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Supreme Ballista

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Posts posted by Supreme Ballista

  1. Good Evening,

     

    I was in the same place looking for a build for a scrapper some time back and came across one @Nihilii made. (I think his build had Shin Breaker in place of Spinning Strike).

     

     It is very fun and hits hard. You can use it to fit it to the brute without much issue.

     

    You can play with it and try less expensive sets as well.

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Science Scrapper
    Primary Power Set: Street Justice
    Secondary Power Set: Bio Armor
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Heavy Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Rchg/HoldProc(50)
    Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-Max HP%(9), GldArm-3defTpProc(9), StdPrt-ResDam/Def+(11)
    Level 2: Inexhaustible -- Prv-Heal(A), Prv-Absorb%(11), Prv-Heal/EndRdx(13), PrfShf-End%(13)
    Level 4: Hasten -- RechRdx-I(A), RechRdx-I(15)
    Level 6: Combat Readiness -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(17), GssSynFr--ToHit/EndRdx(19), GssSynFr--Build%(19)
    Level 8: Rib Cracker -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(21), SprScrStr-Rchg/+Crit(21), CrsImp-Acc/Dmg/EndRdx(23), Mk'Bit-Dam%(23), TchofDth-Dam%(25)
    Level 10: Adaptation 
    Level 12: Environmental Modification -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(27), Ksm-ToHit+(27), LucoftheG-Def(29), Rct-Def(29)
    Level 14: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31)
    Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/Rchg(31)
    Level 18: Assault -- EndRdx-I(A)
    Level 20: Evolving Armor -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(33)
    Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(34)
    Level 24: Tough -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(34)
    Level 26: Spinning Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(34), SprScrStr-Dmg/EndRdx/Rchg(36), Ann-ResDeb%(36), FrcFdb-Rechg%(36), PstBls-Dam%(37)
    Level 28: DNA Siphon -- Prv-Heal(A), Prv-Heal/Rchg(37)
    Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(37)
    Level 32: Crushing Uppercut -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Dam%(39), CrtStr-Rchg/+50% Crit(40), UnbCns-Dam%(40)
    Level 35: Genetic Contamination -- Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(42), FuroftheG-ResDeb%(43)
    Level 38: Parasitic Aura -- Prv-Heal(A), Prv-Heal/Rchg/EndRdx(43), Prv-Heal/Rchg(43)
    Level 41: Moonbeam -- Apc-Dmg(A), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dam%(46), StnoftheM-Dam%(46)
    Level 44: Shadow Meld -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(46)
    Level 47: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(48)
    Level 49: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(50)
    Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(50)
    Level 1: Critical Hit 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 1: Combo Level 1 
    Level 1: Combo Level 2 
    Level 1: Combo Level 3 
    Level 10: Defensive Adaptation 
    Level 10: Efficient Adaptation 
    Level 10: Offensive Adaptation 
    Level 41: Experimental Injection 
    Level 1: Quick Form 
    ------------

     

     

    Thanks,

    SB

    • Like 1
  2. I would put it mid to upper level ranking. With procs and incarnates it holds it own well. 

     

    It seems to have slight pauses or rooting inbetween attack(s), Greater Fire sword, for example, that subjectivly hinder the "flow" of the attack chain if you will. And for that reason I dislike GFS.

    But the first two or three attacks with Fire Sword Circle in the mix is fun and will keep the orange numbers floating up and up!

     

    Thanks,

    SB 

    • Like 1
  3. Enjoying the conversation on another players first 50 blaster being an Energy/Energy.

     

    Below is the build I am running right now. Very fun and fast hiting blaster. Feel free to use it, break it apart and make it your own. I also welcome any feedback.

     

    With Capped S/L resistance and very solid defenses along with a regen of 35hp/sec (44hp/sec with Unleased Potential) and a heal every 40secs it is very study. Not to mention the ranged fighting with knockdowns to start with. It also has Unleased Potential and Force of Nature for backups. (Admittedly I hardly ever use Force of Nature.) It is also very budget friendly and has zero endurance issues.

     

    It also has a snipe on a 4sec recharge with hasten, along with three force feedbacks slotted to make this a very fast and fun blaster. I picked the first two powers and the snipe as my attack chain since the damage/activation is better than Power Burst. Nova is up every 30-40sec.

     

    Anyways, I welcome feedback; and for others to make this build their own.

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Force of Will
    Power Pool: Fighting
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Power Bolt -- Tmp-Acc/Dmg(A), Tmp-Dmg/EndRdx(3), Tmp-Dmg/Rchg(3), SuddAcc--KB/+KD(5), FrcFdb-Rechg%(5)
    Level 1: Power Thrust -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9)
    Level 2: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(11), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(13), PstBls-Dam%(13), FrcFdb-Rechg%(15)
    Level 4: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(7)
    Level 6: Power Blast -- Tmp-Acc/Dmg(A), Tmp-Dmg/EndRdx(19), Tmp-Dmg/Rchg(21), SuddAcc--KB/+KD(21), FrcFdb-Rechg%(23)
    Level 8: Sniper Blast -- StnoftheM-Dam%(A), Apc-Acc/Dmg/Rchg(25), StnoftheM-Dmg/EndRdx(25), Apc-Dmg/EndRdx(27), Apc-Dam%(27), SuddAcc--KB/+KD(29)
    Level 10: Bone Smasher -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(29), TchofDth-Dmg/Rchg(31), TchofDth-Acc/Dmg/EndRdx(31), TchofDth-Dmg/EndRdx/Rchg(31), TchofDth-Dam%(33)
    Level 12: Aim -- GssSynFr--ToHit(A), GssSynFr--Build%(33), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(34), GssSynFr--Rchg/EndRdx(34)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(36)
    Level 16: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(36), NmnCnv-Heal/Rchg(36), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(37), NmnCnv-Regen/Rcvry+(37)
    Level 18: Maneuvers -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(19), Krm-ResKB(23), Rct-ResDam%(39), Ksm-ToHit+(39)
    Level 20: Mighty Leap -- BlsoftheZ-ResKB(A)
    Level 22: Weaken Resolve -- AchHee-ResDeb%(A)
    Level 24: Tactics -- AdjTrg-ToHit/EndRdx(A)
    Level 26: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(40)
    Level 30: Boxing -- Empty(A)
    Level 32: Nova -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43)
    Level 35: Unleash Potential -- LucoftheG-Def/Rchg(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(43), LucoftheG-Def/Rchg+(43), LucoftheG-Def/EndRdx/Rchg(45)
    Level 38: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(40), StdPrt-ResDam/Def+(45), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46)
    Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/Rchg(48)
    Level 44: Personal Force Field -- LucoftheG-Def/Rchg+(A)
    Level 47: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-Rchg/ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50)
    Level 49: Force of Nature -- TtnCtn-ResDam/Rchg(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Clr-Stlth(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Heal(15), NmnCnv-Heal/EndRdx(17)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(17)
    Level 0: Freedom Phalanx Reserve 
    Level 0: Portal Jockey 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    Level 50: Musculature Core Paragon 
    Level 50: Reactive Radial Flawless Interface 
    Level 50: Assault Core Embodiment 
    Level 1: Quick Form 
    Level 50: Pyronic Core Final Judgement 
    ------------

     

     

     

    Thanks

    SB

     

    Ingame build picture

    image.png

  4. Try a Rad/Em tank with procs in the Rad AOE’s.

     

    Very good ST and AoE damage. 
     

    Jump into mob with WH >Ground Zero>Radiation Therapy> back to WH. 
     

    I think my build has WH on a 7-8sec recharge. 
     

    I can post my build if any one is interested.

     

    thanks

    SB

    • Like 1
    • Thanks 1
  5. On 12/9/2019 at 7:53 AM, nihilii said:

    I have a StJ/Bio and love the character. Hits like a truck in single target. Fast animations on everything. Survivable enough if you're willing to pop Shadow Meld and use insps.


    StJ has an unique spot in leveraging epic Moonbeam. With the combo system and Crushing Uppercut's 25s base recharge, an attack chain of Crushing Uppercut - Shin Breaker - Rib Cracker - Moonbeam - Shin Breaker - Rib Cracker fits just right.
     

    I decided to skip AoE damage entirely, and just use Judgement for that. The damage aura still ends up killing minions fast enough for my liking while I work on bosses. YMMV.

    For some performance metrics, this character can solo Apex, Tin Mage, +4/x8 against any faction with no insps if need be (just abuse Shadow Meld and take out problematic targets fast).

    Build below
     

      Reveal hidden contents
    
    
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    		|-------------------------------------------------------------------|

     

    Nihilii,

     

    Feeling like I need to give credit to were credit is due!

     

    I searched all of the Scrapper posts for a StJ/Bio build and yours was the only one that I saw.

     

    I have since created this character and I must say this character is a BOSS! +4/8 missions, with a less than 2 min pylon time is very fun. I did change out Shin Breaker for Spinning Strike, however.

     

    Anyways just wanted to say thank you for posting your build!

     

    Thanks

    • Thanks 1
  6. If I remember correctly in one of the Lore interviews, one of the Devs mentioned having a power that would kill minions just by being in close proximity.  They also mentioned that the Battalion would be level 100 or something very large. I am not sure if they planned on stopping with Omega, but the ramp up to get us to fight 100 level would need to be much greater than Phase One of powers to take us to Omega.

  7. These numbers are from my Willpower tank with about 40 million into him and he is not finished. Willpower plus IO is not to be underestimated.

     

    Numbers just in-case this picture is not showing.

     

    Lethal and Smashing Res = 90%

    Fire /Cold Def = 45.49%

    Eng/Neg Eng Def = 51.84%

    Psionic Def = 29.83%

    Psionis Res = 58.79%

    Damage Bouns = 25%

    Regen = 1.42% (39.08 Hp/sec) solo with no mobs around. 125 hp/sec with 10 mobs around.

     

    ( I hope the attachment works)

    Capture3.jpg.f09754ada47a1f91869e6724363a85fb.jpg

  8. I would PAY good money to have the old ET back. I am not joking!

     

    I had many characters with 100's of hours of gameplay on them, to only have them put away, never played again. To say I was angry when they made that change, would be an understatement. It completely changed the set and how it played. The whole rhythm of battle, going from a group of mobs to another group of mobs was fun to keep fury up to one shot minions to the next group. I have even tried Rad melee to level 37, but just not getting into it like EM.

     

    I am up for switching the animation on character select screen and compromising on a balance if someone chooses the longer animation. If someone likes the new animation I would hate to do to them what was done to me on my characters. 

    • Like 1
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