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Pazahar

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Everything posted by Pazahar

  1. My question may have a very basic answer that I am just not figuring out, which is...is there a way to adjust the list of teleporter destinations? Examples My regular zone beacons are listed (in picture) Atlas upper left then below that Kings etc etc until PI lower right and the list for destinations is pretty much in line with level range or how I thought I had the beacons arranged on the wall. Now my Hazard Zones Basically set up the same as regular zones with Perez on the upper left then below that Hallows etc etc until Eden in the lower right. Yet my teleporter listing is "off" for lack of a better description. Now I have gone in an re-edited by removing the beacons attacked to the telepad and re-adding them back, even trying different configurations on the wall (Like PP upper left and Hallows just to the right of that etc etc.) Is there anyway to adjust the listing so that my OCD will not twinge every time I need to go to a hazard zone. What keeps getting listed is in no way logical in any manner.
  2. I have been noticing that Water Blast T9 power Geyser is now aggro-ing bad guys before the animation for the power even begins, and it's a long animation. This means all the bad guys in the AOE start running forward, sometimes out of the aoe power effect, sometimes (depending on the group fighting) being held (CoT, Malta, etc.). I expect this on the melee AOE T9 powers like Engery Blasts Nova or Fires Inferno. I don't recall this ever happening before with this power. To me Geyser, a ranged AOE like Seismic Blasts Meteor, doesn't aggro the targets, unless there has been a change to this power.
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