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Malex

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Posts posted by Malex

  1. Tier list: https://i.redd.it/ds44nchl9db31.png

    Reddit thread: https://old.reddit.com/r/Cityofheroes/comments/cfgpzq/pvp_tier_list_recluses_victory_ioincarnate_meta/

     

    Hi everyone,

     

    A continuation of my last post (a Siren's Call tier list).

     

    This tier list represents the strength and usefulness of each powerset in regards to the current Recluse's Victory meta. It is the result of observing/participating in Recluse's Victory, testing numbers with the newest powersets and discussions with other PvPers.

     

    It is strongly suggested that any 'Viable' powerset at least be accompanied by a 'Top tier' powerset to balance it out.

     

    PvP builds tend to be very different in powers and slotting than PvE.

     

    If you need any help getting started, or are interested in perfecting your build, message me on discord (join the PvP discord) or in-game @Malex./@Malex

    • Thanks 1
  2. 100% disagree with the AH changes. "Playing the AH" is one of the more entertaining aspects of other MMO's I've played, and CoH as well. Artificially normalizing prices means it will be rarer that we get the items for cheaper than that now, (and also that I've lost plenty of AH fee money for rare salvage I've posted for, say, 1.25m that will now never sell). No more thrill of finding an item that has low stock so I can, mayyyybe, sell for 1.5x it's value and be that much closer to funding my own build.

     

    So you're saying, "Want to get to 50? Can't do it playing AE content--you've got to play the content we want you to play. Want a bunch of purples and ultra rare recipes in your build? You've got to play the content we want you to play, rather than playing the ups and downs of the AH for a month or three and helping fund it that way".

     

    I understand that with smaller servers there could be challenges with availability (I've yet to come across one myself), but making it so there is literally no scarcity for any salvage ever is not the solution.

     

    /rant

     

    Thank you for everything else you've done to bring our game back, of course.

     

    As someone who used to buy every salvage on the market and re-list it for 10x the price to turn a profit, maybe it's better that it isn't possible.

     

    Marketeering as you describe is simply accumulating wealth on individuals characters, taking it away from the masses.

     

    While there were some positives to market manipulation (mainly providing a service of additional inventory), there was much more bad than good.

     

    At the end of live I had around 150 billion influence, and I'd be lying if I said it I did it in an honest and good way. It sure was fun to accumulate that much, but it also had a cost for many more players.

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