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Dark Bot

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Posts posted by Dark Bot

  1. 29 minutes ago, biostem said:

    Perhaps you could clarify something for me;  With ED, enhancement values drop off sharply around the 95% mark for schedule A, and 56% for schedule B enhancements.  If we removed ED, and stuck with the value of IOs, then someone slotting level 50+ IOs, (or even IO sets), would far outpace someone with just SOs, even if you were no longer effectively limited to 3 of any particular type/value.  How would removing these "soft caps" benefit the non-IO/set user?

    It would provide them the option to gain substantial values from say putting 3 /3 +50% increase enhancements for damage and accuracy. They would gave no set bonus values or mix values, but they would get automatic +150% dmg and acc in a power.

     

  2. 6 minutes ago, MunkiLord said:

    I can't think of a good reason to change enhancement diversification either way. More difficulty options though, I'm in on that. 

    It will help to minimize the gap between IOs and SOs, creating greater balance. You will focus between the raw heightened stats of the single type ordinary IOs/SOs and the set bonus + multi stats of IOs. We will see possible 200% bonuses in damage powers, but at the sacrifice of recharge or endurance. 

  3. Here are some suggestions to appease both sides of the argument, and bring back game balance to what is often considered the prime of the game. Homecoming exists as a sort of capsule of City of Heroes, which is much easier for returners as a result. I think that reinstating some of the difficulty from before, and adding new options will benefit everyone. What do you guys think? Discuss new options below.

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