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TheWhiteLady

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Posts posted by TheWhiteLady

  1. On 6/9/2022 at 5:02 PM, aethereal said:

    Did she say she was going to do zone PvP?  The arena allows incarnate powers.

     

    To the OP:  I think it's worth asking yourself, "Do I want to hilariously destroy my husband in PvP, where it's not even a match-up and he can't do anything I could win 20 times in a row?  Or do I want to go in for a real fight, but maybe the odds are in my favor."  Assuming your husband is not an experienced PvPer and is not building specifically for PvP in mind, some of the suggestions you're getting here are going to bias towards the first scenario.  Like if you hover-blast him and use web grenade to keep him grounded and Poison to debuff the hell out of him, I mean...  Unless he is himself pretty experienced with PvP, you won't really be fighting any more than you're fighting if you attack a gray-conn opponent.

    Fair point. I often say on my Dom that it's like fighting statues. 

    Also, it will likely be an arena fight... but now knowing that incarnate powers are not allowed in PvP zones, it might make for a more even playing field. 👍

  2. 6 hours ago, nebber said:

    I dabble in PVP occassionally, here would be my recommendations.

     

    If your showdown is going to have a no-inspiration rule:  A kin/elec defender, built for maximum sapping.  It is the "I win" card against anything that doesn't have end drain protection (like Willpower).  Open with Aim + Power build up + Thunderous blast (slotted for max end drain) + transference.  That can sometimes two-shot a blue bar. If it doesn't you have to close in for short circuit and then they are done.   Once drained, all you have to do is apply siphon speed and short circuit every time those are up and they will not be going anywhere and not recovering endurance.  However if inspirations are allowed, he can bring a whole tray of giant blues and negate your one trick.

     

    For a drawn out fight with insps allowed, I'd go for slows / recharge debuffs, which WP doesn't resist.  You can pop yellows when you are -tohit debuffed, you can pop greens when you are getting nailed with damage, blues when you are being sapped, reds if you are -dmg debuffed.  But there's no inspiration which counters slows.  If he slots a lot of Winter sets he'll get some slow protection, though. 

     

    Rad/Ice defender would stack ice's slows and -recharge with lingering radiation.  Good damage output when you add damage procs to Freeze Ray and blasts.  You'll have to watch out for his holds (KO blow or any epic/patron) detoggling your rad debuffs and get them back on ASAP before resuming your blasting.  Whatever hits he gets through, you should survive them as enervating field will be reducing his damage and you have the self heal.  Power boost from soul mastery can also save you in a pinch by boosting your def, the -tohit of rad infection, and the power of your self heal for 15 seconds.

     

    Other sets will also deliver similar slows and debuffs -- like cold, trick arrow, and poison -- but the self-heal in rad really helps in the kind of drawn out fights that you get when you're up against a melee with a big bag of HP. 

     

    Only other suggestion, not something I've played myself but have seen in action absolutely stomping in 1v1s: a Necro/dark mastermind.  They stack crazy -tohit and their AOE heal outpaces incoming damage.  The ones I've been up against ruined my melee toons without breaking a sweat, and even my fire blaster couldn't put out enough burst AOE damage before the debuffs kicked in and I was done for.

     

    Good luck!

     

    Great response! A lot to think about! I had been thinking of Ice and electric but wasn't sure what to put them on, and I love the idea of a kin/electric fender. He will definitely underestimate that - especially if I use Yomo's suggestion of a second build, and only let him see a buff bot in normal play. 😈 I have an electric/electric corruptor and an earth/kin troller, so I'm not totally unfamiliar with the powers either. I'll definitely look into the necro/dark MM too... though I usually don't like playing with dead things. LOL

  3. 14 hours ago, Doomguide2005 said:

         Disclaimer:  I do not PvP and have minimal zone PvP experience.

    • He has +perception via Heightened Senses.  This also includes perception debuff resistance.   Outright stealth not too effective, but stealth plus perception debuff might be surprisingly effective.
    • WP only gets massive levels of Regeneration when surrounded by foes. 
    • WP has no native slow or recharge debuff resistance 

    All the above makes me like Tactical Arrow.  The first 3 powers all apply slow and recharge debuffs.  Plus considerable -fly.  Add in Flash Arrow plus a high degree of Concealment pool stealth may be enough to Blind and ground him (forced to chew yellows) while you go airborne making sure you have Evasive Maneuvers (for Fly protection) 

    Now pair it with Ice for more slow and recharge debuffs.  Best case you ground him, slow him to a crawl while blinding him with floored recharge.  Worst case he flies anyway, has lots of recharge resists (through IOs) and enough perception debuff resists to chase you airborne.  

     

    PS:  Ice also has Holds that you can proc and go to plan B (Yomo's crazy hold idea).  The drawback afaik is holds have very short durations (relatively) in PvP and you become immune for a short time after being Held.  Pretty much eliminated what Trollers/Doms can do to PvE foes but someone with actually PvP knowledge can probably say how accurately I recall things there.  I do know for a while Ice/Energy blasters were kings of PvP.

    Great ideas here. I hadn't even thought of tac arrow!

  4. 2 minutes ago, Yomo Kimyata said:

     

    If you want to be sneaky, and why in the world wouldn't you want to be sneaky?, as you level up have two builds.  Build 1 is the one you use to team with him.  Build 2 is the one you have ready to gank him.  Some really sneaky things to do might involve slipping in some procs that he might not expect (like Absolute Amazement -to hit) or debuffing power pools that you may not have on your main build.

    LOL! That's evil! I LOVE IT!

  5. 13 minutes ago, TrelNargil said:

       I myself would recommend a Rad/Sonic Defender if your going for range as @The_Warpact suggested, as it will debuff him to the max while at the same time causing good damage as well. However, if you are really looking for a one on one slugfest, might I suggest a Dark Melee/Invulnerability Scrapper. Dark Melee deals very good DPS, has a nice heal in a attack (Siphon Life), and causes some sweet -to hit debuffs, while Invulnerability is great at resisting S/L damage, which Super Strength is all it deals. Add in Maneuvers, Tough, Weave, Combat Jumping, and maybe even Stealth, and you got someone who could easily take his Brute down before he even gets you to 1/2 health.

       I myself played one during live (and even now), and in RV I was able to take down 2 Blasters, 2 Stalkers, and 1 Tank, all at the same time in a fight (they all really regretted jumping me that day lol). Built right (which can be quite expensive I have to say), a Dm/Inv Scrapper can be almost as durable against a Tank, while dealing almost as much dps as a well tricked out Blaster. However, that was during live, and as I have no real experience with PvP these days, I am not sure if this would still hold true or not, but it is a option IF you really want to go toe to toe with him in a fight (like the Hulk Vs the Juggernaut).

       Also, I do have a question... would he by chance also be reading the forums like you? I ask because if he is, and sees this post, he might also make adjustments to his build to account for what you finally decide to use. So might I suggest, if that is the case, that you do NOT tell us what you are going to use until after the fight is over, and if you have any specific questions about what you decide to use, that you IM the people either here or in the game, just to make sure you catch your hubby by surprise. 🙂 In either case, when this epic battle finally takes place, please have someone else take pictures and post them here too as I am sure some of us would love to see it go down. 😁

     

    Peace...

    No. He doesn't read the forums, but he knows I'm brainstorming with all of you. In either case, he will be teaming with my toon all the way up to 50, so he will be aware of her potential (we don't believe in PL aside from XP boosters). He's actually relishing the challenge so he wants me to bring everything I can muster. His build is pretty airtight, too... so I'm not sure there's much he could do. He also has a lot more PVP experience than I do, though not on that brute.

  6. A little background... he and I have an RP scenario where we are creating a pair of toons who have (in Terminator style) travelled back in time to end a bloodline created by his bad-ash brute and my blaster.

     

    The idea is that eventually we are going to square off. 

     

    I'm not so worried about my blaster... but his brute is a vet level 50 SS/WP that does massive amounts of damage, max HP of 2400+, and out-tanks many tanks (which is one reason we don't generally team much).

    This brute solos the Nemesis TV farm at +4/×8 with ease.

     

    I'm thinking maybe end draining to detoggle (oh he has conserve power and unleash potential too)... so maybe just focusing on WP's weaknesses like toxic, psi, and negative energy?

     

    A tank maybe? But will that do enough damage?

     

    All suggestions welcome... well, you know, except asking me if I can bend over far enough to kiss my cheeks goodbye.

     

    (Also, it'll be hoofing it to 50 alongside his blaster, so has to be blastie-friendly).

  7. 2 hours ago, Bopper said:

    I did some testing out of curiousity. I noticed if it procs more than once, it will not stack the buffs but will stack the durations (i think up to 3 times).

     

    Using Psi Wail I saw I got 4 procs off one of my activations and it gave me a 15s buff every 20s three times. So from 0-15s, buff. 20s-35s, buff. 40s-55s, buff. Then it would end. That seems to match up with what was shown in the links I provided earlier.

    Very cool! and Great to know! I still wish it was a bit more reliable... but maybe I won't spec out of it just yet. Being slottable won't help with duration, but would help with amplitude of buffs.

  8. 1 hour ago, Major_Decoy said:

    I couldn't get it to trigger with any of my dual pistols attacks, but it seemed to trigger every time with Burst of Speed. I also got it a few times with storm kick.

    Reachforthelimit.jpg

    Oh! That's cool! I was able to get it to pop every time with "Burst of Speed" - so far the only thing I've tried that triggers it. Dragon's tail doesn't. It would actually be pretty cool if ''Phychic Focus'' (Psi's answer to ''Aim'') triggered it, but it doesn't. It'll definitely mean an adjustment in my play style... but hopefully they will make it a click like any other power of this type, and make it slottable. Also, the icon is wrong since it appears as primarily +DMG, but is in fact primarily a +To Hit.

    Thanks for the info!

     

  9. "Reach for the Limit" as available at lvl 4 from the Blaster Secondary "Martial Combat" is broken and adds no bonuses.

     

    It appears to be described as a ''Build Up"-like power (+To Hit, +DMG (All)), but once taken it shows as always on, and cannot be slotted or enhanced.

     

    Digging a little further, the "Detailed Info" on the Enhancement Management screen shows no stats, and no bonuses appear in any section of the Combat Attributes window.

     

    IMHO, a click +DMG is a pretty essential power on any blaster - especially one with a snipe and boom - and one of the reasons I selected this set.

     

    I'm hoping this is somehow just an oversight, but if not I will simply spec out of it and make the most of the rest of the set.

     

    See comments for photos.

     

    Love and gratitude to you all. ❤️ 

  10. My friend just downloaded COH for the first time since 2012. He is running 32-bit because there something happened during installation and he can't load 64-bit. He was accustomed to rolling with game controller back in the day, but can't seem to get it to work now. Will he have to reinstall so he can run 64-bit, or should it work on 32-bit? He's not very tech savvy and walking him through the install was a trial I didn't even get reward merits for. 😉

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