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SuperActionMan

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Posts posted by SuperActionMan

  1. Yes, but my previous config was application controlled. Also when I did my 1909 upgrade, it felt darker. So I just did calibration in windows. Though, shouldn't have lost gamma correction in game. I chose to leave it application controlled. In case there is a bug with CoH, that will effect gamma slider for dual monitor.

     

    I'm hoping it will be functional again, but until then I've managed to fix my brightness issues in windows, and in game by using windows color management. I am unaware if I had a profile there b4 I did my upgrade, so I very well could of been my upgrade. I dunno.

  2. I will also report I lost ability to control gamma with slider. Also dual monitor setup, mine are different, 2 different sizes.

     

    I've been able to fix my brightness issues I was having by using windows color management, and then re-calibrating my monitor. I am unsure "bug" was due to upgrading to the latest build of windows 10 (1909), or if it was from upgrading CoH.

     

    I haven't tried unhooking a monitor, since I've solved my issue with brightness.

    Using:

    Settings>System>Display>Advanced display settings>Display adapter properties for Display (X)>Color Management (Tab) - Color Management

    Color Management>Advanced (Tab)>Calibrate Display

     

    Alternatively you can:

    Control Panel> Color Management> Advanced (Tab)> Calibrate Display

     

    Follow Directions.... My screen is just as it was in windows, and the game when dark is looking fine.

     

     

    Would be nice to have gamma control back tho.

  3. Is there a way to change the popup information. For instance after slotting an invention enhancement that's part of a set. It shows what it need to craft it? I am looking for the set bonus's I have slotted in that power. For me crafting info is useless here.

     

    It was easier to me, to see the entire set bonus list even when slotting 3/6. As when tweaking builds you could see the info at a glance. Is crafting costs/materials really top priority to have it displayed like this?

     

    Just a suggestion, move crafting info/costs into a separate window/area? I understand costs and materials is part of the builds, not denying that. But this is trivial information in my opinion.

  4. Genomic evolution, grants no range bonus while offensive adaptation is running (while you do get -resistances). Also while efficient adaptation is running genomic evolution only grants. 0.05 endurance power boost. Was this a misplaced decimal?

     

  5. Here's an image of combat log, when using ball lightning + Static Discharge, to achieve instant opportunity bar 0-to full (on a single target). Is there something I don't understand about the mechanic? It's a bar and u fill it with several attacks right?

    I don't really understand the combat log junk. I just grind away, and play. Maybe someone will see something odd here I dunno. If not and it's working as intended, then sweeet!

    Image5.jpg.51053f622cf750e2e4f7b4fa01a120e9.jpg

  6. I've been noticing that when using 2 aoe skills in a combination. Ball lightning then Static Discharge(mu mastery) at certain ranges, it's possible to gain a full opportunity bar. Even while attacking a single target. I believe this to be a bug. Also while using defensive opportunity with this combo, at certain ranges. You will gain hp/recovery per target hit. This I'm not so sure is a bug. Shouldn't aoe skills award targets hit?

     

    Sorry if this is hard to follow. Basically to do this you first use Ball lightning, then immediately Static discharge. The trick is to have the projectile from ball lightning hit the same time static discharge hits.

     

    I dunno if this was reported as this isn't really a detrimental(impacting a character in a negative way) bug, in fact it's rather rewarding.

     

    Cheers! Thx for bringing back the Game!

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