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Darkhorsedan

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Posts posted by Darkhorsedan

  1. Hey,

     

    Wondered if you could check out my Human PB build and see if there is anything that can be improved? I've made it to be pretty tanky and even gave it provoke so it can tank in a pinch. It's softcapped to Melee and practically softcapped on S/L damage as well. I have taken dwarf form but only as a slot mule, I never use it in game.  I've also taken the shield toggles so it can still be viable when exemplaring as well.

     


    http://www.cohplanner.com/mids/download.php?uc=1662&c=734&a=1468&f=HEX&dc=78DA65944B4F13511886CF30A72D2D4568A117849652C096527AF1B233312A5144D06A13B7649401464BDBF46274E9AF60E36DEBC69FE0F56FB830718D14054510C7AFF3BDC2984ED23CD3F77CF773CE2C3E9AF5BEBEFAE48250FC974B5ABDBE54D0B57BFADD9A515ED56BAE1B5AA359D34A821E6FB1528ACD3DAEEA35A35276913069B75CBAB9B2A297EBC6433DB3D05C37CA95667DE912C56B4CFC6735AB77585DA404C253A8544A996255D7977DD6EBA25636AACD92D6A0647D96B2A06BCB7AADBE66547BADFF578CD5B506451561AA2547BF7D87C0630A719E2055B1D9D6144B53C58E2A445E8AAE5DF02753FE621E38602A4CA9A4BB786D86E9CC803966779EB9453E2A7CD4118ED31D617AA2E028D31B631E920F976A3A1C6FB0F69679E21DF89ED9FF01FCC8FC4A8E2EE473A11F3FFAF1A39FC13D708ABA4948D1221F37FBA86EF804E113844F183E26D9F660863DD3C2D2B649EB654DE90D51CC8814F9738AB516A762FA78BE4A1FECC3A0E214C2873E7D73D2D24E5E03E79923D7C105667491F99D720EA08E81D35CDB0E6901F41EC0ACA3987514B38E61D631CC7A977C428813425D92EA1A425D434F395FEC1973EC39F8027CC91CFF82BAA9DF61F80EAFD119084B316380F7C107CCFC3A5862FAC837C2B3129100CFCF41B58C22DEE8019FA9F1DFE02173E20F6882827B73926F1CFB1ADFE2B5532D701BFCC6DCA3394C726E39893390C01948FC007116A6FEED1FD59B44FC648110A7B55BE06D66AAC854C9761A739EC6B993A465D06F06FD7E0EF05D6D6B396823F2E8DEAA027952C893429E34F2442DDB7650D34C4ADB7DFFC47DA6EC9A498FC87528F90EE54C8772B643691F507C49E83A71B6823CFA6208C5B272F71F7D0FCC22ADBAE1E146AF9B1EF280A68CF39CB78EB52EE50EDBA5E77986E931DC7BBB5F92FD5A766D832B1A94B67B53672D60D7AC2A831D4AC8AE6096E1634D1DC0BE64B12F59EC4B16FB3264F7DF54ADF3BE1FA4305C9FB9418B79CCE555FCF8FD2FBF31057D

  2. I am trying to get a costume change with power activation macro to work but I can't quite get it to do what I want. The issue i'm having is trying to get an emote to work without it being overwritten by the default costume change stance.

     

    So what I want to happen is for my character to do the 'tarzan' emote, activate Rage, and change costume. What happens is rage activates and my character changes into his costume and stands with his hands on his hips (which I think is the default costume change emote) but the tarzan emote won't trigger. 

     

    I've tried putting the commands in different order but the result is usually the same. Any thoughts?

  3. On 4/26/2020 at 12:59 AM, Justaris said:

    Here's something that should be fairly affordable.

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Tetujin: Level 50 Technology Defender
    Primary Power Set: Radiation Emission
    Secondary Power Set: Radiation Blast
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Radiation Infection -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(3), DarWtcDsp-Rchg/EndRdx(9), DarWtcDsp-ToHitDeb/EndRdx(11), TchofLadG-DefDeb/EndRdx(13), TchofLadG-%Dam(15)
    Level 1: Neutrino Bolt -- Thn-Acc/Dmg/Rchg(A), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(21)
    Level 2: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(3)
    Level 4: Irradiate -- AnlWkn-Acc/Rchg(A), AnlWkn-Acc/DefDeb(5), AnlWkn-Acc/Rchg/EndRdx(5), TchofLadG-Rchg/EndRdx(7), TchofLadG-DefDeb/EndRdx(11), TchofLadG-DefDeb/Rchg/EndRdx(15)
    Level 6: Enervating Field -- EndRdx-I(A), RechRdx-I(7), EndRdx-I(46)
    Level 8: Radiant Aura -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/Rchg(19), DctWnd-Heal/EndRdx/Rchg(27), DctWnd-Rchg(27), Mrc-Heal/EndRdx/Rchg(37), Mrc-Heal/EndRdx(40)
    Level 10: Combat Jumping -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/EndRdx/Rchg(13), GifoftheA-Def(17)
    Level 12: Lingering Radiation -- TmpRdn-Acc/Slow(A), TmpRdn-Acc/EndRdx(17), TmpRdn-EndRdx/Rchg/Slow(19)
    Level 14: Fly -- Flight-I(A), EndRdx-I(21)
    Level 16: Assault -- EndRdx-I(A)
    Level 18: Maneuvers -- GifoftheA-Def/EndRdx(A), GifoftheA-Def(45)
    Level 20: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(33), AdjTrg-ToHit/EndRdx/Rchg(42), AdjTrg-EndRdx/Rchg(42), AdjTrg-ToHit/EndRdx(43)
    Level 22: Choking Cloud -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(23), BslGaz-EndRdx/Rchg/Hold(23), BslGaz-Acc/EndRdx/Rchg/Hold(25), Lck-Acc/EndRdx/Rchg/Hold(25), Lck-%Hold(43)
    Level 24: Mutation -- RechRdx-I(A)
    Level 26: Hasten -- RechRdx-I(A), RechRdx-I(45)
    Level 28: Cosmic Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(31)
    Level 30: Aim -- RechRdx-I(A)
    Level 32: EM Pulse -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33), Acc-I(34), Hold-I(34), EndRdx-I(34)
    Level 35: Neutron Bomb -- AnlWkn-Acc/DefDeb(A), AnlWkn-Acc/Rchg(36), AnlWkn-Acc/Rchg/EndRdx(36), TchofLadG-DefDeb/Rchg/EndRdx(36), TchofLadG-Rchg/EndRdx(37), TchofLadG-DefDeb/EndRdx(37)
    Level 38: Proton Volley -- ClbAcc-Acc/Dmg(A), ClbAcc-Acc/EndRdx(39), ClbAcc-Acc/ActRdx(39), ClbAcc-Acc/Rng(39), ClbAcc-Acc/Rchg(40), ClbAcc-Acc/Dmg/Rchg(40)
    Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(42)
    Level 44: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam(50)
    Level 47: Force of Nature -- Ags-ResDam/EndRdx/Rchg(A), TtnCtn-ResDam/EndRdx/Rchg(48), ImpArm-ResDam/EndRdx/Rchg(48), RctArm-ResDam/EndRdx/Rchg(50)
    Level 49: Vengeance -- LucoftheG-Def/EndRdx/Rchg(A), RedFrt-Def/EndRdx/Rchg(50)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Jump-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Vigilance 
    Level 4: Ninja Run 
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Heal-I(A), Heal-I(46), Heal-I(46)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(43), EndMod-I(48)
    Level 0: Freedom Phalanx Reserve 
    Level 0: Portal Jockey 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 2: Swift -- Flight-I(A)
    Level 50: Ion Core Final Judgement 
    Level 50: Diamagnetic Radial Flawless Interface 
    Level 50: Clockwork Core Superior Ally 
    Level 50: Melee Core Embodiment 
    Level 50: Musculature Radial Paragon 
    Level 50: Barrier Radial Epiphany 
    Level 1: Quick Form 
    ------------

    I've recently started levelling a rad/rad defender and finding it to be a lot of fun in groups.

     

    Just curious, even with accelerate metabolism this build looks quite End hungry, how do you manage endurance on it? Do you run with most toggles on at all times (leadership toggles, choking cloud, rad infection, enervating field), or do you change up your toggles depending on the situation?

     

     

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