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Vuhart

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Posts posted by Vuhart

  1. How about this:

    Tanker primary as primary, maybe replace one power with taunt

    MM primary as secondary, replace boss pet, utility power and ranged attacks with melee so you get a full attack chain and at least 1 aoe.

     

    If the goal is for you to be in the action, taking and dealing damage while also have pets, then the above is a middle-ground.

     

     

  2. Well, think of it sort of like the tanker<->scrapper or defender<->corrupter dynamic - whereas a regular MM is damage & support focused, this AT would be centered around tanking/crowd control and damage.  I fully acknowledge that such a class would need a lot of tweaking, but I feel there is a niche to be filled for players who want pets, but also want to be in the thick of things, trading blows with the enemy up-close...

     

    Ok, that's a good analogy to base the discussion around. I still think it might be better to have the defensive powers in the primary but maybe you want to hybridize it with something else? If the defense is in the same set as the pets I feel that limits build flexibility since all 9 powers would be must-haves.

  3. Why would this AT need a full powerset devoted to personal damage when they have pets? I'd recommend a tanker primary instead and replace the MM personal attacks and utility power with melee ones. If the goal is for you to take most of the damage shouldn't the character be focused more on survivability?

     

    In either case, you'd have to decide on whether you as the AT deal sub-tanker damage or the pets would need to be pretty heavily nerfed in damage.

     

    I apologize if I come across as combative but I've seen a lot or suggestions for MM variants that have conditioned me against the concept. The inherent you proposed does help with the issue of pet survivability that definitely needs addressing.

  4. It's a counterintuitive but omnipresent fact of MMORPGs that most people playing them prefer to play alone. Is that because they don't want to play with other people in this genre whose defining feature is having other people around? Or because grouping is a hassle and they don't want to wait in queue instead of playing a video game? The first is more likely than it might seem at first glance. Some number of people like to have a crowd present just so they can make the choice not to join it. It's not clear how many people redside are like that.

     

    It seems like it shouldn't be too hard to have extra merit rewards for specific strike forces (and task forces, for that matter) on certain days of the week, in order to draw the redside population from being scattered all across the Isles to focus on rotating through specific content.

     

    +1 From me. I think it's much easier to sell that kind of event to the playerbase rather than increase rewards across the board for redside. Incentivizing SFs would help bring the cretin solo players like me to actually group more.

  5. Funny enough when I look through the search window for team mates I rarely find any villains who are anything but "not seeking". We should use the tools given to us when we can.

     

    I believe this has been an issue since the launch of CoV. The villain ATs were designed to be more self-sufficient and solo-friendly from the get go so grouping isn't quite as attractive depending on the personality. Maybe we've seen more of the team-oriented players players that like the villain AT's go blue because of the higher server pop?

     

    That's not to say you don't see hero ATs on redside from time to time but anecdotally I wouldn't say it's very common.

  6. There's value in stories where your character commits acts utterly reprehensible by most ethical standards. I know it's not everyone's cup of tea but for me it's interesting and provides reinforcement for how important values are.

    Please tell me about these acts that are "utterly reprehensible" playing on red side I do a bunch of stealing from other crooks, with a side of sticking it to Archanos. I'm sure there are some decent plot lines some where but as a player I'd rather go through content I have a reasonable guess will be engaging which I'm finding on blue side for now. If only I didn't out level these contacts so fast it'd be heaven.

     

    Ok, so I went back through the villain story arcs and you definitely got me there. Westin Phipps has some nasty business but I guess it's not as bad as I remember. There may be things I'm missing but my feelings at the time were probably based more on subtext and consequences than especially evil behavior.

     

    I do agree with the other posters that as a villain there is a lack of villainous schemes on your part that don't just involve sticking it to some other villain. I guess that has something to do with the tiptoeing Crypic did with regard to harming innocent people.

     

  7. As a primarily redside player, I'd like to weigh in on the hero/villain content discussion.

     

    When I went to 50 on blueside I felt the same as some of the other posters that the zones seemed to blend into one another without a whole lot to distinguish them. This mostly occurred in the teens through 20's although the revamps and new story arcs have definitely improved some of those zones. The later hero arcs, particularly once you get to PI, I thought were great.

     

    The main draws of redside I feel are the stronger identity's of the villain zones and the writing style for the villain arcs. There's a lot of personality in the individual contacts you run missions for and getting to interact with members of various factions feels more memorable to me than the vast number of generic citizens you get on blueside. Again, this was addressed to a degree with later content updates but only so much was added. The humor in the villain arcs was also much more to my liking than anything I found playing as a hero.

     

    There's value in stories where your character commits acts utterly reprehensible by most ethical standards. I know it's not everyone's cup of tea but for me it's interesting and provides reinforcement for how important values are.

     

    That's just my experience though and those with more experience probably have better insight.

     

     

     

     

     

     

     

     

     

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