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JusticeBringer

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Posts posted by JusticeBringer

  1. 7 hours ago, Scarlet Shocker said:

    Is part of the problem one of nomenclature?

     

    I'm talking here about the shard's names and how evocative they are. Excelsior! We know and love that word but most of us probably first encountered it through the musings of the late, great, Stan Lee who would use it to sign off his Bullpen Bulletins.

     

    From personal experience, I would definitely attribute it to the naming. When I landed on Homecoming, Excelsior was nearly my first server. It seemed like it'd be the obvious designation for an unofficial RP server (I exclusively played on Virtue during Live). However, I opted to check the forums first and discovered Everlasting filled that role instead.

    • Microphone 1
  2. Not the animations, but the actual items being used in Devices.

     

    Trip Mine and Time Bomb look like they were developed in World War 2. Targeting Drone and Gun Drone both look outdated, especially with some of the tech presently in the game. The assets for the IDF's Battle Orb and Heavy Trooper's Shoulder Mounted Weapons (modified) seem like they'd make for a great visual update the latter two, respectively.

     

    After a quick Google search for Trip Mine and Time Bomb, perhaps something like this:

     

    spacer.png

     

    Obviously, you can't use that exactly, but I'll take anything that looks more modern or advanced, instead of that rusted ancient look.

     

    Please!

  3. On live, Blasters were capped at 1606.4 HP along with all squishes. On our Hamidon Raid, we have someone sitting at 1776 without any additional buffs and one poor guy is slightly losing his mind, repeating that the cap is 1606.

     

    Did this change? If so, when and what's the new cap?

  4. 19 hours ago, God said:

     Transparency, too much shit is behind the curtains for a group running illegal affairs.

    New staff, some of these people shouldn't be here after the stunts they've pulled.

    ...Huh?!

     

    Why do so many of you expect transparency from an illegal project? Who raised you people? That is not how you avoid going to jail.

     

    Some of the stunts they've pulled are the only reason you're able to enjoy this so calm that down.

    • Like 2
    • Haha 1
  5. New Incarnate content and Incarnate slots.  I want to see The Coming Storm arc completed using the Lore Bible and Paragon's artwork (I'm guessing they had the Battalion designs completed before shutdown). However, under no circumstances do I want Praetorian Cole replacing Primal Cole as Statesman. To me, one of the best things about Who Will Die is that it moved the signature heroes to the side for us to take that lead role.

     

    Elemental weapons, not as a powerset, but as an option across all weapon based powersets. For example, Lightning/Fire/Water/Energy/Psionic swords, axes, bows, guns, hammers, etc. More travel powers and a lot more costume pieces, especially ethnic hairstyles (including an overhaul or revamp of the currently existing ones, a lot of them are terrible).

     

     

    • Like 4
  6. The Invuln build is pumping 4.51 end/sec. It'll be good there.

     

    Personally, I prefer Willpower because of the extra recovery options and not having a Kryptonite so to speak. The problem I'm running into in designing a WP Brute build is achieving great defense, at least 4 end/sec recovery, and at least 150% accuracy at least to all TW attacks.

     

    BTW, Fly is for thematic purposes. I'm not willing to part with it.

  7. Villain Plan by Mids' Villain Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Set WILLPOWER: Level 50 Magic Brute

    Primary Power Set: Titan Weapons

    Secondary Power Set: Willpower

    Power Pool: Flight

    Power Pool: Fighting

    Power Pool: Leadership

    Power Pool: Speed

     

    Set Bonus Totals:

    • 2% DamageBuff(Smashing)
    • 2% DamageBuff(Lethal)
    • 2% DamageBuff(Fire)
    • 2% DamageBuff(Cold)
    • 2% DamageBuff(Energy)
    • 2% DamageBuff(Negative)
    • 2% DamageBuff(Toxic)
    • 2% DamageBuff(Psionic)
    • 19.13% Defense(Melee)
    • 32.25% Defense(Smashing)
    • 32.25% Defense(Lethal)
    • 20.38% Defense(Fire)
    • 20.38% Defense(Cold)
    • 12.25% Defense(Energy)
    • 12.25% Defense(Negative)
    • 6% Defense(Psionic)
    • 9.13% Defense(Ranged)
    • 13.19% Defense(AoE)
    • 3.6% Max End
    • 18% Enhancement(Accuracy)
    • 37.5% Enhancement(RechargeTime)
    • 22.5% SpeedFlying
    • 517.2 HP (34.51%) HitPoints
    • 22.5% JumpHeight
    • 22.5% SpeedJumping
    • MezResist(Confused) 31.25%
    • MezResist(Held) 31.25%
    • MezResist(Immobilized) 31.25%
    • MezResist(Sleep) 31.25%
    • MezResist(Stunned) 31.25%
    • MezResist(Terrorized) 31.25%
    • 4% (0.07 End/sec) Recovery
    • 42% (2.62 HP/sec) Regeneration
    • 15% ResEffect(SpeedFlying)
    • 15% ResEffect(RechargeTime)
    • 15% ResEffect(SpeedRunning)
    • 13.25% Resistance(Smashing)
    • 13.25% Resistance(Lethal)
    • 15.5% Resistance(Fire)
    • 15.5% Resistance(Cold)
    • 5% Resistance(Energy)
    • 5% Resistance(Negative)
    • 5% Resistance(Toxic)
    • 10% Resistance(Psionic)
    • 0% Resistance(Smashing)
    • 0% Resistance(Lethal)
    • 0% Resistance(Fire)
    • 0% Resistance(Cold)
    • 0% Resistance(Energy)
    • 0% Resistance(Negative)
    • 0% Resistance(Toxic)
    • 0% Resistance(Psionic)
    • 22.5% SpeedRunning
    • 1 Null

     

     

     

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    Villain Plan by Mids' Villain Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Set - INVULNERABILITY: Level 50 Magic Brute

    Primary Power Set: Titan Weapons

    Secondary Power Set: Invulnerability

    Power Pool: Flight

    Power Pool: Fighting

    Power Pool: Speed

    Power Pool: Leadership

    Ancillary Pool: Energy Mastery

     

    Set Bonus Totals:

    • 10% DamageBuff(Smashing)
    • 10% DamageBuff(Lethal)
    • 10% DamageBuff(Fire)
    • 10% DamageBuff(Cold)
    • 10% DamageBuff(Energy)
    • 10% DamageBuff(Negative)
    • 10% DamageBuff(Toxic)
    • 10% DamageBuff(Psionic)
    • 24.13% Defense(Melee)
    • 25.38% Defense(Smashing)
    • 25.38% Defense(Lethal)
    • 17.25% Defense(Fire)
    • 17.25% Defense(Cold)
    • 9.13% Defense(Energy)
    • 9.13% Defense(Negative)
    • 6% Defense(Psionic)
    • 7.56% Defense(Ranged)
    • 11.63% Defense(AoE)
    • 1.8% Max End
    • 39% Enhancement(Accuracy)
    • 8.75% Enhancement(Max EnduranceDiscount)
    • 68.75% Enhancement(RechargeTime)
    • 30% SpeedFlying
    • GrantPower Preventive Medicine (10% chance, if Scourge)
    • 365.4 HP (24.38%) HitPoints
    • 30% JumpHeight
    • 30% SpeedJumping
    • MezResist(Confused) 91.25%
    • MezResist(Held) 91.25%
    • MezResist(Immobilized) 91.25%
    • MezResist(Sleep) 91.25%
    • MezResist(Stunned) 91.25%
    • MezResist(Terrorized) 91.25%
    • 23.5% (0.39 End/sec) Recovery
    • 46% (2.87 HP/sec) Regeneration
    • 15% ResEffect(SpeedFlying)
    • 15% ResEffect(RechargeTime)
    • 15% ResEffect(SpeedRunning)
    • 20.75% Resistance(Smashing)
    • 20.75% Resistance(Lethal)
    • 33.5% Resistance(Fire)
    • 33.5% Resistance(Cold)
    • 15.5% Resistance(Energy)
    • 15.5% Resistance(Negative)
    • 5% Resistance(Toxic)
    • 5% Resistance(Psionic)
    • 0% Resistance(Smashing)
    • 0% Resistance(Lethal)
    • 0% Resistance(Fire)
    • 0% Resistance(Cold)
    • 0% Resistance(Energy)
    • 0% Resistance(Negative)
    • 0% Resistance(Toxic)
    • 0% Resistance(Psionic)
    • 30% SpeedRunning
    • 1 Null

     

     

     

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