you get on.

     

    I also never said they can't take on larger(r) projects:

    Quote

    Very few things in software development are downright impossible, given enough time and resources, that doesn't mean they're all worth doing. Especially when you're working with limited resources, return on investment becomes a major factor. So yeah, it's certainly possible but what else gets pushed to one side in the meantime?

     

    Bolded the bit you seem to be having trouble with. Unless they have enough resources to fully resource every single change they want to make simultaneously then yes, allocating resources to a difficult/tricky (your words, not mine) change like character names mean that other projects have less to work with. It's basic logic/maths. Feel free to disagree.

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  2. 43 minutes ago, ZacKing said:

     

    I don't know, I think that projects like making it so names don't have to be unique or being able to check on names based on account (not character) activity, stabilizing the architecture so that the server doesn't explode when there's a high number of players on it are a hell of a lot more important than "diversity bonuses".  Not everyone is going to universally love every little update made.  There's nothing wrong with having a different opinion. 

     

    We all get that they're a volunteer staff.  That doesn't mean they're incapable of more involved projects.  Seems to me they're just as, if not more, fluent in the code and architecture of the game than Cryptic was.  I'd argue that HC has the advantage here in that I don't think they've had the turnover that Cryptic had so they've got more people who've worked with the code longer.  I also take it they're far better at documenting code than Cryptic was.

     

     

    I never said anything about the merits of changing how character names work (for the record I'd much prefer the CO naming system) I was originally replying to a comment along the lines of "they said it's difficult, not impossible" by pointing out that just because it's technically possible it doesn't necessarily follow that it's feasible given the available resources.

     

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  3. Been a while since I took a new character through but I remember some missions being a pain on some of them. As mentioned, some of the ambushes were way longer than the three waves of blueside (I seem to remember a ghoul one that felt excessively long) and there's a lot more psychic damage but all in all it's not a massive increase in difficulty.

     

    I still wouldn't recommend it for a new player until they'd reached the mid to late levels on at least one other character. Us old crusties tend to have a lot more latent knowledge about the game than we realise 😉

  4. 39 minutes ago, Excraft said:

     

    Well from everything we've seen here over the past few years, the HC folk are able to turn out all kinds of new stuff and improvements, so your saying they aren't "professional" enough or lack the talent/skills/knowledge to make larger changes is demonstrably false.  Again, from what I understand based on comments from the HC folk, the stuff I mentioned isn't impossible for them to do.  Tricky/difficult yes, impossible no.  Also, as I understand it - and I could very well be wrong - but the tools to add in brand new animations and such to create brand new powersets with unique animations and such no longer exist. 

     

     

    By all means, please point out where I said they weren't professional. What's that, you can't?? 🤥 Or perhaps you were trying to misrepresent where I said they don't have the resources of a professional development studio? Maybe I'm not the one who needs the increased font size after all.

     

    And since you seem to have forgotten my first reply to you, I'll blow that one up on the off chance it penetrates the re-entry shield that appears to surround your skull.

    Quote

    Very few things in software development are downright impossible, given enough time and resources, that doesn't mean they're all worth doing. Especially when you're working with limited resources, return on investment becomes a major factor.

     

    • Thumbs Down 2
  5. 19 hours ago, Excraft said:

     

    How is the game going to grow and evolve to compete with more modern games if it doesn't?  If you ask me, nonsense like "team diversity bonuses" and recycling of powersets ad nauseam can pushed very far to the back of the line in favor of things like account based storage and properly correcting unique character name issues.  Again, Cryptic had corrected this problem in their second generation engine a long time ago.   

    Yes, Cryptic did solve this issue a long time ago. But we have no idea a) how difficult it was and b) how long it took. And they had the full resources of a professional game development studio at their disposal. As for "nonsense" like the Team Diversity Bonus, I'd imagine that was pretty low-hanging fruit (if I had to guess I'd say the Kheldian inherent could have provided the framework for it) and recycling existing powers is much easier than creating new stuff entirely from scratch.

     

    And as has been pointed out, these are volunteers, we take what we get and are thankful that the game even exists at all. Alternatively, the source code is freely available, knock yourself out if you're not happy.

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  6. /bind numpad1 "team select 1$$powexecname clear mind"

     

    That should work if you double-tap the key quickly from what I remember. The only other way I can think of would be using multiple bind files but that seems unnecessarily complicated for what you want.

    • Like 1
  7. So the way contacts work in this game (generally anyway, there are probably some exceptions) is that they have a pool of random missions that you can be given in any order, as long as you're within the appropriate level range, as well things called Story Arcs.

     

    You'll know you're on one of these if you see a green book symbol by the contact's portrait in the contact list. These are a series of missions that are given out in a specific order and the contact will keep giving you missions in the arc even if you outlevel it. So if both you and your friend can both get on the same story arc you can do those missions together (you'll get a prompt at the end of the mission if you're not the mission owner asking if you want to autocomplete yours as well)

     

    Afraid I can't help you with the quest arrows problem. I assume you mean Azuria?

     

    https://homecoming.wiki/wiki/Azuria

     

    You can use the wiki to check what missions are available from what contact to make it easier to sync up with your friend.

  8. 21 minutes ago, CometCometh said:

    I just was making sure the game wasn't at the point where most builds at higher levels couldn't handle basic mobs of equal level without taking forever or risk of being defeated. Because at one point in the time frame of the live game that was exactly the case for most builds. That created a mass exodus of the player base at one point in time.

     

    No it wasn't and no it didn't. YOUR build couldn't do that because YOU refused to change it after burn was nerfed, that's on YOU.

     

    Anyway, I'm done here since you clearly just want to keep pushing this fantasy narrative you've concocted in your head that every build was awful and everyone left the game along with you and there were 3 of us left keeping the servers alive for another eight years...

    • Like 6
  9. 10 hours ago, CometCometh said:

    ...My reference was that at some point later I tried to log into my level 50 character to see if the game was still in a bad state and my character was literally gimped. Couldn't do anything....

     

    Which is why I said to you in my second reply that it could be a build issue.  You can't come back to a character in an actively developed MMO several years later and expect it to play the same.
     

    Quote

    Yep, burn and frozen fists. Everything else was defense. I came back and could kill nothing. Didn't want to respec either. I was like this is horrible. It went from god mode to beggar mode.

     

    You hyper-specialised your character into a particular niche, herding everything up and killing them all with a single power, Burn.  And when that playstyle was nerfed you flat out refused to adapt to the changes and instead compalin about how you can't kill grey mobs in a reasonable time frame without even trying to make any changes? Are you really having trouble figuring out why some of the responses might be a bit on the snarky side?

    Like, I get it, I was here from EU launch (I3) to shutdown and I went through ED, GDN, Controller nerfs (the quadruple nerfing of mass controls pisses me off to this day) and probably way more than I can remember. But it's an MMO, shit changes and you adapt.

     

    Edit: I think part of the problem might be to do with expectations. To some people the idea of a superhero MMO will conjure up images of wading through hordes of canon fodder like an old Dynasty Warriors game or something where you send dozens of mobs flying with a single punch. But Cryptic decided to make a game that more of an evolution of the EverQuest formula, either due to technical limitations or design choices (yes I remember Jack and his 1 hero = 3 minions thing, a lot of his bullshit got corrected after he left to make the Marvel MMO which ended up being Champions Online).

    But the early game had ways to break the intended design and skew it more towards the Dynasty Warriors end of the spectrum.  That playstyle appealed to a particular type of player and those players were left without a way to achieve their chosen playstyle once all the nerfs/fixes (yes, some of them were fixes) went through.

    The good news is, as others have pointed out, you can have a lot of that feeling back thanks to Inventions and Incarnate powers, but you are going to have to adapt to how the game is NOW in order to achieve that, rather than hearkening back to the good old days.

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  10. 10 minutes ago, CometCometh said:

     

    It was awhile ago, and yah, I power leveled by fire/ice tanker level 30+ killing level 50+ enemies at a time. Whole zones. Literally I remember going around a max level hazard zone at 30ish, running through the map hitting provoke on every stupid group I saw and generating a massive train of enemies until I basically had the whole zone. Jump in a dumpster, watch everything jump in after me stacking in the same spot, and then die to burn and ice patch. It was quite silly OP even back then. They nerfed it down through the years and many patches. At one point mega nerfed it to the point that when I logged on later at level 50, I couldn't kill lower level 40 regular mobs with the character. 

    Was you Tank called Walter Mitty by any chance?

    • Like 1
    • Haha 5
  11. 25 minutes ago, CometCometh said:

     

    <snip>

    No, you absolutely shouldn't play

     

    Edit: OK, that was probably a bit harsh. But honestly, if you're expecting the game to be anything like what you described then you're going to disappointed. Seriously, being able to herd up an entire zone of mobs 20 levels above you and burn them all down with 1 button is only probably OP to you?

     

    By all means, try the game out again but you really, really need to temper your expectations. You can absolutely make builds capable of doing outrageous things, you just can't completely break the game any more.

  12. 31 minutes ago, CometCometh said:

    I know I came back once near the end with my max level Fire/Ice tanker and literally couldn't take down basic enemies solo that were 10+ levels lower without spending minutes at a time trying.

     

    That's either massive hyperbole or a skill/build issue. Either way, they're on you and not the game. A competently built character of ANY archetype has never needed that long to kill a grey mob.

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  13. Since the game is based on the same code as the live servers at the time of shutdown then yes, stuff like Enhancement Diversification and the Global Defense Nerf are still in the game. However, with stuff like Invention Sets and Incarnate Powers it's still possible to create ridiculously overpowered characters if that's your goal. It just takes a bit more time/effort/inf is all

    • Thumbs Up 1
  14. 30 minutes ago, Snarky said:

    Then you havent R..e..a..l..l..y heard me. Have you?  Holding my breath, that is it!

    But can you actually hear someone holding their breath? 🤔

    • Microphone 1
  15. 10 hours ago, Excraft said:

     

    Never said I was holding my breath, and yes, the HC folk said it would be difficult, not impossible.  Their simple and easy fix was the lackluster "name release policy".  Were they to tackle issues such as this to really bring the game up to speed with modern games, tracking and releasing names would be a non-issue.

     

    Very few things in software development are downright impossible, given enough time and resources, that doesn't mean they're all worth doing. Especially when you're working with limited resources, return on investment becomes a major factor. So yeah, it's certainly possible but what else gets pushed to one side in the meantime?

    • Like 3
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  16. On 1/28/2023 at 4:02 AM, Wavicle said:

     

    I don't see the problem you are referring to.

    When you use Train Ninjas your pets gain a power called "Danger Sense" that grants Melee, Ranged, and AoE Defense. The values of this power improve when you slot Train Ninjas with Defense. I just checked it myself. It works perfectly.

     

    There's definitely something strange going on then.  Just came back to the game and decided to see if anything had changed.  The values shown on the enhancement screen appear correct: image.thumb.png.8cea5e1a34c67eb3e9e748aed6e40fd1.png

     

    But when I inspect the combat attributes for Genin buffed with Train Ninjas using that same slotting, it's just showing the base values rather than the enhanced:

    image.png.0e84c20489a2eb1b15c575fdb62c15b2.png

     

    So unless I'm missing something obvious, it certainly appears to be bugged for my MM at least.

  17. Enhancement and salvage drops will no longer be placed directly into player inventories but will instead be deposited in a secure* location for later retrieval. Hero items will be deposited in the M.A.G.I. vault under the ever-watchful eyes of Azuria while Villain's ill-gotten gains may be found in the safe at the Chum Bucket in Sharkhead Isle.

     

    *authorities accept no responsibility should said items have mysteriously found their way into the pockets of a wandering level 1 Hellion/Skul/CoT/Mook in the meantime

    • Like 2
  18. Yep made sure they were all freshly summoned whenever I changed the slotting on the upgrade powers. And both Ninjas and Bots (specifically Battle Drones, Genin and Jounin) all seem to have the same issue where they're only getting the base, unenhanced values from their respective first upgrades.

  19. When trying to put resist damage enhancements into this power the base value is blank, value is 0.0% and despite taking the enhancement the henchmen (T1 at least, not high enough for T2 but assume it's the same) S/L resistance remains unchanged at 21.52%.

     

    Also the detailed info for this power has no power grant entry for the resistances.

     

    Edit:

    Actually there seems to be some weirdness going on with the upgrade powers depending on the pets they're used on. Logged on my 33 Necro to check and Enchant Undead has the following behaviour, with a single 35 resist SO slotted:
     

    • Base value is still blank
    • In detailed info the resistance buff values are 24.71% for Zombie, 32.94% for Grave Knight and 41.18% for Lich.
    • Combat attributes show 20.25% (the base value) for Zombie, 33.21%(?) for Grave Knight and 41.18% for Lich.

     

    I thought maybe it was something to do with the pets relative level to the master but it seems odd that zombies get exactly the base amount and really odd that grave knights get slightly more than they should.

     

    Dark Empowerment follows a similar pattern but seems to be more in line with what you would expect if it were level-related, zombies get less than the stated amount but both halves of the buff are identical values, grave knights get slightly less than detailed info suggests and lich gets exactly what he should. Were the tier 1 pet versions accidentally flagged to ignore enhancements?

  20. All my AH Items are gone....

     

    Yeah.....  Mine to.....

     

    Seriously, this is way not cool.  I may not have had as much as some farmers, but that was around 6 mil with of stuff.  All gone.  Just starting out, that hurts.

     

    Edit: Relogged onto same toon, it's all back.  YAY

     

    A sense of nervousness just washed over me. This has happened to me before although I didn't have much in the AH, but now I have tens of millions in influence tied up, rares for sale, stored items etc.

     

    Fingers crossed this isn't the case this time, or at least this time my stuff can be recovered....

    Just a guess but I think it either takes the AH server a little longer to spin up than the player shards or it needs all the shards up first to be functional. Only time I've ever seen my AH listings not displaying is when I get back on right after a re-start and all the shards aren't up yet.

  21. This x1000. All nerfing DFB is going to do is push new players into other PL situations where they will not actually have to engage the content and learn how the game works.

     

    As for those saying "Yay, it's nerfed, now I don't have to run it anymore", guess what? No one was forcing you to run it at all. You always had the option to get to 22 by other means if you chose. Now no one has the option.

    (emphasis mine)

     

     

    Of course you still have the option. DfB hasn't been removed from the game, the rewards are just lessened at higher levels. And up until about level 17 or so aren't even nerfed by all that much. You can absolutely continue to run DfB until level 22 if you wish. It just won't be the absolute, 100% most efficient method of gaining XP any more.

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