Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Sneaky

Members
  • Posts

    3
  • Joined

  • Last visited

Everything posted by Sneaky

  1. Hey there! As the title suggests, I am looking for a zombie/dark or /EA build to use end game that can solo 4/8+ AV, GM or just any of the end game stuff. Does anyone have an updated build? Also, I have been lurking in some of the other posts and have seen a lot of different builds either add procs to the henchman upgrades or just single slot it for lower end cost. I would rather use slots for this instead of the MM attacks. I feel like most secondaries keep you pretty busy with debuffs/heals/buffs. Thanks for your help!
  2. Thank you very much for your suggestions. I’ll play around with the fulcrum shift slots to see what works best. I have to admit though, having FS up every mob is really nice. If I don’t like it maybe I’ll just go 3 recharge 1 accuracy. I don’t really have endurance problems at all. I would say I’m about 75% IO’d and doing great on that “end” (ha) of the spectrum. I’ll check into some of your suggestions and see how they play with the build and bonuses I have in mind. Thank you so much!
  3. Hey guys! I have seen a few requests about what to do for a farming fire/kin build. This is what I have come up with and I think it will work pretty good. I do not have all the sets yet and it is a work in progress. But this is my end goal. If you have any feedback then I would love to hear your opinions. Most powers only have 5 slots due to the 6 slot bonus from the IO's being useless. Bonfire is a great tool to have if you slot in the IO that changes knockback to knock down. Very very useful. Maybe I have an old hero designer but I couldn't actually find it to put in the build. I do most of my farming on the old council mission or BM. I am in no way a master with this class and if you see something stupid in my build please point it out. I appreciate all criticism. Thank you! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Fire Control Secondary Power Set: Kinetics Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Fire Mastery Hero Profile: Level 1: Char -- Empty(A) Level 1: Transfusion -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Heal(3), TchoftheN-Heal/HP/Regen/Rchg(3), TchoftheN-Acc/Heal(5), TchoftheN-Acc/EndRdx/Heal/HP/Regen(5) Level 2: Fire Cages -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(7), GrvAnc-Acc/Immob/Rchg(7), GrvAnc-Acc/Rchg(9), GrvAnc-Immob/EndRdx(9) Level 4: Super Jump -- Spr-EndRdx/Jump(A) Level 6: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def/EndRdx(43) Level 8: Hot Feet -- Arm-Dmg(A), Arm-Dmg/Rchg(11), Arm-Acc/Dmg/Rchg(11), Arm-Acc/Rchg(13), Arm-Dmg/EndRdx(13) Level 10: Siphon Speed -- TmpRdn-Acc/EndRdx(A), TmpRdn-Acc/Slow(48) Level 12: Flashfire -- AbsAmz-Acc/Rchg(A), AbsAmz-EndRdx/Stun(15), AbsAmz-Acc/Stun/Rchg(15), AbsAmz-ToHitDeb%(17), AbsAmz-Stun/Rchg(17), AbsAmz-Stun(19) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46) Level 16: Super Speed -- Qck-EndRdx/RunSpd(A) Level 18: Cinders -- UnbCns-EndRdx/Hold(A), UnbCns-Hold(19), UnbCns-Hold/Rchg(21), UnbCns-Acc/Hold/Rchg(21), UnbCns-Acc/Rchg(23) Level 20: Speed Boost -- EndMod-I(A) Level 22: Acrobatics -- EndRdx-I(A) Level 24: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def/EndRdx/Rchg(34) Level 26: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(37), AdjTrg-EndRdx/Rchg(37), AdjTrg-ToHit/Rchg(40), AdjTrg-ToHit(40) Level 28: Bonfire -- Empty(A), FrcFdb-Dmg/EndRdx/KB(29), FrcFdb-Rchg/EndRdx(29), FrcFdb-Rchg/KB(31), FrcFdb-Acc/KB(31), FrcFdb-Rechg%(31) Level 30: Kick -- Empty(A) Level 32: Fire Imps -- SlbAll-Dmg/Rchg(A), SlbAll-Acc/Dmg/Rchg(33), SlbAll-Dmg(33), SlbAll-Acc/Rchg(33) Level 35: Transference -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(36), PrfShf-EndMod/Acc(36), PrfShf-Acc/Rchg(36), PrfShf-EndMod/Acc/Rchg(37) Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), Acc-I(39), RechRdx-I(39), RechRdx-I(40), RechRdx-I(50) Level 41: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg(42), Rgn-Dmg/EndRdx(43) Level 44: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(45), Ags-EndRdx/Rchg(45), Ags-ResDam(45), Ags-ResDam/EndRdx/Rchg(46) Level 47: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(48), Ags-ResDam/EndRdx(48) Level 49: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(23), Mrc-Heal(25) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(25), PrfShf-EndMod/Rchg(27), PrfShf-EndMod/Acc(27), PrfShf-EndMod/Acc/Rchg(34) ------------
×
×
  • Create New...