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cranebump

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About cranebump

  1. Thanks so much for the constructive feedback. I’ll respond to a few things, just to give a sense of what I was going for. The first mission map is echoed in the very last mission of the 3-arc story. I agree it does not work as welll as a stand-alone. It does work if you play all 3 missions. It was the very last thing I added, after designing all three missions. Creatively, it works, but only if you play all 3. That’s a good and bad thing. I think it probably needs to be woven into the basic story of each arc to work optimally. Patrol dialogue: I’ll fix this. Just got lazy, and didn’t want to place each patrol individually. I’ll have to do this in other arcs, too. Skullions: you make a good point in that they aren’t a very accurate hybrid. I think some of the dark/flame toons are, but I assume you mean the mercenary looking ones. I think that’s a valid point, though I was also trying to mix powersets to broaden the challenges. As for costumes, I wanted it to appear they’d gotten advanced training. The suspicion that there’s a hand pulling the strings is inherent in that. Of course, if someone doesn’t play through, then I may have wasted the design. Glad you liked the X-Tactics toons. When they drop gang war, it makes for a fun combat. Anyway, I’ll reconsider the hybrid idea, or find some better explanation. Clues: thanks for the tip. I kept seeing them out of order when I playtested, not realizing that they drop according to the mission goals list. I agree that fewer and more robust clues would be better. The Constellation: that’s a MAJOR error on my part. It’s inherent in all 3 arcs. I’ll have to fix that. I plan to give all the mission text another pass, this time putting it all on a doc where I can see everything. I think this being my first shot at authoring since reboot, I may have gone overboard on text. Loss of clarity is a huge thing. Being clear is much more important than being “fancy.” So, definitely another pass on all that. Now that it’s set for a bit, I can look at it again with clear eyes. Thanks for taking the time to run the mission, and to provide the feedback. Let me know if you continue through. I appreciate it very much.
  2. #1: Standard Operating Procedure (Part I of the "Ordinary People" story) Arc ID: 24691 You’ve been having these dreams. They’re about Willie Sullivan, and what happened six months ago. A time when you failed, and she died. You keep seeing her. She speaks of the “storm” in your heart. The one raging. The one that won’t go away... And then, you remember. That day--a “20-alarm chili” Freitag called it. The whole Row lit up. Portal Co did as well. The Hellions. The Skulls. But...not the usual suspects. Working with Freitag, you pursue what appears to be the theft of an invaluable heirloom--the Cullinan diamond of Kawanda. It’s gone, as are nearly all the diamonds in the Row. Including a necklace with a fragment of the meteor that destroyed Galaxy City, inset in a pendant. They call it, “The Constellation.” You’re tasked to get back the goods, and deal with a new threat to the Row. A hybrid of the typical thugs unironically called “The Skullions.” These guys are different. They don’t just snatch purses. They engage in “projects.” This one’s called “Equinox,” and you’re about to take it down.
  3. I inadvertently spawned boss ambushes on a big boss battle map I tested today. Assigned the wrong group. I guess it worked because group was “hard,” and only entry was boss level baddies. My poor little test toon got hammered.
  4. The epic tale of intrigue and sacrifice, centered on King's Row, is open for play-throughs and suggestions. Ordinary People features 3 complete story arcs (of 5-4-5 missions respectively). Full text, custom baddie, and allies, new and familiar. Here are some details: #1: Standard Operating Procedure (Heroic lvls 10-20) [Arc ID: 24691] You’ve been having these dreams. They’re about Willie Sullivan, and what happened six months ago. A time when you failed, and she died. You keep seeing her. She speaks of the “storm” in your heart. The one raging. The one that won’t go away... And then, you remember. That day--a “20-alarm chili” Freitag called it. The whole Row lit up. Portal Co did as well. The Hellions. The Skulls. But...not the usual suspects. Working with Freitag, you pursue what appears to be the theft of an invaluable heirloom--the Cullinan diamond of Kawanda. It’s gone, as are nearly all the diamonds in the Row. Including a necklace with a fragment of the meteor that destroyed Galaxy City, inset in a pendant. They call it, “The Constellation.” You’re tasked to get back the goods, and deal with a new threat to the Row. A hybrid of the typical thugs unironically called “The Skullions.” These guys are different. They don’t just snatch purses. They engage in “projects.” This one’s called “Equinox,” and you’re about to take it down. #2: Hope and Bullets (Heroic lvls 10-20) [Arc ID: 24554] The “Skullion” threat turns out to be just the beginning. The “Constellation” is still missing, and now, it seems the diamond thieves are after more than diamonds. Or rather, their overseers are. Call themselves “The Gatling Gang,” cowboys with high tech weaponry. Stymied in his investigation by Powers Division, Joe Freitag looks into it himself, accompanied off the books by a brilliant young cadet, Willie Sullivan. Of course, they stumble right into trouble, which causes Pep Becktrees to give you a call to bail them out. In doing so, however, you get pulled right back in. Seems you’re not the only interested party, either. Arachnos has their eye on the situation. Something called, “Project Orion.” Arachnos. “Skullions.” The Gatlings. And Project Orion. All in a week’s work for you. But for others, the consequences are more tragic. #3: The Last Full Measure (Heroic lvls 15-25) [Arc ID: 24707] Your heroic tale rounds out with your friends taken prisoner by Powers Division. You’ve gone to ground, where, the pieces put together now, you learn the terrible secret behind all the strange events that have occurred in the Row. Events that lead you into the heart of Project Orion, then out into deep space to face the threat of “Galaxian!”* It's time to save Paragon City. And to put and end to the storm in your soul. Most missions include Allies, so it's soloable. You might need some insps for the bad guys, depending on build and archetype. Several timed missions of the shorter variety. Anyway, I'd love some feedback. I've been pretty diligent about editing and playtesting, but, well, you just never know with these things. Thanks in advance, Crane * (no, it's not a Galactius ripoff)
  5. Acrobattle (staff.ninjutsu) former SPOPS who walked out of his tour with some high tech body armor and that staff. I bought all sorts of temp powers, grenades, taser, etc. He’s a street level, neighborhood-based hero, a lot like a certain blind dude in red who patrols Hell’s Kitchen. Major Viktory (SJ/WP) fell on a grenade to save his WWII comrades. His powers manifested then. He’s been a part of the supe scene ever since. Red costume base with white star in blue field on his chest. Wanna guess his comic book analogue? Glogre (Rad/SS) is the result of a Soviet experiment. He’s not green, and he’s a brilliant hacker, but otherwise, he’s your basic “me smash!” guy. Gym Beam (BR/SR) has an alien ship crash on his ranch in Texas. Recovered a weapon that also confers powers on its wielder whenever used (making him the only character I have that uses the slide sprint). Gym is based on the pun name, of course, but also an homage to my native state (which having moved away 3 years ago, I can honestly say I do not miss—hate the constant heat). I love Busiek’s Astro City, esp the Silver Agent and Blue Knight (I think it was). But I have never attempted homages (thus, I feel I can mention them by name here).
  6. Well, I know my power selections diminish, as well as damage output. Not sure if set bonuses still count. even if they did, your base rates would dropdue to the exemplar, I imagine.
  7. Heh. No alcohol but sometimes smoking cigars while I create lessons and grade papers. During “official” work hours, at least.
  8. I’d rather have all story text accessible for whole teams.
  9. Since everything in base builder is unlocked, and since you can cosmic TP everywhere, the logistical reasons for an SG no longer exist. Before all this, you could at least lock in SG mode and earn some points for your group. Since this isn’t not the case, I’ve done what others have. Make a warehouse for my alts. After the first on in Indom, didn’t even bother to pretty up my warehouse on Excelsior. Incentive wise, I guess I would only only run in SG with people with whom I socialize, in game or out.
  10. Public school teacher. We’re trying to make it work with distance learning, with mixed results at present. My wife is support staff at a nursing home, so she’s still going in.
  11. I’m not sure why a PUG would be less patient with a story arc, especially now that we can cosmic base so quickly from zone to zone. Maybe that’s part and parcel of the rush from one thing to another. That said, I agree that story content tends to be solo. I have this grand scheme to take my next toon from 1 to 50 solo, starting red, then running tips to get to hero status. Without the XP buff. I prefer teaming, though, so, it’s a tall order. I’ve never actually heard of anyone running a team from 1-50 all through story arcs. Considering that I’m quarantined till May, I’d be up for it, though.:-)
  12. Correct. I was responding to an earlier observation about the lack of commensurate merits from story arcs redside v. Blue. I should have prefaced my statements with that. That said, if you run vigilante both sides, all the way through, you can cash in for over 200 merits. Gotta be lvl 40+ to run them all at once, though.
  13. Citadel and Synapse at 1 and 1A. Quarterhell as well. My beard has 3 days growth by the time it’s done. That said, if you have a fun team, any of them can be okay. It’s those “put you’re head down and run like hell through every mission” teams that make the experience suck.
  14. Regards the original topic... Today I ran with a good old-fashioned TP’ing Stone Tank. Haven’t seen many of these since reboot. For awhile, I thought Bio arrmor had replaced it entirely. On the flip side: lots of water slingers. The color combos make me feel like I’m teaming with a crazed Jackson Pollock.
  15. I’ve always envisioned my main, Acrobattle, as being a denizen of King’s Row. Owns a bakery. Married, with a kid following in his footsteps (Acrobattery). His wife is an ex-villain turned Vig, turned Hero (I intend on playing her in the near future). Now, Gym Beam? Well, he ain’t from Paragon, but he got here as fast as he could. He’s based in Skyway, cause the rents cheap! Never got married, but came close a couple times. He’s mainly attached to his hat and his BFG these days. Glogre? He’s got a place in Faultline, sprucing up an entire floor of one of the abandoned buildings. He’s a loner who spends a lot of time patrolling the city. Friends with Acrobattle, so you’ll find him in Kings a lot. What about you? Where do your toons call home?
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