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Sky Silverwing

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  1. For anyone using the Ninjas.txt, if you're wondering why you can't cast the second henchman upgrade with numpad enter, it's because there's a small typo for the skill in the text file. Make sure it's typed "kuji-in zen" without the quotations, save, and reload the bind in-game. 🙂
  2. Thanks guys, I'll look into these enhancements and I'll try my best to get better with my Dominator! 🙂
  3. I hit 50 as well and tried doing a +1/8 radio mission in PI earlier today to test the capabilities of my Dominator and there were a few things I noticed. Since enemies spawn in clustered groups, the moment I summon my Phantom Army/Phantasm, they start blowing enemies away which causes them to disperse. Once dispersed, it becomes difficult to keep them all held or disoriented at once. They might even stop attacking my Phantoms and go straight for me. At that point I try to use Spinning Kick to defend myself but as you said, it misses. I'm still trying to figure out how to start my offense without meter too. I can't Dominate certain enemies without Domination and if I pull too many, I'll get overwhelmed. The Arachnos enemies love to cast the Blind debuff which made things very difficult. In this case, Spinning Kick did help a bit since I don't need a target to use it but trying to fight blind is no bueno.
  4. Ah, I wanted to ask @serxiom, what incarnates do you recommend? I assume it's not quite the same as what a Brute or Scrapper/Stalker would take, right?
  5. Oh wow, thank you for going above and beyond there. As for my Epic Power Pool, I actually didn't have one set in stone. I just picked Psionic Mastery because I was lacking slots to put more Luck of the Gambler: Defense/Global Recharge enhancements in. I heard you could have 5 of them on a build. 🙂
  6. Oh, sorry about that! Here's the file. Dominator (Illusion Control - Martial Assault).mbd
  7. Hello, I'm new to Dominators and I'm also new to mids but I spent some time learning how to use it and came up with... something. I don't think it's any good. I usually play Brutes, Scrappers, or Stalkers so trying to build a Dominator is beyond me. Also, I don't quite have a good understanding of PPM (procs per minute) so I'm most likely failing in that regard too. The thematic was to have a punchy/kicky Dominator with doppelgangers assisting which seemed like a fun idea. From my research, given that Dominators' specialty is crowd control; I don't need to meet defense soft caps, right? Instead, I should be focusing on high recharge to keep enemies permanently locked down? Apologies for the dumb questions! Hopefully there's some Dominator experts out there who can guide me in the right direction. Thank you for your time! I'm not sure how to format this but here's the build code: 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
  8. I wonder what would be a nice Lore pet for my DB/SR Scrapper too. I heard Cimerorans make for nice pets.
  9. I made a mock up with what little knowledge I know about CoH and my Archetype. I tried to come up with a build using the mentality that a good offense is the best defense. EDIT: Here is a revised version: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Scrapper Primary Power Set: Dual Blades Secondary Power Set: Super Reflexes Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Medicine Hero Profile: Level 1: Nimble Slash (A) Empty Level 1: Focused Fighting (A) Defense Buff (7) Defense Buff (9) Defense Buff (9) Endurance Reduction (46) Endurance Reduction Level 2: Focused Senses (A) Defense Buff (11) Defense Buff (11) Defense Buff (13) Endurance Reduction (48) Endurance Reduction Level 4: Ablating Strike (A) Damage Increase (13) Damage Increase (15) Damage Increase (15) Accuracy (17) Accuracy (17) Endurance Reduction Level 6: Agile (A) Defense Buff (19) Defense Buff (19) Defense Buff Level 8: Blinding Feint (A) Damage Increase (21) Damage Increase (21) Damage Increase (23) Accuracy (23) Accuracy (25) Endurance Reduction Level 10: Combat Jumping (A) Defense Buff (25) Defense Buff (27) Defense Buff (27) Endurance Reduction (48) Endurance Reduction Level 12: Practiced Brawler (A) Recharge Reduction (29) Recharge Reduction Level 14: Boxing (A) Empty Level 16: Dodge (A) Defense Buff (29) Defense Buff (31) Defense Buff Level 18: Vengeful Slice (A) Damage Increase (31) Damage Increase (31) Damage Increase (33) Accuracy (33) Accuracy (33) Endurance Reduction Level 20: Quickness (A) Run Speed Level 22: Tough (A) Resist Damage (34) Resist Damage (34) Resist Damage (34) Endurance Reduction (48) Endurance Reduction Level 24: Weave (A) Defense Buff (36) Defense Buff (36) Defense Buff (36) Endurance Reduction (50) Endurance Reduction Level 26: Sweeping Strike (A) Damage Increase (37) Damage Increase (37) Damage Increase (37) Accuracy (39) Accuracy (39) Endurance Reduction Level 28: Lucky (A) Defense Buff (39) Defense Buff (40) Defense Buff Level 30: Maneuvers (A) Defense Buff (40) Defense Buff (40) Defense Buff (42) Endurance Reduction (46) Endurance Reduction Level 32: Assault (A) Endurance Reduction (46) Endurance Reduction Level 35: Tactics (A) To Hit Buff (42) To Hit Buff (42) To Hit Buff (43) Endurance Reduction (50) Endurance Reduction Level 38: Evasion (A) Defense Buff (43) Defense Buff (43) Defense Buff (45) Endurance Reduction (50) Endurance Reduction Level 41: Elude (A) Recharge Reduction (45) Recharge Reduction (45) Recharge Reduction Level 44: Aid Other (A) Empty Level 47: Injection (A) Empty Level 49: Aid Self (A) Empty Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Run Speed Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed Level 2: Health (A) Empty Level 2: Hurdle (A) Empty Level 2: Stamina (A) Endurance Modification (3) Endurance Modification (3) Endurance Modification (5) Endurance Modification (5) Endurance Modification (7) Endurance Modification ------------
  10. Hello everyone, I just made it to level 50! I had a lot of fun leveling and resetting my build to try different things but I'm getting to a point where I need to settle on something as I continue forward(Running low on respecs). I could use advice on what skills/passives to take, what skills/passives to 6 slot and advice on what lvl 50 enhancements I should start working on. I'm still very new to CoH but soon this will be my first level 50 character! I haven't found much info on my build, so I'm hoping someone out there can assist me. Thank you for your time! :)
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